467aca6a8be669310006d0cafc85b779f1f87e3f
[platform/framework/web/crosswalk.git] / src / ash / wm / overview / window_selector.cc
1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "ash/wm/overview/window_selector.h"
6
7 #include <algorithm>
8
9 #include "ash/accessibility_delegate.h"
10 #include "ash/ash_switches.h"
11 #include "ash/metrics/user_metrics_recorder.h"
12 #include "ash/root_window_controller.h"
13 #include "ash/shell.h"
14 #include "ash/shell_window_ids.h"
15 #include "ash/switchable_windows.h"
16 #include "ash/wm/overview/scoped_transform_overview_window.h"
17 #include "ash/wm/overview/window_grid.h"
18 #include "ash/wm/overview/window_selector_delegate.h"
19 #include "ash/wm/overview/window_selector_item.h"
20 #include "ash/wm/window_state.h"
21 #include "base/auto_reset.h"
22 #include "base/metrics/histogram.h"
23 #include "ui/aura/client/focus_client.h"
24 #include "ui/aura/window.h"
25 #include "ui/aura/window_event_dispatcher.h"
26 #include "ui/aura/window_observer.h"
27 #include "ui/compositor/scoped_layer_animation_settings.h"
28 #include "ui/events/event.h"
29 #include "ui/gfx/screen.h"
30 #include "ui/wm/core/window_util.h"
31 #include "ui/wm/public/activation_client.h"
32
33 namespace ash {
34
35 namespace {
36
37 // A comparator for locating a grid with a given root window.
38 struct RootWindowGridComparator
39     : public std::unary_function<WindowGrid*, bool> {
40   explicit RootWindowGridComparator(const aura::Window* root_window)
41       : root_window_(root_window) {
42   }
43
44   bool operator()(WindowGrid* grid) const {
45     return (grid->root_window() == root_window_);
46   }
47
48   const aura::Window* root_window_;
49 };
50
51 // A comparator for locating a selectable window given a targeted window.
52 struct WindowSelectorItemTargetComparator
53     : public std::unary_function<WindowSelectorItem*, bool> {
54   explicit WindowSelectorItemTargetComparator(const aura::Window* target_window)
55       : target(target_window) {
56   }
57
58   bool operator()(WindowSelectorItem* window) const {
59     return window->Contains(target);
60   }
61
62   const aura::Window* target;
63 };
64
65 // A comparator for locating a selector item for a given root.
66 struct WindowSelectorItemForRoot
67     : public std::unary_function<WindowSelectorItem*, bool> {
68   explicit WindowSelectorItemForRoot(const aura::Window* root)
69       : root_window(root) {
70   }
71
72   bool operator()(WindowSelectorItem* item) const {
73     return item->GetRootWindow() == root_window;
74   }
75
76   const aura::Window* root_window;
77 };
78
79 // Triggers a shelf visibility update on all root window controllers.
80 void UpdateShelfVisibility() {
81   Shell::RootWindowControllerList root_window_controllers =
82       Shell::GetInstance()->GetAllRootWindowControllers();
83   for (Shell::RootWindowControllerList::iterator iter =
84           root_window_controllers.begin();
85        iter != root_window_controllers.end(); ++iter) {
86     (*iter)->UpdateShelfVisibility();
87   }
88 }
89
90 }  // namespace
91
92 WindowSelector::WindowSelector(const WindowList& windows,
93                                WindowSelectorDelegate* delegate)
94     : delegate_(delegate),
95       restore_focus_window_(aura::client::GetFocusClient(
96           Shell::GetPrimaryRootWindow())->GetFocusedWindow()),
97       ignore_activations_(false),
98       selected_grid_index_(0),
99       overview_start_time_(base::Time::Now()),
100       num_key_presses_(0),
101       num_items_(0) {
102   DCHECK(delegate_);
103   Shell* shell = Shell::GetInstance();
104   shell->OnOverviewModeStarting();
105
106   if (restore_focus_window_)
107     restore_focus_window_->AddObserver(this);
108
109   const aura::Window::Windows root_windows = Shell::GetAllRootWindows();
110   for (aura::Window::Windows::const_iterator iter = root_windows.begin();
111        iter != root_windows.end(); iter++) {
112     // Observed switchable containers for newly created windows on all root
113     // windows.
