a59fe2a42bfa1c2dfafe5a7617157036f2c06609
[platform/core/uifw/tts.git] / server / ttsd_player.c
1 /*
2 *  Copyright (c) 2011-2016 Samsung Electronics Co., Ltd All Rights Reserved
3 *  Licensed under the Apache License, Version 2.0 (the "License");
4 *  you may not use this file except in compliance with the License.
5 *  You may obtain a copy of the License at
6 *  http://www.apache.org/licenses/LICENSE-2.0
7 *  Unless required by applicable law or agreed to in writing, software
8 *  distributed under the License is distributed on an "AS IS" BASIS,
9 *  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
10 *  See the License for the specific language governing permissions and
11 *  limitations under the License.
12 */
13
14 #include <audio_io.h>
15 #include <Ecore.h>
16 #include <sound_manager.h>
17 #include <sound_manager_internal.h>
18
19 #include "ttsd_main.h"
20 #include "ttsd_player.h"
21 #include "ttsd_data.h"
22 #include "ttsd_dbus.h"
23
24 #include "tts_internal.h"
25 #include "ttsd_server.h"
26
27 /*
28 * Internal data structure
29 */
30
31 typedef enum {
32         AUDIO_STATE_NONE = 0,
33         AUDIO_STATE_READY,
34         AUDIO_STATE_PLAY
35 } audio_state_e;
36
37 typedef struct {
38         int                     uid;    /** client id */
39         app_tts_state_e         state;  /** client state */
40
41         /* Current utterance information */
42         ttse_result_event_e     event;  /** event of last utterance */
43
44         bool                    is_paused_data;
45         int                     idx;
46         sound_data_s*           paused_data;
47 } player_s;
48
49 #define SOUND_BUFFER_LENGTH     2048
50 #define FOCUS_SERVER_READY "/tmp/.sound_server_ready"
51
52 /* Sound buf save for test */
53 /*
54 #define BUF_SAVE_MODE
55 */
56 #ifdef BUF_SAVE_MODE
57 static char g_temp_file_name[128] = {'\0',};
58
59 static FILE* g_pFile;
60
61 static int g_count = 1;
62 #endif
63
64 /** player init info */
65 static bool g_player_init = false;
66
67 /** Client list */
68 static GList *g_player_list;
69
70 /** current player information */
71 static player_s* g_playing_info;
72
73 /* player state */
74 static audio_state_e g_audio_state;
75
76 static ttse_audio_type_e g_audio_type;
77
78 static int g_sampling_rate;
79
80 static audio_out_h g_audio_h;
81
82 static sound_stream_info_h g_stream_info_h;
83
84 static sound_stream_ducking_h g_media_stream_ducking;
85 static sound_stream_ducking_h g_system_stream_ducking;
86 static sound_stream_ducking_h g_notification_stream_ducking;
87 static sound_stream_ducking_h g_alarm_stream_ducking;
88
89 // static bool ducking_flag;
90
91 #define SND_MGR_DUCKING_DURATION 500
92
93 static int g_focus_watch_id;
94
95 static double g_bg_volume_ratio;
96
97 /*
98 * Internal Interfaces
99 */
100
101 player_s* __player_get_item(int uid)
102 {
103         GList *iter = NULL;
104         player_s *data = NULL;
105
106         if (0 < g_list_length(g_player_list)) {
107                 /* Get a first item */
108                 iter = g_list_first(g_player_list);
109
110                 while (NULL != iter) {
111                         /* Get handle data from list */
112                         data = (player_s*)iter->data;
113
114                         /* compare uid */
115                         if (uid == data->uid)
116                                 return data;
117
118                         /* Get next item */
119                         iter = g_list_next(iter);
120                 }
121         }
122
123         return NULL;
124 }
125
126 void __player_focus_state_cb(sound_stream_info_h stream_info, sound_stream_focus_mask_e focus_mask, sound_stream_focus_state_e focus_state,
127                                                         sound_stream_focus_change_reason_e reason_for_change, int sound_behavior, const char *extra_info, void *user_data)
128 {
129         SLOG(LOG_DEBUG, tts_tag(), "@@@ Focus state changed cb");
130
131         if (stream_info != g_stream_info_h) {
132                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Invalid stream info handle");
133                 return;
134         }
135         SLOG(LOG_WARN, tts_tag(), "[Player] focus state changed to (%d) with reason(%d) and extra info(%s)", (int)focus_state, (int)reason_for_change, extra_info);
136
137         if (NULL == g_playing_info) {
138                 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] No current player");
139                 return;
140         }
141
142         if (APP_STATE_PLAYING == g_playing_info->state && focus_mask == SOUND_STREAM_FOCUS_FOR_PLAYBACK && SOUND_STREAM_FOCUS_STATE_RELEASED == focus_state) {
143                 if (TTSD_MODE_DEFAULT == ttsd_get_mode()) {
144                         g_audio_state = AUDIO_STATE_READY;
145
146                         int uid = g_playing_info->uid;
147
148                         if (0 != ttsd_player_pause(uid)) {
149                                 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to pause the player");
150                                 return;
151                         }
152
153                         ttsd_data_set_client_state(uid, APP_STATE_PAUSED);
154                         int pid = ttsd_data_get_pid(uid);
155                         /* send message to client about changing state */
156                         ttsdc_send_set_state_message(pid, uid, APP_STATE_PAUSED);
157                 } else {
158                         SLOG(LOG_DEBUG, tts_tag(), "[Player] Ignore focus state cb - mode(%d)", ttsd_get_mode());
159                 }
160         }
161
162 /*      if (AUDIO_STATE_READY == g_audio_state && focus_mask == SOUND_STREAM_FOCUS_FOR_PLAYBACK && SOUND_STREAM_FOCUS_STATE_ACQUIRED == focus_state) {
163                 if (TTSD_MODE_DEFAULT == ttsd_get_mode()) {
164                         g_audio_state = AUDIO_STATE_PLAY;
165
166                         if (NULL == g_playing_info) {
167                                 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] No current player");
168                                 return;
169                         }
170
171                         if (APP_STATE_PAUSED == g_playing_info->state) {
172                                 int uid = g_playing_info->uid;
173
174                                 g_audio_state = AUDIO_STATE_PLAY;
175                                 if (0 != ttsd_player_resume(uid)) {
176                                         SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to resume the player");
177                                         g_audio_state = AUDIO_STATE_READY;
178                                         return;
179                                 }
180
181                                 ttsd_data_set_client_state(uid, APP_STATE_PLAYING);
182                                 int pid = ttsd_data_get_pid(uid);
183                                 ttsdc_send_set_state_message(pid, uid, APP_STATE_PLAYING);
184                         }
185
186                 } else {
187                         SLOG(LOG_DEBUG, tts_tag(), "[Player] Ignore focus state cb - mode(%d)", ttsd_get_mode());
188                 }
189         }
190 */
191         SLOG(LOG_DEBUG, tts_tag(), "@@@");
192
193         return;
194 }
195
196 void __player_focus_state_watch_cb(int id, sound_stream_focus_mask_e focus_mask, sound_stream_focus_state_e focus_state, sound_stream_focus_change_reason_e reason,
197                                                                 const char *extra_info, void *user_data)
198 {
199         SLOG(LOG_DEBUG, tts_tag(), "@@@ Focus state watch cb");
200
201         ttsd_mode_e mode = ttsd_get_mode();
202
203         if (TTSD_MODE_SCREEN_READER != mode && TTSD_MODE_NOTIFICATION != mode) {
204                 SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] This is not screen-reader mode and notification mode.");
205                 return;
206         }
207
208         if (NULL == g_playing_info) {
209                 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] No current player");
210                 return;
211         }
212
213         if (APP_STATE_PLAYING == g_playing_info->state && SOUND_STREAM_FOCUS_CHANGED_BY_VOICE_INFORMATION == reason && 
214                         NULL != extra_info && 0 == strncmp(extra_info, "TTSD_MODE_INTERRUPT", strlen(extra_info))) {
215                 /* If the focus is changed by "Interrupt" mode and current players of "SR" and "Noti" modes are on going, please stop the current players. */
216                 g_audio_state = AUDIO_STATE_READY;
217
218                 int uid = g_playing_info->uid;
219
220                 if (0 != ttsd_server_stop(uid)) {
