1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ash/wm/overview/window_selector.h"
9 #include "ash/accessibility_delegate.h"
10 #include "ash/ash_switches.h"
11 #include "ash/metrics/user_metrics_recorder.h"
12 #include "ash/root_window_controller.h"
13 #include "ash/shell.h"
14 #include "ash/shell_window_ids.h"
15 #include "ash/switchable_windows.h"
16 #include "ash/wm/overview/scoped_transform_overview_window.h"
17 #include "ash/wm/overview/window_grid.h"
18 #include "ash/wm/overview/window_selector_delegate.h"
19 #include "ash/wm/overview/window_selector_item.h"
20 #include "ash/wm/window_state.h"
21 #include "base/auto_reset.h"
22 #include "base/metrics/histogram.h"
23 #include "ui/aura/client/focus_client.h"
24 #include "ui/aura/window.h"
25 #include "ui/aura/window_event_dispatcher.h"
26 #include "ui/aura/window_observer.h"
27 #include "ui/compositor/scoped_layer_animation_settings.h"
28 #include "ui/events/event.h"
29 #include "ui/gfx/screen.h"
30 #include "ui/wm/core/window_util.h"
31 #include "ui/wm/public/activation_client.h"
37 // A comparator for locating a grid with a given root window.
38 struct RootWindowGridComparator
39 : public std::unary_function<WindowGrid*, bool> {
40 explicit RootWindowGridComparator(const aura::Window* root_window)
41 : root_window_(root_window) {
44 bool operator()(WindowGrid* grid) const {
45 return (grid->root_window() == root_window_);
48 const aura::Window* root_window_;
51 // A comparator for locating a selectable window given a targeted window.
52 struct WindowSelectorItemTargetComparator
53 : public std::unary_function<WindowSelectorItem*, bool> {
54 explicit WindowSelectorItemTargetComparator(const aura::Window* target_window)
55 : target(target_window) {
58 bool operator()(WindowSelectorItem* window) const {
59 return window->Contains(target);
62 const aura::Window* target;
65 // A comparator for locating a selector item for a given root.
66 struct WindowSelectorItemForRoot
67 : public std::unary_function<WindowSelectorItem*, bool> {
68 explicit WindowSelectorItemForRoot(const aura::Window* root)
72 bool operator()(WindowSelectorItem* item) const {
73 return item->GetRootWindow() == root_window;
76 const aura::Window* root_window;
79 // Triggers a shelf visibility update on all root window controllers.
80 void UpdateShelfVisibility() {
81 Shell::RootWindowControllerList root_window_controllers =
82 Shell::GetInstance()->GetAllRootWindowControllers();
83 for (Shell::RootWindowControllerList::iterator iter =
84 root_window_controllers.begin();
85 iter != root_window_controllers.end(); ++iter) {
86 (*iter)->UpdateShelfVisibility();
92 WindowSelector::WindowSelector(const WindowList& windows,
93 WindowSelectorDelegate* delegate)
94 : delegate_(delegate),
95 restore_focus_window_(aura::client::GetFocusClient(
96 Shell::GetPrimaryRootWindow())->GetFocusedWindow()),
97 ignore_activations_(false),
98 selected_grid_index_(0),
99 overview_start_time_(base::Time::Now()),
103 Shell* shell = Shell::GetInstance();
104 shell->OnOverviewModeStarting();
106 if (restore_focus_window_)
107 restore_focus_window_->AddObserver(this);
109 const aura::Window::Windows root_windows = Shell::GetAllRootWindows();
110 for (aura::Window::Windows::const_iterator iter = root_windows.begin();
111 iter != root_windows.end(); iter++) {
112 // Observed switchable containers for newly created windows on all root
114 for (size_t i = 0; i < kSwitchableWindowContainerIdsLength; ++i) {
115 aura::Window* container = Shell::GetContainer(*iter,
116 kSwitchableWindowContainerIds[i]);
117 container->AddObserver(this);
118 observed_windows_.insert(container);
120 scoped_ptr<WindowGrid> grid(new WindowGrid(*iter, windows, this));
123 num_items_ += grid->size();
124 grid_list_.push_back(grid.release());
127 // Do not call PrepareForOverview until all items are added to window_list_ as
128 // we don't want to cause any window updates until all windows in overview
129 // are observed. See http://crbug.com/384495.
130 for (ScopedVector<WindowGrid>::iterator iter = grid_list_.begin();
131 iter != grid_list_.end(); ++iter) {
132 (*iter)->PrepareForOverview();
133 (*iter)->PositionWindows(true);
136 DCHECK(!grid_list_.empty());
137 UMA_HISTOGRAM_COUNTS_100("Ash.WindowSelector.Items", num_items_);
139 shell->activation_client()->AddObserver(this);
141 // Remove focus from active window before entering overview.