114     for (size_t i = 0; i < kSwitchableWindowContainerIdsLength; ++i) {
115       aura::Window* container = Shell::GetContainer(*iter,
116           kSwitchableWindowContainerIds[i]);
117       container->AddObserver(this);
118       observed_windows_.insert(container);
119     }
120     scoped_ptr<WindowGrid> grid(new WindowGrid(*iter, windows, this));
121     if (grid->empty())
122       continue;
123     num_items_ += grid->size();
124     grid_list_.push_back(grid.release());
125   }
126
127   DCHECK(!grid_list_.empty());
128   UMA_HISTOGRAM_COUNTS_100("Ash.WindowSelector.Items", num_items_);
129
130   shell->activation_client()->AddObserver(this);
131
132   // Remove focus from active window before entering overview.
133   aura::client::GetFocusClient(
134       Shell::GetPrimaryRootWindow())->FocusWindow(NULL);
135
136   shell->PrependPreTargetHandler(this);
137   shell->GetScreen()->AddObserver(this);
138   shell->metrics()->RecordUserMetricsAction(UMA_WINDOW_OVERVIEW);
139   HideAndTrackNonOverviewWindows();
140   // Send an a11y alert.
141   shell->accessibility_delegate()->TriggerAccessibilityAlert(
142       A11Y_ALERT_WINDOW_OVERVIEW_MODE_ENTERED);
143
144   UpdateShelfVisibility();
145 }
146
147 WindowSelector::~WindowSelector() {
148   ash::Shell* shell = ash::Shell::GetInstance();
149
150   ResetFocusRestoreWindow(true);
151   for (std::set<aura::Window*>::iterator iter = observed_windows_.begin();
152        iter != observed_windows_.end(); ++iter) {
153     (*iter)->RemoveObserver(this);
154   }
155   shell->activation_client()->RemoveObserver(this);
156   aura::Window::Windows root_windows = Shell::GetAllRootWindows();
157
158   const aura::WindowTracker::Windows hidden_windows(hidden_windows_.windows());
159   for (aura::WindowTracker::Windows::const_iterator iter =
160        hidden_windows.begin(); iter != hidden_windows.end(); ++iter) {
161     ui::ScopedLayerAnimationSettings settings(
162         (*iter)->layer()->GetAnimator());
163     settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds(
164         ScopedTransformOverviewWindow::kTransitionMilliseconds));
165     settings.SetPreemptionStrategy(
166         ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
167     (*iter)->layer()->SetOpacity(1);
168     (*iter)->Show();
169   }
170
171   shell->RemovePreTargetHandler(this);
172   shell->GetScreen()->RemoveObserver(this);
173
174   size_t remaining_items = 0;
175   for (ScopedVector<WindowGrid>::iterator iter = grid_list_.begin();
176       iter != grid_list_.end(); iter++) {
177     remaining_items += (*iter)->size();
178   }
179
180   DCHECK(num_items_ >= remaining_items);
181   UMA_HISTOGRAM_COUNTS_100("Ash.WindowSelector.OverviewClosedItems",
182                            num_items_ - remaining_items);
183   UMA_HISTOGRAM_MEDIUM_TIMES("Ash.WindowSelector.TimeInOverview",
184                              base::Time::Now() - overview_start_time_);
185
186   // TODO(nsatragno): Change this to OnOverviewModeEnded and move it to when
187   // everything is done.
188   shell->OnOverviewModeEnding();
189
190   // Clearing the window list resets the ignored_by_shelf flag on the windows.