221                         SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to stop TTS server");
222                         return;
223                 }
224                 if (0 != ttsd_player_stop(uid)) {
225                         SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to stop the player");
226                         return;
227                 }
228
229                 ttsd_data_set_client_state(uid, APP_STATE_READY);
230                 int pid = ttsd_data_get_pid(uid);
231                 /* send message to client about changing state */
232                 ttsdc_send_set_state_message(pid, uid, APP_STATE_READY);
233         } else {
234                 SLOG(LOG_DEBUG, tts_tag(), "[Player] Extra info is not Interrupt mode(%s) or not playing state(%d).", extra_info, g_playing_info->state);
235         }
236
237         return;
238 }
239
240 void __sound_stream_ducking_state_changed_cb(sound_stream_ducking_h stream_ducking, bool is_ducked, void *user_data)
241 {
242         SLOG(LOG_DEBUG, tts_tag(), "@@@ ducking state changed cb");
243         SLOG(LOG_DEBUG, tts_tag(), "[Player] is ducked : %d", is_ducked);
244         // ducking_flag = true;
245         return;
246 }
247
248 static char* __get_ducking_stream(sound_stream_type_e stream_type)
249 {
250         if (SOUND_STREAM_TYPE_MEDIA == stream_type)
251                 return "Media stream";
252         else if (SOUND_STREAM_TYPE_SYSTEM == stream_type)
253                 return "System stream";
254         else if (SOUND_STREAM_TYPE_NOTIFICATION == stream_type)
255                 return "Notification stream";
256         else if (SOUND_STREAM_TYPE_ALARM == stream_type)
257                 return "Alarm stream";
258         return "Non matched stream";
259 }
260
261 static int __activate_ducking_sound_stream(sound_stream_type_e stream_type, sound_stream_ducking_h stream_ducking_h)
262 {
263         bool is_ducked = false;
264         int ret = sound_manager_is_ducked(stream_ducking_h, &is_ducked);
265         if (is_ducked) {
266                 SLOG(LOG_DEBUG, tts_tag(), "[Player] The %s is already ducked", __get_ducking_stream(stream_type));
267         } else {
268                 ret = sound_manager_activate_ducking(stream_ducking_h, SND_MGR_DUCKING_DURATION, g_bg_volume_ratio);
269                 if (SOUND_MANAGER_ERROR_NONE != ret) {
270                         SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to activate ducking for %s", __get_ducking_stream(stream_type));
271                 } else {
272                         SLOG(LOG_INFO, tts_tag(), "[Player SUCCESS] Activate ducking for %s", __get_ducking_stream(stream_type));
273                 }
274         }
275         return ret;
276 }
277
278 static void __change_background_volume()
279 {
280         SLOG(LOG_INFO, tts_tag(), "[Player] volume ratio(%lf)", g_bg_volume_ratio);
281         if (1.0 > g_bg_volume_ratio) {
282                 __activate_ducking_sound_stream(SOUND_STREAM_TYPE_MEDIA, g_media_stream_ducking);
283                 __activate_ducking_sound_stream(SOUND_STREAM_TYPE_SYSTEM, g_system_stream_ducking);
284                 __activate_ducking_sound_stream(SOUND_STREAM_TYPE_NOTIFICATION, g_notification_stream_ducking);
285                 __activate_ducking_sound_stream(SOUND_STREAM_TYPE_ALARM, g_alarm_stream_ducking);
286         }
287 }
288
289 static int __deactivate_ducking_sound_stream(sound_stream_type_e stream_type, sound_stream_ducking_h stream_ducking_h)
290 {
291         bool is_ducked = false;
292         int ret = sound_manager_is_ducked(stream_ducking_h, &is_ducked);
293         if (!is_ducked) {
294                 SLOG(LOG_DEBUG, tts_tag(), "[Player] The %s is already recovered from ducking", __get_ducking_stream(stream_type));
295         } else {
296                 ret = sound_manager_deactivate_ducking(stream_ducking_h);
297                 if (SOUND_MANAGER_ERROR_NONE != ret) {
298                         SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to deactivate ducking for %s", __get_ducking_stream(stream_type));
299                 } else {
300                         SLOG(LOG_INFO, tts_tag(), "[Player SUCCESS] Deactivate ducking for %s", __get_ducking_stream(stream_type));
301                 }
302         }
303         return ret;
304 }
305
306 static void __recover_background_volume()
307 {
308         __deactivate_ducking_sound_stream(SOUND_STREAM_TYPE_MEDIA, g_media_stream_ducking);
309         __deactivate_ducking_sound_stream(SOUND_STREAM_TYPE_SYSTEM, g_system_stream_ducking);
310         __deactivate_ducking_sound_stream(SOUND_STREAM_TYPE_NOTIFICATION, g_notification_stream_ducking);
311         __deactivate_ducking_sound_stream(SOUND_STREAM_TYPE_ALARM, g_alarm_stream_ducking);
312 }
313
314 static int __create_audio_out(ttse_audio_type_e type, int rate)
315 {
316         int ret = -1;
317         audio_sample_type_e sample_type;
318
319         if (TTSE_AUDIO_TYPE_RAW_S16 == type) {
320                 sample_type = AUDIO_SAMPLE_TYPE_S16_LE;
321         } else {
322                 sample_type = AUDIO_SAMPLE_TYPE_U8;
323         }
324
325         ret = audio_out_create_new(rate, AUDIO_CHANNEL_MONO, sample_type, &g_audio_h);
326         if (AUDIO_IO_ERROR_NONE != ret) {
327                 g_audio_state = AUDIO_STATE_NONE;
328                 g_audio_h = NULL;
329                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to create audio");
330                 return -1;
331         } else {
332                 SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Create audio");
333         }
334
335         g_audio_type = type;
336         g_sampling_rate = rate;
337
338         g_audio_state = AUDIO_STATE_READY;
339
340         return 0;
341 }
342
343 static int __destroy_audio_out()
344 {
345         if (NULL == g_audio_h) {
346                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Current handle is not valid");
347                 return -1;
348         }
349
350         int ret = -1;
351         ret = audio_out_destroy(g_audio_h);
352         if (AUDIO_IO_ERROR_NONE != ret) {
353                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to destroy audio");
354                 return -1;
355         } else {
356                 SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Destroy audio");
357         }
358
359         g_audio_type = 0;
360         g_sampling_rate = 0;
361
362         g_audio_state = AUDIO_STATE_NONE;
363         g_audio_h = NULL;
364
365         return 0;
366 }
367
368 static void __end_play_thread(void *data, Ecore_Thread *thread)
369 {
370         SLOG(LOG_ERROR, tts_tag(), "@@@ End thread");
371
372 #ifdef BUF_SAVE_MODE
373         fclose(g_pFile);
374 #endif
375 }
376
377 static void __set_policy_for_playing(int volume)
378 {
379
380         __change_background_volume();
381
382         /* Set stream info */
383         int ret;
384         ttsd_mode_e mode = ttsd_get_mode();
385         if (TTSD_MODE_DEFAULT == mode) {
386                 ret = sound_manager_acquire_focus(g_stream_info_h, SOUND_STREAM_FOCUS_FOR_PLAYBACK, SOUND_BEHAVIOR_NONE, NULL);
387                 if (SOUND_MANAGER_ERROR_NONE != ret) {
388                         SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to acquire focus");
389                 } else {
390                         SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] Success to acquire focus (default mode)");
391                 }
392         } else if (TTSD_MODE_INTERRUPT == mode) {
393                 ret = sound_manager_acquire_focus(g_stream_info_h, SOUND_STREAM_FOCUS_FOR_PLAYBACK, SOUND_BEHAVIOR_NONE, "TTSD_MODE_INTERRUPT");
394                 if (SOUND_MANAGER_ERROR_NONE != ret) {
395                         SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to acquire focus");
396                 } else {
397                         SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] Success to acquire focus (interrupt mode)");
398                 }
399         }
400
401         ret = audio_out_set_sound_stream_info(g_audio_h, g_stream_info_h);
402         if (AUDIO_IO_ERROR_NONE != ret) {
403                 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to set stream info");
404         }
405
406         SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] set policy for playing");
407
408         return;
409 }
410
411 static void __unset_policy_for_playing()
412 {
413         int ret;
414         ttsd_mode_e mode = ttsd_get_mode();
415         /* Unset stream info */
416         if (TTSD_MODE_DEFAULT == mode || TTSD_MODE_INTERRUPT == mode) {
417                 sound_stream_focus_state_e state_for_playing = SOUND_STREAM_FOCUS_STATE_ACQUIRED;
