sync codes to 2.4 spin
[platform/core/uifw/tts.git] / server / ttsd_player.c
1 /*
2 *  Copyright (c) 2011-2014 Samsung Electronics Co., Ltd All Rights Reserved
3 *  Licensed under the Apache License, Version 2.0 (the "License");
4 *  you may not use this file except in compliance with the License.
5 *  You may obtain a copy of the License at
6 *  http://www.apache.org/licenses/LICENSE-2.0
7 *  Unless required by applicable law or agreed to in writing, software
8 *  distributed under the License is distributed on an "AS IS" BASIS,
9 *  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
10 *  See the License for the specific language governing permissions and
11 *  limitations under the License.
12 */
13
14 #include <audio_io.h>
15 #include <Ecore.h>
16 #include <sound_manager.h>
17 #include <sound_manager_internal.h>
18
19 #include "ttsd_main.h"
20 #include "ttsd_player.h"
21 #include "ttsd_data.h"
22 #include "ttsd_dbus.h"
23
24 /*
25 * Internal data structure
26 */
27
28 typedef enum {
29         AUDIO_STATE_NONE = 0,
30         AUDIO_STATE_READY,
31         AUDIO_STATE_PLAY
32 } audio_state_e;
33
34 typedef struct {
35         int                     uid;    /** client id */
36         app_state_e             state;  /** client state */
37
38         /* Current utterance information */
39         ttsp_result_event_e     event;  /** event of last utterance */
40
41         bool                    is_paused_data;
42         int                     idx;
43         sound_data_s*           paused_data;
44 }player_s;
45
46 #define SOUND_BUFFER_LENGTH     2048
47
48 /** player init info */
49 static bool g_player_init = false;
50
51 /** Client list */
52 static GList *g_player_list;
53
54 /** current player information */
55 static player_s* g_playing_info;
56
57 /* player state */
58 static audio_state_e g_audio_state;
59
60 static ttsp_audio_type_e g_audio_type;
61
62 static int g_sampling_rate;
63
64 static audio_out_h g_audio_h;
65
66 /*
67 * Internal Interfaces
68 */
69
70 player_s* __player_get_item(int uid)
71 {
72         GList *iter = NULL;
73         player_s *data = NULL;
74
75         if (0 < g_list_length(g_player_list)) {
76                 /* Get a first item */
77                 iter = g_list_first(g_player_list);
78
79                 while (NULL != iter) {
80                         /* Get handle data from list */
81                         data = (player_s*)iter->data;
82
83                         /* compare uid */
84                         if (uid == data->uid)
85                                 return data;
86
87                         /* Get next item */
88                         iter = g_list_next(iter);
89                 }
90         }
91
92         return NULL;
93 }
94
95 void __player_audio_io_interrupted_cb(audio_io_interrupted_code_e code, void *user_data)
96 {
97         SLOG(LOG_DEBUG, get_tag(), "===== INTERRUPTED CALLBACK");
98
99         SLOG(LOG_WARN, get_tag(), "[Player] code : %d", (int)code);
100
101         g_audio_state = AUDIO_STATE_READY;
102
103         if (NULL == g_playing_info) {
104                 SLOG(LOG_WARN, get_tag(), "[Player WARNING] No current player");
105                 return;
106         }
107
108         if (APP_STATE_PLAYING == g_playing_info->state) {
109                 g_playing_info->state = APP_STATE_PAUSED;
110
111                 ttsd_data_set_client_state(g_playing_info->uid, APP_STATE_PAUSED);
112
113                 int pid = ttsd_data_get_pid(g_playing_info->uid);
114
115                 /* send message to client about changing state */
116                 ttsdc_send_set_state_message(pid, g_playing_info->uid, APP_STATE_PAUSED);
117         }
118
119         SLOG(LOG_DEBUG, get_tag(), "=====");
120         SLOG(LOG_DEBUG, get_tag(), "  ");
121
122         return;
123 }
124
125 static int __create_audio_out(ttsp_audio_type_e type, int rate)
126 {
127         int ret = -1;
128         audio_sample_type_e sample_type;
129
130         if (TTSP_AUDIO_TYPE_RAW_S16 == type) {
131                 sample_type = AUDIO_SAMPLE_TYPE_S16_LE;
132         } else {
133                 sample_type = AUDIO_SAMPLE_TYPE_U8;
134         }
135
136         ret = audio_out_create(rate, AUDIO_CHANNEL_MONO, sample_type, SOUND_TYPE_VOICE, &g_audio_h);
137         if (AUDIO_IO_ERROR_NONE != ret) {
138                 g_audio_state = AUDIO_STATE_NONE;
139                 g_audio_h = NULL;
140                 SLOG(LOG_ERROR, get_tag(), "[Player ERROR] Fail to create audio");
141                 return -1;
142         } else {
143                 SLOG(LOG_DEBUG, get_tag(), "[Player SUCCESS] Create audio");
144         }
145
146         if (TTSD_MODE_DEFAULT != ttsd_get_mode()) {
147                 ret = audio_out_ignore_session(g_audio_h);
148                 if (AUDIO_IO_ERROR_NONE != ret) {
149                         g_audio_state = AUDIO_STATE_NONE;
150                         g_audio_h = NULL;
151                         SLOG(LOG_ERROR, get_tag(), "[Player ERROR] Fail to set ignore session");
152                         return -1;
153                 }
154         }
155
156         ret = audio_out_set_interrupted_cb(g_audio_h, __player_audio_io_interrupted_cb, NULL);
157         if (AUDIO_IO_ERROR_NONE != ret) {
158                 g_audio_state = AUDIO_STATE_NONE;
