a2d2e2645a5d6ddf4afbfc498c3e8e4145b1401c
[platform/core/uifw/tts.git] / server / ttsd_player.c
1 /*
2 *  Copyright (c) 2011-2016 Samsung Electronics Co., Ltd All Rights Reserved
3 *  Licensed under the Apache License, Version 2.0 (the "License");
4 *  you may not use this file except in compliance with the License.
5 *  You may obtain a copy of the License at
6 *  http://www.apache.org/licenses/LICENSE-2.0
7 *  Unless required by applicable law or agreed to in writing, software
8 *  distributed under the License is distributed on an "AS IS" BASIS,
9 *  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
10 *  See the License for the specific language governing permissions and
11 *  limitations under the License.
12 */
13
14 #include <audio_io.h>
15 #include <Ecore.h>
16 #include <sound_manager.h>
17 #include <sound_manager_internal.h>
18
19 #include "ttsd_main.h"
20 #include "ttsd_player.h"
21 #include "ttsd_data.h"
22 #include "ttsd_dbus.h"
23
24 #include "tts_internal.h"
25 #include "ttsd_server.h"
26
27 /*
28 * Internal data structure
29 */
30
31 typedef enum {
32         AUDIO_STATE_NONE = 0,
33         AUDIO_STATE_READY,
34         AUDIO_STATE_PLAY
35 } audio_state_e;
36
37 typedef struct {
38         int                     uid;    /** client id */
39         app_tts_state_e         state;  /** client state */
40
41         /* Current utterance information */
42         ttse_result_event_e     event;  /** event of last utterance */
43
44         bool                    is_paused_data;
45         int                     idx;
46         sound_data_s*           paused_data;
47 } player_s;
48
49 #define SOUND_BUFFER_LENGTH     2048
50 #define FOCUS_SERVER_READY "/tmp/.sound_server_ready"
51
52 /** player init info */
53 static bool g_player_init = false;
54
55 /** Client list */
56 static GList *g_player_list;
57
58 /** current player information */
59 static player_s* g_playing_info;
60
61 /* player state */
62 static audio_state_e g_audio_state;
63
64 static ttse_audio_type_e g_audio_type;
65
66 static int g_sampling_rate;
67
68 static audio_out_h g_audio_h;
69
70 static sound_stream_info_h g_stream_info_h;
71
72 static int g_focus_watch_id;
73 /*
74 * Internal Interfaces
75 */
76
77 player_s* __player_get_item(int uid)
78 {
79         GList *iter = NULL;
80         player_s *data = NULL;
81
82         if (0 < g_list_length(g_player_list)) {
83                 /* Get a first item */
84                 iter = g_list_first(g_player_list);
85
86                 while (NULL != iter) {
87                         /* Get handle data from list */
88                         data = (player_s*)iter->data;
89
90                         /* compare uid */
91                         if (uid == data->uid)
92                                 return data;
93
94                         /* Get next item */
95                         iter = g_list_next(iter);
96                 }
97         }
98
99         return NULL;
100 }
101
102 void __player_focus_state_cb(sound_stream_info_h stream_info, sound_stream_focus_mask_e focus_mask, sound_stream_focus_state_e focus_state,
103                                                         sound_stream_focus_change_reason_e reason_for_change, int sound_behavior, const char *extra_info, void *user_data)
104 {
105         SLOG(LOG_DEBUG, tts_tag(), "@@@ Focus state changed cb");
106
107         if (stream_info != g_stream_info_h) {
108                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Invalid stream info handle");
109                 return;
110         }
111         SLOG(LOG_WARN, tts_tag(), "[Player] focus state changed to (%d) with reason(%d) and extra info(%s)", (int)focus_state, (int)reason_for_change, extra_info);
112
113         if (AUDIO_STATE_PLAY == g_audio_state && focus_mask == SOUND_STREAM_FOCUS_FOR_PLAYBACK && SOUND_STREAM_FOCUS_STATE_RELEASED == focus_state) {
114                 if (TTSD_MODE_DEFAULT == ttsd_get_mode()) {
115                         g_audio_state = AUDIO_STATE_READY;
116
117                         if (NULL == g_playing_info) {
118                                 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] No current player");
119                                 return;
120                         }
121
122                         if (APP_STATE_PLAYING == g_playing_info->state) {
123                                 int uid = g_playing_info->uid;
124
125                                 if (0 != ttsd_player_pause(uid)) {
126                                         SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to pause the player");
127                                         return;
128                                 }
129
130                                 ttsd_data_set_client_state(uid, APP_STATE_PAUSED);
131                                 int pid = ttsd_data_get_pid(uid);
132                                 /* send message to client about changing state */
133                                 ttsdc_send_set_state_message(pid, uid, APP_STATE_PAUSED);
134                         }
135                 } else {
136                         SLOG(LOG_DEBUG, tts_tag(), "[Player] Ignore focus state cb - mode(%d)", ttsd_get_mode());
137                 }
138         }
139
140 /*      if (AUDIO_STATE_READY == g_audio_state && focus_mask == SOUND_STREAM_FOCUS_FOR_PLAYBACK && SOUND_STREAM_FOCUS_STATE_ACQUIRED == focus_state) {
141                 if (TTSD_MODE_DEFAULT == ttsd_get_mode()) {
142                         g_audio_state = AUDIO_STATE_PLAY;
143
144                         if (NULL == g_playing_info) {
145                                 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] No current player");
146                                 return;
147                         }
148
149                         if (APP_STATE_PAUSED == g_playing_info->state) {
150                                 int uid = g_playing_info->uid;
151
152                                 g_audio_state = AUDIO_STATE_PLAY;
153                                 if (0 != ttsd_player_resume(uid)) {
154                                         SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to resume the player");
155                                         g_audio_state = AUDIO_STATE_READY;
156                                         return;
157                                 }
158
159                                 ttsd_data_set_client_state(uid, APP_STATE_PLAYING);
160                                 int pid = ttsd_data_get_pid(uid);
161                                 ttsdc_send_set_state_message(pid, uid, APP_STATE_PLAYING);
162                         }
163
164                 } else {
165                         SLOG(LOG_DEBUG, tts_tag(), "[Player] Ignore focus state cb - mode(%d)", ttsd_get_mode());
166                 }
167         }
168 */
169         SLOG(LOG_DEBUG, tts_tag(), "@@@");
170
171         return;
172 }
173
174 void __player_focus_state_watch_cb(int id, sound_stream_focus_mask_e focus_mask, sound_stream_focus_state_e focus_state, sound_stream_focus_change_reason_e reason,
