Merge "Fix line coverage script" into tizen
[platform/core/uifw/tts.git] / server / ttsd_player.c
1 /*
2 *  Copyright (c) 2011-2016 Samsung Electronics Co., Ltd All Rights Reserved
3 *  Licensed under the Apache License, Version 2.0 (the "License");
4 *  you may not use this file except in compliance with the License.
5 *  You may obtain a copy of the License at
6 *  http://www.apache.org/licenses/LICENSE-2.0
7 *  Unless required by applicable law or agreed to in writing, software
8 *  distributed under the License is distributed on an "AS IS" BASIS,
9 *  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
10 *  See the License for the specific language governing permissions and
11 *  limitations under the License.
12 */
13
14 #include <audio_io.h>
15 #include <Ecore.h>
16 #include <sound_manager.h>
17 #include <sound_manager_internal.h>
18
19 #include "ttsd_main.h"
20 #include "ttsd_player.h"
21 #include "ttsd_data.h"
22 #include "ttsd_dbus.h"
23
24 #include "tts_internal.h"
25 #include "ttsd_server.h"
26
27 /*
28 * Internal data structure
29 */
30
31 typedef enum {
32         AUDIO_STATE_NONE = 0,
33         AUDIO_STATE_READY,
34         AUDIO_STATE_PLAY
35 } audio_state_e;
36
37 typedef struct {
38         int                     uid;    /** client id */
39         app_tts_state_e         state;  /** client state */
40
41         /* Current utterance information */
42         ttse_result_event_e     event;  /** event of last utterance */
43
44         bool                    is_paused_data;
45         int                     idx;
46         sound_data_s*           paused_data;
47 } player_s;
48
49 #define SOUND_BUFFER_LENGTH     2048
50 #define FOCUS_SERVER_READY "/tmp/.sound_server_ready"
51
52 /* Sound buf save for test */
53 /*
54 #define BUF_SAVE_MODE
55 */
56 #ifdef BUF_SAVE_MODE
57 static char g_temp_file_name[128] = {'\0',};
58
59 static FILE* g_pFile;
60
61 static int g_count = 1;
62 #endif
63
64 /** player init info */
65 static bool g_player_init = false;
66
67 /** Client list */
68 static GList *g_player_list;
69
70 /** current player information */
71 static player_s* g_playing_info;
72
73 /* player state */
74 static audio_state_e g_audio_state;
75
76 static ttse_audio_type_e g_audio_type;
77
78 static int g_sampling_rate;
79
80 static audio_out_h g_audio_h;
81
82 static sound_stream_info_h g_stream_info_h;
83
84 static sound_stream_ducking_h g_media_stream_ducking;
85 static sound_stream_ducking_h g_system_stream_ducking;
86 static sound_stream_ducking_h g_notification_stream_ducking;
87 static sound_stream_ducking_h g_alarm_stream_ducking;
88
89 // static bool ducking_flag;
90
91 #define SND_MGR_DUCKING_DURATION 500
92
93 static int g_focus_watch_id;
94
95 static double g_bg_volume_ratio;
96
97 /*
98 * Internal Interfaces
99 */
100
101 player_s* __player_get_item(int uid)
102 {
103         GList *iter = NULL;
104         player_s *data = NULL;
105
106         if (0 < g_list_length(g_player_list)) {
107                 /* Get a first item */
108                 iter = g_list_first(g_player_list);
109
110                 while (NULL != iter) {
111                         /* Get handle data from list */
112                         data = (player_s*)iter->data;
113
114                         /* compare uid */
115                         if (uid == data->uid)
116                                 return data;
117
118                         /* Get next item */
119                         iter = g_list_next(iter);
120                 }
121         }
122
123         return NULL;
124 }
125
126 void __player_focus_state_cb(sound_stream_info_h stream_info, sound_stream_focus_mask_e focus_mask, sound_stream_focus_state_e focus_state,
127                                                         sound_stream_focus_change_reason_e reason_for_change, int sound_behavior, const char *extra_info, void *user_data)
128 {
129         SLOG(LOG_DEBUG, tts_tag(), "@@@ Focus state changed cb");
130
131         if (stream_info != g_stream_info_h) {
132                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Invalid stream info handle");
133                 return;
134         }
135         SLOG(LOG_WARN, tts_tag(), "[Player] focus state changed to (%d) with reason(%d) and extra info(%s)", (int)focus_state, (int)reason_for_change, extra_info);
136
137         if (AUDIO_STATE_PLAY == g_audio_state && focus_mask == SOUND_STREAM_FOCUS_FOR_PLAYBACK && SOUND_STREAM_FOCUS_STATE_RELEASED == focus_state) {
138                 if (TTSD_MODE_DEFAULT == ttsd_get_mode()) {
139                         g_audio_state = AUDIO_STATE_READY;
140
141                         if (NULL == g_playing_info) {
142                                 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] No current player");
143                                 return;
144                         }
145
146                         if (APP_STATE_PLAYING == g_playing_info->state) {
147                                 int uid = g_playing_info->uid;
148
149                                 if (0 != ttsd_player_pause(uid)) {
150                                         SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to pause the player");
151                                         return;
152                                 }
153
154                                 ttsd_data_set_client_state(uid, APP_STATE_PAUSED);
155                                 int pid = ttsd_data_get_pid(uid);
156                                 /* send message to client about changing state */
157                                 ttsdc_send_set_state_message(pid, uid, APP_STATE_PAUSED);
158                         }
159                 } else {
160                         SLOG(LOG_DEBUG, tts_tag(), "[Player] Ignore focus state cb - mode(%d)", ttsd_get_mode());
161                 }
162         }
163
164 /*      if (AUDIO_STATE_READY == g_audio_state && focus_mask == SOUND_STREAM_FOCUS_FOR_PLAYBACK && SOUND_STREAM_FOCUS_STATE_ACQUIRED == focus_state) {
165                 if (TTSD_MODE_DEFAULT == ttsd_get_mode()) {
166                         g_audio_state = AUDIO_STATE_PLAY;
167
168                         if (NULL == g_playing_info) {
169                                 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] No current player");
170                                 return;
171                         }
172
173                         if (APP_STATE_PAUSED == g_playing_info->state) {
174                                 int uid = g_playing_info->uid;
175
176                                 g_audio_state = AUDIO_STATE_PLAY;
177                                 if (0 != ttsd_player_resume(uid)) {
178                                         SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to resume the player");
179                                         g_audio_state = AUDIO_STATE_READY;
180                                         return;
181                                 }
182
183                                 ttsd_data_set_client_state(uid, APP_STATE_PLAYING);
184                                 int pid = ttsd_data_get_pid(uid);
185                                 ttsdc_send_set_state_message(pid, uid, APP_STATE_PLAYING);
186                         }
187
188                 } else {
189                         SLOG(LOG_DEBUG, tts_tag(), "[Player] Ignore focus state cb - mode(%d)", ttsd_get_mode());
190                 }
191         }
192 */
193         SLOG(LOG_DEBUG, tts_tag(), "@@@");
194
195         return;
196 }
197
198 void __player_focus_state_watch_cb(int id, sound_stream_focus_mask_e focus_mask, sound_stream_focus_state_e focus_state, sound_stream_focus_change_reason_e reason,
199                                                                 const char *extra_info, void *user_data)
200 {
201         SLOG(LOG_DEBUG, tts_tag(), "@@@ Focus state watch cb");
202
203         ttsd_mode_e mode = ttsd_get_mode();
204
205         if (TTSD_MODE_SCREEN_READER != mode && TTSD_MODE_NOTIFICATION != mode) {
206                 SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] This is not screen-reader mode and notification mode.");
207                 return;
208         }
209
210         if (AUDIO_STATE_PLAY == g_audio_state && SOUND_STREAM_FOCUS_CHANGED_BY_VOICE_INFORMATION == reason && 
211                         NULL != extra_info && 0 == strncmp(extra_info, "TTSD_MODE_INTERRUPT", strlen(extra_info))) {
212                 /* If the focus is changed by "Interrupt" mode and current players of "SR" and "Noti" modes are on going, please stop the current players. */
213                 g_audio_state = AUDIO_STATE_READY;
214
215                 if (NULL == g_playing_info) {
216                         SLOG(LOG_WARN, tts_tag(), "[Player WARNING] No current player");