418                 ret = sound_manager_get_focus_state(g_stream_info_h, &state_for_playing, NULL);
419                 if (SOUND_MANAGER_ERROR_NONE != ret) {
420                         SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to get focus state: %d", ret);
421                 }
422
423                 if (SOUND_STREAM_FOCUS_STATE_ACQUIRED == state_for_playing) {
424                         if (TTSD_MODE_DEFAULT == mode || TTSD_MODE_INTERRUPT == mode) {
425                                 ret = sound_manager_release_focus(g_stream_info_h, SOUND_STREAM_FOCUS_FOR_PLAYBACK, SOUND_BEHAVIOR_NONE, NULL);
426                                 SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] release focus (mode: %d)", mode);
427                         }
428
429                         if (SOUND_MANAGER_ERROR_NONE != ret) {
430                                 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to release focus");
431                         }
432                 }
433         }
434
435         __recover_background_volume();
436
437         SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] unset policy for playing");
438
439         return;
440 }
441
442 int ttsd_player_check_current_playback_focus(bool *is_current_interrupt)
443 {
444         int ret;
445         ttsd_mode_e mode = ttsd_get_mode();
446
447         if (TTSD_MODE_INTERRUPT != mode) {
448                 /* check the current playback focus */
449                 sound_stream_focus_change_reason_e reason;
450                 int sound_behavior = 0;
451                 char *extra_info = NULL;
452
453                 ret = sound_manager_get_current_playback_focus(&reason, &sound_behavior, &extra_info);
454
455                 SLOG(LOG_DEBUG, tts_tag(), "[Player] current playback focus: extra_info(%s), reason(%d), sound_behavior(%d)", extra_info, reason, sound_behavior);
456
457                 if (SOUND_MANAGER_ERROR_NONE == ret && NULL != extra_info && 0 < strlen(extra_info)) {
458                         if (SOUND_STREAM_FOCUS_CHANGED_BY_VOICE_INFORMATION == reason && 0 == strncmp(extra_info, "TTSD_MODE_INTERRUPT", strlen(extra_info))) {
459                                 SLOG(LOG_DEBUG, tts_tag(), "[Player] The current focus in Interrupt. Cannot play the requested sound data");
460                                 *is_current_interrupt = true;
461
462                                 free(extra_info);
463                                 extra_info = NULL;
464
465                                 return TTSD_ERROR_NONE;
466                         }
467                 }
468
469                 if (NULL != extra_info) {
470                         free(extra_info);
471                         extra_info = NULL;
472                 }
473         }
474
475         *is_current_interrupt = false;
476
477         return TTSD_ERROR_NONE;
478 }
479
480 static void __play_thread(void *data, Ecore_Thread *thread)
481 {
482         SLOG(LOG_DEBUG, tts_tag(), "@@@ Start thread");
483
484 #ifdef BUF_SAVE_MODE
485         g_count++;
486
487         while (1) {
488                 snprintf(g_temp_file_name, sizeof(g_temp_file_name), "/tmp/tts_temp_%d_%d", getpid(), g_count);
489                 int ret = access(g_temp_file_name, 0);
490
491                 if (0 == ret) {
492                         SLOG(LOG_ERROR, tts_tag(), "[Recorder ERROR] File is already exist");
493                         if (0 == remove(g_temp_file_name)) {
494                                 SLOG(LOG_DEBUG, tts_tag(), "[Recorder] Remove file");
495                                 break;
496                         } else {
497                                 g_count++;
498                         }
499                 } else {
500                         break;
501                 }
502         }
503
504         SECURE_SLOG(LOG_DEBUG, tts_tag(), "[Recorder] Temp file name=[%s]", g_temp_file_name);
505
506         /* open test file */
507         g_pFile = fopen(g_temp_file_name, "wb+x");
508         if (!g_pFile) {
509                 SLOG(LOG_ERROR, tts_tag(), "[Recorder ERROR] File not found!");
510                 return;
511         }
512 #endif
513
514         if (NULL == g_playing_info) {
515                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] No current player");
516                 return;
517         }
518
519         player_s* player = g_playing_info;
520         sound_data_s* sound_data = NULL;
521
522         int ret = -1;
523         int len = SOUND_BUFFER_LENGTH;
524         int idx = 0;
525
526         /* set volume policy as 40% */
527         __set_policy_for_playing(40);
528         while (1) {
529                 if (true == player->is_paused_data) {
530                         /* Resume player */
531                         sound_data = player->paused_data;
532                         player->paused_data = NULL;
533
534                         idx = player->idx;
535
536                         player->is_paused_data = false;
537                         player->idx = 0;
538
539                         if (NULL == sound_data) {
540                                 /* Request unprepare */
541                                 ret = audio_out_unprepare(g_audio_h);
542                                 if (AUDIO_IO_ERROR_NONE != ret) {
543                                         SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to unprepare audio : %d", ret);
544                                 } else {
545                                         SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Unprepare audio");
546                                 }
547
548                                 g_audio_state = AUDIO_STATE_READY;
549
550                                 /* unset volume policy, volume will be 100% */
551                                 __unset_policy_for_playing();
552                                 return;
553                         }
554                         SLOG(LOG_INFO, tts_tag(), "[Player] Sound info : id(%d) data(%p) size(%d) audiotype(%d) rate(%d) event(%d)", 
555                                 sound_data->utt_id, sound_data->data, sound_data->data_size, sound_data->audio_type, sound_data->rate, sound_data->event);
556                 } else {
557                         sound_data = NULL;
558                         ret = ttsd_data_get_sound_data(player->uid, &sound_data);
559                         if (0 != ret || NULL == sound_data) {
560                                 /* empty queue */
561                                 SLOG(LOG_DEBUG, tts_tag(), "[Player] No sound data. Waiting mode");
562
563                                 /* wait for new audio data come */
564                                 while (1) {
565                                         usleep(10000);
566                                         if (NULL == g_playing_info) {
567                                                 /* current playing uid is replaced */
568                                                 SLOG(LOG_INFO, tts_tag(), "[Player] Finish thread");
569                                                 if (AUDIO_STATE_PLAY == g_audio_state) {
570                                                         /* release audio & recover session */
571                                                         ret = audio_out_unprepare(g_audio_h);
572                                                         if (AUDIO_IO_ERROR_NONE != ret) {
573                                                                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to unprepare audio : %d", ret);
574                                                         } else {
575                                                                 SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Unprepare audio");
576                                                         }
577                                                         g_audio_state = AUDIO_STATE_READY;
578                                                 }
579                                                 /* unset volume policy, volume will be 100% */
580                                                 __unset_policy_for_playing();
581                                                 return;
582                                         } else if (0 < ttsd_data_get_sound_data_size(player->uid)) {
583                                                 /* new audio data come */
584                                                 SLOG(LOG_INFO, tts_tag(), "[Player] Resume thread");
585                                                 break;
586                                         }
587
588                                         /* If engine is not on processing */
