1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ash/wm/overview/window_selector.h"
9 #include "ash/accessibility_delegate.h"
10 #include "ash/ash_switches.h"
11 #include "ash/metrics/user_metrics_recorder.h"
12 #include "ash/root_window_controller.h"
13 #include "ash/shell.h"
14 #include "ash/shell_window_ids.h"
15 #include "ash/switchable_windows.h"
16 #include "ash/wm/overview/scoped_transform_overview_window.h"
17 #include "ash/wm/overview/window_grid.h"
18 #include "ash/wm/overview/window_selector_delegate.h"
19 #include "ash/wm/overview/window_selector_item.h"
20 #include "ash/wm/window_state.h"
21 #include "base/auto_reset.h"
22 #include "base/metrics/histogram.h"
23 #include "ui/aura/client/focus_client.h"
24 #include "ui/aura/window.h"
25 #include "ui/aura/window_event_dispatcher.h"
26 #include "ui/aura/window_observer.h"
27 #include "ui/compositor/scoped_layer_animation_settings.h"
28 #include "ui/events/event.h"
29 #include "ui/gfx/screen.h"
30 #include "ui/wm/core/window_util.h"
31 #include "ui/wm/public/activation_client.h"
37 // A comparator for locating a grid with a given root window.
38 struct RootWindowGridComparator
39 : public std::unary_function<WindowGrid*, bool> {
40 explicit RootWindowGridComparator(const aura::Window* root_window)
41 : root_window_(root_window) {
44 bool operator()(WindowGrid* grid) const {
45 return (grid->root_window() == root_window_);
48 const aura::Window* root_window_;
51 // A comparator for locating a selectable window given a targeted window.
52 struct WindowSelectorItemTargetComparator
53 : public std::unary_function<WindowSelectorItem*, bool> {
54 explicit WindowSelectorItemTargetComparator(const aura::Window* target_window)
55 : target(target_window) {
58 bool operator()(WindowSelectorItem* window) const {
59 return window->Contains(target);
62 const aura::Window* target;
65 // A comparator for locating a selector item for a given root.
66 struct WindowSelectorItemForRoot
67 : public std::unary_function<WindowSelectorItem*, bool> {
68 explicit WindowSelectorItemForRoot(const aura::Window* root)
72 bool operator()(WindowSelectorItem* item) const {
73 return item->GetRootWindow() == root_window;
76 const aura::Window* root_window;
79 // Triggers a shelf visibility update on all root window controllers.
80 void UpdateShelfVisibility() {
81 Shell::RootWindowControllerList root_window_controllers =
82 Shell::GetInstance()->GetAllRootWindowControllers();
83 for (Shell::RootWindowControllerList::iterator iter =
84 root_window_controllers.begin();
85 iter != root_window_controllers.end(); ++iter) {
86 (*iter)->UpdateShelfVisibility();
92 WindowSelector::WindowSelector(const WindowList& windows,
93 WindowSelectorDelegate* delegate)
94 : delegate_(delegate),
95 restore_focus_window_(aura::client::GetFocusClient(
96 Shell::GetPrimaryRootWindow())->GetFocusedWindow()),
97 ignore_activations_(false),
98 selected_grid_index_(0),
99 overview_start_time_(base::Time::Now()),
103 Shell* shell = Shell::GetInstance();
104 shell->OnOverviewModeStarting();
106 if (restore_focus_window_)
107 restore_focus_window_->AddObserver(this);
109 const aura::Window::Windows root_windows = Shell::GetAllRootWindows();
110 for (aura::Window::Windows::const_iterator iter = root_windows.begin();
111 iter != root_windows.end(); iter++) {
112 // Observed switchable containers for newly created windows on all root
114 for (size_t i = 0; i < kSwitchableWindowContainerIdsLength; ++i) {
115 aura::Window* container = Shell::GetContainer(*iter,
116 kSwitchableWindowContainerIds[i]);
117 container->AddObserver(this);
118 observed_windows_.insert(container);
120 scoped_ptr<WindowGrid> grid(new WindowGrid(*iter, windows, this));
123 num_items_ += grid->size();
124 grid_list_.push_back(grid.release());
127 DCHECK(!grid_list_.empty());
128 UMA_HISTOGRAM_COUNTS_100("Ash.WindowSelector.Items", num_items_);
130 shell->activation_client()->AddObserver(this);
132 // Remove focus from active window before entering overview.
133 aura::client::GetFocusClient(
134 Shell::GetPrimaryRootWindow())->FocusWindow(NULL);
136 shell->PrependPreTargetHandler(this);
137 shell->GetScreen()->AddObserver(this);
138 shell->metrics()->RecordUserMetricsAction(UMA_WINDOW_OVERVIEW);
139 HideAndTrackNonOverviewWindows();
140 // Send an a11y alert.