175                                                                 const char *extra_info, void *user_data)
176 {
177         SLOG(LOG_DEBUG, tts_tag(), "@@@ Focus state watch cb");
178
179         ttsd_mode_e mode = ttsd_get_mode();
180
181         if (TTSD_MODE_SCREEN_READER != mode && TTSD_MODE_NOTIFICATION != mode) {
182                 SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] This is not screen-reader mode and notification mode.");
183                 return;
184         }
185
186         if (AUDIO_STATE_PLAY == g_audio_state && SOUND_STREAM_FOCUS_CHANGED_BY_VOICE_INFORMATION == reason && 
187                         NULL != extra_info && 0 == strncmp(extra_info, "TTSD_MODE_INTERRUPT", strlen(extra_info))) {
188                 /* If the focus is changed by "Interrupt" mode and current players of "SR" and "Noti" modes are on going, please stop the current players. */
189                 g_audio_state = AUDIO_STATE_READY;
190
191                 if (NULL == g_playing_info) {
192                         SLOG(LOG_WARN, tts_tag(), "[Player WARNING] No current player");
193                         return;
194                 }
195
196                 if (APP_STATE_PLAYING == g_playing_info->state) {
197                         int uid = g_playing_info->uid;
198
199                         if (0 != ttsd_server_stop(uid)) {
200                                 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to stop TTS server");
201                                 return;
202                         }
203                         if (0 != ttsd_player_stop(uid)) {
204                                 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to stop the player");
205                                 return;
206                         }
207
208                         ttsd_data_set_client_state(uid, APP_STATE_READY);
209                         int pid = ttsd_data_get_pid(uid);
210                         /* send message to client about changing state */
211                         ttsdc_send_set_state_message(pid, uid, APP_STATE_READY);
212                 } else {
213                         SLOG(LOG_DEBUG, tts_tag(), "[Player] Not playing state");
214                 }
215         } else {
216                 SLOG(LOG_DEBUG, tts_tag(), "[Player] This is not Interrupt mode or not playing state.");
217         }
218
219         return;
220 }
221
222 static int __create_audio_out(ttse_audio_type_e type, int rate)
223 {
224         int ret = -1;
225         audio_sample_type_e sample_type;
226
227         if (TTSE_AUDIO_TYPE_RAW_S16 == type) {
228                 sample_type = AUDIO_SAMPLE_TYPE_S16_LE;
229         } else {
230                 sample_type = AUDIO_SAMPLE_TYPE_U8;
231         }
232
233         ret = audio_out_create_new(rate, AUDIO_CHANNEL_MONO, sample_type, &g_audio_h);
234         if (AUDIO_IO_ERROR_NONE != ret) {
235                 g_audio_state = AUDIO_STATE_NONE;
236                 g_audio_h = NULL;
237                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to create audio");
238                 return -1;
239         } else {
240                 SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Create audio");
241         }
242
243         g_audio_type = type;
244         g_sampling_rate = rate;
245
246         g_audio_state = AUDIO_STATE_READY;
247
248         return 0;
249 }
250
251 static int __destroy_audio_out()
252 {
253         if (NULL == g_audio_h) {
254                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Current handle is not valid");
255                 return -1;
256         }
257
258         int ret = -1;
259         ret = audio_out_destroy(g_audio_h);
260         if (AUDIO_IO_ERROR_NONE != ret) {
261                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to destroy audio");
262                 return -1;
263         } else {
264                 SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Destroy audio");
265         }
266
267         g_audio_type = 0;
268         g_sampling_rate = 0;
269
270         g_audio_state = AUDIO_STATE_NONE;
271         g_audio_h = NULL;
272
273         return 0;
274 }
275
276 static void __end_play_thread(void *data, Ecore_Thread *thread)
277 {
278         SLOG(LOG_ERROR, tts_tag(), "@@@ End thread");
279 }
280
281 static void __set_policy_for_playing(int volume)
282 {
283         /* Set stream info */
284         int ret;
285         ttsd_mode_e mode = ttsd_get_mode();
286         if (TTSD_MODE_DEFAULT == mode) {
287                 ret = sound_manager_acquire_focus(g_stream_info_h, SOUND_STREAM_FOCUS_FOR_PLAYBACK, SOUND_BEHAVIOR_NONE, NULL);
288                 if (SOUND_MANAGER_ERROR_NONE != ret) {
289                         SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to acquire focus");
290                 } else {
291                         SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] Success to acquire focus (default mode)");
292                 }
293         } else if (TTSD_MODE_INTERRUPT == mode) {
294                 ret = sound_manager_acquire_focus(g_stream_info_h, SOUND_STREAM_FOCUS_FOR_PLAYBACK, SOUND_BEHAVIOR_NONE, "TTSD_MODE_INTERRUPT");
295                 if (SOUND_MANAGER_ERROR_NONE != ret) {
296                         SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to acquire focus");
297                 } else {
298                         SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] Success to acquire focus (interrupt mode)");
299                 }
300         }
301
302         ret = audio_out_set_sound_stream_info(g_audio_h, g_stream_info_h);
303         if (AUDIO_IO_ERROR_NONE != ret) {
304                 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to set stream info");
305         }
306
307         SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] set policy for playing");
308
309         return;
310 }
311
312 static void __unset_policy_for_playing()
313 {
314         int ret;
315         ttsd_mode_e mode = ttsd_get_mode();
316         /* Unset stream info */
317         if (TTSD_MODE_DEFAULT == mode || TTSD_MODE_INTERRUPT == mode) {
318                 sound_stream_focus_state_e state_for_playing = SOUND_STREAM_FOCUS_STATE_ACQUIRED;
319                 ret = sound_manager_get_focus_state(g_stream_info_h, &state_for_playing, NULL);
320                 if (SOUND_MANAGER_ERROR_NONE != ret) {
321                         SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to get focus state: %d", ret);
322                 }
323
324                 if (SOUND_STREAM_FOCUS_STATE_ACQUIRED == state_for_playing) {
325                         if (TTSD_MODE_DEFAULT == mode || TTSD_MODE_INTERRUPT == mode) {
326                                 ret = sound_manager_release_focus(g_stream_info_h, SOUND_STREAM_FOCUS_FOR_PLAYBACK, SOUND_BEHAVIOR_NONE, NULL);
327                                 SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] release focus (mode: %d)", mode);