191   grid_list_.clear();
192   UpdateShelfVisibility();
193 }
194
195 void WindowSelector::CancelSelection() {
196   delegate_->OnSelectionEnded();
197 }
198
199 void WindowSelector::OnGridEmpty(WindowGrid* grid) {
200   ScopedVector<WindowGrid>::iterator iter =
201       std::find(grid_list_.begin(), grid_list_.end(), grid);
202   DCHECK(iter != grid_list_.end());
203   grid_list_.erase(iter);
204   // TODO(nsatragno): Use the previous index for more than two displays.
205   selected_grid_index_ = 0;
206   if (grid_list_.empty())
207     CancelSelection();
208 }
209
210 void WindowSelector::OnKeyEvent(ui::KeyEvent* event) {
211   if (event->type() != ui::ET_KEY_PRESSED)
212     return;
213
214   switch (event->key_code()) {
215     case ui::VKEY_ESCAPE:
216       CancelSelection();
217       break;
218     case ui::VKEY_UP:
219       num_key_presses_++;
220       Move(WindowSelector::UP);
221       break;
222     case ui::VKEY_DOWN:
223       num_key_presses_++;
224       Move(WindowSelector::DOWN);
225       break;
226     case ui::VKEY_RIGHT:
227       num_key_presses_++;
228       Move(WindowSelector::RIGHT);
229       break;
230     case ui::VKEY_LEFT:
231       num_key_presses_++;
232       Move(WindowSelector::LEFT);
233       break;
234     case ui::VKEY_RETURN:
235       // Ignore if no item is selected.
236       if (!grid_list_[selected_grid_index_]->is_selecting())
237         return;
238       UMA_HISTOGRAM_COUNTS_100("Ash.WindowSelector.ArrowKeyPresses",
239                                num_key_presses_);
240       UMA_HISTOGRAM_CUSTOM_COUNTS(
241           "Ash.WindowSelector.KeyPressesOverItemsRatio",
242           (num_key_presses_ * 100) / num_items_, 1, 300, 30);
243       Shell::GetInstance()->metrics()->RecordUserMetricsAction(
244           UMA_WINDOW_OVERVIEW_ENTER_KEY);
245       wm::GetWindowState(grid_list_[selected_grid_index_]->
246                          SelectedWindow()->SelectionWindow())->Activate();
247       break;
248     default:
249       // Not a key we are interested in.
250       return;
251   }
252   event->StopPropagation();
253 }
254
255 void WindowSelector::OnDisplayAdded(const gfx::Display& display) {
256 }
257
258 void WindowSelector::OnDisplayRemoved(const gfx::Display& display) {
259   // TODO(nsatragno): Keep window selection active on remaining displays.
260   CancelSelection();
261 }
262
263 void WindowSelector::OnDisplayMetricsChanged(const gfx::Display& display,
264                                              uint32_t metrics) {
265   PositionWindows(/* animate */ false);
266 }
267
268 void WindowSelector::OnWindowAdded(aura::Window* new_window) {
269   if (new_window->type() != ui::wm::WINDOW_TYPE_NORMAL &&
270       new_window->type() != ui::wm::WINDOW_TYPE_PANEL) {
271     return;
272   }
273
274   for (size_t i = 0; i < kSwitchableWindowContainerIdsLength; ++i) {
275     if (new_window->parent()->id() == kSwitchableWindowContainerIds[i] &&
276         !::wm::GetTransientParent(new_window)) {
277       // The new window is in one of the switchable containers, abort overview.
278       CancelSelection();
279       return;
280     }
281   }
282 }
283
284 void WindowSelector::OnWindowDestroying(aura::Window* window) {
285   window->RemoveObserver(this);
286   observed_windows_.erase(window);
287   if (window == restore_focus_window_)
288     restore_focus_window_ = NULL;
289 }
290
291 void WindowSelector::OnWindowActivated(aura::Window* gained_active,
292                                        aura::Window* lost_active) {
293   if (ignore_activations_ || !gained_active)
294     return;
295
296   ScopedVector<WindowGrid>::iterator grid =
297       std::find_if(grid_list_.begin(), grid_list_.end(),
298                    RootWindowGridComparator(gained_active->GetRootWindow()));
299   if (grid == grid_list_.end())
300     return;
301   const std::vector<WindowSelectorItem*> windows = (*grid)->window_list();
302
303   ScopedVector<WindowSelectorItem>::const_iterator iter = std::find_if(
304       windows.begin(), windows.end(),
305       WindowSelectorItemTargetComparator(gained_active));
306
307   if (iter != windows.end())
308     (*iter)->RestoreWindowOnExit(gained_active);
309
310   // Don't restore focus on exit if a window was just activated.