217                         return;
218                 }
219
220                 if (APP_STATE_PLAYING == g_playing_info->state) {
221                         int uid = g_playing_info->uid;
222
223                         if (0 != ttsd_server_stop(uid)) {
224                                 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to stop TTS server");
225                                 return;
226                         }
227                         if (0 != ttsd_player_stop(uid)) {
228                                 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to stop the player");
229                                 return;
230                         }
231
232                         ttsd_data_set_client_state(uid, APP_STATE_READY);
233                         int pid = ttsd_data_get_pid(uid);
234                         /* send message to client about changing state */
235                         ttsdc_send_set_state_message(pid, uid, APP_STATE_READY);
236                 } else {
237                         SLOG(LOG_DEBUG, tts_tag(), "[Player] Not playing state");
238                 }
239         } else {
240                 SLOG(LOG_DEBUG, tts_tag(), "[Player] This is not Interrupt mode or not playing state.");
241         }
242
243         return;
244 }
245
246 void __sound_stream_ducking_state_changed_cb(sound_stream_ducking_h stream_ducking, bool is_ducked, void *user_data)
247 {
248         SLOG(LOG_DEBUG, tts_tag(), "@@@ ducking state changed cb");
249         SLOG(LOG_DEBUG, tts_tag(), "[Player] is ducked : %d", is_ducked);
250         // ducking_flag = true;
251         return;
252 }
253
254 static char* __get_ducking_stream(sound_stream_type_e stream_type)
255 {
256         if (SOUND_STREAM_TYPE_MEDIA == stream_type)
257                 return "Media stream";
258         else if (SOUND_STREAM_TYPE_SYSTEM == stream_type)
259                 return "System stream";
260         else if (SOUND_STREAM_TYPE_NOTIFICATION == stream_type)
261                 return "Notification stream";
262         else if (SOUND_STREAM_TYPE_ALARM == stream_type)
263                 return "Alarm stream";
264         return "Non matched stream";
265 }
266
267 static int __activate_ducking_sound_stream(sound_stream_type_e stream_type, sound_stream_ducking_h stream_ducking_h)
268 {
269         bool is_ducked = false;
270         int ret = sound_manager_is_ducked(stream_ducking_h, &is_ducked);
271         if (is_ducked) {
272                 SLOG(LOG_DEBUG, tts_tag(), "[Player] The %s is already ducked", __get_ducking_stream(stream_type));
273         } else {
274                 ret = sound_manager_activate_ducking(stream_ducking_h, SND_MGR_DUCKING_DURATION, g_bg_volume_ratio);
275                 if (SOUND_MANAGER_ERROR_NONE != ret) {
276                         SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to activate ducking for %s", __get_ducking_stream(stream_type));
277                 } else {
278                         SLOG(LOG_INFO, tts_tag(), "[Player SUCCESS] Activate ducking for %s", __get_ducking_stream(stream_type));
279                 }
280         }
281         return ret;
282 }
283
284 static void __change_background_volume()
285 {
286         __activate_ducking_sound_stream(SOUND_STREAM_TYPE_MEDIA, g_media_stream_ducking);
287         __activate_ducking_sound_stream(SOUND_STREAM_TYPE_SYSTEM, g_system_stream_ducking);
288         __activate_ducking_sound_stream(SOUND_STREAM_TYPE_NOTIFICATION, g_notification_stream_ducking);
289         __activate_ducking_sound_stream(SOUND_STREAM_TYPE_ALARM, g_alarm_stream_ducking);
290 }
291
292 static int __deactivate_ducking_sound_stream(sound_stream_type_e stream_type, sound_stream_ducking_h stream_ducking_h)
293 {
294         bool is_ducked = false;
295         int ret = sound_manager_is_ducked(stream_ducking_h, &is_ducked);
296         if (!is_ducked) {
297                 SLOG(LOG_DEBUG, tts_tag(), "[Player] The %s is already recovered from ducking", __get_ducking_stream(stream_type));
298         } else {
299                 ret = sound_manager_deactivate_ducking(stream_ducking_h);
300                 if (SOUND_MANAGER_ERROR_NONE != ret) {
301                         SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to deactivate ducking for %s", __get_ducking_stream(stream_type));
302                 } else {
303                         SLOG(LOG_INFO, tts_tag(), "[Player SUCCESS] Deactivate ducking for %s", __get_ducking_stream(stream_type));
304                 }
305         }
306         return ret;
307 }
308
309 static void __recover_background_volume()
310 {
311         __deactivate_ducking_sound_stream(SOUND_STREAM_TYPE_MEDIA, g_media_stream_ducking);
312         __deactivate_ducking_sound_stream(SOUND_STREAM_TYPE_SYSTEM, g_system_stream_ducking);
313         __deactivate_ducking_sound_stream(SOUND_STREAM_TYPE_NOTIFICATION, g_notification_stream_ducking);
314         __deactivate_ducking_sound_stream(SOUND_STREAM_TYPE_ALARM, g_alarm_stream_ducking);
315 }
316
317 static int __create_audio_out(ttse_audio_type_e type, int rate)
318 {
319         int ret = -1;
320         audio_sample_type_e sample_type;
321
322         if (TTSE_AUDIO_TYPE_RAW_S16 == type) {
323                 sample_type = AUDIO_SAMPLE_TYPE_S16_LE;
324         } else {
325                 sample_type = AUDIO_SAMPLE_TYPE_U8;
326         }
327
328         ret = audio_out_create_new(rate, AUDIO_CHANNEL_MONO, sample_type, &g_audio_h);
329         if (AUDIO_IO_ERROR_NONE != ret) {
330                 g_audio_state = AUDIO_STATE_NONE;
331                 g_audio_h = NULL;
332                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to create audio");
333                 return -1;
334         } else {
335                 SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Create audio");
336         }
337
338         g_audio_type = type;
339         g_sampling_rate = rate;
340
341         g_audio_state = AUDIO_STATE_READY;
342
343         return 0;
344 }
345
346 static int __destroy_audio_out()
347 {
348         if (NULL == g_audio_h) {
349                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Current handle is not valid");
350                 return -1;
351         }
352
353         int ret = -1;
354         ret = audio_out_destroy(g_audio_h);
355         if (AUDIO_IO_ERROR_NONE != ret) {
356                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to destroy audio");
357                 return -1;
358         } else {
359                 SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Destroy audio");
360         }
361
362         g_audio_type = 0;
363         g_sampling_rate = 0;
364
365         g_audio_state = AUDIO_STATE_NONE;
366         g_audio_h = NULL;
367
368         return 0;
369 }
370
371 static void __end_play_thread(void *data, Ecore_Thread *thread)
372 {
373         SLOG(LOG_ERROR, tts_tag(), "@@@ End thread");
374
375 #ifdef BUF_SAVE_MODE
376         fclose(g_pFile);
377 #endif
378 }
379
380 static void __set_policy_for_playing(int volume)
381 {
382
383         __change_background_volume();
384
385         /* Set stream info */
386         int ret;
387         ttsd_mode_e mode = ttsd_get_mode();
388         if (TTSD_MODE_DEFAULT == mode) {
389                 ret = sound_manager_acquire_focus(g_stream_info_h, SOUND_STREAM_FOCUS_FOR_PLAYBACK, SOUND_BEHAVIOR_NONE, NULL);
390                 if (SOUND_MANAGER_ERROR_NONE != ret) {
391                         SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to acquire focus");
392                 } else {
393                         SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] Success to acquire focus (default mode)");
394                 }
395         } else if (TTSD_MODE_INTERRUPT == mode) {
396                 ret = sound_manager_acquire_focus(g_stream_info_h, SOUND_STREAM_FOCUS_FOR_PLAYBACK, SOUND_BEHAVIOR_NONE, "TTSD_MODE_INTERRUPT");
397                 if (SOUND_MANAGER_ERROR_NONE != ret) {
398                         SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to acquire focus");
399                 } else {
400                         SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] Success to acquire focus (interrupt mode)");
401                 }
402         }
403
404         ret = audio_out_set_sound_stream_info(g_audio_h, g_stream_info_h);
405         if (AUDIO_IO_ERROR_NONE != ret) {
406                 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to set stream info");
407         }
408
409         SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] set policy for playing");
410
411         return;
412 }
413