328                         }
329
330                         if (SOUND_MANAGER_ERROR_NONE != ret) {
331                                 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to release focus");
332                         }
333                 }
334         }
335
336         SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] unset policy for playing");
337
338         return;
339 }
340
341 int ttsd_player_check_current_playback_focus(bool *is_current_interrupt)
342 {
343         int ret;
344         ttsd_mode_e mode = ttsd_get_mode();
345
346         if (TTSD_MODE_INTERRUPT != mode) {
347                 /* check the current playback focus */
348                 sound_stream_focus_change_reason_e reason;
349                 int sound_behavior = 0;
350                 char *extra_info = NULL;
351
352                 ret = sound_manager_get_current_playback_focus(&reason, &sound_behavior, &extra_info);
353
354                 SLOG(LOG_DEBUG, tts_tag(), "[Player] current playback focus: extra_info(%s), reason(%d), sound_behavior(%d)", extra_info, reason, sound_behavior, extra_info);
355
356                 if (SOUND_MANAGER_ERROR_NONE == ret && NULL != extra_info && 0 < strlen(extra_info)) {
357                         if (SOUND_STREAM_FOCUS_CHANGED_BY_VOICE_INFORMATION == reason && 0 == strncmp(extra_info, "TTSD_MODE_INTERRUPT", strlen(extra_info))) {
358                                 SLOG(LOG_DEBUG, tts_tag(), "[Player] The current focus in Interrupt. Cannot play the requested sound data");
359                                 *is_current_interrupt = true;
360
361                                 free(extra_info);
362                                 extra_info = NULL;
363
364                                 return TTSD_ERROR_NONE;
365                         }
366                 }
367
368                 if (NULL != extra_info) {
369                         free(extra_info);
370                         extra_info = NULL;
371                 }
372         }
373
374         *is_current_interrupt = false;
375
376         return TTSD_ERROR_NONE;
377 }
378
379 static void __play_thread(void *data, Ecore_Thread *thread)
380 {
381         SLOG(LOG_DEBUG, tts_tag(), "@@@ Start thread");
382
383         if (NULL == g_playing_info) {
384                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] No current player");
385                 return;
386         }
387
388         player_s* player = g_playing_info;
389         sound_data_s* sound_data = NULL;
390
391         int ret = -1;
392         int len = SOUND_BUFFER_LENGTH;
393         int idx = 0;
394
395         /* set volume policy as 40% */
396         __set_policy_for_playing(40);
397         while (1) {
398                 if (true == player->is_paused_data) {
399                         /* Resume player */
400                         sound_data = player->paused_data;
401                         player->paused_data = NULL;
402
403                         idx = player->idx;
404
405                         player->is_paused_data = false;
406                         player->idx = 0;
407
408                         if (NULL == sound_data) {
409                                 /* Request unprepare */
410                                 ret = audio_out_unprepare(g_audio_h);
411                                 if (AUDIO_IO_ERROR_NONE != ret) {
412                                         SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to unprepare audio : %d", ret);
413                                 } else {
414                                         SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Unprepare audio");
415                                 }
416
417                                 g_audio_state = AUDIO_STATE_READY;
418
419                                 /* unset volume policy, volume will be 100% */
420                                 __unset_policy_for_playing();
421                                 return;
422                         }
423                         SLOG(LOG_INFO, tts_tag(), "[Player] Sound info : id(%d) data(%p) size(%d) audiotype(%d) rate(%d) event(%d)", 
424                                 sound_data->utt_id, sound_data->data, sound_data->data_size, sound_data->audio_type, sound_data->rate, sound_data->event);
425                 } else {
426                         sound_data = NULL;
427                         ret = ttsd_data_get_sound_data(player->uid, &sound_data);
428                         if (0 != ret || NULL == sound_data) {
429                                 /* empty queue */
430                                 SLOG(LOG_DEBUG, tts_tag(), "[Player] No sound data. Waiting mode");
431                                 /* release audio & recover session */
432                                 ret = audio_out_unprepare(g_audio_h);
433                                 if (AUDIO_IO_ERROR_NONE != ret) {
434                                         SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to unprepare audio : %d", ret);
435                                 } else {
436                                         SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Unprepare audio");
437                                 }
438                                 g_audio_state = AUDIO_STATE_READY;
439
440                                 /* unset volume policy, volume will be 100% */
441                                 __unset_policy_for_playing();
442
443                                 /* wait for new audio data come */
444                                 while (1) {
445                                         usleep(10000);
446                                         if (NULL == g_playing_info) {
447                                                 /* current playing uid is replaced */
448                                                 SLOG(LOG_INFO, tts_tag(), "[Player] Finish thread");
449                                                 return;
450                                         } else if (0 < ttsd_data_get_sound_data_size(player->uid)) {
451                                                 /* new audio data come */
452                                                 SLOG(LOG_INFO, tts_tag(), "[Player] Resume thread");
453                                                 break;
454                                         }
455                                 }
456
457                                 SLOG(LOG_INFO, tts_tag(), "[Player] Finish to wait for new audio data come");
458
459                                 /* set volume policy as 40%, when resume play thread*/
460                                 __set_policy_for_playing(40);
461
462                                 /* resume play thread */
463                                 player->state = APP_STATE_PLAYING;
464                                 continue;
465                         }
466
467                         /* If wdata's event is 'start', current wdata is first data of engine for synthesis.