142 aura::client::GetFocusClient(
143 Shell::GetPrimaryRootWindow())->FocusWindow(NULL);
145 shell->PrependPreTargetHandler(this);
146 shell->GetScreen()->AddObserver(this);
147 shell->metrics()->RecordUserMetricsAction(UMA_WINDOW_OVERVIEW);
148 HideAndTrackNonOverviewWindows();
149 // Send an a11y alert.
150 shell->accessibility_delegate()->TriggerAccessibilityAlert(
151 A11Y_ALERT_WINDOW_OVERVIEW_MODE_ENTERED);
153 UpdateShelfVisibility();
156 WindowSelector::~WindowSelector() {
157 ash::Shell* shell = ash::Shell::GetInstance();
159 ResetFocusRestoreWindow(true);
160 for (std::set<aura::Window*>::iterator iter = observed_windows_.begin();
161 iter != observed_windows_.end(); ++iter) {
162 (*iter)->RemoveObserver(this);
164 shell->activation_client()->RemoveObserver(this);
165 aura::Window::Windows root_windows = Shell::GetAllRootWindows();
167 const aura::WindowTracker::Windows hidden_windows(hidden_windows_.windows());
168 for (aura::WindowTracker::Windows::const_iterator iter =
169 hidden_windows.begin(); iter != hidden_windows.end(); ++iter) {
170 ui::ScopedLayerAnimationSettings settings(
171 (*iter)->layer()->GetAnimator());
172 settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds(
173 ScopedTransformOverviewWindow::kTransitionMilliseconds));
174 settings.SetPreemptionStrategy(
175 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
176 (*iter)->layer()->SetOpacity(1);
180 shell->RemovePreTargetHandler(this);
181 shell->GetScreen()->RemoveObserver(this);
183 size_t remaining_items = 0;
184 for (ScopedVector<WindowGrid>::iterator iter = grid_list_.begin();
185 iter != grid_list_.end(); iter++) {
186 remaining_items += (*iter)->size();
189 DCHECK(num_items_ >= remaining_items);
190 UMA_HISTOGRAM_COUNTS_100("Ash.WindowSelector.OverviewClosedItems",
191 num_items_ - remaining_items);
192 UMA_HISTOGRAM_MEDIUM_TIMES("Ash.WindowSelector.TimeInOverview",
193 base::Time::Now() - overview_start_time_);
195 // TODO(nsatragno): Change this to OnOverviewModeEnded and move it to when
196 // everything is done.
197 shell->OnOverviewModeEnding();
199 // Clearing the window list resets the ignored_by_shelf flag on the windows.
201 UpdateShelfVisibility();
204 void WindowSelector::CancelSelection() {
205 delegate_->OnSelectionEnded();
208 void WindowSelector::OnGridEmpty(WindowGrid* grid) {
209 ScopedVector<WindowGrid>::iterator iter =
210 std::find(grid_list_.begin(), grid_list_.end(), grid);
211 DCHECK(iter != grid_list_.end());
212 grid_list_.erase(iter);
213 // TODO(nsatragno): Use the previous index for more than two displays.
214 selected_grid_index_ = 0;
215 if (grid_list_.empty())
219 void WindowSelector::OnKeyEvent(ui::KeyEvent* event) {
220 if (event->type() != ui::ET_KEY_PRESSED)
223 switch (event->key_code()) {
224 case ui::VKEY_ESCAPE:
229 Move(WindowSelector::UP);
233 Move(WindowSelector::DOWN);
237 Move(WindowSelector::RIGHT);
241 Move(WindowSelector::LEFT);
243 case ui::VKEY_RETURN:
244 // Ignore if no item is selected.
245 if (!grid_list_[selected_grid_index_]->is_selecting())
247 UMA_HISTOGRAM_COUNTS_100("Ash.WindowSelector.ArrowKeyPresses",
249 UMA_HISTOGRAM_CUSTOM_COUNTS(
250 "Ash.WindowSelector.KeyPressesOverItemsRatio",
251 (num_key_presses_ * 100) / num_items_, 1, 300, 30);
252 Shell::GetInstance()->metrics()->RecordUserMetricsAction(
253 UMA_WINDOW_OVERVIEW_ENTER_KEY);
254 wm::GetWindowState(grid_list_[selected_grid_index_]->
255 SelectedWindow()->SelectionWindow())->Activate();
258 // Not a key we are interested in.
261 event->StopPropagation();
264 void WindowSelector::OnDisplayAdded(const gfx::Display& display) {
267 void WindowSelector::OnDisplayRemoved(const gfx::Display& display) {
268 // TODO(nsatragno): Keep window selection active on remaining displays.