159                 g_audio_h = NULL;
160                 SLOG(LOG_ERROR, get_tag(), "[Player ERROR] Fail to set callback function");
161                 return -1;
162         }
163
164         g_audio_type = type;
165         g_sampling_rate = rate;
166
167         g_audio_state = AUDIO_STATE_READY;
168
169         return 0;
170 }
171
172 static int __destroy_audio_out()
173 {
174         if (NULL == g_audio_h) {
175                 SLOG(LOG_ERROR, get_tag(), "[Player ERROR] Current handle is not valid");
176                 return -1;
177         }
178
179         int ret = -1;
180         ret = audio_out_destroy(g_audio_h);
181         if (AUDIO_IO_ERROR_NONE != ret) {
182                 SLOG(LOG_ERROR, get_tag(), "[Player ERROR] Fail to destroy audio");
183                 return -1;
184         } else {
185                 SLOG(LOG_DEBUG, get_tag(), "[Player SUCCESS] Destroy audio");
186         }
187
188         g_audio_type = 0;
189         g_sampling_rate = 0;
190
191         g_audio_state = AUDIO_STATE_NONE;
192         g_audio_h = NULL;
193
194         return 0;
195 }
196
197 static void __end_play_thread(void *data, Ecore_Thread *thread)
198 {
199         SLOG(LOG_ERROR, get_tag(), "===== End thread");
200 }
201
202 static void __set_volume_using_voice_policy(int volume)
203 {
204 /*
205         SLOG(LOG_WARN, get_tag(), "[Player WARNING] set volume policy");
206         int ret = sound_manager_set_volume_voice_policy(volume);
207         if (SOUND_MANAGER_ERROR_NONE != ret) {
208                 SLOG(LOG_WARN, get_tag(), "[Player WARNING] Fail to set volume policy");
209         }
210 */
211         return;
212 }
213
214 static void __unset_volume_using_voice_policy()
215 {
216 /*
217         SLOG(LOG_WARN, get_tag(), "[Player WARNING] unset volume policy");
218         int ret = sound_manager_unset_volume_voice_policy();
219         if (SOUND_MANAGER_ERROR_NONE != ret) {
220                 SLOG(LOG_WARN, get_tag(), "[Player WARNING] Fail to unset volume policy");
221         }
222 */
223         return;
224 }
225
226 static void __play_thread(void *data, Ecore_Thread *thread)
227 {
228         SLOG(LOG_DEBUG, get_tag(), "===== Start thread");
229
230         if (NULL == g_playing_info) {
231                 SLOG(LOG_ERROR, get_tag(), "[Player ERROR] No current player");
232                 return;
233         }
234
235         player_s* player = g_playing_info;
236         sound_data_s* sound_data = NULL;
237
238         int ret = -1;
239         int len = SOUND_BUFFER_LENGTH;
240         int idx = 0;
241
242         /* set volume policy as 40% */
243         __set_volume_using_voice_policy(40);
244         while (1) {
245                 if (true == player->is_paused_data) {
246                         /* Resume player */
247                         sound_data = player->paused_data;
248                         player->paused_data = NULL;
249
250                         idx = player->idx;
251
252                         player->is_paused_data = false;
253                         player->idx = 0;
254
255                         if (NULL == sound_data) {
256                                 /* Request unprepare */
257                                 ret = audio_out_unprepare(g_audio_h);
258                                 if (AUDIO_IO_ERROR_NONE != ret) {
259                                         SLOG(LOG_ERROR, get_tag(), "[Player ERROR] Fail to unprepare audio : %d", ret);
260                                 } else {
261                                         SLOG(LOG_DEBUG, get_tag(), "[Player SUCCESS] Unprepare audio");
262                                 }
263
264                                 g_audio_state = AUDIO_STATE_READY;
265
266                                 /* unset volume policy, volume will be 100% */
267                                 __unset_volume_using_voice_policy();
268                                 return;
269                         }
270                         SLOG(LOG_INFO, get_tag(), "[Player] Sound info : id(%d) data(%p) size(%d) audiotype(%d) rate(%d) event(%d)", 
271                                 sound_data->utt_id, sound_data->data, sound_data->data_size, sound_data->audio_type, sound_data->rate, sound_data->event);
272                 } else {
273                         sound_data = NULL;
274                         ret = ttsd_data_get_sound_data(player->uid, &sound_data);
275                         if (0 != ret || NULL == sound_data) {
276                                 /* empty queue */
277                                 SLOG(LOG_DEBUG, get_tag(), "[Player] No sound data. Waiting mode");
278                                 /* release audio & recover session */
279                                 ret = audio_out_unprepare(g_audio_h);
280                                 if (AUDIO_IO_ERROR_NONE != ret) {
281                                         SLOG(LOG_ERROR, get_tag(), "[Player ERROR] Fail to unprepare audio : %d", ret);
282                                 } else {
283                                         SLOG(LOG_DEBUG, get_tag(), "[Player SUCCESS] Unprepare audio");
284                                 }
285                                 g_audio_state = AUDIO_STATE_READY;
286