141 shell->accessibility_delegate()->TriggerAccessibilityAlert(
142 A11Y_ALERT_WINDOW_OVERVIEW_MODE_ENTERED);
144 UpdateShelfVisibility();
147 WindowSelector::~WindowSelector() {
148 ash::Shell* shell = ash::Shell::GetInstance();
150 ResetFocusRestoreWindow(true);
151 for (std::set<aura::Window*>::iterator iter = observed_windows_.begin();
152 iter != observed_windows_.end(); ++iter) {
153 (*iter)->RemoveObserver(this);
155 shell->activation_client()->RemoveObserver(this);
156 aura::Window::Windows root_windows = Shell::GetAllRootWindows();
158 const aura::WindowTracker::Windows hidden_windows(hidden_windows_.windows());
159 for (aura::WindowTracker::Windows::const_iterator iter =
160 hidden_windows.begin(); iter != hidden_windows.end(); ++iter) {
161 ui::ScopedLayerAnimationSettings settings(
162 (*iter)->layer()->GetAnimator());
163 settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds(
164 ScopedTransformOverviewWindow::kTransitionMilliseconds));
165 settings.SetPreemptionStrategy(
166 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
167 (*iter)->layer()->SetOpacity(1);
171 shell->RemovePreTargetHandler(this);
172 shell->GetScreen()->RemoveObserver(this);
174 size_t remaining_items = 0;
175 for (ScopedVector<WindowGrid>::iterator iter = grid_list_.begin();
176 iter != grid_list_.end(); iter++) {
177 remaining_items += (*iter)->size();
180 DCHECK(num_items_ >= remaining_items);
181 UMA_HISTOGRAM_COUNTS_100("Ash.WindowSelector.OverviewClosedItems",
182 num_items_ - remaining_items);
183 UMA_HISTOGRAM_MEDIUM_TIMES("Ash.WindowSelector.TimeInOverview",
184 base::Time::Now() - overview_start_time_);
186 // TODO(nsatragno): Change this to OnOverviewModeEnded and move it to when
187 // everything is done.
188 shell->OnOverviewModeEnding();
190 // Clearing the window list resets the ignored_by_shelf flag on the windows.
192 UpdateShelfVisibility();
195 void WindowSelector::CancelSelection() {
196 delegate_->OnSelectionEnded();
199 void WindowSelector::OnGridEmpty(WindowGrid* grid) {
200 ScopedVector<WindowGrid>::iterator iter =
201 std::find(grid_list_.begin(), grid_list_.end(), grid);
202 DCHECK(iter != grid_list_.end());
203 grid_list_.erase(iter);
204 // TODO(nsatragno): Use the previous index for more than two displays.
205 selected_grid_index_ = 0;
206 if (grid_list_.empty())
210 void WindowSelector::OnKeyEvent(ui::KeyEvent* event) {
211 if (event->type() != ui::ET_KEY_PRESSED)
214 switch (event->key_code()) {
215 case ui::VKEY_ESCAPE:
220 Move(WindowSelector::UP);
224 Move(WindowSelector::DOWN);
228 Move(WindowSelector::RIGHT);
232 Move(WindowSelector::LEFT);
234 case ui::VKEY_RETURN:
235 // Ignore if no item is selected.
236 if (!grid_list_[selected_grid_index_]->is_selecting())
238 UMA_HISTOGRAM_COUNTS_100("Ash.WindowSelector.ArrowKeyPresses",
240 UMA_HISTOGRAM_CUSTOM_COUNTS(
241 "Ash.WindowSelector.KeyPressesOverItemsRatio",
242 (num_key_presses_ * 100) / num_items_, 1, 300, 30);
243 Shell::GetInstance()->metrics()->RecordUserMetricsAction(
244 UMA_WINDOW_OVERVIEW_ENTER_KEY);
245 wm::GetWindowState(grid_list_[selected_grid_index_]->
246 SelectedWindow()->SelectionWindow())->Activate();
249 // Not a key we are interested in.
252 event->StopPropagation();
255 void WindowSelector::OnDisplayAdded(const gfx::Display& display) {
258 void WindowSelector::OnDisplayRemoved(const gfx::Display& display) {
259 // TODO(nsatragno): Keep window selection active on remaining displays.
