Fix to deallocate memory of sound and speak data
[platform/core/uifw/tts.git] / server / ttsd_player.c
1 /*
2 *  Copyright (c) 2011-2016 Samsung Electronics Co., Ltd All Rights Reserved
3 *  Licensed under the Apache License, Version 2.0 (the "License");
4 *  you may not use this file except in compliance with the License.
5 *  You may obtain a copy of the License at
6 *  http://www.apache.org/licenses/LICENSE-2.0
7 *  Unless required by applicable law or agreed to in writing, software
8 *  distributed under the License is distributed on an "AS IS" BASIS,
9 *  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
10 *  See the License for the specific language governing permissions and
11 *  limitations under the License.
12 */
13
14 #include <audio_io.h>
15 #include <Ecore.h>
16 #include <sound_manager.h>
17 #include <sound_manager_internal.h>
18
19 #include "ttsd_main.h"
20 #include "ttsd_player.h"
21 #include "ttsd_data.h"
22 #include "ttsd_dbus.h"
23
24 #include "tts_internal.h"
25 #include "ttsd_server.h"
26
27 /*
28 * Internal data structure
29 */
30
31 typedef enum {
32         AUDIO_STATE_NONE = 0,
33         AUDIO_STATE_READY,
34         AUDIO_STATE_PLAY
35 } audio_state_e;
36
37 typedef struct {
38         int                     uid;    /** client id */
39         app_tts_state_e         state;  /** client state */
40
41         /* Current utterance information */
42         ttse_result_event_e     event;  /** event of last utterance */
43
44         bool                    is_paused_data;
45         int                     idx;
46         sound_data_s*           paused_data;
47 } player_s;
48
49 #define SOUND_BUFFER_LENGTH     2048
50 #define FOCUS_SERVER_READY "/tmp/.sound_server_ready"
51
52 /** player init info */
53 static bool g_player_init = false;
54
55 /** Client list */
56 static GList *g_player_list;
57
58 /** current player information */
59 static player_s* g_playing_info;
60
61 /* player state */
62 static audio_state_e g_audio_state;
63
64 static ttse_audio_type_e g_audio_type;
65
66 static int g_sampling_rate;
67
68 static audio_out_h g_audio_h;
69
70 static sound_stream_info_h g_stream_info_h;
71
72 static int g_focus_watch_id;
73 /*
74 * Internal Interfaces
75 */
76
77 player_s* __player_get_item(int uid)
78 {
79         GList *iter = NULL;
80         player_s *data = NULL;
81
82         if (0 < g_list_length(g_player_list)) {
83                 /* Get a first item */
84                 iter = g_list_first(g_player_list);
85
86                 while (NULL != iter) {
87                         /* Get handle data from list */
88                         data = (player_s*)iter->data;
89
90                         /* compare uid */
91                         if (uid == data->uid)
92                                 return data;
93
94                         /* Get next item */
95                         iter = g_list_next(iter);
96                 }
97         }
98
99         return NULL;
100 }
101
102 void __player_focus_state_cb(sound_stream_info_h stream_info, sound_stream_focus_mask_e focus_mask, sound_stream_focus_state_e focus_state,
103                                                         sound_stream_focus_change_reason_e reason_for_change, int sound_behavior, const char *extra_info, void *user_data)
104 {
105         SLOG(LOG_DEBUG, tts_tag(), "@@@ Focus state changed cb");
106
107         if (stream_info != g_stream_info_h) {
108                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Invalid stream info handle");
109                 return;
110         }
111         SLOG(LOG_WARN, tts_tag(), "[Player] focus state changed to (%d) with reason(%d) and extra info(%s)", (int)focus_state, (int)reason_for_change, extra_info);
112
113         if (AUDIO_STATE_PLAY == g_audio_state && focus_mask == SOUND_STREAM_FOCUS_FOR_PLAYBACK && SOUND_STREAM_FOCUS_STATE_RELEASED == focus_state) {
114                 if (TTSD_MODE_DEFAULT == ttsd_get_mode()) {
115                         g_audio_state = AUDIO_STATE_READY;
116
117                         if (NULL == g_playing_info) {
118                                 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] No current player");
119                                 return;
120                         }
121
122                         if (APP_STATE_PLAYING == g_playing_info->state) {
123                                 int uid = g_playing_info->uid;
124
125                                 if (0 != ttsd_player_pause(uid)) {
126                                         SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to pause the player");
127                                         return;
128                                 }
129
130                                 ttsd_data_set_client_state(uid, APP_STATE_PAUSED);
131                                 int pid = ttsd_data_get_pid(uid);
132                                 /* send message to client about changing state */
133                                 ttsdc_send_set_state_message(pid, uid, APP_STATE_PAUSED);
134                         }
135                 } else {
136                         SLOG(LOG_DEBUG, tts_tag(), "[Player] Ignore focus state cb - mode(%d)", ttsd_get_mode());
137                 }
138         }
139
140 /*      if (AUDIO_STATE_READY == g_audio_state && focus_mask == SOUND_STREAM_FOCUS_FOR_PLAYBACK && SOUND_STREAM_FOCUS_STATE_ACQUIRED == focus_state) {
