- add sources.
[platform/framework/web/crosswalk.git] / src / base / threading / simple_thread.cc
1 // Copyright (c) 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "base/threading/simple_thread.h"
6
7 #include "base/logging.h"
8 #include "base/strings/string_number_conversions.h"
9 #include "base/threading/platform_thread.h"
10 #include "base/threading/thread_restrictions.h"
11
12 namespace base {
13
14 SimpleThread::SimpleThread(const std::string& name_prefix)
15     : name_prefix_(name_prefix), name_(name_prefix),
16       thread_(), event_(true, false), tid_(0), joined_(false) {
17 }
18
19 SimpleThread::SimpleThread(const std::string& name_prefix,
20                            const Options& options)
21     : name_prefix_(name_prefix), name_(name_prefix), options_(options),
22       thread_(), event_(true, false), tid_(0), joined_(false) {
23 }
24
25 SimpleThread::~SimpleThread() {
26   DCHECK(HasBeenStarted()) << "SimpleThread was never started.";
27   DCHECK(HasBeenJoined()) << "SimpleThread destroyed without being Join()ed.";
28 }
29
30 void SimpleThread::Start() {
31   DCHECK(!HasBeenStarted()) << "Tried to Start a thread multiple times.";
32   bool success = PlatformThread::Create(options_.stack_size(), this, &thread_);
33   DCHECK(success);
34   base::ThreadRestrictions::ScopedAllowWait allow_wait;
35   event_.Wait();  // Wait for the thread to complete initialization.
36 }
37
38 void SimpleThread::Join() {
39   DCHECK(HasBeenStarted()) << "Tried to Join a never-started thread.";
40   DCHECK(!HasBeenJoined()) << "Tried to Join a thread multiple times.";
41   PlatformThread::Join(thread_);
42   joined_ = true;
43 }
44
45 bool SimpleThread::HasBeenStarted() {
46   base::ThreadRestrictions::ScopedAllowWait allow_wait;
47   return event_.IsSignaled();
48 }
49
50 void SimpleThread::ThreadMain() {
51   tid_ = PlatformThread::CurrentId();
52   // Construct our full name of the form "name_prefix_/TID".
53   name_.push_back('/');
54   name_.append(IntToString(tid_));
55   PlatformThread::SetName(name_.c_str());
56
57   // We've initialized our new thread, signal that we're done to Start().
58   event_.Signal();
59
60   Run();
61 }
62
63 DelegateSimpleThread::DelegateSimpleThread(Delegate* delegate,
64                                            const std::string& name_prefix)
65     : SimpleThread(name_prefix),
66       delegate_(delegate) {
67 }
68
69 DelegateSimpleThread::DelegateSimpleThread(Delegate* delegate,
70                                            const std::string& name_prefix,
71                                            const Options& options)
72     : SimpleThread(name_prefix, options),
73       delegate_(delegate) {
74 }
75
76 DelegateSimpleThread::~DelegateSimpleThread() {
77 }
78
79 void DelegateSimpleThread::Run() {
80   DCHECK(delegate_) << "Tried to call Run without a delegate (called twice?)";
81   delegate_->Run();
82   delegate_ = NULL;
83 }
84
85 DelegateSimpleThreadPool::DelegateSimpleThreadPool(
86     const std::string& name_prefix,
87     int num_threads)
88     : name_prefix_(name_prefix),
89       num_threads_(num_threads),
90       dry_(true, false) {
91 }
92
93 DelegateSimpleThreadPool::~DelegateSimpleThreadPool() {
94   DCHECK(threads_.empty());
95   DCHECK(delegates_.empty());
96   DCHECK(!dry_.IsSignaled());
97 }
98
99 void DelegateSimpleThreadPool::Start() {
100   DCHECK(threads_.empty()) << "Start() called with outstanding threads.";
101   for (int i = 0; i < num_threads_; ++i) {
102     DelegateSimpleThread* thread = new DelegateSimpleThread(this, name_prefix_);
103     thread->Start();
104     threads_.push_back(thread);
105   }
106 }
107
108 void DelegateSimpleThreadPool::JoinAll() {
109   DCHECK(!threads_.empty()) << "JoinAll() called with no outstanding threads.";
110
111   // Tell all our threads to quit their worker loop.
112   AddWork(NULL, num_threads_);
113
114   // Join and destroy all the worker threads.
115   for (int i = 0; i < num_threads_; ++i) {
116     threads_[i]->Join();
117     delete threads_[i];
118   }
119   threads_.clear();
120   DCHECK(delegates_.empty());
121 }
122
123 void DelegateSimpleThreadPool::AddWork(Delegate* delegate, int repeat_count) {
124   AutoLock locked(lock_);
125   for (int i = 0; i < repeat_count; ++i)
126     delegates_.push(delegate);
127   // If we were empty, signal that we have work now.
128   if (!dry_.IsSignaled())
129     dry_.Signal();
130 }
131
132 void DelegateSimpleThreadPool::Run() {
133   Delegate* work = NULL;
134
135   while (true) {
136     dry_.Wait();
137     {
138       AutoLock locked(lock_);
139       if (!dry_.IsSignaled())
140         continue;
141
142       DCHECK(!delegates_.empty());
143       work = delegates_.front();
144       delegates_.pop();
145
146       // Signal to any other threads that we're currently out of work.
147       if (delegates_.empty())
148         dry_.Reset();
149     }
150
151     // A NULL delegate pointer signals us to quit.
152     if (!work)
153       break;
154
155     work->Run();
156   }
157 }
158
159 }  // namespace base