Upstream version 9.37.195.0
[platform/framework/web/crosswalk.git] / src / ash / wm / overview / window_selector.cc
1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "ash/wm/overview/window_selector.h"
6
7 #include <algorithm>
8
9 #include "ash/accessibility_delegate.h"
10 #include "ash/ash_switches.h"
11 #include "ash/metrics/user_metrics_recorder.h"
12 #include "ash/root_window_controller.h"
13 #include "ash/shell.h"
14 #include "ash/shell_window_ids.h"
15 #include "ash/switchable_windows.h"
16 #include "ash/wm/overview/scoped_transform_overview_window.h"
17 #include "ash/wm/overview/window_grid.h"
18 #include "ash/wm/overview/window_selector_delegate.h"
19 #include "ash/wm/overview/window_selector_item.h"
20 #include "ash/wm/window_state.h"
21 #include "base/auto_reset.h"
22 #include "base/metrics/histogram.h"
23 #include "ui/aura/client/focus_client.h"
24 #include "ui/aura/window.h"
25 #include "ui/aura/window_event_dispatcher.h"
26 #include "ui/aura/window_observer.h"
27 #include "ui/compositor/scoped_layer_animation_settings.h"
28 #include "ui/events/event.h"
29 #include "ui/gfx/screen.h"
30 #include "ui/wm/core/window_util.h"
31 #include "ui/wm/public/activation_client.h"
32
33 namespace ash {
34
35 namespace {
36
37 // A comparator for locating a grid with a given root window.
38 struct RootWindowGridComparator
39     : public std::unary_function<WindowGrid*, bool> {
40   explicit RootWindowGridComparator(const aura::Window* root_window)
41       : root_window_(root_window) {
42   }
43
44   bool operator()(WindowGrid* grid) const {
45     return (grid->root_window() == root_window_);
46   }
47
48   const aura::Window* root_window_;
49 };
50
51 // A comparator for locating a selectable window given a targeted window.
52 struct WindowSelectorItemTargetComparator
53     : public std::unary_function<WindowSelectorItem*, bool> {
54   explicit WindowSelectorItemTargetComparator(const aura::Window* target_window)
55       : target(target_window) {
56   }
57
58   bool operator()(WindowSelectorItem* window) const {
59     return window->Contains(target);
60   }
61
62   const aura::Window* target;
63 };
64
65 // A comparator for locating a selector item for a given root.
66 struct WindowSelectorItemForRoot
67     : public std::unary_function<WindowSelectorItem*, bool> {
68   explicit WindowSelectorItemForRoot(const aura::Window* root)
69       : root_window(root) {
70   }
71
72   bool operator()(WindowSelectorItem* item) const {
73     return item->GetRootWindow() == root_window;
74   }
75
76   const aura::Window* root_window;
77 };
78
79 // Triggers a shelf visibility update on all root window controllers.
80 void UpdateShelfVisibility() {
81   Shell::RootWindowControllerList root_window_controllers =
82       Shell::GetInstance()->GetAllRootWindowControllers();
83   for (Shell::RootWindowControllerList::iterator iter =
84           root_window_controllers.begin();
85        iter != root_window_controllers.end(); ++iter) {
86     (*iter)->UpdateShelfVisibility();
87   }
88 }
89
90 }  // namespace
91
92 WindowSelector::WindowSelector(const WindowList& windows,
93                                WindowSelectorDelegate* delegate)
94     : delegate_(delegate),
95       restore_focus_window_(aura::client::GetFocusClient(
96           Shell::GetPrimaryRootWindow())->GetFocusedWindow()),
97       ignore_activations_(false),
98       selected_grid_index_(0),
99       overview_start_time_(base::Time::Now()),
100       num_key_presses_(0),
101       num_items_(0) {
102   DCHECK(delegate_);
103   Shell* shell = Shell::GetInstance();
104   shell->OnOverviewModeStarting();
105
106   if (restore_focus_window_)
107     restore_focus_window_->AddObserver(this);
108
109   const aura::Window::Windows root_windows = Shell::GetAllRootWindows();
110   for (aura::Window::Windows::const_iterator iter = root_windows.begin();
111        iter != root_windows.end(); iter++) {
112     // Observed switchable containers for newly created windows on all root
113     // windows.