468                          * If wdata's event is 'finish', player should check previous event to know whether this wdata is first or not.
469                          * When previous wdata's event is 'finish' and current wdata's event is 'finish',
470                          * the player should send utt started event.
471                          */
472                         if (TTSE_RESULT_EVENT_START == sound_data->event ||
473                            (TTSE_RESULT_EVENT_FINISH == player->event && TTSE_RESULT_EVENT_FINISH == sound_data->event)) {
474                                 int pid = ttsd_data_get_pid(player->uid);
475
476                                 if (pid <= 0) {
477                                         SLOG(LOG_WARN, tts_tag(), "[Send WARNIING] Current player is not valid");
478                                         /* unset volume policy, volume will be 100% */
479                                         __unset_policy_for_playing();
480
481                                         ttsd_data_clear_sound_data(&sound_data);
482                                         return;
483                                 }
484
485                                 if (0 != ttsdc_send_utt_start_message(pid, player->uid, sound_data->utt_id)) {
486                                         SLOG(LOG_ERROR, tts_tag(), "[Send ERROR] Fail to send Utterance Start Signal : pid(%d), uid(%d), uttid(%d)", 
487                                                 pid, player->uid, sound_data->utt_id);
488                                 }
489                                 SLOG(LOG_INFO, tts_tag(), "[Player] Start utterance : uid(%d), uttid(%d)", player->uid, sound_data->utt_id);
490                         }
491
492                         /* Save last event to check utterance start */
493                         player->event = sound_data->event;
494                         idx = 0;
495
496                         if (NULL == sound_data->data || 0 >= sound_data->data_size) {
497                                 if (TTSE_RESULT_EVENT_FINISH == sound_data->event) {
498                                         SLOG(LOG_DEBUG, tts_tag(), "No sound data");
499                                         /* send utterence finish signal */
500                                         int pid = ttsd_data_get_pid(player->uid);
501
502                                         if (pid <= 0) {
503                                                 SLOG(LOG_WARN, tts_tag(), "[Send WARNIING] Current player is not valid");
504                                                 /* unset volume policy, volume will be 100% */
505                                                 __unset_policy_for_playing();
506                                                 ttsd_data_clear_sound_data(&sound_data);
507                                                 return;
508                                         }
509                                         if (0 != ttsdc_send_utt_finish_message(pid, player->uid, sound_data->utt_id)) {
510                                                 SLOG(LOG_ERROR, tts_tag(), "[Send ERROR] Fail to send Utterance Completed Signal : pid(%d), uid(%d), uttid(%d)", 
511                                                         pid, player->uid, sound_data->utt_id);
512                                         }
513                                 }
514                                 SLOG(LOG_INFO, tts_tag(), "[Player] Finish utterance : uid(%d), uttid(%d)", player->uid, sound_data->utt_id);
515                                 ttsd_data_clear_sound_data(&sound_data);
516                                 continue;
517                         }
518                 }
519
520                 if (g_sampling_rate != sound_data->rate || g_audio_type != sound_data->audio_type) {
521                         SLOG(LOG_DEBUG, tts_tag(), "[Player] Change audio handle : org type(%d) org rate(%d)", g_audio_type, g_sampling_rate);
522                         if (NULL != g_audio_h) {
523                                 __destroy_audio_out();
524                         }
525
526                         if (0 > __create_audio_out(sound_data->audio_type, sound_data->rate)) {
527                                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to create audio out");
528                                 /* unset volume policy, volume will be 100% */
529                                 __unset_policy_for_playing();
530
531                                 ttsd_data_clear_sound_data(&sound_data);
532
533                                 return;
534                         }
535
536                         __set_policy_for_playing(40);
537                 }
538
539                 while (APP_STATE_PLAYING == player->state || APP_STATE_PAUSED == player->state) {
540                         if ((unsigned int)idx >= sound_data->data_size)
541                                 break;
542
543                         if ((unsigned int)idx + SOUND_BUFFER_LENGTH > sound_data->data_size) {
544                                 len = sound_data->data_size - idx;
545                         } else {
546                                 len = SOUND_BUFFER_LENGTH;
547                         }
548
549                         if (AUDIO_STATE_READY == g_audio_state) {
550                                 /* Request prepare */
551                                 ret = audio_out_prepare(g_audio_h);
552                                 if (AUDIO_IO_ERROR_NONE != ret) {
553                                         SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to prepare audio : %d", ret);
554                                         g_playing_info = NULL;
555                                         /* unset volume policy, volume will be 100% */
556                                         __unset_policy_for_playing();
557
558                                         ttsd_data_clear_sound_data(&sound_data);
559
560                                         return;
561                                 }
562                                 SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Prepare audio");
563                                 g_audio_state = AUDIO_STATE_PLAY;
564                         }
565
566                         char* temp_data = sound_data->data;
567                         ret = audio_out_write(g_audio_h, &temp_data[idx], len);
568                         if (0 > ret) {
569                                 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to audio write - %d", ret);
570                         } else {
571                                 idx += len;
572                         }
573