414 static void __unset_policy_for_playing()
415 {
416         int ret;
417         ttsd_mode_e mode = ttsd_get_mode();
418         /* Unset stream info */
419         if (TTSD_MODE_DEFAULT == mode || TTSD_MODE_INTERRUPT == mode) {
420                 sound_stream_focus_state_e state_for_playing = SOUND_STREAM_FOCUS_STATE_ACQUIRED;
421                 ret = sound_manager_get_focus_state(g_stream_info_h, &state_for_playing, NULL);
422                 if (SOUND_MANAGER_ERROR_NONE != ret) {
423                         SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to get focus state: %d", ret);
424                 }
425
426                 if (SOUND_STREAM_FOCUS_STATE_ACQUIRED == state_for_playing) {
427                         if (TTSD_MODE_DEFAULT == mode || TTSD_MODE_INTERRUPT == mode) {
428                                 ret = sound_manager_release_focus(g_stream_info_h, SOUND_STREAM_FOCUS_FOR_PLAYBACK, SOUND_BEHAVIOR_NONE, NULL);
429                                 SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] release focus (mode: %d)", mode);
430                         }
431
432                         if (SOUND_MANAGER_ERROR_NONE != ret) {
433                                 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to release focus");
434                         }
435                 }
436         }
437
438         __recover_background_volume();
439
440         SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] unset policy for playing");
441
442         return;
443 }
444
445 int ttsd_player_check_current_playback_focus(bool *is_current_interrupt)
446 {
447         int ret;
448         ttsd_mode_e mode = ttsd_get_mode();
449
450         if (TTSD_MODE_INTERRUPT != mode) {
451                 /* check the current playback focus */
452                 sound_stream_focus_change_reason_e reason;
453                 int sound_behavior = 0;
454                 char *extra_info = NULL;
455
456                 ret = sound_manager_get_current_playback_focus(&reason, &sound_behavior, &extra_info);
457
458                 SLOG(LOG_DEBUG, tts_tag(), "[Player] current playback focus: extra_info(%s), reason(%d), sound_behavior(%d)", extra_info, reason, sound_behavior);
459
460                 if (SOUND_MANAGER_ERROR_NONE == ret && NULL != extra_info && 0 < strlen(extra_info)) {
461                         if (SOUND_STREAM_FOCUS_CHANGED_BY_VOICE_INFORMATION == reason && 0 == strncmp(extra_info, "TTSD_MODE_INTERRUPT", strlen(extra_info))) {
462                                 SLOG(LOG_DEBUG, tts_tag(), "[Player] The current focus in Interrupt. Cannot play the requested sound data");
463                                 *is_current_interrupt = true;
464
465                                 free(extra_info);
466                                 extra_info = NULL;
467
468                                 return TTSD_ERROR_NONE;
469                         }
470                 }
471
472                 if (NULL != extra_info) {
473                         free(extra_info);
474                         extra_info = NULL;
475                 }
476         }
477
478         *is_current_interrupt = false;
479
480         return TTSD_ERROR_NONE;
481 }
482
483 static void __play_thread(void *data, Ecore_Thread *thread)
484 {
485         SLOG(LOG_DEBUG, tts_tag(), "@@@ Start thread");
486
487 #ifdef BUF_SAVE_MODE
488         g_count++;
489
490         while (1) {
491                 snprintf(g_temp_file_name, sizeof(g_temp_file_name), "/tmp/tts_temp_%d_%d", getpid(), g_count);
492                 int ret = access(g_temp_file_name, 0);
493
494                 if (0 == ret) {
495                         SLOG(LOG_ERROR, tts_tag(), "[Recorder ERROR] File is already exist");
496                         if (0 == remove(g_temp_file_name)) {
497                                 SLOG(LOG_DEBUG, tts_tag(), "[Recorder] Remove file");
498                                 break;
499                         } else {
500                                 g_count++;
501                         }
502                 } else {
503                         break;
504                 }
505         }
506
507         SECURE_SLOG(LOG_DEBUG, tts_tag(), "[Recorder] Temp file name=[%s]", g_temp_file_name);
508
509         /* open test file */
510         g_pFile = fopen(g_temp_file_name, "wb+x");
511         if (!g_pFile) {
512                 SLOG(LOG_ERROR, tts_tag(), "[Recorder ERROR] File not found!");
513                 return;
514         }
515 #endif
516
517         if (NULL == g_playing_info) {
518                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] No current player");
519                 return;
520         }
521
522         player_s* player = g_playing_info;
523         sound_data_s* sound_data = NULL;
524
525         int ret = -1;
526         int len = SOUND_BUFFER_LENGTH;
527         int idx = 0;
528
529         /* set volume policy as 40% */
530         __set_policy_for_playing(40);
531         while (1) {
532                 if (true == player->is_paused_data) {
533                         /* Resume player */
534                         sound_data = player->paused_data;
535                         player->paused_data = NULL;
536
537                         idx = player->idx;
538
539                         player->is_paused_data = false;
540                         player->idx = 0;
541
542                         if (NULL == sound_data) {
543                                 /* Request unprepare */
544                                 ret = audio_out_unprepare(g_audio_h);
545                                 if (AUDIO_IO_ERROR_NONE != ret) {
546                                         SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to unprepare audio : %d", ret);
547                                 } else {
548                                         SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Unprepare audio");
549                                 }
550
551                                 g_audio_state = AUDIO_STATE_READY;
552
553                                 /* unset volume policy, volume will be 100% */
554                                 __unset_policy_for_playing();
555                                 return;
556                         }
557                         SLOG(LOG_INFO, tts_tag(), "[Player] Sound info : id(%d) data(%p) size(%d) audiotype(%d) rate(%d) event(%d)", 
558                                 sound_data->utt_id, sound_data->data, sound_data->data_size, sound_data->audio_type, sound_data->rate, sound_data->event);
559                 } else {
560                         sound_data = NULL;
561                         ret = ttsd_data_get_sound_data(player->uid, &sound_data);
562                         if (0 != ret || NULL == sound_data) {
563                                 /* empty queue */
564                                 SLOG(LOG_DEBUG, tts_tag(), "[Player] No sound data. Waiting mode");
565
566                                 /* wait for new audio data come */
567                                 while (1) {
568                                         usleep(10000);
569                                         if (NULL == g_playing_info) {
570                                                 /* current playing uid is replaced */
571                                                 SLOG(LOG_INFO, tts_tag(), "[Player] Finish thread");
572                                                 if (AUDIO_STATE_PLAY == g_audio_state) {
573                                                         /* release audio & recover session */
574                                                         ret = audio_out_unprepare(g_audio_h);
575                                                         if (AUDIO_IO_ERROR_NONE != ret) {
576                                                                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to unprepare audio : %d", ret);
577                                                         } else {
578                                                                 SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Unprepare audio");
579                                                         }
580                                                         g_audio_state = AUDIO_STATE_READY;
581                                                 }
582                                                 /* unset volume policy, volume will be 100% */
583                                                 __unset_policy_for_playing();
584                                                 return;
585                                         } else if (0 < ttsd_data_get_sound_data_size(player->uid)) {
586                                                 /* new audio data come */