114     for (size_t i = 0; i < kSwitchableWindowContainerIdsLength; ++i) {
115       aura::Window* container = Shell::GetContainer(*iter,
116           kSwitchableWindowContainerIds[i]);
117       container->AddObserver(this);
118       observed_windows_.insert(container);
119     }
120     scoped_ptr<WindowGrid> grid(new WindowGrid(*iter, windows, this));
121     if (grid->empty())
122       continue;
123     num_items_ += grid->size();
124     grid_list_.push_back(grid.release());
125   }
126
127   // Do not call PrepareForOverview until all items are added to window_list_ as
128   // we don't want to cause any window updates until all windows in overview
129   // are observed. See http://crbug.com/384495.
130   for (ScopedVector<WindowGrid>::iterator iter = grid_list_.begin();
131        iter != grid_list_.end(); ++iter) {
132     (*iter)->PrepareForOverview();
133     (*iter)->PositionWindows(true);
134   }
135
136   DCHECK(!grid_list_.empty());
137   UMA_HISTOGRAM_COUNTS_100("Ash.WindowSelector.Items", num_items_);
138
139   shell->activation_client()->AddObserver(this);
140
141   // Remove focus from active window before entering overview.
142   aura::client::GetFocusClient(
143       Shell::GetPrimaryRootWindow())->FocusWindow(NULL);
144
145   shell->PrependPreTargetHandler(this);
146   shell->GetScreen()->AddObserver(this);
147   shell->metrics()->RecordUserMetricsAction(UMA_WINDOW_OVERVIEW);
148   HideAndTrackNonOverviewWindows();
149   // Send an a11y alert.
150   shell->accessibility_delegate()->TriggerAccessibilityAlert(
151       A11Y_ALERT_WINDOW_OVERVIEW_MODE_ENTERED);
152
153   UpdateShelfVisibility();
154 }
155
156 WindowSelector::~WindowSelector() {
157   ash::Shell* shell = ash::Shell::GetInstance();
158
159   ResetFocusRestoreWindow(true);
160   for (std::set<aura::Window*>::iterator iter = observed_windows_.begin();
161        iter != observed_windows_.end(); ++iter) {
162     (*iter)->RemoveObserver(this);
163   }
164   shell->activation_client()->RemoveObserver(this);
165   aura::Window::Windows root_windows = Shell::GetAllRootWindows();
166
167   const aura::WindowTracker::Windows hidden_windows(hidden_windows_.windows());
168   for (aura::WindowTracker::Windows::const_iterator iter =
169        hidden_windows.begin(); iter != hidden_windows.end(); ++iter) {
170     ui::ScopedLayerAnimationSettings settings(
171         (*iter)->layer()->GetAnimator());
172     settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds(
173         ScopedTransformOverviewWindow::kTransitionMilliseconds));
174     settings.SetPreemptionStrategy(
175         ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
176     (*iter)->layer()->SetOpacity(1);
177     (*iter)->Show();
178   }
179
180   shell->RemovePreTargetHandler(this);
181   shell->GetScreen()->RemoveObserver(this);
182
183   size_t remaining_items = 0;
184   for (ScopedVector<WindowGrid>::iterator iter = grid_list_.begin();
185       iter != grid_list_.end(); iter++) {
186     remaining_items += (*iter)->size();
187   }
188
189   DCHECK(num_items_ >= remaining_items);
190   UMA_HISTOGRAM_COUNTS_100("Ash.WindowSelector.OverviewClosedItems",
191                            num_items_ - remaining_items);
192   UMA_HISTOGRAM_MEDIUM_TIMES("Ash.WindowSelector.TimeInOverview",
193                              base::Time::Now() - overview_start_time_);
194
195   // TODO(nsatragno): Change this to OnOverviewModeEnded and move it to when
196   // everything is done.
197   shell->OnOverviewModeEnding();
198
199   // Clearing the window list resets the ignored_by_shelf flag on the windows.