589                                         if (TTSD_SYNTHESIS_CONTROL_DOING != ttsd_get_synth_control()) {
590                                                 if (AUDIO_STATE_PLAY == g_audio_state) {
591                                                         /* release audio & recover session */
592                                                         ret = audio_out_unprepare(g_audio_h);
593                                                         if (AUDIO_IO_ERROR_NONE != ret) {
594                                                                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to unprepare audio : %d", ret);
595                                                         } else {
596                                                                 SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Unprepare audio");
597                                                         }
598                                                         g_audio_state = AUDIO_STATE_READY;
599
600                                                         /* unset volume policy, volume will be 100% */
601                                                         __unset_policy_for_playing();
602                                                 }
603                                         }
604                                 }
605
606                                 SLOG(LOG_INFO, tts_tag(), "[Player] Finish to wait for new audio data come");
607
608                                 if (AUDIO_STATE_READY == g_audio_state) {
609                                         /* set volume policy as 40%, when resume play thread*/
610                                         __set_policy_for_playing(40);
611                                 }
612
613                                 /* resume play thread */
614                                 player->state = APP_STATE_PLAYING;
615                                 continue;
616                         }
617
618                         /* If wdata's event is 'start', current wdata is first data of engine for synthesis.
619                          * If wdata's event is 'finish', player should check previous event to know whether this wdata is first or not.
620                          * When previous wdata's event is 'finish' and current wdata's event is 'finish',
621                          * the player should send utt started event.
622                          */
623                         if (TTSE_RESULT_EVENT_START == sound_data->event ||
624                            (TTSE_RESULT_EVENT_FINISH == player->event && TTSE_RESULT_EVENT_FINISH == sound_data->event)) {
625                                 int pid = ttsd_data_get_pid(player->uid);
626
627                                 if (pid <= 0) {
628                                         SLOG(LOG_WARN, tts_tag(), "[Send WARNIING] Current player is not valid");
629                                         /* unset volume policy, volume will be 100% */
630                                         __unset_policy_for_playing();
631                                         ttsd_data_clear_sound_data(&sound_data);
632                                         return;
633                                 }
634
635                                 if (0 != ttsdc_send_utt_start_message(pid, player->uid, sound_data->utt_id)) {
636                                         SLOG(LOG_ERROR, tts_tag(), "[Send ERROR] Fail to send Utterance Start Signal : pid(%d), uid(%d), uttid(%d)", 
637                                                 pid, player->uid, sound_data->utt_id);
638                                 }
639                                 SLOG(LOG_INFO, tts_tag(), "[Player] Start utterance : uid(%d), uttid(%d)", player->uid, sound_data->utt_id);
640                         }
641
642                         /* Save last event to check utterance start */
643                         player->event = sound_data->event;
644                         idx = 0;
645
646                         if (NULL == sound_data->data || 0 >= sound_data->data_size) {
647                                 if (TTSE_RESULT_EVENT_FINISH == sound_data->event) {
648                                         SLOG(LOG_DEBUG, tts_tag(), "No sound data");
649                                         /* send utterence finish signal */
650                                         int pid = ttsd_data_get_pid(player->uid);
651
652                                         if (pid <= 0) {
653                                                 SLOG(LOG_WARN, tts_tag(), "[Send WARNIING] Current player is not valid");
654                                                 /* unset volume policy, volume will be 100% */
655                                                 __unset_policy_for_playing();
656                                                 ttsd_data_clear_sound_data(&sound_data);
657                                                 return;
658                                         }
659
660                                         __unset_policy_for_playing();
661
662                                         if (0 != ttsdc_send_utt_finish_message(pid, player->uid, sound_data->utt_id)) {
663                                                 SLOG(LOG_ERROR, tts_tag(), "[Send ERROR] Fail to send Utterance Completed Signal : pid(%d), uid(%d), uttid(%d)", 
664                                                         pid, player->uid, sound_data->utt_id);
665                                         } else {
666                                                 SLOG(LOG_INFO, tts_tag(), "[Player] Finish utterance : uid(%d), uttid(%d)", player->uid, sound_data->utt_id);
667                                         }
668                                 }
669                                 SLOG(LOG_INFO, tts_tag(), "[Player] Event(%d) utterance : uid(%d), uttid(%d)", sound_data->event, player->uid, sound_data->utt_id);
670                                 ttsd_data_clear_sound_data(&sound_data);
671                                 continue;
672                         }
673                 }
674
675                 if (g_sampling_rate != sound_data->rate || g_audio_type != sound_data->audio_type) {
676                         SLOG(LOG_INFO, tts_tag(), "[Player] Change audio handle : org type(%d) org rate(%d)", g_audio_type, g_sampling_rate);
677                         if (NULL != g_audio_h) {
678                                 __destroy_audio_out();
679                         }
680
681                         if (0 > __create_audio_out(sound_data->audio_type, sound_data->rate)) {
682                                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to create audio out");
683                                 /* unset volume policy, volume will be 100% */
684                                 __unset_policy_for_playing();
685
686                                 ttsd_data_clear_sound_data(&sound_data);
687
688                                 return;
689                         }
690
691                         SLOG(LOG_INFO, tts_tag(), "[Player INFO] Success to destroy and recreate audio out");
692                         __set_policy_for_playing(40);
693                 }
694
695                 while (APP_STATE_PLAYING == player->state || APP_STATE_PAUSED == player->state) {
696                         if ((unsigned int)idx >= sound_data->data_size)
697                                 break;
698
699                         if ((unsigned int)idx + SOUND_BUFFER_LENGTH > sound_data->data_size) {
700                                 len = sound_data->data_size - idx;
701                         } else {
702                                 len = SOUND_BUFFER_LENGTH;
703                         }
704
705                         if (AUDIO_STATE_READY == g_audio_state) {
706                                 /* Request prepare */
707                                 ret = audio_out_prepare(g_audio_h);
708                                 if (AUDIO_IO_ERROR_NONE != ret) {
709                                         SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to prepare audio : %d", ret);
710                                         g_playing_info = NULL;
711                                         /* unset volume policy, volume will be 100% */
712                                         __unset_policy_for_playing();
713
714                                         ttsd_data_clear_sound_data(&sound_data);
715
716                                         return;
717                                 }
718                                 SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Prepare audio");