587                                                 SLOG(LOG_INFO, tts_tag(), "[Player] Resume thread");
588                                                 break;
589                                         }
590
591                                         /* If engine is not on processing */
592                                         if (TTSD_SYNTHESIS_CONTROL_DOING != ttsd_get_synth_control()) {
593                                                 if (AUDIO_STATE_PLAY == g_audio_state) {
594                                                         /* release audio & recover session */
595                                                         ret = audio_out_unprepare(g_audio_h);
596                                                         if (AUDIO_IO_ERROR_NONE != ret) {
597                                                                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to unprepare audio : %d", ret);
598                                                         } else {
599                                                                 SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Unprepare audio");
600                                                         }
601                                                         g_audio_state = AUDIO_STATE_READY;
602
603                                                         /* unset volume policy, volume will be 100% */
604                                                         __unset_policy_for_playing();
605                                                 }
606                                         }
607                                 }
608
609                                 SLOG(LOG_INFO, tts_tag(), "[Player] Finish to wait for new audio data come");
610
611                                 if (AUDIO_STATE_READY == g_audio_state) {
612                                         /* set volume policy as 40%, when resume play thread*/
613                                         __set_policy_for_playing(40);
614                                 }
615
616                                 /* resume play thread */
617                                 player->state = APP_STATE_PLAYING;
618                                 continue;
619                         }
620
621                         /* If wdata's event is 'start', current wdata is first data of engine for synthesis.
622                          * If wdata's event is 'finish', player should check previous event to know whether this wdata is first or not.
623                          * When previous wdata's event is 'finish' and current wdata's event is 'finish',
624                          * the player should send utt started event.
625                          */
626                         if (TTSE_RESULT_EVENT_START == sound_data->event ||
627                            (TTSE_RESULT_EVENT_FINISH == player->event && TTSE_RESULT_EVENT_FINISH == sound_data->event)) {
628                                 int pid = ttsd_data_get_pid(player->uid);
629
630                                 if (pid <= 0) {
631                                         SLOG(LOG_WARN, tts_tag(), "[Send WARNIING] Current player is not valid");
632                                         /* unset volume policy, volume will be 100% */
633                                         __unset_policy_for_playing();
634
635                                         return;
636                                 }
637
638                                 if (0 != ttsdc_send_utt_start_message(pid, player->uid, sound_data->utt_id)) {
639                                         SLOG(LOG_ERROR, tts_tag(), "[Send ERROR] Fail to send Utterance Start Signal : pid(%d), uid(%d), uttid(%d)", 
640                                                 pid, player->uid, sound_data->utt_id);
641                                 }
642                                 SLOG(LOG_INFO, tts_tag(), "[Player] Start utterance : uid(%d), uttid(%d)", player->uid, sound_data->utt_id);
643                         }
644
645                         /* Save last event to check utterance start */
646                         player->event = sound_data->event;
647                         idx = 0;
648
649                         if (NULL == sound_data->data || 0 >= sound_data->data_size) {
650                                 if (TTSE_RESULT_EVENT_FINISH == sound_data->event) {
651                                         SLOG(LOG_DEBUG, tts_tag(), "No sound data");
652                                         /* send utterence finish signal */
653                                         int pid = ttsd_data_get_pid(player->uid);
654
655                                         if (pid <= 0) {
656                                                 SLOG(LOG_WARN, tts_tag(), "[Send WARNIING] Current player is not valid");
657                                                 /* unset volume policy, volume will be 100% */
658                                                 __unset_policy_for_playing();
659                                                 return;
660                                         }
661
662                                         __unset_policy_for_playing();
663
664                                         if (0 != ttsdc_send_utt_finish_message(pid, player->uid, sound_data->utt_id)) {
665                                                 SLOG(LOG_ERROR, tts_tag(), "[Send ERROR] Fail to send Utterance Completed Signal : pid(%d), uid(%d), uttid(%d)", 
666                                                         pid, player->uid, sound_data->utt_id);
667                                         } else {
668                                                 SLOG(LOG_INFO, tts_tag(), "[Player] Finish utterance : uid(%d), uttid(%d)", player->uid, sound_data->utt_id);
669                                         }
670                                 }
671                                 SLOG(LOG_INFO, tts_tag(), "[Player] Event(%d) utterance : uid(%d), uttid(%d)", sound_data->event, player->uid, sound_data->utt_id);
672                                 ttsd_data_clear_sound_data(player->uid, &sound_data);
673                                 continue;
674                         }
675                 }
676
677                 if (g_sampling_rate != sound_data->rate || g_audio_type != sound_data->audio_type) {
678                         SLOG(LOG_INFO, tts_tag(), "[Player] Change audio handle : org type(%d) org rate(%d)", g_audio_type, g_sampling_rate);
679                         if (NULL != g_audio_h) {
680                                 __destroy_audio_out();
681                         }
682
683                         if (0 > __create_audio_out(sound_data->audio_type, sound_data->rate)) {
684                                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to create audio out");
685                                 /* unset volume policy, volume will be 100% */
686                                 __unset_policy_for_playing();
687
688                                 ttsd_data_clear_sound_data(player->uid, &sound_data);
689
690                                 return;
691                         }
692
693                         SLOG(LOG_INFO, tts_tag(), "[Player INFO] Success to destroy and recreate audio out");
694                         __set_policy_for_playing(40);
695                 }
696
697                 while (APP_STATE_PLAYING == player->state || APP_STATE_PAUSED == player->state) {
698                         if ((unsigned int)idx >= sound_data->data_size)
699                                 break;
700
701                         if ((unsigned int)idx + SOUND_BUFFER_LENGTH > sound_data->data_size) {
702                                 len = sound_data->data_size - idx;
703                         } else {
704                                 len = SOUND_BUFFER_LENGTH;
705                         }
706
707                         if (AUDIO_STATE_READY == g_audio_state) {
708                                 /* Request prepare */
709                                 ret = audio_out_prepare(g_audio_h);
710                                 if (AUDIO_IO_ERROR_NONE != ret) {
711                                         SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to prepare audio : %d", ret);
712                                         g_playing_info = NULL;
713                                         /* unset volume policy, volume will be 100% */
714                                         __unset_policy_for_playing();
715
716                                         ttsd_data_clear_sound_data(player->uid, &sound_data);
717
718                                         return;
719                                 }