200   grid_list_.clear();
201   UpdateShelfVisibility();
202 }
203
204 void WindowSelector::CancelSelection() {
205   delegate_->OnSelectionEnded();
206 }
207
208 void WindowSelector::OnGridEmpty(WindowGrid* grid) {
209   ScopedVector<WindowGrid>::iterator iter =
210       std::find(grid_list_.begin(), grid_list_.end(), grid);
211   DCHECK(iter != grid_list_.end());
212   grid_list_.erase(iter);
213   // TODO(nsatragno): Use the previous index for more than two displays.
214   selected_grid_index_ = 0;
215   if (grid_list_.empty())
216     CancelSelection();
217 }
218
219 void WindowSelector::OnKeyEvent(ui::KeyEvent* event) {
220   if (event->type() != ui::ET_KEY_PRESSED)
221     return;
222
223   switch (event->key_code()) {
224     case ui::VKEY_ESCAPE:
225       CancelSelection();
226       break;
227     case ui::VKEY_UP:
228       num_key_presses_++;
229       Move(WindowSelector::UP);
230       break;
231     case ui::VKEY_DOWN:
232       num_key_presses_++;
233       Move(WindowSelector::DOWN);
234       break;
235     case ui::VKEY_RIGHT:
236       num_key_presses_++;
237       Move(WindowSelector::RIGHT);
238       break;
239     case ui::VKEY_LEFT:
240       num_key_presses_++;
241       Move(WindowSelector::LEFT);
242       break;
243     case ui::VKEY_RETURN:
244       // Ignore if no item is selected.
245       if (!grid_list_[selected_grid_index_]->is_selecting())
246         return;
247       UMA_HISTOGRAM_COUNTS_100("Ash.WindowSelector.ArrowKeyPresses",
248                                num_key_presses_);
249       UMA_HISTOGRAM_CUSTOM_COUNTS(
250           "Ash.WindowSelector.KeyPressesOverItemsRatio",
251           (num_key_presses_ * 100) / num_items_, 1, 300, 30);
252       Shell::GetInstance()->metrics()->RecordUserMetricsAction(
253           UMA_WINDOW_OVERVIEW_ENTER_KEY);
254       wm::GetWindowState(grid_list_[selected_grid_index_]->
255                          SelectedWindow()->SelectionWindow())->Activate();
256       break;
257     default:
258       // Not a key we are interested in.
259       return;
260   }
261   event->StopPropagation();
262 }
263
264 void WindowSelector::OnDisplayAdded(const gfx::Display& display) {
265 }
266
267 void WindowSelector::OnDisplayRemoved(const gfx::Display& display) {
268   // TODO(nsatragno): Keep window selection active on remaining displays.
269   CancelSelection();
270 }
271
272 void WindowSelector::OnDisplayMetricsChanged(const gfx::Display& display,
273                                              uint32_t metrics) {
274   PositionWindows(/* animate */ false);
275 }
276
277 void WindowSelector::OnWindowAdded(aura::Window* new_window) {
278   if (new_window->type() != ui::wm::WINDOW_TYPE_NORMAL &&
279       new_window->type() != ui::wm::WINDOW_TYPE_PANEL) {
280     return;
281   }
282
283   for (size_t i = 0; i < kSwitchableWindowContainerIdsLength; ++i) {
284     if (new_window->parent()->id() == kSwitchableWindowContainerIds[i] &&
285         !::wm::GetTransientParent(new_window)) {
286       // The new window is in one of the switchable containers, abort overview.
287       CancelSelection();
288       return;
289     }
290   }
291 }
292
293 void WindowSelector::OnWindowDestroying(aura::Window* window) {
294   window->RemoveObserver(this);
295   observed_windows_.erase(window);
296   if (window == restore_focus_window_)
297     restore_focus_window_ = NULL;
298 }
299
300 void WindowSelector::OnWindowActivated(aura::Window* gained_active,
301                                        aura::Window* lost_active) {
302   if (ignore_activations_ || !gained_active)
303     return;
304
305   ScopedVector<WindowGrid>::iterator grid =
306       std::find_if(grid_list_.begin(), grid_list_.end(),
307                    RootWindowGridComparator(gained_active->GetRootWindow()));
308   if (grid == grid_list_.end())
309     return;
310   const std::vector<WindowSelectorItem*> windows = (*grid)->window_list();
311
312   ScopedVector<WindowSelectorItem>::const_iterator iter = std::find_if(
313       windows.begin(), windows.end(),
314       WindowSelectorItemTargetComparator(gained_active));
315
316   if (iter != windows.end())
317     (*iter)->RestoreWindowOnExit(gained_active);
318
319   // Don't restore focus on exit if a window was just activated.
