- add sources.
[platform/framework/web/crosswalk.git] / src / ash / wm / workspace / phantom_window_controller.cc
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "ash/wm/workspace/phantom_window_controller.h"
6
7 #include "ash/shell.h"
8 #include "ash/shell_window_ids.h"
9 #include "ash/wm/coordinate_conversion.h"
10 #include "third_party/skia/include/core/SkCanvas.h"
11 #include "ui/aura/root_window.h"
12 #include "ui/aura/window.h"
13 #include "ui/compositor/layer.h"
14 #include "ui/compositor/scoped_layer_animation_settings.h"
15 #include "ui/gfx/animation/slide_animation.h"
16 #include "ui/gfx/canvas.h"
17 #include "ui/gfx/skia_util.h"
18 #include "ui/views/painter.h"
19 #include "ui/views/view.h"
20 #include "ui/views/widget/widget.h"
21
22
23 namespace ash {
24 namespace internal {
25
26 // EdgePainter ----------------------------------------------------------------
27
28 namespace {
29
30 // Paints the background of the phantom window for window snapping.
31 class EdgePainter : public views::Painter {
32  public:
33   EdgePainter();
34   virtual ~EdgePainter();
35
36   // views::Painter:
37   virtual gfx::Size GetMinimumSize() const OVERRIDE;
38   virtual void Paint(gfx::Canvas* canvas, const gfx::Size& size) OVERRIDE;
39
40  private:
41   DISALLOW_COPY_AND_ASSIGN(EdgePainter);
42 };
43
44 }  // namespace
45
46
47 EdgePainter::EdgePainter() {
48 }
49
50 EdgePainter::~EdgePainter() {
51 }
52
53 gfx::Size EdgePainter::GetMinimumSize() const {
54   return gfx::Size();
55 }
56
57 void EdgePainter::Paint(gfx::Canvas* canvas, const gfx::Size& size) {
58   const int kInsetSize = 4;
59   int x = kInsetSize;
60   int y = kInsetSize;
61   int w = size.width() - kInsetSize * 2;
62   int h = size.height() - kInsetSize * 2;
63   bool inset = (w > 0 && h > 0);
64   if (!inset) {
65     x = 0;
66     y = 0;
67     w = size.width();
68     h = size.height();
69   }
70   SkPaint paint;
71   paint.setColor(SkColorSetARGB(100, 0, 0, 0));
72   paint.setStyle(SkPaint::kFill_Style);
73   paint.setAntiAlias(true);
74   const int kRoundRectSize = 4;
75   canvas->sk_canvas()->drawRoundRect(
76       gfx::RectToSkRect(gfx::Rect(x, y, w, h)),
77       SkIntToScalar(kRoundRectSize), SkIntToScalar(kRoundRectSize), paint);
78   if (!inset)
79     return;
80
81   paint.setColor(SkColorSetARGB(200, 255, 255, 255));
82   paint.setStyle(SkPaint::kStroke_Style);
83   paint.setStrokeWidth(SkIntToScalar(2));
84   canvas->sk_canvas()->drawRoundRect(
85       gfx::RectToSkRect(gfx::Rect(x, y, w, h)), SkIntToScalar(kRoundRectSize),
86       SkIntToScalar(kRoundRectSize), paint);
87 }
88
89
90 // PhantomWindowController ----------------------------------------------------
91
92 PhantomWindowController::PhantomWindowController(aura::Window* window)
93     : window_(window),
94       phantom_below_window_(NULL),
95       phantom_widget_(NULL),
96       phantom_widget_start_(NULL) {
97 }
98
99 PhantomWindowController::~PhantomWindowController() {
100   Hide();
101 }
102
103 void PhantomWindowController::Show(const gfx::Rect& bounds_in_screen) {
104   if (bounds_in_screen == bounds_in_screen_)
105     return;
106   bounds_in_screen_ = bounds_in_screen;
107   aura::Window* target_root = wm::GetRootWindowMatching(bounds_in_screen);
108   // Show the phantom at the current bounds of the window. We'll animate to the
109   // target bounds. If phantom exists, update the start bounds.