287                                 /* unset volume policy, volume will be 100% */
288                                 __unset_volume_using_voice_policy();
289
290                                 /* wait for new audio data come */
291                                 while (1) {
292                                         usleep(10000);
293                                         if (NULL == g_playing_info) {
294                                                 /* current playing uid is replaced */
295                                                 SLOG(LOG_DEBUG, get_tag(), "[Player] Finish thread");
296                                                 return;
297                                         } else if (0 < ttsd_data_get_sound_data_size(player->uid)) {
298                                                 /* new audio data come */
299                                                 SLOG(LOG_DEBUG, get_tag(), "[Player] Resume thread");
300                                                 break;
301                                         }
302                                 }
303
304                                 /* set volume policy as 40%, when resume play thread*/
305                                 __set_volume_using_voice_policy(40);
306
307                                 /* resume play thread */
308                                 player->state = APP_STATE_PLAYING;
309                                 continue;
310                         }
311
312                         /* If wdata's event is 'start', current wdata is first data of engine for synthesis.
313                          * If wdata's event is 'finish', player should check previous event to know whether this wdata is first or not.
314                          * When previous wdata's event is 'finish' and current wdata's event is 'finish',
315                          * the player should send utt started event.
316                          */
317                         if (TTSP_RESULT_EVENT_START == sound_data->event ||
318                            (TTSP_RESULT_EVENT_FINISH == player->event && TTSP_RESULT_EVENT_FINISH == sound_data->event)) {
319                                 int pid = ttsd_data_get_pid(player->uid);
320
321                                 if (pid <= 0) {
322                                         SLOG(LOG_WARN, get_tag(), "[Send WARNIING] Current player is not valid");
323                                         /* unset volume policy, volume will be 100% */
324                                         __unset_volume_using_voice_policy();
325                                         return;
326                                 }
327
328                                 if (0 != ttsdc_send_utt_start_message(pid, player->uid, sound_data->utt_id)) {
329                                         SLOG(LOG_ERROR, get_tag(), "[Send ERROR] Fail to send Utterance Start Signal : pid(%d), uid(%d), uttid(%d)", 
330                                                 pid, player->uid, sound_data->utt_id);
331                                 }
332                                 SLOG(LOG_DEBUG, get_tag(), "[Player] Start utterance : uid(%d), uttid(%d)", player->uid, sound_data->utt_id);
333                         }
334
335                         /* Save last event to check utterance start */
336                         player->event = sound_data->event;
337                         idx = 0;
338
339                         if (NULL == sound_data->data || 0 >= sound_data->data_size) {
340                                 if (TTSP_RESULT_EVENT_FINISH == sound_data->event) {
341                                         SLOG(LOG_DEBUG, get_tag(), "No sound data");
342                                         /* send utterence finish signal */
343                                         int pid = ttsd_data_get_pid(player->uid);
344
345                                         if (pid <= 0) {
346                                                 SLOG(LOG_WARN, get_tag(), "[Send WARNIING] Current player is not valid");
347                                                 /* unset volume policy, volume will be 100% */
348                                                 __unset_volume_using_voice_policy();
349                                                 return;
350                                         }
351                                         if (0 != ttsdc_send_utt_finish_message(pid, player->uid, sound_data->utt_id)) {
352                                                 SLOG(LOG_ERROR, get_tag(), "[Send ERROR] Fail to send Utterance Completed Signal : pid(%d), uid(%d), uttid(%d)", 
353                                                         pid, player->uid, sound_data->utt_id);
354                                         }
355                                 }
356                                 SLOG(LOG_DEBUG, get_tag(), "[Player] Finish utterance : uid(%d), uttid(%d)", player->uid, sound_data->utt_id);
357                                 continue;
358                         }
359                 }
360
361                 if (g_sampling_rate != sound_data->rate || g_audio_type != sound_data->audio_type) {
362                         SLOG(LOG_DEBUG, get_tag(), "[Player] Change audio handle : org type(%d) org rate(%d)", g_audio_type, g_sampling_rate);
