4ed2859b1399038a5dd060058b0bfcd450158404
[platform/framework/web/crosswalk.git] / src / android_webview / browser / hardware_renderer.cc
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "android_webview/browser/hardware_renderer.h"
6
7 #include "android_webview/browser/aw_gl_surface.h"
8 #include "android_webview/browser/deferred_gpu_command_service.h"
9 #include "android_webview/browser/parent_output_surface.h"
10 #include "android_webview/browser/shared_renderer_state.h"
11 #include "android_webview/public/browser/draw_gl.h"
12 #include "base/auto_reset.h"
13 #include "base/debug/trace_event.h"
14 #include "base/strings/string_number_conversions.h"
15 #include "cc/layers/delegated_frame_provider.h"
16 #include "cc/layers/delegated_renderer_layer.h"
17 #include "cc/layers/layer.h"
18 #include "cc/output/compositor_frame.h"
19 #include "cc/output/output_surface.h"
20 #include "cc/trees/layer_tree_host.h"
21 #include "cc/trees/layer_tree_settings.h"
22 #include "gpu/command_buffer/client/gl_in_process_context.h"
23 #include "ui/gfx/frame_time.h"
24 #include "ui/gfx/geometry/rect_conversions.h"
25 #include "ui/gfx/geometry/rect_f.h"
26 #include "ui/gfx/transform.h"
27 #include "ui/gl/gl_bindings.h"
28 #include "webkit/common/gpu/context_provider_in_process.h"
29 #include "webkit/common/gpu/webgraphicscontext3d_in_process_command_buffer_impl.h"
30
31 namespace android_webview {
32
33 namespace {
34
35 using webkit::gpu::WebGraphicsContext3DInProcessCommandBufferImpl;
36
37 scoped_refptr<cc::ContextProvider> CreateContext(
38     scoped_refptr<gfx::GLSurface> surface,
39     scoped_refptr<gpu::InProcessCommandBuffer::Service> service,
40     gpu::GLInProcessContext* share_context) {
41   const gfx::GpuPreference gpu_preference = gfx::PreferDiscreteGpu;
42
43   blink::WebGraphicsContext3D::Attributes attributes;
44   attributes.antialias = false;
45   attributes.depth = false;
46   attributes.stencil = false;
47   attributes.shareResources = true;
48   attributes.noAutomaticFlushes = true;
49   gpu::GLInProcessContextAttribs in_process_attribs;
50   WebGraphicsContext3DInProcessCommandBufferImpl::ConvertAttributes(
51       attributes, &in_process_attribs);
52   in_process_attribs.lose_context_when_out_of_memory = 1;
53
54   scoped_ptr<gpu::GLInProcessContext> context(
55       gpu::GLInProcessContext::Create(service,
56                                       surface,
57                                       surface->IsOffscreen(),
58                                       gfx::kNullAcceleratedWidget,
59                                       surface->GetSize(),
60                                       share_context,
61                                       false /* share_resources */,
62                                       in_process_attribs,
63                                       gpu_preference));
64   DCHECK(context.get());
65
66   return webkit::gpu::ContextProviderInProcess::Create(
67       WebGraphicsContext3DInProcessCommandBufferImpl::WrapContext(
68           context.Pass(), attributes),
69       "Parent-Compositor");
70 }
71
72 }  // namespace
73
74 HardwareRenderer::HardwareRenderer(SharedRendererState* state)
75     : shared_renderer_state_(state),
76       last_egl_context_(eglGetCurrentContext()),
77       stencil_enabled_(false),
78       viewport_clip_valid_for_dcheck_(false),
79       root_layer_(cc::Layer::Create()),
80       output_surface_(NULL) {
81   DCHECK(last_egl_context_);
82
83   gl_surface_ = new AwGLSurface;
84
85   cc::LayerTreeSettings settings;
86
87   // Should be kept in sync with compositor_impl_android.cc.
88   settings.allow_antialiasing = false;
89   settings.highp_threshold_min = 2048;
90
91   // Webview does not own the surface so should not clear it.
92   settings.should_clear_root_render_pass = false;
93
94   layer_tree_host_ =
95       cc::LayerTreeHost::CreateSingleThreaded(this, this, NULL, settings);
96   layer_tree_host_->SetRootLayer(root_layer_);
97   layer_tree_host_->SetLayerTreeHostClientReady();
98   layer_tree_host_->set_has_transparent_background(true);
99 }
100
101 HardwareRenderer::~HardwareRenderer() {
102   // Must reset everything before |resource_collection_| to ensure all
103   // resources are returned before resetting |resource_collection_| client.
104   layer_tree_host_.reset();
105   root_layer_ = NULL;
106   delegated_layer_ = NULL;
107   frame_provider_ = NULL;
108   if (resource_collection_.get()) {
109 #if DCHECK_IS_ON
110     // Check collection is empty.
111     cc::ReturnedResourceArray returned_resources;
112     resource_collection_->TakeUnusedResourcesForChildCompositor(
113         &returned_resources);
114     DCHECK_EQ(0u, returned_resources.size());
115 #endif  // DCHECK_IS_ON
116
117     resource_collection_->SetClient(NULL);
118   }
119 }
120
121 void HardwareRenderer::DidBeginMainFrame() {
122   // This is called after OutputSurface is created, but before the impl frame
123   // starts. We set the draw constraints here.