719                                 g_audio_state = AUDIO_STATE_PLAY;
720                         }
721
722                         char* temp_data = sound_data->data;
723                         SLOG(LOG_INFO, tts_tag(), "[Player INFO] Before audio_out_write. data(%p), data[%d](%p), uid(%d), utt_id(%d), len(%d)",
724                                         temp_data, idx, &temp_data[idx], player->uid, sound_data->utt_id, len);
725 #ifdef BUF_SAVE_MODE
726                         /* write pcm buffer */
727                         fwrite(&temp_data[idx], 1, len, g_pFile);
728 #endif
729                         ret = audio_out_write(g_audio_h, &temp_data[idx], len);
730                         if (0 > ret) {
731                                 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to audio write - %d", ret);
732                         } else {
733                                 idx += len;
734                                 SLOG(LOG_INFO, tts_tag(), "[Player INFO] After audio_out_write");
735                         }
736
737                         if (NULL == g_playing_info && APP_STATE_PAUSED != player->state) {
738                                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Current player is NULL");
739                                 g_audio_state = AUDIO_STATE_READY;
740                                 ret = audio_out_unprepare(g_audio_h);
741                                 if (AUDIO_IO_ERROR_NONE != ret) {
742                                         SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to unprepare audio : %d", ret);
743                                 }
744                                 /* unset volume policy, volume will be 100% */
745                                 __unset_policy_for_playing();
746
747                                 ttsd_data_clear_sound_data(&sound_data);
748
749                                 return;
750                         }
751
752                         if (APP_STATE_PAUSED == player->state) {
753                                 /* Save data */
754                                 SLOG(LOG_DEBUG, tts_tag(), "[Player] player(%p)", player);
755                                 player->paused_data = sound_data;
756
757                                 player->is_paused_data = true;
758                                 player->idx = idx;
759
760                                 g_audio_state = AUDIO_STATE_READY;
761
762                                 SLOG(LOG_INFO, tts_tag(), "[Player] Stop player thread by pause");
763
764                                 /* Request prepare */
765                                 ret = audio_out_unprepare(g_audio_h);
766                                 if (AUDIO_IO_ERROR_NONE != ret) {
767                                         SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to unprepare audio : %d", ret);
768                                 } else {
769                                         SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Unprepare audio");
770                                 }
771                                 /* unset volume policy, volume will be 100% */
772                                 __unset_policy_for_playing();
773                                 return;
774                         }
775                 }
776
777                 if (NULL == g_playing_info && APP_STATE_READY == player->state) {
778                         /* player_stop */ 
779                         g_audio_state = AUDIO_STATE_READY;
780                         SLOG(LOG_DEBUG, tts_tag(), "[Player] Stop player thread");
781
782                         /* Request prepare */
783                         ret = audio_out_unprepare(g_audio_h);
784                         if (AUDIO_IO_ERROR_NONE != ret) {
785                                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to unprepare audio : %d", ret);
786                         } else {
787                                 SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Unprepare audio");
788                         }
789
790                         /* unset volume policy, volume will be 100% */
791                         __unset_policy_for_playing();
792                         ttsd_data_clear_sound_data(&sound_data);
793                         return;
794                 }
795
796                 if ((APP_STATE_PLAYING == player->state || APP_STATE_PAUSED == player->state) &&
797                         (TTSE_RESULT_EVENT_FINISH == sound_data->event)) {
798                         /* send utterence finish signal */
799                         int pid = ttsd_data_get_pid(player->uid);
800
801                         if (pid <= 0) {
802                                 SLOG(LOG_WARN, tts_tag(), "[Send WARNIING] Current player is not valid");
803                                 /* unset volume policy, volume will be 100% */
804                                 __unset_policy_for_playing();
805                                 ttsd_data_clear_sound_data(&sound_data);
806                                 return;
807                         }
808
809                         if (0 != ttsdc_send_utt_finish_message(pid, player->uid, sound_data->utt_id)) {
810                                 SLOG(LOG_ERROR, tts_tag(), "[Send ERROR] Fail to send Utterance Completed Signal : pid(%d), uid(%d), uttid(%d)", 
811                                         pid, player->uid, sound_data->utt_id);
812                                 /* unset volume policy, volume will be 100% */
813                                 __unset_policy_for_playing();
814                                 ttsd_data_clear_sound_data(&sound_data);
815                                 return;
816                         }
817
818                         SLOG(LOG_INFO, tts_tag(), "[Player] Finish utterance : uid(%d), uttid(%d)", player->uid, sound_data->utt_id);
819                 }
820
821                 ttsd_data_clear_sound_data(&sound_data);
822
823                 if (NULL == g_playing_info) {
824                         SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Current player is NULL");
825                         g_audio_state = AUDIO_STATE_READY;
826                         ret = audio_out_unprepare(g_audio_h);
827                         if (AUDIO_IO_ERROR_NONE != ret) {
828                                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to unprepare audio : %d", ret);
829                         }
830                         /* unset volume policy, volume will be 100% */
831                         __unset_policy_for_playing();
832                         ttsd_data_clear_sound_data(&sound_data);
833                         return;
834                 }
835         }
836 }
837
838 int __create_ducking_handle(void)
839 {
840         int ret = -1;
841         if (NULL == g_media_stream_ducking) {
842                 ret = sound_manager_create_stream_ducking(SOUND_STREAM_TYPE_MEDIA, __sound_stream_ducking_state_changed_cb, NULL, &g_media_stream_ducking);
843                 if (SOUND_MANAGER_ERROR_NONE != ret)
844                         SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to create stream ducking for type media, ret(%d)", ret);
845         } else {
846                 SLOG(LOG_INFO, tts_tag(), "[Player INFO] Ducking handle for media stream is already created");
847         }
848         if (NULL == g_system_stream_ducking) {
849                 ret = sound_manager_create_stream_ducking(SOUND_TYPE_SYSTEM, __sound_stream_ducking_state_changed_cb, NULL, &g_system_stream_ducking);
850                 if (SOUND_MANAGER_ERROR_NONE != ret)
851                         SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to create stream ducking for system type, ret(%d)", ret);
852         } else {
853                 SLOG(LOG_INFO, tts_tag(), "[Player INFO] Ducking handle for system stream is already created");
854         }
855
856         if (NULL == g_notification_stream_ducking) {
857                 ret = sound_manager_create_stream_ducking(SOUND_TYPE_NOTIFICATION, __sound_stream_ducking_state_changed_cb, NULL, &g_notification_stream_ducking);
858                 if (SOUND_MANAGER_ERROR_NONE != ret)
859                         SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to create stream ducking for notification type, ret(%d)", ret);
860         } else {
861                 SLOG(LOG_INFO, tts_tag(), "[Player INFO] Ducking handle for notification stream is already created");
862         }
863
864         if (NULL == g_alarm_stream_ducking) {
865                 ret = sound_manager_create_stream_ducking(SOUND_TYPE_ALARM, __sound_stream_ducking_state_changed_cb, NULL, &g_alarm_stream_ducking);