720                                 SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Prepare audio");
721                                 g_audio_state = AUDIO_STATE_PLAY;
722                         }
723
724                         char* temp_data = sound_data->data;
725                         SLOG(LOG_INFO, tts_tag(), "[Player INFO] Before audio_out_write. data(%p), data[%d](%p), uid(%d), utt_id(%d), len(%d)",
726                                         temp_data, idx, &temp_data[idx], player->uid, sound_data->utt_id, len);
727 #ifdef BUF_SAVE_MODE
728                         /* write pcm buffer */
729                         fwrite(&temp_data[idx], 1, len, g_pFile);
730 #endif
731                         ret = audio_out_write(g_audio_h, &temp_data[idx], len);
732                         if (0 > ret) {
733                                 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to audio write - %d", ret);
734                         } else {
735                                 idx += len;
736                                 SLOG(LOG_INFO, tts_tag(), "[Player INFO] After audio_out_write");
737                         }
738
739                         if (NULL == g_playing_info && APP_STATE_PAUSED != player->state) {
740                                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Current player is NULL");
741                                 g_audio_state = AUDIO_STATE_READY;
742                                 ret = audio_out_unprepare(g_audio_h);
743                                 if (AUDIO_IO_ERROR_NONE != ret) {
744                                         SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to unprepare audio : %d", ret);
745                                 }
746                                 /* unset volume policy, volume will be 100% */
747                                 __unset_policy_for_playing();
748
749                                 ttsd_data_clear_sound_data(player->uid, &sound_data);
750
751                                 return;
752                         }
753
754                         if (APP_STATE_PAUSED == player->state) {
755                                 /* Save data */
756                                 SLOG(LOG_DEBUG, tts_tag(), "[Player] player(%p)", player);
757                                 player->paused_data = sound_data;
758
759                                 player->is_paused_data = true;
760                                 player->idx = idx;
761
762                                 g_audio_state = AUDIO_STATE_READY;
763
764                                 SLOG(LOG_INFO, tts_tag(), "[Player] Stop player thread by pause");
765
766                                 /* Request prepare */
767                                 ret = audio_out_unprepare(g_audio_h);
768                                 if (AUDIO_IO_ERROR_NONE != ret) {
769                                         SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to unprepare audio : %d", ret);
770                                 } else {
771                                         SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Unprepare audio");
772                                 }
773                                 /* unset volume policy, volume will be 100% */
774                                 __unset_policy_for_playing();
775                                 return;
776                         }
777                 }
778
779                 if (NULL == g_playing_info && APP_STATE_READY == player->state) {
780                         /* player_stop */ 
781                         g_audio_state = AUDIO_STATE_READY;
782                         SLOG(LOG_DEBUG, tts_tag(), "[Player] Stop player thread");
783
784                         /* Request prepare */
785                         ret = audio_out_unprepare(g_audio_h);
786                         if (AUDIO_IO_ERROR_NONE != ret) {
787                                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to unprepare audio : %d", ret);
788                         } else {
789                                 SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Unprepare audio");
790                         }
791
792                         ttsd_data_clear_sound_data(player->uid, &sound_data);
793                         /* unset volume policy, volume will be 100% */
794                         __unset_policy_for_playing();
795                         return;
796                 }
797
798                 if ((APP_STATE_PLAYING == player->state || APP_STATE_PAUSED == player->state) &&
799                         (TTSE_RESULT_EVENT_FINISH == sound_data->event)) {
800                         /* send utterence finish signal */
801                         int pid = ttsd_data_get_pid(player->uid);
802
803                         if (pid <= 0) {
804                                 SLOG(LOG_WARN, tts_tag(), "[Send WARNIING] Current player is not valid");
805                                 /* unset volume policy, volume will be 100% */
806                                 __unset_policy_for_playing();
807
808                                 return;
809                         }
810
811                         if (0 != ttsdc_send_utt_finish_message(pid, player->uid, sound_data->utt_id)) {
812                                 SLOG(LOG_ERROR, tts_tag(), "[Send ERROR] Fail to send Utterance Completed Signal : pid(%d), uid(%d), uttid(%d)", 
813                                         pid, player->uid, sound_data->utt_id);
814                                 /* unset volume policy, volume will be 100% */
815                                 __unset_policy_for_playing();
816
817                                 ttsd_data_clear_sound_data(player->uid, &sound_data);
818                                 return;
819                         }
820
821                         SLOG(LOG_INFO, tts_tag(), "[Player] Finish utterance : uid(%d), uttid(%d)", player->uid, sound_data->utt_id);
822                 }
823
824                 ttsd_data_clear_sound_data(player->uid, &sound_data);
825
826                 if (NULL == g_playing_info) {
827                         SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Current player is NULL");
828                         g_audio_state = AUDIO_STATE_READY;
829                         ret = audio_out_unprepare(g_audio_h);
830                         if (AUDIO_IO_ERROR_NONE != ret) {
831                                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to unprepare audio : %d", ret);
832                         }
833                         /* unset volume policy, volume will be 100% */
834                         __unset_policy_for_playing();
835
836                         return;
837                 }
838         }
839 }
840
841 int __create_ducking_handle(void)
842 {
843         int ret = -1;
844         if (NULL == g_media_stream_ducking) {
845                 ret = sound_manager_create_stream_ducking(SOUND_STREAM_TYPE_MEDIA, __sound_stream_ducking_state_changed_cb, NULL, &g_media_stream_ducking);
846                 if (SOUND_MANAGER_ERROR_NONE != ret)
847                         SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to create stream ducking for type media, ret(%d)", ret);
848         } else {
849                 SLOG(LOG_INFO, tts_tag(), "[Player INFO] Ducking handle for media stream is already created");
850         }
851         if (NULL == g_system_stream_ducking) {
852                 ret = sound_manager_create_stream_ducking(SOUND_TYPE_SYSTEM, __sound_stream_ducking_state_changed_cb, NULL, &g_system_stream_ducking);
853                 if (SOUND_MANAGER_ERROR_NONE != ret)
854                         SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to create stream ducking for system type, ret(%d)", ret);
855         } else {
856                 SLOG(LOG_INFO, tts_tag(), "[Player INFO] Ducking handle for system stream is already created");
857         }
858
859         if (NULL == g_notification_stream_ducking) {
860                 ret = sound_manager_create_stream_ducking(SOUND_TYPE_NOTIFICATION, __sound_stream_ducking_state_changed_cb, NULL, &g_notification_stream_ducking);
861                 if (SOUND_MANAGER_ERROR_NONE != ret)
862                         SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to create stream ducking for notification type, ret(%d)", ret);
863         } else {
864                 SLOG(LOG_INFO, tts_tag(), "[Player INFO] Ducking handle for notification stream is already created");
865         }
866
867         if (NULL == g_alarm_stream_ducking) {
868                 ret = sound_manager_create_stream_ducking(SOUND_TYPE_ALARM, __sound_stream_ducking_state_changed_cb, NULL, &g_alarm_stream_ducking);