124   DCHECK(output_surface_);
125   DCHECK(viewport_clip_valid_for_dcheck_);
126   output_surface_->SetExternalStencilTest(stencil_enabled_);
127   output_surface_->SetDrawConstraints(viewport_, clip_);
128 }
129
130 void HardwareRenderer::DrawGL(bool stencil_enabled,
131                               int framebuffer_binding_ext,
132                               AwDrawGLInfo* draw_info) {
133   TRACE_EVENT0("android_webview", "HardwareRenderer::DrawGL");
134
135   // We need to watch if the current Android context has changed and enforce
136   // a clean-up in the compositor.
137   EGLContext current_context = eglGetCurrentContext();
138   if (!current_context) {
139     DLOG(ERROR) << "DrawGL called without EGLContext";
140     return;
141   }
142
143   // TODO(boliu): Handle context loss.
144   if (last_egl_context_ != current_context)
145     DLOG(WARNING) << "EGLContextChanged";
146
147   scoped_ptr<DrawGLInput> input = shared_renderer_state_->PassDrawGLInput();
148   if (!resource_collection_.get()) {
149     resource_collection_ = new cc::DelegatedFrameResourceCollection;
150     resource_collection_->SetClient(this);
151   }
152
153   if (input.get()) {
154     DCHECK(!input->frame.gl_frame_data);
155     DCHECK(!input->frame.software_frame_data);
156
157     // DelegatedRendererLayerImpl applies the inverse device_scale_factor of the
158     // renderer frame, assuming that the browser compositor will scale
159     // it back up to device scale.  But on Android we put our browser layers in
160     // physical pixels and set our browser CC device_scale_factor to 1, so this
161     // suppresses the transform.
162     input->frame.delegated_frame_data->device_scale_factor = 1.0f;
163
164     gfx::Size frame_size =
165         input->frame.delegated_frame_data->render_pass_list.back()
166             ->output_rect.size();
167     bool size_changed = frame_size != frame_size_;
168     frame_size_ = frame_size;
169     scroll_offset_ = input->scroll_offset;
170
171     if (!frame_provider_ || size_changed) {
172       if (delegated_layer_) {
173         delegated_layer_->RemoveFromParent();
174       }
175
176       frame_provider_ = new cc::DelegatedFrameProvider(
177           resource_collection_.get(), input->frame.delegated_frame_data.Pass());
178
179       delegated_layer_ = cc::DelegatedRendererLayer::Create(frame_provider_);
180       delegated_layer_->SetBounds(gfx::Size(input->width, input->height));
181       delegated_layer_->SetIsDrawable(true);
182
183       root_layer_->AddChild(delegated_layer_);
184     } else {
185       frame_provider_->SetFrameData(input->frame.delegated_frame_data.Pass());
186     }
187   }
188
189   viewport_.SetSize(draw_info->width, draw_info->height);
190   layer_tree_host_->SetViewportSize(viewport_);
191   clip_.SetRect(draw_info->clip_left,
192                 draw_info->clip_top,
193                 draw_info->clip_right - draw_info->clip_left,
194                 draw_info->clip_bottom - draw_info->clip_top);
195   stencil_enabled_ = stencil_enabled;
196
197   gfx::Transform transform(gfx::Transform::kSkipInitialization);
198   transform.matrix().setColMajorf(draw_info->transform);
199   transform.Translate(scroll_offset_.x(), scroll_offset_.y());
200   delegated_layer_->SetTransform(transform);
201
202   gl_surface_->SetBackingFrameBufferObject(framebuffer_binding_ext);
203   {
204     base::AutoReset<bool> frame_resetter(&viewport_clip_valid_for_dcheck_,
205                                          true);
206     layer_tree_host_->SetNeedsRedrawRect(clip_);
207     layer_tree_host_->Composite(gfx::FrameTime::Now());
208   }
209   gl_surface_->ResetBackingFrameBufferObject();
210 }
211
212 scoped_ptr<cc::OutputSurface> HardwareRenderer::CreateOutputSurface(
213     bool fallback) {
214   // Android webview does not support losing output surface.
215   DCHECK(!fallback);
216   scoped_refptr<cc::ContextProvider> context_provider =
217       CreateContext(gl_surface_,
218                     DeferredGpuCommandService::GetInstance(),
219                     shared_renderer_state_->GetSharedContext());
220   scoped_ptr<ParentOutputSurface> output_surface_holder(
221       new ParentOutputSurface(context_provider));
222   output_surface_ = output_surface_holder.get();
223   return output_surface_holder.PassAs<cc::OutputSurface>();
224 }
225
226 void HardwareRenderer::UnusedResourcesAreAvailable() {
227   cc::ReturnedResourceArray returned_resources;
228   resource_collection_->TakeUnusedResourcesForChildCompositor(
229       &returned_resources);
230   shared_renderer_state_->InsertReturnedResources(returned_resources);
231 }
232
233 }  // namespace android_webview