263 void WindowSelector::OnDisplayMetricsChanged(const gfx::Display& display,
265 PositionWindows(/* animate */ false);
268 void WindowSelector::OnWindowAdded(aura::Window* new_window) {
269 if (new_window->type() != ui::wm::WINDOW_TYPE_NORMAL &&
270 new_window->type() != ui::wm::WINDOW_TYPE_PANEL) {
274 for (size_t i = 0; i < kSwitchableWindowContainerIdsLength; ++i) {
275 if (new_window->parent()->id() == kSwitchableWindowContainerIds[i] &&
276 !::wm::GetTransientParent(new_window)) {
277 // The new window is in one of the switchable containers, abort overview.
284 void WindowSelector::OnWindowDestroying(aura::Window* window) {
285 window->RemoveObserver(this);
286 observed_windows_.erase(window);
287 if (window == restore_focus_window_)
288 restore_focus_window_ = NULL;
291 void WindowSelector::OnWindowActivated(aura::Window* gained_active,
292 aura::Window* lost_active) {
293 if (ignore_activations_ || !gained_active)
296 ScopedVector<WindowGrid>::iterator grid =
297 std::find_if(grid_list_.begin(), grid_list_.end(),
298 RootWindowGridComparator(gained_active->GetRootWindow()));
299 if (grid == grid_list_.end())
301 const std::vector<WindowSelectorItem*> windows = (*grid)->window_list();
303 ScopedVector<WindowSelectorItem>::const_iterator iter = std::find_if(
304 windows.begin(), windows.end(),
305 WindowSelectorItemTargetComparator(gained_active));
307 if (iter != windows.end())
308 (*iter)->RestoreWindowOnExit(gained_active);
310 // Don't restore focus on exit if a window was just activated.
311 ResetFocusRestoreWindow(false);
315 void WindowSelector::OnAttemptToReactivateWindow(aura::Window* request_active,
316 aura::Window* actual_active) {
317 OnWindowActivated(request_active, actual_active);
320 void WindowSelector::PositionWindows(bool animate) {
321 for (ScopedVector<WindowGrid>::iterator iter = grid_list_.begin();
322 iter != grid_list_.end(); iter++) {
323 (*iter)->PositionWindows(animate);
327 void WindowSelector::HideAndTrackNonOverviewWindows() {
328 // Add the windows to hidden_windows first so that if any are destroyed
329 // while hiding them they are tracked.
330 for (ScopedVector<WindowGrid>::iterator grid_iter = grid_list_.begin();
331 grid_iter != grid_list_.end(); ++grid_iter) {
332 for (size_t i = 0; i < kSwitchableWindowContainerIdsLength; ++i) {
333 const aura::Window* container =
334 Shell::GetContainer((*grid_iter)->root_window(),
335 kSwitchableWindowContainerIds[i]);
336 for (aura::Window::Windows::const_iterator iter =
337 container->children().begin(); iter != container->children().end();
339 if (!(*iter)->IsVisible() || (*grid_iter)->Contains(*iter))
341 hidden_windows_.Add(*iter);
346 // Copy the window list as it can change during iteration.
347 const aura::WindowTracker::Windows hidden_windows(hidden_windows_.windows());
348 for (aura::WindowTracker::Windows::const_iterator iter =
349 hidden_windows.begin(); iter != hidden_windows.end(); ++iter) {
350 if (!hidden_windows_.Contains(*iter))
352 ui::ScopedLayerAnimationSettings settings(
353 (*iter)->layer()->GetAnimator());
354 settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds(
355 ScopedTransformOverviewWindow::kTransitionMilliseconds));
356 settings.SetPreemptionStrategy(
357 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
359 // Hiding the window can result in it being destroyed.
360 if (!hidden_windows_.Contains(*iter))
362 (*iter)->layer()->SetOpacity(0);
366 void WindowSelector::ResetFocusRestoreWindow(bool focus) {
367 if (!restore_focus_window_)
370 base::AutoReset<bool> restoring_focus(&ignore_activations_, true);
371 restore_focus_window_->Focus();
373 // If the window is in the observed_windows_ list it needs to continue to be
375 if (observed_windows_.find(restore_focus_window_) ==
376 observed_windows_.end()) {
377 restore_focus_window_->RemoveObserver(this);
379 restore_focus_window_ = NULL;
382 void WindowSelector::Move(Direction direction) {
383 bool overflowed = grid_list_[selected_grid_index_]->Move(direction);
385 // The grid reported that the movement command corresponds to the next
386 // root window, identify it and call Move() on it to initialize the
388 // TODO(nsatragno): If there are more than two monitors, move between grids
389 // in the requested direction.
390 selected_grid_index_ = (selected_grid_index_ + 1) % grid_list_.size();
391 grid_list_[selected_grid_index_]->Move(direction);