141                 if (TTSD_MODE_DEFAULT == ttsd_get_mode()) {
142                         g_audio_state = AUDIO_STATE_PLAY;
143
144                         if (NULL == g_playing_info) {
145                                 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] No current player");
146                                 return;
147                         }
148
149                         if (APP_STATE_PAUSED == g_playing_info->state) {
150                                 int uid = g_playing_info->uid;
151
152                                 g_audio_state = AUDIO_STATE_PLAY;
153                                 if (0 != ttsd_player_resume(uid)) {
154                                         SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to resume the player");
155                                         g_audio_state = AUDIO_STATE_READY;
156                                         return;
157                                 }
158
159                                 ttsd_data_set_client_state(uid, APP_STATE_PLAYING);
160                                 int pid = ttsd_data_get_pid(uid);
161                                 ttsdc_send_set_state_message(pid, uid, APP_STATE_PLAYING);
162                         }
163
164                 } else {
165                         SLOG(LOG_DEBUG, tts_tag(), "[Player] Ignore focus state cb - mode(%d)", ttsd_get_mode());
166                 }
167         }
168 */
169         SLOG(LOG_DEBUG, tts_tag(), "@@@");
170
171         return;
172 }
173
174 void __player_focus_state_watch_cb(int id, sound_stream_focus_mask_e focus_mask, sound_stream_focus_state_e focus_state, sound_stream_focus_change_reason_e reason,
175                                                                 const char *extra_info, void *user_data)
176 {
177         SLOG(LOG_DEBUG, tts_tag(), "@@@ Focus state watch cb");
178
179         ttsd_mode_e mode = ttsd_get_mode();
180
181         if (TTSD_MODE_SCREEN_READER != mode && TTSD_MODE_NOTIFICATION != mode) {
182                 SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] This is not screen-reader mode and notification mode.");
183                 return;
184         }
185
186         if (AUDIO_STATE_PLAY == g_audio_state && SOUND_STREAM_FOCUS_CHANGED_BY_VOICE_INFORMATION == reason && 
187                         NULL != extra_info && 0 == strncmp(extra_info, "TTSD_MODE_INTERRUPT", strlen(extra_info))) {
188                 /* If the focus is changed by "Interrupt" mode and current players of "SR" and "Noti" modes are on going, please stop the current players. */
189                 g_audio_state = AUDIO_STATE_READY;
190
191                 if (NULL == g_playing_info) {
192                         SLOG(LOG_WARN, tts_tag(), "[Player WARNING] No current player");
193                         return;
194                 }
195
196                 if (APP_STATE_PLAYING == g_playing_info->state) {
197                         int uid = g_playing_info->uid;
198
199                         if (0 != ttsd_server_stop(uid)) {
200                                 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to stop TTS server");
201                                 return;
202                         }
203                         if (0 != ttsd_player_stop(uid)) {
204                                 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to stop the player");
205                                 return;
206                         }
207
208                         ttsd_data_set_client_state(uid, APP_STATE_READY);
209                         int pid = ttsd_data_get_pid(uid);
210                         /* send message to client about changing state */
211                         ttsdc_send_set_state_message(pid, uid, APP_STATE_READY);
212                 } else {
213                         SLOG(LOG_DEBUG, tts_tag(), "[Player] Not playing state");
214                 }
215         } else {
216                 SLOG(LOG_DEBUG, tts_tag(), "[Player] This is not Interrupt mode or not playing state.");
217         }
218
219         return;
220 }
221
222 static int __create_audio_out(ttse_audio_type_e type, int rate)
223 {
224         int ret = -1;
225         audio_sample_type_e sample_type;
226
227         if (TTSE_AUDIO_TYPE_RAW_S16 == type) {
228                 sample_type = AUDIO_SAMPLE_TYPE_S16_LE;
229         } else {
230                 sample_type = AUDIO_SAMPLE_TYPE_U8;
231         }
232
233         ret = audio_out_create_new(rate, AUDIO_CHANNEL_MONO, sample_type, &g_audio_h);
234         if (AUDIO_IO_ERROR_NONE != ret) {
235                 g_audio_state = AUDIO_STATE_NONE;
236                 g_audio_h = NULL;
237                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to create audio");
238                 return -1;
239         } else {
240                 SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Create audio");
241         }
242
243         g_audio_type = type;
244         g_sampling_rate = rate;
245
246         g_audio_state = AUDIO_STATE_READY;
247
248         return 0;
249 }
250
251 static int __destroy_audio_out()
252 {
253         if (NULL == g_audio_h) {
254                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Current handle is not valid");
255                 return -1;
256         }
257
258         int ret = -1;
259         ret = audio_out_destroy(g_audio_h);