110   if (!phantom_widget_)
111     start_bounds_ = window_->GetBoundsInScreen();
112   else
113     start_bounds_ = phantom_widget_->GetWindowBoundsInScreen();
114   if (phantom_widget_ &&
115       phantom_widget_->GetNativeWindow()->GetRootWindow() != target_root) {
116     phantom_widget_->Close();
117     phantom_widget_ = NULL;
118   }
119   if (!phantom_widget_)
120     phantom_widget_ = CreatePhantomWidget(target_root, start_bounds_);
121
122   // Create a secondary widget in a second screen if start_bounds_ lie at least
123   // partially in that other screen. This allows animations to start or restart
124   // in one root window and progress into another root.
125   aura::Window* start_root = wm::GetRootWindowMatching(start_bounds_);
126   if (start_root == target_root) {
127     Shell::RootWindowList root_windows = Shell::GetAllRootWindows();
128     for (size_t i = 0; i < root_windows.size(); ++i) {
129       if (root_windows[i] != target_root &&
130           root_windows[i]->GetBoundsInScreen().Intersects(start_bounds_)) {
131         start_root = root_windows[i];
132         break;
133       }
134     }
135   }
136   if (phantom_widget_start_ &&
137       (phantom_widget_start_->GetNativeWindow()->GetRootWindow() != start_root
138        || start_root == target_root)) {
139     phantom_widget_start_->Close();
140     phantom_widget_start_ = NULL;
141   }
142   if (!phantom_widget_start_ && start_root != target_root)
143     phantom_widget_start_ = CreatePhantomWidget(start_root, start_bounds_);
144
145   animation_.reset(new gfx::SlideAnimation(this));
146   animation_->SetTweenType(gfx::Tween::EASE_IN);
147   const int kAnimationDurationMS = 200;
148   animation_->SetSlideDuration(kAnimationDurationMS);
149   animation_->Show();
150 }
151
152 void PhantomWindowController::Hide() {
153   if (phantom_widget_)
154     phantom_widget_->Close();
155   phantom_widget_ = NULL;
156   if (phantom_widget_start_)
157     phantom_widget_start_->Close();
158   phantom_widget_start_ = NULL;
159 }
160
161 bool PhantomWindowController::IsShowing() const {
162   return phantom_widget_ != NULL;
163 }
164
165 void PhantomWindowController::AnimationProgressed(
166     const gfx::Animation* animation) {
167   const gfx::Rect current_bounds =
168       animation->CurrentValueBetween(start_bounds_, bounds_in_screen_);
169   if (phantom_widget_start_)
170     phantom_widget_start_->SetBounds(current_bounds);
171   phantom_widget_->SetBounds(current_bounds);
172 }
173
174 views::Widget* PhantomWindowController::CreatePhantomWidget(
175     aura::Window* root_window,
176     const gfx::Rect& bounds_in_screen) {
177   views::Widget* phantom_widget = new views::Widget;
178   views::Widget::InitParams params(views::Widget::InitParams::TYPE_POPUP);
179   params.opacity = views::Widget::InitParams::TRANSLUCENT_WINDOW;
180   // PhantomWindowController is used by FrameMaximizeButton to highlight the
181   // launcher button. Put the phantom in the same window as the launcher so that
182   // the phantom is visible.
183   params.parent = Shell::GetContainer(root_window,
184                                       kShellWindowId_ShelfContainer);
185   params.can_activate = false;
186   params.keep_on_top = true;
187   phantom_widget->set_focus_on_creation(false);
188   phantom_widget->Init(params);
189   phantom_widget->SetVisibilityChangedAnimationsEnabled(false);
190   phantom_widget->GetNativeWindow()->SetName("PhantomWindow");
191   phantom_widget->GetNativeWindow()->set_id(kShellWindowId_PhantomWindow);
192   views::View* content_view = new views::View;
193   content_view->set_background(
194       views::Background::CreateBackgroundPainter(true, new EdgePainter));
195   phantom_widget->SetContentsView(content_view);
196   phantom_widget->SetBounds(bounds_in_screen);
197   if (phantom_below_window_)
198     phantom_widget->StackBelow(phantom_below_window_);
199   else
200     phantom_widget->StackAbove(window_);
201
202   // Show the widget after all the setups.
203   phantom_widget->Show();
204
205   // Fade the window in.
206   ui::Layer* widget_layer = phantom_widget->GetNativeWindow()->layer();
207   widget_layer->SetOpacity(0);
208   ui::ScopedLayerAnimationSettings scoped_setter(widget_layer->GetAnimator());
209   widget_layer->SetOpacity(1);
210   return phantom_widget;
211 }
212
213 }  // namespace internal
214 }  // namespace ash