869                 if (SOUND_MANAGER_ERROR_NONE != ret)
870                         SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to create stream ducking for alarm type, ret(%d)", ret);
871         } else {
872                 SLOG(LOG_INFO, tts_tag(), "[Player INFO] Ducking handle for alarm stream is already created");
873         }
874
875         return ret;
876 }
877
878 /*
879 * Player Interfaces
880 */
881 int ttsd_player_init()
882 {
883         g_playing_info = NULL;
884         g_audio_state = AUDIO_STATE_NONE;
885         g_audio_h = NULL;
886
887         int ret;
888
889         ecore_thread_max_set(1);
890
891         int cnt = 0;
892         while (1) {
893                 if (0 == access(FOCUS_SERVER_READY, F_OK)) {
894                         SLOG(LOG_ERROR, tts_tag(), "[Player SUCCESS] focus server is available");
895                         break;
896                 } else {
897                         if (0 == cnt++ % 10)
898                                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] focus server is not available");
899                         usleep(50000);
900                 }
901         }
902
903         ret = sound_manager_create_stream_information(SOUND_STREAM_TYPE_VOICE_INFORMATION, __player_focus_state_cb, NULL, &g_stream_info_h);
904         if (SOUND_MANAGER_ERROR_NONE != ret) {
905                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to create stream info");
906                 return -1;
907         } else {
908                 SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Create stream info");
909         }
910
911         /* add sound focus state watch callback */
912         ret = sound_manager_add_focus_state_watch_cb(SOUND_STREAM_FOCUS_FOR_PLAYBACK, __player_focus_state_watch_cb, NULL, &g_focus_watch_id);
913         if (SOUND_MANAGER_ERROR_NONE != ret) {
914                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to add sound focus watch callback");
915                 sound_manager_destroy_stream_information(g_stream_info_h);
916                 return -1;
917         } else {
918                 SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Add sound focus watch callback");
919         }
920
921         ret = __create_ducking_handle();
922         if (SOUND_MANAGER_ERROR_NONE != ret) {
923                 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to create ducking handle, ret(%d)", ret);
924         } else {
925                 SLOG(LOG_INFO, tts_tag(), "[Player SUCCESS] Create ducking handle");
926         }
927
928         ecore_thread_max_set(1);
929
930         ret = __create_audio_out(TTSE_AUDIO_TYPE_RAW_S16, 16000);
931         if (0 != ret) {
932                 sound_manager_destroy_stream_information(g_stream_info_h);
933                 sound_manager_remove_focus_state_watch_cb(g_focus_watch_id);
934                 return -1;
935         }
936
937         g_player_init = true;
938
939         return 0;
940 }
941
942 int __destroy_ducking_handle(void)
943 {
944         int ret = -1;
945         if (g_media_stream_ducking) {
946                 ret = sound_manager_destroy_stream_ducking(g_media_stream_ducking);
947                 if (SOUND_MANAGER_ERROR_NONE != ret)
948                         SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to destroy media stream ducking, ret(%d)", ret);
949                 g_media_stream_ducking = NULL;
950         } else {
951                 SLOG(LOG_INFO, tts_tag(), "[Player INFO] Ducking handle for media stream is already created");
952         }
953
954         if (g_system_stream_ducking) {
955                 ret = sound_manager_destroy_stream_ducking(g_system_stream_ducking);
956                 if (SOUND_MANAGER_ERROR_NONE != ret)
957                         SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to destroy system stream ducking, ret(%d)", ret);
958                 g_system_stream_ducking = NULL;
959         } else {
960                 SLOG(LOG_INFO, tts_tag(), "[Player INFO] Ducking handle for system stream is already created");
961         }
962
963         if (g_notification_stream_ducking) {
964                 ret = sound_manager_destroy_stream_ducking(g_notification_stream_ducking);
965                 if (SOUND_MANAGER_ERROR_NONE != ret)
966                         SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to destroy notification stream ducking, ret(%d)", ret);
967                 g_notification_stream_ducking = NULL;   
968         } else {
969                 SLOG(LOG_INFO, tts_tag(), "[Player INFO] Ducking handle for notification stream is already created");
970         }
971
972         if (g_alarm_stream_ducking) {
973                 ret = sound_manager_destroy_stream_ducking(g_alarm_stream_ducking);
974                 if (SOUND_MANAGER_ERROR_NONE != ret)
975                         SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to destroy alarm stream ducking, ret(%d)", ret);
976                 g_alarm_stream_ducking = NULL;
977         } else {
978                 SLOG(LOG_INFO, tts_tag(), "[Player INFO] Ducking handle for alarm stream is already created");
979         }
980         return ret;
981 }
982
983 int ttsd_player_release(void)
984 {
985         if (false == g_player_init) {
986                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Not Initialized");
987                 return TTSD_ERROR_OPERATION_FAILED;
988         }
989
990         int ret;
991
992         SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] @@@@@");
993         SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] Active thread count : %d", ecore_thread_active_get());
994         SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] @@@@@");
995
996         /* The thread should be released */
997         int thread_count = ecore_thread_active_get();
998         int count = 0;
999         while (0 < thread_count) {
1000                 usleep(10000);
1001
1002                 count++;
1003                 if (20 == count) {
1004                         SLOG(LOG_WARN, tts_tag(), "[Player WARNING!!] Thread is blocked. Player release continue.");
1005                         break;
1006                 }
1007
1008                 thread_count = ecore_thread_active_get();
1009         }
1010
1011         SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] Thread is released");
1012
1013         ret = __destroy_audio_out();
1014         if (0 != ret)
1015                 return -1;
1016
1017         ret = sound_manager_destroy_stream_information(g_stream_info_h);
1018         if (SOUND_MANAGER_ERROR_NONE != ret) {
1019                 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to destroy stream info");
1020         } else {
1021                 SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Destroy stream info");
1022         }
1023
1024         /* remove focus state watch callback */
1025         ret = sound_manager_remove_focus_state_watch_cb(g_focus_watch_id);
1026         if (SOUND_MANAGER_ERROR_NONE != ret) {
1027                 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to remove the focus state watch cb");
1028         } else {
1029                 SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Remove the focus state watch cb");
1030         }
1031
1032         ret = __destroy_ducking_handle();
1033         if (SOUND_MANAGER_ERROR_NONE != ret)
1034                 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to destroy stream ducking, ret(%d)", ret);
1035         else
1036                 SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Destroy stream ducking");
1037
1038         /* clear g_player_list */
1039         g_playing_info = NULL;
1040         g_player_init = false;
1041
1042         return 0;
1043 }
1044
1045 int ttsd_player_create_instance(int uid)
1046 {
1047         if (false == g_player_init) {
1048                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Not Initialized");
1049                 return -1;
1050         }
1051
1052         /* Check uid is duplicated */
1053         if (NULL != __player_get_item(uid)) {
1054                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] uid(%d) is already registered", uid);
1055                 return -1;
1056         }
1057
1058         player_s* new_client = (player_s*)calloc(1, sizeof(player_s));
1059         if (NULL == new_client) {
1060                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to allocate memory");
1061                 return TTSE_ERROR_OUT_OF_MEMORY;
1062         }
1063
1064         new_client->uid = uid;