866                 if (SOUND_MANAGER_ERROR_NONE != ret)
867                         SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to create stream ducking for alarm type, ret(%d)", ret);
868         } else {
869                 SLOG(LOG_INFO, tts_tag(), "[Player INFO] Ducking handle for alarm stream is already created");
870         }
871
872         return ret;
873 }
874
875 /*
876 * Player Interfaces
877 */
878 int ttsd_player_init()
879 {
880         g_playing_info = NULL;
881         g_audio_state = AUDIO_STATE_NONE;
882         g_audio_h = NULL;
883
884         int ret;
885
886         ecore_thread_max_set(1);
887
888         int cnt = 0;
889         while (1) {
890                 if (0 == access(FOCUS_SERVER_READY, F_OK)) {
891                         SLOG(LOG_ERROR, tts_tag(), "[Player SUCCESS] focus server is available");
892                         break;
893                 } else {
894                         if (0 == cnt++ % 10)
895                                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] focus server is not available");
896                         usleep(50000);
897                 }
898         }
899
900         ret = sound_manager_create_stream_information(SOUND_STREAM_TYPE_VOICE_INFORMATION, __player_focus_state_cb, NULL, &g_stream_info_h);
901         if (SOUND_MANAGER_ERROR_NONE != ret) {
902                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to create stream info");
903                 return -1;
904         } else {
905                 SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Create stream info");
906         }
907
908         /* add sound focus state watch callback */
909         ret = sound_manager_add_focus_state_watch_cb(SOUND_STREAM_FOCUS_FOR_PLAYBACK, __player_focus_state_watch_cb, NULL, &g_focus_watch_id);
910         if (SOUND_MANAGER_ERROR_NONE != ret) {
911                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to add sound focus watch callback");
912                 sound_manager_destroy_stream_information(g_stream_info_h);
913                 return -1;
914         } else {
915                 SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Add sound focus watch callback");
916         }
917
918         ret = __create_ducking_handle();
919         if (SOUND_MANAGER_ERROR_NONE != ret) {
920                 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to create ducking handle, ret(%d)", ret);
921         } else {
922                 SLOG(LOG_INFO, tts_tag(), "[Player SUCCESS] Create ducking handle");
923         }
924
925         ecore_thread_max_set(1);
926
927         ret = __create_audio_out(TTSE_AUDIO_TYPE_RAW_S16, 16000);
928         if (0 != ret) {
929                 sound_manager_destroy_stream_information(g_stream_info_h);
930                 sound_manager_remove_focus_state_watch_cb(g_focus_watch_id);
931                 return -1;
932         }
933
934         g_player_init = true;
935
936         return 0;
937 }
938
939 int __destroy_ducking_handle(void)
940 {
941         int ret = -1;
942         if (g_media_stream_ducking) {
943                 ret = sound_manager_destroy_stream_ducking(g_media_stream_ducking);
944                 if (SOUND_MANAGER_ERROR_NONE != ret)
945                         SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to destroy media stream ducking, ret(%d)", ret);
946                 g_media_stream_ducking = NULL;
947         } else {
948                 SLOG(LOG_INFO, tts_tag(), "[Player INFO] Ducking handle for media stream is already created");
949         }
950
951         if (g_system_stream_ducking) {
952                 ret = sound_manager_destroy_stream_ducking(g_system_stream_ducking);
953                 if (SOUND_MANAGER_ERROR_NONE != ret)
954                         SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to destroy system stream ducking, ret(%d)", ret);
955                 g_system_stream_ducking = NULL;
956         } else {
957                 SLOG(LOG_INFO, tts_tag(), "[Player INFO] Ducking handle for system stream is already created");
958         }
959
960         if (g_notification_stream_ducking) {
961                 ret = sound_manager_destroy_stream_ducking(g_notification_stream_ducking);
962                 if (SOUND_MANAGER_ERROR_NONE != ret)
963                         SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to destroy notification stream ducking, ret(%d)", ret);
964                 g_notification_stream_ducking = NULL;   
965         } else {
966                 SLOG(LOG_INFO, tts_tag(), "[Player INFO] Ducking handle for notification stream is already created");
967         }
968
969         if (g_alarm_stream_ducking) {
970                 ret = sound_manager_destroy_stream_ducking(g_alarm_stream_ducking);
971                 if (SOUND_MANAGER_ERROR_NONE != ret)
972                         SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to destroy alarm stream ducking, ret(%d)", ret);
973                 g_alarm_stream_ducking = NULL;
974         } else {
975                 SLOG(LOG_INFO, tts_tag(), "[Player INFO] Ducking handle for alarm stream is already created");
976         }
977         return ret;
978 }
979
980 int ttsd_player_release(void)
981 {
982         if (false == g_player_init) {
983                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Not Initialized");
984                 return TTSD_ERROR_OPERATION_FAILED;
985         }
986
987         int ret;
988
989         SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] @@@@@");
990         SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] Active thread count : %d", ecore_thread_active_get());
991         SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] @@@@@");
992
993         /* The thread should be released */
994         int thread_count = ecore_thread_active_get();
995         int count = 0;
996         while (0 < thread_count) {
997                 usleep(10000);
998
999                 count++;
1000                 if (20 == count) {
1001                         SLOG(LOG_WARN, tts_tag(), "[Player WARNING!!] Thread is blocked. Player release continue.");
1002                         break;
1003                 }
1004
1005                 thread_count = ecore_thread_active_get();
1006         }
1007
1008         SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] Thread is released");
1009
1010         ret = __destroy_audio_out();
1011         if (0 != ret)
1012                 return -1;
1013
1014         ret = sound_manager_destroy_stream_information(g_stream_info_h);
1015         if (SOUND_MANAGER_ERROR_NONE != ret) {
1016                 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to destroy stream info");
1017         } else {
1018                 SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Destroy stream info");
1019         }
1020
1021         /* remove focus state watch callback */
1022         ret = sound_manager_remove_focus_state_watch_cb(g_focus_watch_id);
1023         if (SOUND_MANAGER_ERROR_NONE != ret) {
1024                 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to remove the focus state watch cb");
1025         } else {
1026                 SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Remove the focus state watch cb");
1027         }
1028
1029         ret = __destroy_ducking_handle();
1030         if (SOUND_MANAGER_ERROR_NONE != ret)
1031                 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to destroy stream ducking, ret(%d)", ret);
1032         else
1033                 SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Destroy stream ducking");
1034
1035         /* clear g_player_list */
1036         g_playing_info = NULL;
1037         g_player_init = false;
1038
1039         return 0;
1040 }
1041
1042 int ttsd_player_create_instance(int uid)
1043 {
1044         if (false == g_player_init) {
1045                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Not Initialized");
1046                 return -1;
1047         }
1048
1049         /* Check uid is duplicated */
1050         if (NULL != __player_get_item(uid)) {
1051                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] uid(%d) is already registered", uid);
1052                 return -1;
1053         }
1054
1055         player_s* new_client = (player_s*)calloc(1, sizeof(player_s));
1056         if (NULL == new_client) {
1057                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to allocate memory");
1058                 return TTSE_ERROR_OUT_OF_MEMORY;
1059         }
1060
1061         new_client->uid = uid;
1062         new_client->event = TTSE_RESULT_EVENT_FINISH;