574                         if (NULL == g_playing_info && APP_STATE_PAUSED != player->state) {
575                                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Current player is NULL");
576                                 g_audio_state = AUDIO_STATE_READY;
577                                 ret = audio_out_unprepare(g_audio_h);
578                                 if (AUDIO_IO_ERROR_NONE != ret) {
579                                         SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to unprepare audio : %d", ret);
580                                 }
581                                 /* unset volume policy, volume will be 100% */
582                                 __unset_policy_for_playing();
583
584                                 ttsd_data_clear_sound_data(&sound_data);
585
586                                 return;
587                         }
588
589                         if (APP_STATE_PAUSED == player->state) {
590                                 /* Save data */
591                                 player->paused_data = sound_data;
592
593                                 player->is_paused_data = true;
594                                 player->idx = idx;
595
596                                 g_audio_state = AUDIO_STATE_READY;
597                                 SLOG(LOG_INFO, tts_tag(), "[Player] Stop player thread by pause");
598
599                                 /* Request prepare */
600                                 ret = audio_out_unprepare(g_audio_h);
601                                 if (AUDIO_IO_ERROR_NONE != ret) {
602                                         SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to unprepare audio : %d", ret);
603                                 } else {
604                                         SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Unprepare audio");
605                                 }
606                                 /* unset volume policy, volume will be 100% */
607                                 __unset_policy_for_playing();
608                                 return;
609                         }
610                 }
611
612                 if (NULL == g_playing_info && APP_STATE_READY == player->state) {
613                         /* player_stop */ 
614                         g_audio_state = AUDIO_STATE_READY;
615                         SLOG(LOG_DEBUG, tts_tag(), "[Player] Stop player thread");
616
617                         /* Request prepare */
618                         ret = audio_out_unprepare(g_audio_h);
619                         if (AUDIO_IO_ERROR_NONE != ret) {
620                                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to unprepare audio : %d", ret);
621                         } else {
622                                 SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Unprepare audio");
623                         }
624
625                         ttsd_data_clear_sound_data(&sound_data);
626                         /* unset volume policy, volume will be 100% */
627                         __unset_policy_for_playing();
628                         return;
629                 }
630
631                 if ((APP_STATE_PLAYING == player->state || APP_STATE_PAUSED == player->state) &&
632                         (TTSE_RESULT_EVENT_FINISH == sound_data->event)) {
633                         /* send utterence finish signal */
634                         int pid = ttsd_data_get_pid(player->uid);
635
636                         if (pid <= 0) {
637                                 SLOG(LOG_WARN, tts_tag(), "[Send WARNIING] Current player is not valid");
638                                 /* unset volume policy, volume will be 100% */
639                                 __unset_policy_for_playing();
640
641                                 ttsd_data_clear_sound_data(&sound_data);
642                                 return;
643                         }
644
645                         if (0 != ttsdc_send_utt_finish_message(pid, player->uid, sound_data->utt_id)) {
646                                 SLOG(LOG_ERROR, tts_tag(), "[Send ERROR] Fail to send Utterance Completed Signal : pid(%d), uid(%d), uttid(%d)", 
647                                         pid, player->uid, sound_data->utt_id);
648                                 /* unset volume policy, volume will be 100% */
649                                 __unset_policy_for_playing();
650
651                                 ttsd_data_clear_sound_data(&sound_data);
652                                 return;
653                         }
654
655                         SLOG(LOG_INFO, tts_tag(), "[Player] Finish utterance : uid(%d), uttid(%d)", player->uid, sound_data->utt_id);
656                 }
657
658                 ttsd_data_clear_sound_data(&sound_data);
659
660                 if (NULL == g_playing_info) {
661                         SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Current player is NULL");
662                         g_audio_state = AUDIO_STATE_READY;
663                         ret = audio_out_unprepare(g_audio_h);
664                         if (AUDIO_IO_ERROR_NONE != ret) {
665                                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to unprepare audio : %d", ret);
666                         }
667                         /* unset volume policy, volume will be 100% */
668                         __unset_policy_for_playing();
669
670                         return;
671                 }
672         }
673 }
674
675 /*
676 * Player Interfaces
677 */
678 int ttsd_player_init()
679 {
680         g_playing_info = NULL;
681         g_audio_state = AUDIO_STATE_NONE;
682         g_audio_h = NULL;
683
684         int ret;
685
686         ecore_thread_max_set(1);
687
688         int cnt = 0;
689         while (1) {
690                 if (0 == access(FOCUS_SERVER_READY, F_OK)) {
691                         SLOG(LOG_ERROR, tts_tag(), "[Player SUCCESS] focus server is available");
692                         break;
693                 } else {
694                         if (0 == cnt++ % 10)
695                                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] focus server is not available");
696                         usleep(50000);
697                 }
698         }
699
700         ret = sound_manager_create_stream_information(SOUND_STREAM_TYPE_VOICE_INFORMATION, __player_focus_state_cb, NULL, &g_stream_info_h);
701         if (SOUND_MANAGER_ERROR_NONE != ret) {
702                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to create stream info");
703                 return -1;
704         } else {
705                 SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Create stream info");