363                         if (NULL != g_audio_h) {
364                                 __destroy_audio_out();
365                         }
366
367                         if (0 > __create_audio_out(sound_data->audio_type, sound_data->rate)) {
368                                 SLOG(LOG_ERROR, get_tag(), "[Player ERROR] Fail to create audio out");
369                                 /* unset volume policy, volume will be 100% */
370                                 __unset_volume_using_voice_policy();
371                                 return;
372                         }
373                 }
374
375                 while (APP_STATE_PLAYING == player->state || APP_STATE_PAUSED == player->state) {
376                         if ((unsigned int)idx >= sound_data->data_size)
377                                 break;
378
379                         if ((unsigned int)idx + SOUND_BUFFER_LENGTH > sound_data->data_size) {
380                                 len = sound_data->data_size - idx;
381                         } else {
382                                 len = SOUND_BUFFER_LENGTH;
383                         }
384
385                         if (AUDIO_STATE_READY == g_audio_state) {
386                                 /* Request prepare */
387                                 ret = audio_out_prepare(g_audio_h);
388                                 if (AUDIO_IO_ERROR_NONE != ret) {
389                                         SLOG(LOG_ERROR, get_tag(), "[Player ERROR] Fail to prepare audio : %d", ret);
390                                         g_playing_info = NULL;
391                                         /* unset volume policy, volume will be 100% */
392                                         __unset_volume_using_voice_policy();
393                                         return;
394                                 }
395                                 SLOG(LOG_DEBUG, get_tag(), "[Player SUCCESS] Prepare audio");
396                                 g_audio_state = AUDIO_STATE_PLAY;
397                         }
398
399                         char* temp_data = sound_data->data;
400                         ret = audio_out_write(g_audio_h, &temp_data[idx], len);
401                         if (0 > ret) {
402                                 SLOG(LOG_WARN, get_tag(), "[Player WARNING] Fail to audio write - %d", ret);
403                         } else {
404                                 idx += len;
405                         }
406
407                         if (NULL == g_playing_info && APP_STATE_PAUSED != player->state) {
408                                 SLOG(LOG_ERROR, get_tag(), "[Player ERROR] Current player is NULL");
409                                 g_audio_state = AUDIO_STATE_READY;
410                                 ret = audio_out_unprepare(g_audio_h);
411                                 if (AUDIO_IO_ERROR_NONE != ret) {
412                                         SLOG(LOG_ERROR, get_tag(), "[Player ERROR] Fail to unprepare audio : %d", ret);
413                                 }
414                                 /* unset volume policy, volume will be 100% */
415                                 __unset_volume_using_voice_policy();
416
417                                 if (NULL != sound_data) {
418                                         if (NULL != sound_data->data) {
419                                                 free(sound_data->data);
420                                                 sound_data->data = NULL;
421                                         }
422
423                                         free(sound_data);
424                                         sound_data = NULL;
425                                 }
426
427                                 return;
428                         }
429
430                         if (APP_STATE_PAUSED == player->state) {
431                                 /* Save data */
432                                 player->paused_data = sound_data;
433
434                                 player->is_paused_data = true;
435                                 player->idx = idx;
436
437                                 g_audio_state = AUDIO_STATE_READY;
438                                 SLOG(LOG_DEBUG, get_tag(), "[Player] Stop player thread by pause");
439
440                                 /* Request prepare */
441                                 ret = audio_out_unprepare(g_audio_h);
442                                 if (AUDIO_IO_ERROR_NONE != ret) {
443                                         SLOG(LOG_ERROR, get_tag(), "[Player ERROR] Fail to unprepare audio : %d", ret);
444                                 } else {
445                                         SLOG(LOG_DEBUG, get_tag(), "[Player SUCCESS] Unprepare audio");
446                                 }
447                                 /* unset volume policy, volume will be 100% */
448                                 __unset_volume_using_voice_policy();
449                                 return;
450                         }
451                 }
452
453                 if (NULL == g_playing_info && APP_STATE_READY == player->state) {
454                         /* player_stop */ 
455                         g_audio_state = AUDIO_STATE_READY;