1065         new_client->event = TTSE_RESULT_EVENT_FINISH;
1066         new_client->state = APP_STATE_READY;
1067         new_client->is_paused_data = false;
1068         new_client->idx = 0;
1069         new_client->paused_data = NULL;
1070         
1071         SECURE_SLOG(LOG_DEBUG, tts_tag(), "[Player] Create player : uid(%d)", uid);
1072
1073         g_player_list = g_list_append(g_player_list, new_client);
1074
1075         return 0;
1076 }
1077
1078 int ttsd_player_destroy_instance(int uid)
1079 {
1080         if (false == g_player_init) {
1081                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Not Initialized");
1082                 return -1;
1083         }
1084
1085         player_s* current;
1086         current = __player_get_item(uid);
1087         if (NULL == current) {
1088                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] uid(%d) is not valid", uid);
1089                 return -1;
1090         }
1091
1092         if (NULL != g_playing_info) {
1093                 if (uid == g_playing_info->uid) {
1094                         g_playing_info = NULL;
1095                 }
1096         }
1097
1098         GList *iter = NULL;
1099         player_s *data = NULL;
1100
1101         if (0 < g_list_length(g_player_list)) {
1102                 /* Get a first item */
1103                 iter = g_list_first(g_player_list);
1104
1105                 while (NULL != iter) {
1106                         /* Get handle data from list */
1107                         data = (player_s*)iter->data;
1108
1109                         if (NULL != data) {
1110                                 /* compare uid */
1111                                 if (uid == data->uid) {
1112                                         g_player_list = g_list_remove_link(g_player_list, iter);
1113                                         free(data);
1114                                         g_list_free(iter);              
1115                                         break;
1116                                 }
1117                         }
1118
1119                         /* Get next item */
1120                         iter = g_list_next(iter);
1121                 }
1122         }
1123
1124         SLOG(LOG_DEBUG, tts_tag(), "[PLAYER Success] Destroy instance");
1125
1126         return 0;
1127 }
1128
1129 int ttsd_player_play(int uid)
1130 {
1131         if (false == g_player_init) {
1132                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Not Initialized");
1133                 return -1;
1134         }
1135
1136         if (NULL != g_playing_info) {
1137                 if (uid == g_playing_info->uid) {
1138                         SLOG(LOG_DEBUG, tts_tag(), "[Player] uid(%d) has already played", g_playing_info->uid);
1139                         return 0;
1140                 } else {
1141                         SLOG(LOG_WARN, tts_tag(), "[Player WARNING] stop old player (%d)", g_playing_info->uid);
1142                         ttsd_player_stop(g_playing_info->uid);
1143                 }
1144         }
1145
1146         SLOG(LOG_DEBUG, tts_tag(), "[Player] start play : uid(%d)", uid);
1147
1148         /* Check sound queue size */
1149         if (0 == ttsd_data_get_sound_data_size(uid)) {
1150                 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] A sound queue of current player(%d) is empty", uid);
1151                 return -1;
1152         }
1153
1154         /* Check uid */
1155         player_s* current;
1156         current = __player_get_item(uid);
1157         if (NULL == current) {
1158                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] uid(%d) is not valid", uid);
1159                 return -1;
1160         }
1161
1162         current->state = APP_STATE_PLAYING;
1163
1164         g_playing_info = current;
1165
1166         SLOG(LOG_INFO, tts_tag(), "[Player DEBUG] Active thread count : %d", ecore_thread_active_get());
1167
1168         if (0 < ttsd_data_get_sound_data_size(current->uid)) {
1169                 SLOG(LOG_INFO, tts_tag(), "[Player] Run thread");
1170                 ecore_thread_run(__play_thread, __end_play_thread, NULL, NULL);
1171         }
1172
1173         return 0;
1174 }
1175
1176 int ttsd_player_stop(int uid)
1177 {
1178         if (false == g_player_init) {
1179                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Not Initialized");
1180                 return -1;
1181         }
1182
1183         /* Check uid */
1184         player_s* current;
1185         current = __player_get_item(uid);
1186         if (NULL == current) {
1187                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] uid(%d) is not valid", uid);
1188                 return -1;
1189         }
1190
1191         /* check whether uid is current playing or not */
1192         if (NULL != g_playing_info) {
1193                 if (uid == g_playing_info->uid) {
1194                         /* release current playing info */
1195                         g_playing_info = NULL;
1196                 }
1197         } else {
1198                 SLOG(LOG_DEBUG, tts_tag(), "[Player] No current playing");
1199         }
1200
1201         if (true == current->is_paused_data) {
1202                 if (NULL != current->paused_data) {
1203                         if (NULL != current->paused_data->data) {
1204                                 free(current->paused_data->data);
1205                                 current->paused_data->data = NULL;
1206                         }
1207
1208                         free(current->paused_data);
1209                         current->paused_data = NULL;
1210                 }
1211         }
1212
1213         current->event = TTSE_RESULT_EVENT_FINISH;
1214         current->state = APP_STATE_READY;
1215         current->is_paused_data = false;
1216         current->idx = 0;
1217
1218         if (NULL == g_playing_info) {
1219                 SLOG(LOG_DEBUG, tts_tag(), "[Player] @@@@@");
1220                 SLOG(LOG_ERROR, tts_tag(), "[Player] Active thread count : %d", ecore_thread_active_get());
1221                 SLOG(LOG_DEBUG, tts_tag(), "[Player] @@@@@");
1222
1223                 /* The thread should be released */
1224                 int thread_count = ecore_thread_active_get();
1225                 int count = 0;
1226                 while (0 < thread_count) {
1227                         usleep(10000);
1228
1229                         count++;
1230                         if (30 == count) {
1231                                 SLOG(LOG_WARN, tts_tag(), "[Player WARNING!!] Thread is blocked. Player release continue.");
1232                                 break;
1233                         }
1234
1235                         thread_count = ecore_thread_active_get();
1236                 }
1237
1238                 SLOG(LOG_DEBUG, tts_tag(), "[Player] @@@@@");
1239                 SLOG(LOG_ERROR, tts_tag(), "[Player] Active thread count : %d", ecore_thread_active_get());
1240                 SLOG(LOG_DEBUG, tts_tag(), "[Player] @@@@@");
1241         }
1242
1243         SLOG(LOG_INFO, tts_tag(), "[Player SUCCESS] Stop player : uid(%d)", uid);
1244
1245         return 0;
1246 }
1247
1248 int ttsd_player_clear(int uid)
1249 {
1250         if (false == g_player_init) {
1251                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Not Initialized");
1252                 return -1;
1253         }
1254
1255         /* Check uid */
1256         player_s* current;
1257         current = __player_get_item(uid);
1258         if (NULL == current) {
1259                 SECURE_SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] uid(%d) is not valid", uid); 
1260                 return -1;
1261         }
1262
1263         if (true == current->is_paused_data) {
1264                 if (NULL != current->paused_data) {
1265                         if (NULL != current->paused_data->data) {
1266                                 free(current->paused_data->data);
1267                                 current->paused_data->data = NULL;
1268                         }
1269
1270                         free(current->paused_data);
1271                         current->paused_data = NULL;
1272                 }
1273         }
1274
1275         current->event = TTSE_RESULT_EVENT_FINISH;
1276         current->state = APP_STATE_READY;
1277         current->is_paused_data = false;
1278         current->idx = 0;
1279
1280         SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Clear player : uid(%d)", uid);
1281
1282         return 0;
1283 }
1284
1285 int ttsd_player_pause(int uid)
1286 {
1287         SLOG(LOG_DEBUG, tts_tag(), "[Player] pause player : uid(%d)", uid);
1288