1063         new_client->state = APP_STATE_READY;
1064         new_client->is_paused_data = false;
1065         new_client->idx = 0;
1066         new_client->paused_data = NULL;
1067         
1068         SECURE_SLOG(LOG_DEBUG, tts_tag(), "[Player] Create player : uid(%d)", uid);
1069
1070         g_player_list = g_list_append(g_player_list, new_client);
1071
1072         return 0;
1073 }
1074
1075 int ttsd_player_destroy_instance(int uid)
1076 {
1077         if (false == g_player_init) {
1078                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Not Initialized");
1079                 return -1;
1080         }
1081
1082         player_s* current;
1083         current = __player_get_item(uid);
1084         if (NULL == current) {
1085                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] uid(%d) is not valid", uid);
1086                 return -1;
1087         }
1088
1089         if (NULL != g_playing_info) {
1090                 if (uid == g_playing_info->uid) {
1091                         g_playing_info = NULL;
1092                 }
1093         }
1094
1095         GList *iter = NULL;
1096         player_s *data = NULL;
1097
1098         if (0 < g_list_length(g_player_list)) {
1099                 /* Get a first item */
1100                 iter = g_list_first(g_player_list);
1101
1102                 while (NULL != iter) {
1103                         /* Get handle data from list */
1104                         data = (player_s*)iter->data;
1105
1106                         if (NULL != data) {
1107                                 /* compare uid */
1108                                 if (uid == data->uid) {
1109                                         g_player_list = g_list_remove_link(g_player_list, iter);
1110                                         free(data);
1111                                         g_list_free(iter);              
1112                                         break;
1113                                 }
1114                         }
1115
1116                         /* Get next item */
1117                         iter = g_list_next(iter);
1118                 }
1119         }
1120
1121         SLOG(LOG_DEBUG, tts_tag(), "[PLAYER Success] Destroy instance");
1122
1123         return 0;
1124 }
1125
1126 int ttsd_player_play(int uid)
1127 {
1128         if (false == g_player_init) {
1129                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Not Initialized");
1130                 return -1;
1131         }
1132
1133         if (NULL != g_playing_info) {
1134                 if (uid == g_playing_info->uid) {
1135                         SLOG(LOG_DEBUG, tts_tag(), "[Player] uid(%d) has already played", g_playing_info->uid);
1136                         return 0;
1137                 } else {
1138                         SLOG(LOG_WARN, tts_tag(), "[Player WARNING] stop old player (%d)", g_playing_info->uid);
1139                         ttsd_player_stop(g_playing_info->uid);
1140                 }
1141         }
1142
1143         SLOG(LOG_DEBUG, tts_tag(), "[Player] start play : uid(%d)", uid);
1144
1145         /* Check sound queue size */
1146         if (0 == ttsd_data_get_sound_data_size(uid)) {
1147                 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] A sound queue of current player(%d) is empty", uid);
1148                 return -1;
1149         }
1150
1151         /* Check uid */
1152         player_s* current;
1153         current = __player_get_item(uid);
1154         if (NULL == current) {
1155                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] uid(%d) is not valid", uid);
1156                 return -1;
1157         }
1158
1159         current->state = APP_STATE_PLAYING;
1160
1161         g_playing_info = current;
1162
1163         SLOG(LOG_INFO, tts_tag(), "[Player DEBUG] Active thread count : %d", ecore_thread_active_get());
1164
1165         if (0 < ttsd_data_get_sound_data_size(current->uid)) {
1166                 SLOG(LOG_INFO, tts_tag(), "[Player] Run thread");
1167                 ecore_thread_run(__play_thread, __end_play_thread, NULL, NULL);
1168         }
1169
1170         return 0;
1171 }
1172
1173 int ttsd_player_stop(int uid)
1174 {
1175         if (false == g_player_init) {
1176                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Not Initialized");
1177                 return -1;
1178         }
1179
1180         /* Check uid */
1181         player_s* current;
1182         current = __player_get_item(uid);
1183         if (NULL == current) {
1184                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] uid(%d) is not valid", uid);
1185                 return -1;
1186         }
1187
1188         /* check whether uid is current playing or not */
1189         if (NULL != g_playing_info) {
1190                 if (uid == g_playing_info->uid) {
1191                         /* release current playing info */
1192                         g_playing_info = NULL;
1193                 }
1194         } else {
1195                 SLOG(LOG_DEBUG, tts_tag(), "[Player] No current playing");
1196         }
1197
1198         if (true == current->is_paused_data) {
1199                 if (NULL != current->paused_data) {
1200                         if (NULL != current->paused_data->data) {
1201                                 free(current->paused_data->data);
1202                                 current->paused_data->data = NULL;
1203                         }
1204
1205                         free(current->paused_data);
1206                         current->paused_data = NULL;
1207                 }
1208         }
1209
1210         current->event = TTSE_RESULT_EVENT_FINISH;
1211         current->state = APP_STATE_READY;
1212         current->is_paused_data = false;
1213         current->idx = 0;
1214
1215         if (NULL == g_playing_info) {
1216                 SLOG(LOG_DEBUG, tts_tag(), "[Player] @@@@@");
1217                 SLOG(LOG_ERROR, tts_tag(), "[Player] Active thread count : %d", ecore_thread_active_get());
1218                 SLOG(LOG_DEBUG, tts_tag(), "[Player] @@@@@");
1219
1220                 /* The thread should be released */
1221                 int thread_count = ecore_thread_active_get();
1222                 int count = 0;
1223                 while (0 < thread_count) {
1224                         usleep(10000);
1225
1226                         count++;
1227                         if (30 == count) {
1228                                 SLOG(LOG_WARN, tts_tag(), "[Player WARNING!!] Thread is blocked. Player release continue.");
1229                                 break;
1230                         }
1231
1232                         thread_count = ecore_thread_active_get();
1233                 }
1234
1235                 SLOG(LOG_DEBUG, tts_tag(), "[Player] @@@@@");
1236                 SLOG(LOG_ERROR, tts_tag(), "[Player] Active thread count : %d", ecore_thread_active_get());
1237                 SLOG(LOG_DEBUG, tts_tag(), "[Player] @@@@@");
1238         }
1239
1240         SLOG(LOG_INFO, tts_tag(), "[Player SUCCESS] Stop player : uid(%d)", uid);
1241
1242         return 0;
1243 }
1244
1245 int ttsd_player_clear(int uid)
1246 {
1247         if (false == g_player_init) {
1248                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Not Initialized");
1249                 return -1;
1250         }
1251
1252         /* Check uid */
1253         player_s* current;
1254         current = __player_get_item(uid);
1255         if (NULL == current) {
1256                 SECURE_SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] uid(%d) is not valid", uid); 
1257                 return -1;
1258         }
1259
1260         if (true == current->is_paused_data) {
1261                 if (NULL != current->paused_data) {
1262                         if (NULL != current->paused_data->data) {
1263                                 free(current->paused_data->data);
1264                                 current->paused_data->data = NULL;
1265                         }
1266
1267                         free(current->paused_data);
1268                         current->paused_data = NULL;
1269                 }
1270         }
1271
1272         current->event = TTSE_RESULT_EVENT_FINISH;
1273         current->state = APP_STATE_READY;
1274         current->is_paused_data = false;
1275         current->idx = 0;
1276
1277         SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Clear player : uid(%d)", uid);
1278
1279         return 0;
1280 }
1281
1282 int ttsd_player_pause(int uid)
1283 {
1284         SLOG(LOG_DEBUG, tts_tag(), "[Player] pause player : uid(%d)", uid);
1285
1286         if (false == g_player_init) {