456                         SLOG(LOG_DEBUG, get_tag(), "[Player] Stop player thread");
457
458                         /* Request prepare */
459                         ret = audio_out_unprepare(g_audio_h);
460                         if (AUDIO_IO_ERROR_NONE != ret) {
461                                 SLOG(LOG_ERROR, get_tag(), "[Player ERROR] Fail to unprepare audio : %d", ret);
462                         } else {
463                                 SLOG(LOG_DEBUG, get_tag(), "[Player SUCCESS] Unprepare audio");
464                         }
465
466                         if (NULL != sound_data) {
467                                 if (NULL != sound_data->data) {
468                                         free(sound_data->data);
469                                         sound_data->data = NULL;
470                                 }
471
472                                 free(sound_data);
473                                 sound_data = NULL;
474                         }
475                         /* unset volume policy, volume will be 100% */
476                         __unset_volume_using_voice_policy();
477                         return;
478                 }
479
480                 if ((APP_STATE_PLAYING == player->state || APP_STATE_PAUSED == player->state) &&
481                         (TTSP_RESULT_EVENT_FINISH == sound_data->event)) {
482                         /* send utterence finish signal */
483                         int pid = ttsd_data_get_pid(player->uid);
484
485                         if (pid <= 0) {
486                                 SLOG(LOG_WARN, get_tag(), "[Send WARNIING] Current player is not valid");
487                                 /* unset volume policy, volume will be 100% */
488                                 __unset_volume_using_voice_policy();
489                                 return;
490                         }
491
492                         if (0 != ttsdc_send_utt_finish_message(pid, player->uid, sound_data->utt_id)) {
493                                 SLOG(LOG_ERROR, get_tag(), "[Send ERROR] Fail to send Utterance Completed Signal : pid(%d), uid(%d), uttid(%d)", 
494                                         pid, player->uid, sound_data->utt_id);
495                                 /* unset volume policy, volume will be 100% */
496                                 __unset_volume_using_voice_policy();
497                                 return;
498                         }
499
500                         SLOG(LOG_DEBUG, get_tag(), "[Player] Finish utterance : uid(%d), uttid(%d)", player->uid, sound_data->utt_id);
501                 }
502
503                 if (NULL != sound_data) {
504                         if (NULL != sound_data->data) {
505                                 free(sound_data->data);
506                                 sound_data->data = NULL;
507                         }
508
509                         free(sound_data);
510                         sound_data = NULL;
511                 }
512
513                 if (NULL == g_playing_info) {
514                         SLOG(LOG_ERROR, get_tag(), "[Player ERROR] Current player is NULL");
515                         g_audio_state = AUDIO_STATE_READY;
516                         ret = audio_out_unprepare(g_audio_h);
517                         if (AUDIO_IO_ERROR_NONE != ret) {
518                                 SLOG(LOG_ERROR, get_tag(), "[Player ERROR] Fail to unprepare audio : %d", ret);
519                         }
520                         /* unset volume policy, volume will be 100% */
521                         __unset_volume_using_voice_policy();
522
523                         return;
524                 }
525         }
526 }
527
528 /*
529 * Player Interfaces
530 */
531 int ttsd_player_init()
532 {
533         g_playing_info = NULL;
534         g_audio_state = AUDIO_STATE_NONE;
535         g_audio_h = NULL;
536
537         int ret;
538
539         if (TTSD_MODE_DEFAULT == ttsd_get_mode()) {
540                 ret = sound_manager_set_session_type(SOUND_SESSION_TYPE_MEDIA);
541                 if (0 != ret) {
542                         SLOG(LOG_ERROR, get_tag(), "[Player ERROR] Fail to set session type");
543                 }
544
545                 ret = sound_manager_set_media_session_option(SOUND_SESSION_OPTION_PAUSE_OTHERS_WHEN_START, SOUND_SESSION_OPTION_INTERRUPTIBLE_DURING_PLAY);
546                 if (0 != ret) {
547                         SLOG(LOG_ERROR, get_tag(), "[Player ERROR] Fail set media session option");
548                 } else {
549                         SLOG(LOG_DEBUG, get_tag(), "[Player SUCCESS] set media session option");
550                 }
551         }
552
553         ecore_thread_max_set(1);
554
555         ret = __create_audio_out(TTSP_AUDIO_TYPE_RAW_S16, 16000);
556         if (0 != ret)
557                 return -1;
558
559         g_player_init = true;
560
561         return 0;
562 }
563
564 int ttsd_player_release(void)
565 {
566         if (false == g_player_init) {
567                 SLOG(LOG_ERROR, get_tag(), "[Player ERROR] Not Initialized");
568                 return TTSD_ERROR_OPERATION_FAILED;
569         }
570
571         int ret;
572
573         SLOG(LOG_DEBUG, get_tag(), "[Player DEBUG] ==========================");