706         }
707
708         /* add sound focus state watch callback */
709         ret = sound_manager_add_focus_state_watch_cb(SOUND_STREAM_FOCUS_FOR_PLAYBACK, __player_focus_state_watch_cb, NULL, &g_focus_watch_id);
710         if (SOUND_MANAGER_ERROR_NONE != ret) {
711                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to add sound focus watch callback");
712                 sound_manager_destroy_stream_information(g_stream_info_h);
713                 return -1;
714         } else {
715                 SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Add sound focus watch callback");
716         }
717
718         ecore_thread_max_set(1);
719
720         ret = __create_audio_out(TTSE_AUDIO_TYPE_RAW_S16, 16000);
721         if (0 != ret) {
722                 sound_manager_destroy_stream_information(g_stream_info_h);
723                 sound_manager_remove_focus_state_watch_cb(g_focus_watch_id);
724                 return -1;
725         }
726
727         g_player_init = true;
728
729         return 0;
730 }
731
732 int ttsd_player_release(void)
733 {
734         if (false == g_player_init) {
735                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Not Initialized");
736                 return TTSD_ERROR_OPERATION_FAILED;
737         }
738
739         int ret;
740
741         SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] @@@@@");
742         SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] Active thread count : %d", ecore_thread_active_get());
743         SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] @@@@@");
744
745         /* The thread should be released */
746         int thread_count = ecore_thread_active_get();
747         int count = 0;
748         while (0 < thread_count) {
749                 usleep(10000);
750
751                 count++;
752                 if (20 == count) {
753                         SLOG(LOG_WARN, tts_tag(), "[Player WARNING!!] Thread is blocked. Player release continue.");
754                         break;
755                 }
756
757                 thread_count = ecore_thread_active_get();
758         }
759
760         SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] Thread is released");
761
762         ret = __destroy_audio_out();
763         if (0 != ret)
764                 return -1;
765
766         ret = sound_manager_destroy_stream_information(g_stream_info_h);
767         if (SOUND_MANAGER_ERROR_NONE != ret) {
768                 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to destroy stream info");
769         } else {
770                 SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Destroy stream info");
771         }
772
773         /* remove focus state watch callback */
774         ret = sound_manager_remove_focus_state_watch_cb(g_focus_watch_id);
775         if (SOUND_MANAGER_ERROR_NONE != ret) {
776                 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to remove the focus state watch cb");
777         } else {
778                 SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Remove the focus state watch cb");
779         }
780
781         /* clear g_player_list */
782         g_playing_info = NULL;
783         g_player_init = false;
784
785         return 0;
786 }
787
788 int ttsd_player_create_instance(int uid)
789 {
790         if (false == g_player_init) {
791                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Not Initialized");
792                 return -1;
793         }
794
795         /* Check uid is duplicated */
796         if (NULL != __player_get_item(uid)) {
797                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] uid(%d) is already registered", uid);
798                 return -1;
799         }
800
801         player_s* new_client = (player_s*)calloc(1, sizeof(player_s));
802         if (NULL == new_client) {
803                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to allocate memory");
804                 return TTSE_ERROR_OUT_OF_MEMORY;
805         }
806
807         new_client->uid = uid;
808         new_client->event = TTSE_RESULT_EVENT_FINISH;
809         new_client->state = APP_STATE_READY;
810         new_client->is_paused_data = false;
811         new_client->idx = 0;
812         new_client->paused_data = NULL;
813         
814         SECURE_SLOG(LOG_DEBUG, tts_tag(), "[Player] Create player : uid(%d)", uid);
815
816         g_player_list = g_list_append(g_player_list, new_client);
817
818         return 0;
819 }
820
821 int ttsd_player_destroy_instance(int uid)
822 {
823         if (false == g_player_init) {
824                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Not Initialized");
825                 return -1;
826         }
827
828         player_s* current;
829         current = __player_get_item(uid);
830         if (NULL == current) {
831                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] uid(%d) is not valid", uid);
832                 return -1;
833         }
834
835         if (NULL != g_playing_info) {
836                 if (uid == g_playing_info->uid) {
837                         g_playing_info = NULL;
838                 }
839         }
840
841         GList *iter = NULL;
842         player_s *data = NULL;
843
844         if (0 < g_list_length(g_player_list)) {
845                 /* Get a first item */
846                 iter = g_list_first(g_player_list);
847
848                 while (NULL != iter) {
849                         /* Get handle data from list */
850                         data = (player_s*)iter->data;
851
852                         if (NULL != data) {
853                                 /* compare uid */
854                                 if (uid == data->uid) {
855                                         g_player_list = g_list_remove_link(g_player_list, iter);
856                                         free(data);
857                                         g_list_free(iter);              
858                                         break;
859                                 }
860                         }
861
862                         /* Get next item */
863                         iter = g_list_next(iter);
864                 }
865         }
866
867         SLOG(LOG_DEBUG, tts_tag(), "[PLAYER Success] Destroy instance");
868
869         return 0;
870 }
871
872 int ttsd_player_play(int uid)
873 {
874         if (false == g_player_init) {
875                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Not Initialized");
876                 return -1;
877         }
878
879         if (NULL != g_playing_info) {
880                 if (uid == g_playing_info->uid) {