1287                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Not Initialized");
1288                 return -1;
1289         }
1290
1291         /* Check uid */
1292         player_s* current;
1293         current = __player_get_item(uid);
1294         if (NULL == current) {
1295                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] ttsd_player_pause() : uid(%d) is not valid", uid);
1296                 return -1;
1297         }
1298
1299         /* check whether uid is current playing or not */
1300         if (NULL != g_playing_info) {
1301                 if (uid == g_playing_info->uid) {
1302                         /* release current playing info */
1303                         SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] release current playing info (%d)", uid);
1304                         g_playing_info = NULL;
1305                 } else {
1306                         /* error case */
1307                 }
1308         }
1309
1310         SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] current player (%p), g_playing_info(%p)", current, g_playing_info);
1311
1312         current->state = APP_STATE_PAUSED;
1313
1314         if (NULL == g_playing_info) {
1315                 SLOG(LOG_DEBUG, tts_tag(), "[Player] @@@@@");
1316                 SLOG(LOG_ERROR, tts_tag(), "[Player] Active thread count : %d", ecore_thread_active_get());
1317                 SLOG(LOG_DEBUG, tts_tag(), "[Player] @@@@@");
1318
1319                 /* The thread should be released */
1320                 int thread_count = ecore_thread_active_get();
1321                 int count = 0;
1322                 while (0 < thread_count) {
1323                         usleep(10000);
1324
1325                         count++;
1326                         SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] current(%p), state(%d)", current, current->state);
1327
1328                         if (30 == count) {
1329                                 SLOG(LOG_WARN, tts_tag(), "[Player WARNING!!] Thread is blocked. Player release continue. current(%p) current state(%d)", current, current->state);
1330                                 break;
1331                         }
1332
1333                         thread_count = ecore_thread_active_get();
1334                 }
1335
1336                 SLOG(LOG_DEBUG, tts_tag(), "[Player] @@@@@");
1337                 SLOG(LOG_ERROR, tts_tag(), "[Player] Active thread count : %d", ecore_thread_active_get());
1338                 SLOG(LOG_DEBUG, tts_tag(), "[Player] @@@@@");
1339         }
1340
1341
1342         SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Pause player : uid(%d)", uid);
1343
1344         return 0;
1345 }
1346
1347 int ttsd_player_resume(int uid)
1348 {
1349         SLOG(LOG_DEBUG, tts_tag(), "[Player] Resume player : uid(%d)", uid);
1350
1351         if (false == g_player_init) {
1352                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Not Initialized");
1353                 return -1;
1354         }
1355
1356         /* Check id */
1357         player_s* current;
1358         current = __player_get_item(uid);
1359         if (NULL == current) {
1360                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] uid(%d) is not valid", uid);
1361                 return -1;
1362         }
1363
1364         /* check current player */
1365         if (NULL != g_playing_info)
1366                 g_playing_info = NULL;
1367
1368         current->state = APP_STATE_PLAYING;
1369         g_playing_info = current;
1370
1371         SLOG(LOG_INFO, tts_tag(), "[Player] Resume to run thread");
1372         ecore_thread_run(__play_thread, __end_play_thread, NULL, NULL);
1373
1374         return 0;
1375 }
1376
1377 int ttsd_player_all_stop()
1378 {
1379         if (false == g_player_init) {
1380                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Not Initialized");
1381                 return -1;
1382         }
1383
1384         g_playing_info = NULL;
1385
1386         GList *iter = NULL;
1387         player_s *data = NULL;
1388
1389         if (0 < g_list_length(g_player_list)) {
1390                 /* Get a first item */
1391                 iter = g_list_first(g_player_list);
1392
1393                 while (NULL != iter) {
1394                         /* Get handle data from list */
1395                         data = (player_s*)iter->data;
1396
1397                         app_tts_state_e state;
1398                         if (0 > ttsd_data_get_client_state(data->uid, &state)) {
1399                                 SLOG(LOG_ERROR, tts_tag(), "[player ERROR] uid(%d) is not valid", data->uid);
1400                                 ttsd_player_destroy_instance(data->uid);
1401                                 iter = g_list_next(iter);
1402                                 continue;
1403                         }
1404
1405                         if (APP_STATE_PLAYING == state || APP_STATE_PAUSED == state) {
1406                                 data->event = TTSE_RESULT_EVENT_FINISH;
1407                                 data->state = APP_STATE_READY;
1408
1409                                 if (true == data->is_paused_data) {
1410                                         if (NULL != data->paused_data) {
1411                                                 if (NULL != data->paused_data->data) {
1412                                                         free(data->paused_data->data);
1413                                                         data->paused_data->data = NULL;
1414                                                 }
1415
1416                                                 free(data->paused_data);
1417                                                 data->paused_data = NULL;
1418                                         }
1419                                 }
1420
1421                                 data->is_paused_data = false;
1422                                 data->idx = 0;
1423                         }
1424
1425                         /* Get next item */
1426                         iter = g_list_next(iter);
1427                 }
1428         }
1429
1430         SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] player all stop!!");
1431
1432         return 0;
1433 }
1434
1435 int ttsd_player_play_pcm(int uid)
1436 {
1437         if (false == g_player_init) {
1438                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Not Initialized");
1439                 return -1;
1440         }
1441
1442         if (NULL != g_playing_info) {
1443                 if (uid == g_playing_info->uid) {
1444                         SLOG(LOG_DEBUG, tts_tag(), "[Player] uid(%d) has already played", g_playing_info->uid);
1445                         return 0;
1446                 } else {
1447                         SLOG(LOG_WARN, tts_tag(), "[Player WARNING] stop old player (%d)", g_playing_info->uid);
1448                         ttsd_player_stop(g_playing_info->uid);
1449                 }
1450         }
1451
1452         SLOG(LOG_DEBUG, tts_tag(), "[Player] start play : uid(%d)", uid);
1453
1454         /* Check sound queue size */
1455         if (0 == ttsd_data_get_sound_data_size(uid)) {
1456                 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] A sound queue of current player(%d) is empty", uid);
1457         }
1458
1459         /* Check uid */
1460         player_s* current;
1461         current = __player_get_item(uid);
1462         if (NULL == current) {
1463                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] uid(%d) is not valid", uid);
1464                 return -1;
1465         }
1466
1467         current->state = APP_STATE_PLAYING;
1468
1469         g_playing_info = current;
1470
1471         SLOG(LOG_INFO, tts_tag(), "[Player DEBUG] Active thread count : %d", ecore_thread_active_get());
1472
1473         if (0 <= ttsd_data_get_sound_data_size(current->uid)) {
1474                 SLOG(LOG_INFO, tts_tag(), "[Player] Run thread");
1475                 ecore_thread_run(__play_thread, __end_play_thread, NULL, NULL);
1476         }
1477
1478         return 0;
1479 }
1480
1481 int ttsd_player_get_background_volume_ratio(double* ratio)
1482 {
1483         if (NULL == ratio)
1484                 return -1;
1485         else
1486                 *ratio = g_bg_volume_ratio;
1487
1488         return TTSD_ERROR_NONE;
1489 }
1490
1491 int ttsd_player_set_background_volume_ratio(double ratio)
1492 {
1493         SLOG(LOG_INFO, tts_tag(), "[Player DEBUG] ttsd_player_set_background_volume_ratio : %lf", ratio);
1494
1495         g_bg_volume_ratio = ratio;
1496         return TTSD_ERROR_NONE;
1497 }