574         SLOG(LOG_DEBUG, get_tag(), "[Player DEBUG] Active thread count : %d", ecore_thread_active_get());
575         SLOG(LOG_DEBUG, get_tag(), "[Player DEBUG] ==========================");
576
577         /* The thread should be released */
578         int thread_count = ecore_thread_active_get();
579         int count = 0;
580         while (0 < thread_count) {
581                 usleep(10000);
582
583                 count++;
584                 if (20 == count) {
585                         SLOG(LOG_WARN, get_tag(), "[Player WARNING!!] Thread is blocked. Player release continue.");
586                         break;
587                 }
588
589                 thread_count = ecore_thread_active_get();
590         }
591
592         SLOG(LOG_DEBUG, get_tag(), "[Player DEBUG] Thread is released");
593
594         ret = __destroy_audio_out();
595         if (0 != ret)
596                 return -1;
597
598         /* clear g_player_list */
599         g_playing_info = NULL;
600         g_player_init = false;
601
602         return 0;
603 }
604
605 int ttsd_player_create_instance(int uid)
606 {
607         if (false == g_player_init) {
608                 SLOG(LOG_ERROR, get_tag(), "[Player ERROR] Not Initialized");
609                 return -1;
610         }
611
612         /* Check uid is duplicated */
613         if (NULL != __player_get_item(uid)) {
614                 SLOG(LOG_ERROR, get_tag(), "[Player ERROR] uid(%d) is already registered", uid);
615                 return -1;
616         }
617
618         player_s* new_client = (player_s*)calloc(1, sizeof(player_s));
619         if (NULL == new_client) {
620                 SLOG(LOG_ERROR, get_tag(), "[Player ERROR] Fail to allocate memory");
621                 return TTSP_ERROR_OUT_OF_MEMORY;
622         }
623
624         new_client->uid = uid;
625         new_client->event = TTSP_RESULT_EVENT_FINISH;
626         new_client->state = APP_STATE_READY;
627         new_client->is_paused_data = false;
628         new_client->idx = 0;
629         new_client->paused_data = NULL;
630         
631         SECURE_SLOG(LOG_DEBUG, get_tag(), "[Player] Create player : uid(%d)", uid);
632
633         g_player_list = g_list_append(g_player_list, new_client);
634
635         return 0;
636 }
637
638 int ttsd_player_destroy_instance(int uid)
639 {
640         if (false == g_player_init) {
641                 SLOG(LOG_ERROR, get_tag(), "[Player ERROR] Not Initialized");
642                 return -1;
643         }
644
645         player_s* current;
646         current = __player_get_item(uid);
647         if (NULL == current) {
648                 SLOG(LOG_ERROR, get_tag(), "[Player ERROR] uid(%d) is not valid", uid);
649                 return -1;
650         }
651
652         if (NULL != g_playing_info) {
653                 if (uid == g_playing_info->uid) {
654                         g_playing_info = NULL;
655                 }
656         }
657
658         GList *iter = NULL;
659         player_s *data = NULL;
660
661         if (0 < g_list_length(g_player_list)) {
662                 /* Get a first item */
663                 iter = g_list_first(g_player_list);
664
665                 while (NULL != iter) {
666                         /* Get handle data from list */
667                         data = (player_s*)iter->data;
668
669                         if (NULL != data) {
670                                 /* compare uid */
671                                 if (uid == data->uid) {
672                                         g_player_list = g_list_remove_link(g_player_list, iter);
673                                         free(data);
674                                         g_list_free(iter);              
675                                         break;
676                                 }
677                         }
678
679                         /* Get next item */
680                         iter = g_list_next(iter);
681                 }
682         }
683
684         SLOG(LOG_DEBUG, get_tag(), "[PLAYER Success] Destroy instance");
685
686         return 0;
687 }
688
689 int ttsd_player_play(int uid)
690 {
691         if (false == g_player_init) {
692                 SLOG(LOG_ERROR, get_tag(), "[Player ERROR] Not Initialized");
693                 return -1;
694         }
695
696         if (NULL != g_playing_info) {
697                 if (uid == g_playing_info->uid) {
698                         SLOG(LOG_DEBUG, get_tag(), "[Player] uid(%d) has already played", g_playing_info->uid);
699                         return 0;
700                 } else {
701                         SLOG(LOG_WARN, get_tag(), "[Player WARNING] stop old player (%d)", g_playing_info->uid);
702                         ttsd_player_stop(g_playing_info->uid);
703                 }
704         }
705
706         SLOG(LOG_DEBUG, get_tag(), "[Player] start play : uid(%d)", uid);
707
708         /* Check sound queue size */
709         if (0 == ttsd_data_get_sound_data_size(uid)) {
710                 SLOG(LOG_WARN, get_tag(), "[Player WARNING] A sound queue of current player(%d) is empty", uid);
711                 return -1;
712         }
713
714         /* Check uid */
715         player_s* current;
716         current = __player_get_item(uid);
717         if (NULL == current) {