881                         SLOG(LOG_DEBUG, tts_tag(), "[Player] uid(%d) has already played", g_playing_info->uid);
882                         return 0;
883                 } else {
884                         SLOG(LOG_WARN, tts_tag(), "[Player WARNING] stop old player (%d)", g_playing_info->uid);
885                         ttsd_player_stop(g_playing_info->uid);
886                 }
887         }
888
889         SLOG(LOG_DEBUG, tts_tag(), "[Player] start play : uid(%d)", uid);
890
891         /* Check sound queue size */
892         if (0 == ttsd_data_get_sound_data_size(uid)) {
893                 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] A sound queue of current player(%d) is empty", uid);
894                 return -1;
895         }
896
897         /* Check uid */
898         player_s* current;
899         current = __player_get_item(uid);
900         if (NULL == current) {
901                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] uid(%d) is not valid", uid);
902                 return -1;
903         }
904
905         current->state = APP_STATE_PLAYING;
906
907         g_playing_info = current;
908
909         SLOG(LOG_INFO, tts_tag(), "[Player DEBUG] Active thread count : %d", ecore_thread_active_get());
910
911         if (0 < ttsd_data_get_sound_data_size(current->uid)) {
912                 SLOG(LOG_INFO, tts_tag(), "[Player] Run thread");
913                 ecore_thread_run(__play_thread, __end_play_thread, NULL, NULL);
914         }
915
916         return 0;
917 }
918
919 int ttsd_player_stop(int uid)
920 {
921         if (false == g_player_init) {
922                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Not Initialized");
923                 return -1;
924         }
925
926         /* Check uid */
927         player_s* current;
928         current = __player_get_item(uid);
929         if (NULL == current) {
930                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] uid(%d) is not valid", uid);
931                 return -1;
932         }
933
934         /* check whether uid is current playing or not */
935         if (NULL != g_playing_info) {
936                 if (uid == g_playing_info->uid) {
937                         /* release current playing info */
938                         g_playing_info = NULL;
939                 }
940         } else {
941                 SLOG(LOG_DEBUG, tts_tag(), "[Player] No current playing");
942         }
943
944         if (true == current->is_paused_data) {
945                 if (NULL != current->paused_data) {
946                         if (NULL != current->paused_data->data) {
947                                 free(current->paused_data->data);
948                                 current->paused_data->data = NULL;
949                         }
950
951                         free(current->paused_data);
952                         current->paused_data = NULL;
953                 }
954         }
955
956         current->event = TTSE_RESULT_EVENT_FINISH;
957         current->state = APP_STATE_READY;
958         current->is_paused_data = false;
959         current->idx = 0;
960
961         if (NULL == g_playing_info) {
962                 SLOG(LOG_DEBUG, tts_tag(), "[Player] @@@@@");
963                 SLOG(LOG_ERROR, tts_tag(), "[Player] Active thread count : %d", ecore_thread_active_get());
964                 SLOG(LOG_DEBUG, tts_tag(), "[Player] @@@@@");
965
966                 /* The thread should be released */
967                 int thread_count = ecore_thread_active_get();
968                 int count = 0;
969                 while (0 < thread_count) {
970                         usleep(10000);
971
972                         count++;
973                         if (30 == count) {
974                                 SLOG(LOG_WARN, tts_tag(), "[Player WARNING!!] Thread is blocked. Player release continue.");
975                                 break;
976                         }
977
978                         thread_count = ecore_thread_active_get();
979                 }
980
981                 SLOG(LOG_DEBUG, tts_tag(), "[Player] @@@@@");
982                 SLOG(LOG_ERROR, tts_tag(), "[Player] Active thread count : %d", ecore_thread_active_get());
983                 SLOG(LOG_DEBUG, tts_tag(), "[Player] @@@@@");
984         }
985
986         SLOG(LOG_INFO, tts_tag(), "[Player SUCCESS] Stop player : uid(%d)", uid);
987
988         return 0;
989 }
990
991 int ttsd_player_clear(int uid)
992 {
993         if (false == g_player_init) {
994                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Not Initialized");
995                 return -1;
996         }
997
998         /* Check uid */
999         player_s* current;
1000         current = __player_get_item(uid);
1001         if (NULL == current) {
1002                 SECURE_SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] uid(%d) is not valid", uid); 
1003                 return -1;
1004         }
1005
1006         if (true == current->is_paused_data) {
1007                 if (NULL != current->paused_data) {
1008                         if (NULL != current->paused_data->data) {
1009                                 free(current->paused_data->data);
1010                                 current->paused_data->data = NULL;
1011                         }
1012
1013                         free(current->paused_data);
1014                         current->paused_data = NULL;
1015                 }
1016         }
1017
1018         current->event = TTSE_RESULT_EVENT_FINISH;
1019         current->state = APP_STATE_READY;
1020         current->is_paused_data = false;
1021         current->idx = 0;
1022
1023         SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Clear player : uid(%d)", uid);
1024
1025         return 0;
1026 }
1027
1028 int ttsd_player_pause(int uid)
1029 {
1030         SLOG(LOG_DEBUG, tts_tag(), "[Player] pause player : uid(%d)", uid);
1031
1032         if (false == g_player_init) {
1033                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Not Initialized");
1034                 return -1;
1035         }
1036
1037         /* Check uid */
1038         player_s* current;
1039         current = __player_get_item(uid);
1040         if (NULL == current) {
1041                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] ttsd_player_pause() : uid(%d) is not valid", uid);
1042                 return -1;
1043         }
1044
1045         /* check whether uid is current playing or not */
1046         if (NULL != g_playing_info) {
1047                 if (uid == g_playing_info->uid) {
1048                         /* release current playing info */
1049                         g_playing_info = NULL;
1050                 } else {