272 void WindowSelector::OnDisplayMetricsChanged(const gfx::Display& display,
274 PositionWindows(/* animate */ false);
277 void WindowSelector::OnWindowAdded(aura::Window* new_window) {
278 if (new_window->type() != ui::wm::WINDOW_TYPE_NORMAL &&
279 new_window->type() != ui::wm::WINDOW_TYPE_PANEL) {
283 for (size_t i = 0; i < kSwitchableWindowContainerIdsLength; ++i) {
284 if (new_window->parent()->id() == kSwitchableWindowContainerIds[i] &&
285 !::wm::GetTransientParent(new_window)) {
286 // The new window is in one of the switchable containers, abort overview.
293 void WindowSelector::OnWindowDestroying(aura::Window* window) {
294 window->RemoveObserver(this);
295 observed_windows_.erase(window);
296 if (window == restore_focus_window_)
297 restore_focus_window_ = NULL;
300 void WindowSelector::OnWindowActivated(aura::Window* gained_active,
301 aura::Window* lost_active) {
302 if (ignore_activations_ || !gained_active)
305 ScopedVector<WindowGrid>::iterator grid =
306 std::find_if(grid_list_.begin(), grid_list_.end(),
307 RootWindowGridComparator(gained_active->GetRootWindow()));
308 if (grid == grid_list_.end())
310 const std::vector<WindowSelectorItem*> windows = (*grid)->window_list();
312 ScopedVector<WindowSelectorItem>::const_iterator iter = std::find_if(
313 windows.begin(), windows.end(),
314 WindowSelectorItemTargetComparator(gained_active));
316 if (iter != windows.end())
317 (*iter)->RestoreWindowOnExit(gained_active);
319 // Don't restore focus on exit if a window was just activated.
320 ResetFocusRestoreWindow(false);
324 void WindowSelector::OnAttemptToReactivateWindow(aura::Window* request_active,
325 aura::Window* actual_active) {
326 OnWindowActivated(request_active, actual_active);
329 void WindowSelector::PositionWindows(bool animate) {
330 for (ScopedVector<WindowGrid>::iterator iter = grid_list_.begin();
331 iter != grid_list_.end(); iter++) {
332 (*iter)->PositionWindows(animate);
336 void WindowSelector::HideAndTrackNonOverviewWindows() {
337 // Add the windows to hidden_windows first so that if any are destroyed
338 // while hiding them they are tracked.
339 for (ScopedVector<WindowGrid>::iterator grid_iter = grid_list_.begin();
340 grid_iter != grid_list_.end(); ++grid_iter) {
341 for (size_t i = 0; i < kSwitchableWindowContainerIdsLength; ++i) {
342 const aura::Window* container =
343 Shell::GetContainer((*grid_iter)->root_window(),
344 kSwitchableWindowContainerIds[i]);
345 for (aura::Window::Windows::const_iterator iter =
346 container->children().begin(); iter != container->children().end();
348 if (!(*iter)->IsVisible() || (*grid_iter)->Contains(*iter))
350 hidden_windows_.Add(*iter);
355 // Copy the window list as it can change during iteration.
356 const aura::WindowTracker::Windows hidden_windows(hidden_windows_.windows());
357 for (aura::WindowTracker::Windows::const_iterator iter =
358 hidden_windows.begin(); iter != hidden_windows.end(); ++iter) {
359 if (!hidden_windows_.Contains(*iter))
361 ui::ScopedLayerAnimationSettings settings(
362 (*iter)->layer()->GetAnimator());
363 settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds(
364 ScopedTransformOverviewWindow::kTransitionMilliseconds));
365 settings.SetPreemptionStrategy(
366 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
368 // Hiding the window can result in it being destroyed.
369 if (!hidden_windows_.Contains(*iter))
371 (*iter)->layer()->SetOpacity(0);
375 void WindowSelector::ResetFocusRestoreWindow(bool focus) {
376 if (!restore_focus_window_)
379 base::AutoReset<bool> restoring_focus(&ignore_activations_, true);
380 restore_focus_window_->Focus();
382 // If the window is in the observed_windows_ list it needs to continue to be
384 if (observed_windows_.find(restore_focus_window_) ==
385 observed_windows_.end()) {
386 restore_focus_window_->RemoveObserver(this);
388 restore_focus_window_ = NULL;
391 void WindowSelector::Move(Direction direction) {
392 bool overflowed = grid_list_[selected_grid_index_]->Move(direction);
394 // The grid reported that the movement command corresponds to the next
395 // root window, identify it and call Move() on it to initialize the
397 // TODO(nsatragno): If there are more than two monitors, move between grids
398 // in the requested direction.
399 selected_grid_index_ = (selected_grid_index_ + 1) % grid_list_.size();
400 grid_list_[selected_grid_index_]->Move(direction);