718                 SLOG(LOG_ERROR, get_tag(), "[Player ERROR] uid(%d) is not valid", uid);
719                 return -1;
720         }
721
722         current->state = APP_STATE_PLAYING;
723
724         g_playing_info = current;
725
726         SLOG(LOG_DEBUG, get_tag(), "[Player DEBUG] Active thread count : %d", ecore_thread_active_get());
727
728         if (0 < ttsd_data_get_sound_data_size(current->uid)) {
729                 SLOG(LOG_DEBUG, get_tag(), "[Player] Run thread");
730                 ecore_thread_run(__play_thread, __end_play_thread, NULL, NULL);
731         }
732
733         return 0;
734 }
735
736 int ttsd_player_stop(int uid)
737 {
738         if (false == g_player_init) {
739                 SLOG(LOG_ERROR, get_tag(), "[Player ERROR] Not Initialized");
740                 return -1;
741         }
742
743         /* Check uid */
744         player_s* current;
745         current = __player_get_item(uid);
746         if (NULL == current) {
747                 SLOG(LOG_ERROR, get_tag(), "[Player ERROR] uid(%d) is not valid", uid);
748                 return -1;
749         }
750
751         /* check whether uid is current playing or not */
752         if (NULL != g_playing_info) {
753                 if (uid == g_playing_info->uid) {
754                         /* release current playing info */
755                         g_playing_info = NULL;
756                 }
757         } else {
758                 SLOG(LOG_DEBUG, get_tag(), "[Player] No current playing");
759         }
760
761         if (true == current->is_paused_data) {
762                 if (NULL != current->paused_data) {
763                         if (NULL != current->paused_data->data) {
764                                 free(current->paused_data->data);
765                                 current->paused_data->data = NULL;
766                         }
767
768                         free(current->paused_data);
769                         current->paused_data = NULL;
770                 }
771         }
772
773         current->event = TTSP_RESULT_EVENT_FINISH;
774         current->state = APP_STATE_READY;
775         current->is_paused_data = false;
776         current->idx = 0;
777
778         if (NULL == g_playing_info) {
779                 SLOG(LOG_DEBUG, get_tag(), "[Player] ==========================");
780                 SLOG(LOG_ERROR, get_tag(), "[Player] Active thread count : %d", ecore_thread_active_get());
781                 SLOG(LOG_DEBUG, get_tag(), "[Player] ==========================");
782
783                 /* The thread should be released */
784                 int thread_count = ecore_thread_active_get();
785                 int count = 0;
786                 while (0 < thread_count) {
787                         usleep(10000);
788
789                         count++;
790                         if (30 == count) {
791                                 SLOG(LOG_WARN, get_tag(), "[Player WARNING!!] Thread is blocked. Player release continue.");
792                                 break;
793                         }
794
795                         thread_count = ecore_thread_active_get();
796                 }
797
798                 SLOG(LOG_DEBUG, get_tag(), "[Player] ==========================");
799                 SLOG(LOG_ERROR, get_tag(), "[Player] Active thread count : %d", ecore_thread_active_get());
800                 SLOG(LOG_DEBUG, get_tag(), "[Player] ==========================");
801         }
802
803         SLOG(LOG_DEBUG, get_tag(), "[Player SUCCESS] Stop player : uid(%d)", uid);
804
805         return 0;
806 }
807
808 int ttsd_player_clear(int uid)
809 {
810         if (false == g_player_init) {
811                 SLOG(LOG_ERROR, get_tag(), "[Player ERROR] Not Initialized");
812                 return -1;
813         }
814
815         /* Check uid */
816         player_s* current;
817         current = __player_get_item(uid);
818         if (NULL == current) {
819                 SECURE_SLOG(LOG_ERROR, get_tag(), "[Player ERROR] uid(%d) is not valid", uid); 
820                 return -1;
821         }
822
823         if (true == current->is_paused_data) {
824                 if (NULL != current->paused_data) {
825                         if (NULL != current->paused_data->data) {
826                                 free(current->paused_data->data);
827                                 current->paused_data->data = NULL;
828                         }
829
830                         free(current->paused_data);
831                         current->paused_data = NULL;
832                 }
833         }
834
835         current->event = TTSP_RESULT_EVENT_FINISH;
836         current->state = APP_STATE_READY;
837         current->is_paused_data = false;
838         current->idx = 0;
839
840         SLOG(LOG_DEBUG, get_tag(), "[Player SUCCESS] Clear player : uid(%d)", uid);
841
842         return 0;
843 }
844
845 int ttsd_player_pause(int uid)
846 {
847         SLOG(LOG_DEBUG, get_tag(), "[Player] pause player : uid(%d)", uid);
848
849         if (false == g_player_init) {
850                 SLOG(LOG_ERROR, get_tag(), "[Player ERROR] Not Initialized");
851                 return -1;
852         }
853
854         /* Check uid */
855         player_s* current;
856         current = __player_get_item(uid);