311   ResetFocusRestoreWindow(false);
312   CancelSelection();
313 }
314
315 void WindowSelector::OnAttemptToReactivateWindow(aura::Window* request_active,
316                                                  aura::Window* actual_active) {
317   OnWindowActivated(request_active, actual_active);
318 }
319
320 void WindowSelector::PositionWindows(bool animate) {
321   for (ScopedVector<WindowGrid>::iterator iter = grid_list_.begin();
322       iter != grid_list_.end(); iter++) {
323     (*iter)->PositionWindows(animate);
324   }
325 }
326
327 void WindowSelector::HideAndTrackNonOverviewWindows() {
328   // Add the windows to hidden_windows first so that if any are destroyed
329   // while hiding them they are tracked.
330   for (ScopedVector<WindowGrid>::iterator grid_iter = grid_list_.begin();
331       grid_iter != grid_list_.end(); ++grid_iter) {
332     for (size_t i = 0; i < kSwitchableWindowContainerIdsLength; ++i) {
333       const aura::Window* container =
334           Shell::GetContainer((*grid_iter)->root_window(),
335                               kSwitchableWindowContainerIds[i]);
336       for (aura::Window::Windows::const_iterator iter =
337            container->children().begin(); iter != container->children().end();
338            ++iter) {
339         if (!(*iter)->IsVisible() || (*grid_iter)->Contains(*iter))
340           continue;
341         hidden_windows_.Add(*iter);
342       }
343     }
344   }
345
346   // Copy the window list as it can change during iteration.
347   const aura::WindowTracker::Windows hidden_windows(hidden_windows_.windows());
348   for (aura::WindowTracker::Windows::const_iterator iter =
349        hidden_windows.begin(); iter != hidden_windows.end(); ++iter) {
350     if (!hidden_windows_.Contains(*iter))
351       continue;
352     ui::ScopedLayerAnimationSettings settings(
353         (*iter)->layer()->GetAnimator());
354     settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds(
355         ScopedTransformOverviewWindow::kTransitionMilliseconds));
356     settings.SetPreemptionStrategy(
357         ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
358     (*iter)->Hide();
359     // Hiding the window can result in it being destroyed.
360     if (!hidden_windows_.Contains(*iter))
361       continue;
362     (*iter)->layer()->SetOpacity(0);
363   }
364 }
365
366 void WindowSelector::ResetFocusRestoreWindow(bool focus) {
367   if (!restore_focus_window_)
368     return;
369   if (focus) {
370     base::AutoReset<bool> restoring_focus(&ignore_activations_, true);
371     restore_focus_window_->Focus();
372   }
373   // If the window is in the observed_windows_ list it needs to continue to be
374   // observed.
375   if (observed_windows_.find(restore_focus_window_) ==
376           observed_windows_.end()) {
377     restore_focus_window_->RemoveObserver(this);
378   }
379   restore_focus_window_ = NULL;
380 }
381
382 void WindowSelector::Move(Direction direction) {
383   bool overflowed = grid_list_[selected_grid_index_]->Move(direction);
384   if (overflowed) {
385     // The grid reported that the movement command corresponds to the next
386     // root window, identify it and call Move() on it to initialize the
387     // selection widget.
388     // TODO(nsatragno): If there are more than two monitors, move between grids
389     // in the requested direction.
390     selected_grid_index_ = (selected_grid_index_ + 1) % grid_list_.size();
391     grid_list_[selected_grid_index_]->Move(direction);
392   }
393 }
394
395 }  // namespace ash