1051                         /* error case */
1052                 }
1053         }
1054
1055         current->state = APP_STATE_PAUSED;
1056
1057         SLOG(LOG_DEBUG, tts_tag(), "[Player] @@@@@");
1058         SLOG(LOG_ERROR, tts_tag(), "[Player] Active thread count : %d", ecore_thread_active_get());
1059         SLOG(LOG_DEBUG, tts_tag(), "[Player] @@@@@");
1060
1061         /* The thread should be released */
1062         int thread_count = ecore_thread_active_get();
1063         int count = 0;
1064         while (0 < thread_count) {
1065                 usleep(10000);
1066
1067                 count++;
1068                 if (30 == count) {
1069                         SLOG(LOG_WARN, tts_tag(), "[Player WARNING!!] Thread is blocked. Player release continue.");
1070                         break;
1071                 }
1072
1073                 thread_count = ecore_thread_active_get();
1074         }
1075
1076         SLOG(LOG_DEBUG, tts_tag(), "[Player] @@@@@");
1077         SLOG(LOG_ERROR, tts_tag(), "[Player] Active thread count : %d", ecore_thread_active_get());
1078         SLOG(LOG_DEBUG, tts_tag(), "[Player] @@@@@");
1079
1080         SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Pause player : uid(%d)", uid);
1081
1082         return 0;
1083 }
1084
1085 int ttsd_player_resume(int uid)
1086 {
1087         SLOG(LOG_DEBUG, tts_tag(), "[Player] Resume player : uid(%d)", uid);
1088
1089         if (false == g_player_init) {
1090                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Not Initialized");
1091                 return -1;
1092         }
1093
1094         /* Check id */
1095         player_s* current;
1096         current = __player_get_item(uid);
1097         if (NULL == current) {
1098                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] uid(%d) is not valid", uid);
1099                 return -1;
1100         }
1101
1102         /* check current player */
1103         if (NULL != g_playing_info)
1104                 g_playing_info = NULL;
1105
1106         current->state = APP_STATE_PLAYING;
1107         g_playing_info = current;
1108
1109         SLOG(LOG_INFO, tts_tag(), "[Player] Resume to run thread");
1110         ecore_thread_run(__play_thread, __end_play_thread, NULL, NULL);
1111
1112         return 0;
1113 }
1114
1115 int ttsd_player_all_stop()
1116 {
1117         if (false == g_player_init) {
1118                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Not Initialized");
1119                 return -1;
1120         }
1121
1122         g_playing_info = NULL;
1123
1124         GList *iter = NULL;
1125         player_s *data = NULL;
1126
1127         if (0 < g_list_length(g_player_list)) {
1128                 /* Get a first item */
1129                 iter = g_list_first(g_player_list);
1130
1131                 while (NULL != iter) {
1132                         /* Get handle data from list */
1133                         data = (player_s*)iter->data;
1134
1135                         app_tts_state_e state;
1136                         if (0 > ttsd_data_get_client_state(data->uid, &state)) {
1137                                 SLOG(LOG_ERROR, tts_tag(), "[player ERROR] uid(%d) is not valid", data->uid);
1138                                 ttsd_player_destroy_instance(data->uid);
1139                                 iter = g_list_next(iter);
1140                                 continue;
1141                         }
1142
1143                         if (APP_STATE_PLAYING == state || APP_STATE_PAUSED == state) {
1144                                 data->event = TTSE_RESULT_EVENT_FINISH;
1145                                 data->state = APP_STATE_READY;
1146
1147                                 if (true == data->is_paused_data) {
1148                                         if (NULL != data->paused_data) {
1149                                                 if (NULL != data->paused_data->data) {
1150                                                         free(data->paused_data->data);
1151                                                         data->paused_data->data = NULL;
1152                                                 }
1153
1154                                                 free(data->paused_data);
1155                                                 data->paused_data = NULL;
1156                                         }
1157                                 }
1158
1159                                 data->is_paused_data = false;
1160                                 data->idx = 0;
1161                         }
1162
1163                         /* Get next item */
1164                         iter = g_list_next(iter);
1165                 }
1166         }
1167
1168         SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] player all stop!!");
1169
1170         return 0;
1171 }
1172
1173 int ttsd_player_play_pcm(int uid)
1174 {
1175         if (false == g_player_init) {
1176                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Not Initialized");
1177                 return -1;
1178         }
1179
1180         if (NULL != g_playing_info) {
1181                 if (uid == g_playing_info->uid) {
1182                         SLOG(LOG_DEBUG, tts_tag(), "[Player] uid(%d) has already played", g_playing_info->uid);
1183                         return 0;
1184                 } else {
1185                         SLOG(LOG_WARN, tts_tag(), "[Player WARNING] stop old player (%d)", g_playing_info->uid);
1186                         ttsd_player_stop(g_playing_info->uid);
1187                 }
1188         }
1189
1190         SLOG(LOG_DEBUG, tts_tag(), "[Player] start play : uid(%d)", uid);
1191
1192         /* Check sound queue size */
1193         if (0 == ttsd_data_get_sound_data_size(uid)) {
1194                 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] A sound queue of current player(%d) is empty", uid);
1195         }
1196
1197         /* Check uid */
1198         player_s* current;
1199         current = __player_get_item(uid);
1200         if (NULL == current) {
1201                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] uid(%d) is not valid", uid);
1202                 return -1;
1203         }
1204
1205         current->state = APP_STATE_PLAYING;
1206
1207         g_playing_info = current;
1208
1209         SLOG(LOG_INFO, tts_tag(), "[Player DEBUG] Active thread count : %d", ecore_thread_active_get());
1210
1211         if (0 <= ttsd_data_get_sound_data_size(current->uid)) {
1212                 SLOG(LOG_INFO, tts_tag(), "[Player] Run thread");
1213                 ecore_thread_run(__play_thread, __end_play_thread, NULL, NULL);
1214         }
1215
1216         return 0;
1217 }
1218