857         if (NULL == current) {
858                 SLOG(LOG_ERROR, get_tag(), "[Player ERROR] ttsd_player_pause() : uid(%d) is not valid", uid);
859                 return -1;
860         }
861
862         /* check whether uid is current playing or not */
863         if (NULL != g_playing_info) {
864                 if (uid == g_playing_info->uid) {
865                         /* release current playing info */
866                         g_playing_info = NULL;
867                 } else {
868                         /* error case */
869                 }
870         }
871
872         current->state = APP_STATE_PAUSED;
873         
874         SLOG(LOG_DEBUG, get_tag(), "[Player] ==========================");
875         SLOG(LOG_ERROR, get_tag(), "[Player] Active thread count : %d", ecore_thread_active_get());
876         SLOG(LOG_DEBUG, get_tag(), "[Player] ==========================");
877
878         /* The thread should be released */
879         int thread_count = ecore_thread_active_get();
880         int count = 0;
881         while (0 < thread_count) {
882                 usleep(10000);
883
884                 count++;
885                 if (30 == count) {
886                         SLOG(LOG_WARN, get_tag(), "[Player WARNING!!] Thread is blocked. Player release continue.");
887                         break;
888                 }
889
890                 thread_count = ecore_thread_active_get();
891         }
892
893         SLOG(LOG_DEBUG, get_tag(), "[Player] ==========================");
894         SLOG(LOG_ERROR, get_tag(), "[Player] Active thread count : %d", ecore_thread_active_get());
895         SLOG(LOG_DEBUG, get_tag(), "[Player] ==========================");
896
897         SLOG(LOG_DEBUG, get_tag(), "[Player SUCCESS] Pause player : uid(%d)", uid);
898
899         return 0;
900 }
901
902 int ttsd_player_resume(int uid)
903 {
904         SLOG(LOG_DEBUG, get_tag(), "[Player] Resume player : uid(%d)", uid);
905
906         if (false == g_player_init) {
907                 SLOG(LOG_ERROR, get_tag(), "[Player ERROR] Not Initialized");
908                 return -1;
909         }
910
911         /* Check id */
912         player_s* current;
913         current = __player_get_item(uid);
914         if (NULL == current) {
915                 SLOG(LOG_ERROR, get_tag(), "[Player ERROR] uid(%d) is not valid", uid);
916                 return -1;
917         }
918
919         /* check current player */
920         if (NULL != g_playing_info)
921                 g_playing_info = NULL;
922
923         current->state = APP_STATE_PLAYING;
924         g_playing_info = current;
925
926         SLOG(LOG_DEBUG, get_tag(), "[Player] Run thread");
927         ecore_thread_run(__play_thread, __end_play_thread, NULL, NULL);
928
929         return 0;
930 }
931
932 int ttsd_player_all_stop()
933 {
934         if (false == g_player_init) {
935                 SLOG(LOG_ERROR, get_tag(), "[Player ERROR] Not Initialized");
936                 return -1;
937         }
938
939         g_playing_info = NULL;
940
941         GList *iter = NULL;
942         player_s *data = NULL;
943
944         if (0 < g_list_length(g_player_list)) {
945                 /* Get a first item */
946                 iter = g_list_first(g_player_list);
947
948                 while (NULL != iter) {
949                         /* Get handle data from list */
950                         data = (player_s*)iter->data;
951
952                         app_state_e state;
953                         if (0 > ttsd_data_get_client_state(data->uid, &state)) {
954                                 SLOG(LOG_ERROR, get_tag(), "[player ERROR] uid(%d) is not valid", data->uid);
955                                 ttsd_player_destroy_instance(data->uid);
956                                 iter = g_list_next(iter);
957                                 continue;
958                         }
959
960                         if (APP_STATE_PLAYING == state || APP_STATE_PAUSED == state) {
961                                 data->event = TTSP_RESULT_EVENT_FINISH;
962                                 data->state = APP_STATE_READY;
963
964                                 if (true == data->is_paused_data) {
965                                         if (NULL != data->paused_data) {
966                                                 if (NULL != data->paused_data->data) {
967                                                         free(data->paused_data->data);
968                                                         data->paused_data->data = NULL;
969                                                 }
970
971                                                 free(data->paused_data);
972                                                 data->paused_data = NULL;
973                                         }
974                                 }
975
976                                 data->is_paused_data = false;
977                                 data->idx = 0;
978                         }
979
980                         /* Get next item */
981                         iter = g_list_next(iter);
982                 }
983         }
984
985         SLOG(LOG_DEBUG, get_tag(), "[Player SUCCESS] player all stop!!");
986
987         return 0;
988 }