1289         if (false == g_player_init) {
1290                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Not Initialized");
1291                 return -1;
1292         }
1293
1294         /* Check uid */
1295         player_s* current;
1296         current = __player_get_item(uid);
1297         if (NULL == current) {
1298                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] ttsd_player_pause() : uid(%d) is not valid", uid);
1299                 return -1;
1300         }
1301
1302         /* check whether uid is current playing or not */
1303         if (NULL != g_playing_info) {
1304                 if (uid == g_playing_info->uid) {
1305                         /* release current playing info */
1306                         SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] release current playing info (%d)", uid);
1307                         g_playing_info = NULL;
1308                 } else {
1309                         /* error case */
1310                 }
1311         }
1312
1313         SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] current player (%p), g_playing_info(%p)", current, g_playing_info);
1314
1315         current->state = APP_STATE_PAUSED;
1316
1317         if (NULL == g_playing_info) {
1318                 SLOG(LOG_DEBUG, tts_tag(), "[Player] @@@@@");
1319                 SLOG(LOG_ERROR, tts_tag(), "[Player] Active thread count : %d", ecore_thread_active_get());
1320                 SLOG(LOG_DEBUG, tts_tag(), "[Player] @@@@@");
1321
1322                 /* The thread should be released */
1323                 int thread_count = ecore_thread_active_get();
1324                 int count = 0;
1325                 while (0 < thread_count) {
1326                         usleep(10000);
1327
1328                         count++;
1329                         SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] current(%p), state(%d)", current, current->state);
1330
1331                         if (30 == count) {
1332                                 SLOG(LOG_WARN, tts_tag(), "[Player WARNING!!] Thread is blocked. Player release continue. current(%p) current state(%d)", current, current->state);
1333                                 break;
1334                         }
1335
1336                         thread_count = ecore_thread_active_get();
1337                 }
1338
1339                 SLOG(LOG_DEBUG, tts_tag(), "[Player] @@@@@");
1340                 SLOG(LOG_ERROR, tts_tag(), "[Player] Active thread count : %d", ecore_thread_active_get());
1341                 SLOG(LOG_DEBUG, tts_tag(), "[Player] @@@@@");
1342         }
1343
1344
1345         SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Pause player : uid(%d)", uid);
1346
1347         return 0;
1348 }
1349
1350 int ttsd_player_resume(int uid)
1351 {
1352         SLOG(LOG_DEBUG, tts_tag(), "[Player] Resume player : uid(%d)", uid);
1353
1354         if (false == g_player_init) {
1355                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Not Initialized");
1356                 return -1;
1357         }
1358
1359         /* Check id */
1360         player_s* current;
1361         current = __player_get_item(uid);
1362         if (NULL == current) {
1363                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] uid(%d) is not valid", uid);
1364                 return -1;
1365         }
1366
1367         /* check current player */
1368         if (NULL != g_playing_info)
1369                 g_playing_info = NULL;
1370
1371         current->state = APP_STATE_PLAYING;
1372         g_playing_info = current;
1373
1374         SLOG(LOG_INFO, tts_tag(), "[Player] Resume to run thread");
1375         ecore_thread_run(__play_thread, __end_play_thread, NULL, NULL);
1376
1377         return 0;
1378 }
1379
1380 int ttsd_player_all_stop()
1381 {
1382         if (false == g_player_init) {
1383                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Not Initialized");
1384                 return -1;
1385         }
1386
1387         g_playing_info = NULL;
1388
1389         GList *iter = NULL;
1390         player_s *data = NULL;
1391
1392         if (0 < g_list_length(g_player_list)) {
1393                 /* Get a first item */
1394                 iter = g_list_first(g_player_list);
1395
1396                 while (NULL != iter) {
1397                         /* Get handle data from list */
1398                         data = (player_s*)iter->data;
1399
1400                         app_tts_state_e state;
1401                         if (0 > ttsd_data_get_client_state(data->uid, &state)) {
1402                                 SLOG(LOG_ERROR, tts_tag(), "[player ERROR] uid(%d) is not valid", data->uid);
1403                                 ttsd_player_destroy_instance(data->uid);
1404                                 iter = g_list_next(iter);
1405                                 continue;
1406                         }
1407
1408                         if (APP_STATE_PLAYING == state || APP_STATE_PAUSED == state) {
1409                                 data->event = TTSE_RESULT_EVENT_FINISH;
1410                                 data->state = APP_STATE_READY;
1411
1412                                 if (true == data->is_paused_data) {
1413                                         if (NULL != data->paused_data) {
1414                                                 if (NULL != data->paused_data->data) {
1415                                                         free(data->paused_data->data);
1416                                                         data->paused_data->data = NULL;
1417                                                 }
1418
1419                                                 free(data->paused_data);
1420                                                 data->paused_data = NULL;
1421                                         }
1422                                 }
1423
1424                                 data->is_paused_data = false;
1425                                 data->idx = 0;
1426                         }
1427
1428                         /* Get next item */
1429                         iter = g_list_next(iter);
1430                 }
1431         }
1432
1433         SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] player all stop!!");
1434
1435         return 0;
1436 }
1437
1438 int ttsd_player_play_pcm(int uid)
1439 {
1440         if (false == g_player_init) {
1441                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Not Initialized");
1442                 return -1;
1443         }
1444
1445         if (NULL != g_playing_info) {
1446                 if (uid == g_playing_info->uid) {
1447                         SLOG(LOG_DEBUG, tts_tag(), "[Player] uid(%d) has already played", g_playing_info->uid);
1448                         return 0;
1449                 } else {
1450                         SLOG(LOG_WARN, tts_tag(), "[Player WARNING] stop old player (%d)", g_playing_info->uid);
1451                         ttsd_player_stop(g_playing_info->uid);
1452                 }
1453         }
1454
1455         SLOG(LOG_DEBUG, tts_tag(), "[Player] start play : uid(%d)", uid);
1456
1457         /* Check sound queue size */
1458         if (0 == ttsd_data_get_sound_data_size(uid)) {
1459                 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] A sound queue of current player(%d) is empty", uid);
1460         }
1461
1462         /* Check uid */
1463         player_s* current;
1464         current = __player_get_item(uid);
1465         if (NULL == current) {
1466                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] uid(%d) is not valid", uid);
1467                 return -1;
1468         }
1469
1470         current->state = APP_STATE_PLAYING;
1471
1472         g_playing_info = current;
1473
1474         SLOG(LOG_INFO, tts_tag(), "[Player DEBUG] Active thread count : %d", ecore_thread_active_get());
1475
1476         if (0 <= ttsd_data_get_sound_data_size(current->uid)) {
1477                 SLOG(LOG_INFO, tts_tag(), "[Player] Run thread");
1478                 ecore_thread_run(__play_thread, __end_play_thread, NULL, NULL);
1479         }
1480
1481         return 0;
1482 }
1483
1484 int ttsd_player_get_background_volume_ratio(double* ratio)
1485 {
1486         if (NULL == ratio)
1487                 return -1;
1488         else
1489                 *ratio = g_bg_volume_ratio;
1490
1491         return TTSD_ERROR_NONE;
1492 }
1493
1494 int ttsd_player_set_background_volume_ratio(double ratio)
1495 {
1496         SLOG(LOG_INFO, tts_tag(), "[Player DEBUG] ttsd_player_set_background_volume_ratio : %lf", ratio);
1497
1498         g_bg_volume_ratio = ratio;
1499         return TTSD_ERROR_NONE;
1500 }