320   ResetFocusRestoreWindow(false);
321   CancelSelection();
322 }
323
324 void WindowSelector::OnAttemptToReactivateWindow(aura::Window* request_active,
325                                                  aura::Window* actual_active) {
326   OnWindowActivated(request_active, actual_active);
327 }
328
329 void WindowSelector::PositionWindows(bool animate) {
330   for (ScopedVector<WindowGrid>::iterator iter = grid_list_.begin();
331       iter != grid_list_.end(); iter++) {
332     (*iter)->PositionWindows(animate);
333   }
334 }
335
336 void WindowSelector::HideAndTrackNonOverviewWindows() {
337   // Add the windows to hidden_windows first so that if any are destroyed
338   // while hiding them they are tracked.
339   for (ScopedVector<WindowGrid>::iterator grid_iter = grid_list_.begin();
340       grid_iter != grid_list_.end(); ++grid_iter) {
341     for (size_t i = 0; i < kSwitchableWindowContainerIdsLength; ++i) {
342       const aura::Window* container =
343           Shell::GetContainer((*grid_iter)->root_window(),
344                               kSwitchableWindowContainerIds[i]);
345       for (aura::Window::Windows::const_iterator iter =
346            container->children().begin(); iter != container->children().end();
347            ++iter) {
348         if (!(*iter)->IsVisible() || (*grid_iter)->Contains(*iter))
349           continue;
350         hidden_windows_.Add(*iter);
351       }
352     }
353   }
354
355   // Copy the window list as it can change during iteration.
356   const aura::WindowTracker::Windows hidden_windows(hidden_windows_.windows());
357   for (aura::WindowTracker::Windows::const_iterator iter =
358        hidden_windows.begin(); iter != hidden_windows.end(); ++iter) {
359     if (!hidden_windows_.Contains(*iter))
360       continue;
361     ui::ScopedLayerAnimationSettings settings(
362         (*iter)->layer()->GetAnimator());
363     settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds(
364         ScopedTransformOverviewWindow::kTransitionMilliseconds));
365     settings.SetPreemptionStrategy(
366         ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
367     (*iter)->Hide();
368     // Hiding the window can result in it being destroyed.
369     if (!hidden_windows_.Contains(*iter))
370       continue;
371     (*iter)->layer()->SetOpacity(0);
372   }
373 }
374
375 void WindowSelector::ResetFocusRestoreWindow(bool focus) {
376   if (!restore_focus_window_)
377     return;
378   if (focus) {
379     base::AutoReset<bool> restoring_focus(&ignore_activations_, true);
380     restore_focus_window_->Focus();
381   }
382   // If the window is in the observed_windows_ list it needs to continue to be
383   // observed.
384   if (observed_windows_.find(restore_focus_window_) ==
385           observed_windows_.end()) {
386     restore_focus_window_->RemoveObserver(this);
387   }
388   restore_focus_window_ = NULL;
389 }
390
391 void WindowSelector::Move(Direction direction) {
392   bool overflowed = grid_list_[selected_grid_index_]->Move(direction);
393   if (overflowed) {
394     // The grid reported that the movement command corresponds to the next
395     // root window, identify it and call Move() on it to initialize the
396     // selection widget.
397     // TODO(nsatragno): If there are more than two monitors, move between grids
398     // in the requested direction.
399     selected_grid_index_ = (selected_grid_index_ + 1) % grid_list_.size();
400     grid_list_[selected_grid_index_]->Move(direction);
401   }
402 }
403
404 }  // namespace ash