260         if (AUDIO_IO_ERROR_NONE != ret) {
261                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to destroy audio");
262                 return -1;
263         } else {
264                 SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Destroy audio");
265         }
266
267         g_audio_type = 0;
268         g_sampling_rate = 0;
269
270         g_audio_state = AUDIO_STATE_NONE;
271         g_audio_h = NULL;
272
273         return 0;
274 }
275
276 static void __end_play_thread(void *data, Ecore_Thread *thread)
277 {
278         SLOG(LOG_ERROR, tts_tag(), "@@@ End thread");
279 }
280
281 static void __set_policy_for_playing(int volume)
282 {
283         /* Set stream info */
284         int ret;
285         ttsd_mode_e mode = ttsd_get_mode();
286         if (TTSD_MODE_DEFAULT == mode) {
287                 ret = sound_manager_acquire_focus(g_stream_info_h, SOUND_STREAM_FOCUS_FOR_PLAYBACK, SOUND_BEHAVIOR_NONE, NULL);
288                 if (SOUND_MANAGER_ERROR_NONE != ret) {
289                         SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to acquire focus");
290                 } else {
291                         SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] Success to acquire focus (default mode)");
292                 }
293         } else if (TTSD_MODE_INTERRUPT == mode) {
294                 ret = sound_manager_acquire_focus(g_stream_info_h, SOUND_STREAM_FOCUS_FOR_PLAYBACK, SOUND_BEHAVIOR_NONE, "TTSD_MODE_INTERRUPT");
295                 if (SOUND_MANAGER_ERROR_NONE != ret) {
296                         SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to acquire focus");
297                 } else {
298                         SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] Success to acquire focus (interrupt mode)");
299                 }
300         }
301
302         ret = audio_out_set_sound_stream_info(g_audio_h, g_stream_info_h);
303         if (AUDIO_IO_ERROR_NONE != ret) {
304                 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to set stream info");
305         }
306
307         SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] set policy for playing");
308
309         return;
310 }
311
312 static void __unset_policy_for_playing()
313 {
314         int ret;
315         ttsd_mode_e mode = ttsd_get_mode();
316         /* Unset stream info */
317         if (TTSD_MODE_DEFAULT == mode || TTSD_MODE_INTERRUPT == mode) {
318                 sound_stream_focus_state_e state_for_playing = SOUND_STREAM_FOCUS_STATE_ACQUIRED;
319                 ret = sound_manager_get_focus_state(g_stream_info_h, &state_for_playing, NULL);
320                 if (SOUND_MANAGER_ERROR_NONE != ret) {
321                         SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to get focus state: %d", ret);
322                 }
323
324                 if (SOUND_STREAM_FOCUS_STATE_ACQUIRED == state_for_playing) {
325                         if (TTSD_MODE_DEFAULT == mode || TTSD_MODE_INTERRUPT == mode) {
326                                 ret = sound_manager_release_focus(g_stream_info_h, SOUND_STREAM_FOCUS_FOR_PLAYBACK, SOUND_BEHAVIOR_NONE, NULL);
327                                 SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] release focus (mode: %d)", mode);
328                         }
329
330                         if (SOUND_MANAGER_ERROR_NONE != ret) {
331                                 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to release focus");
332                         }
333                 }
334         }
335
336         SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] unset policy for playing");
337
338         return;
339 }
340
341 int ttsd_player_check_current_playback_focus(bool *is_current_interrupt)
342 {
343         int ret;
344         ttsd_mode_e mode = ttsd_get_mode();
345
346         if (TTSD_MODE_INTERRUPT != mode) {
347                 /* check the current playback focus */
348                 sound_stream_focus_change_reason_e reason;
349                 int sound_behavior = 0;
350                 char *extra_info = NULL;
351
352                 ret = sound_manager_get_current_playback_focus(&reason, &sound_behavior, &extra_info);
353
354                 if (SOUND_MANAGER_ERROR_NONE == ret && NULL != extra_info) {
355                         if (SOUND_STREAM_FOCUS_CHANGED_BY_VOICE_INFORMATION == reason && 0 == strncmp(extra_info, "TTSD_MODE_INTERRUPT", strlen(extra_info))) {
356                                 SLOG(LOG_DEBUG, tts_tag(), "[Player] The current focus in Interrupt. Cannot play the requested sound data");
357                                 *is_current_interrupt = true;
358
359                                 free(extra_info);
360                                 extra_info = NULL;
361
362                                 return TTSD_ERROR_NONE;
363                         }
364                 }
365
366                 if (NULL != extra_info) {
367                         free(extra_info);
368                         extra_info = NULL;
369                 }
370         }
371
372         *is_current_interrupt = false;
373
374         return TTSD_ERROR_NONE;
375 }
376
377 static void __play_thread(void *data, Ecore_Thread *thread)
378 {
379         SLOG(LOG_DEBUG, tts_tag(), "@@@ Start thread");
380
381         if (NULL == g_playing_info) {
382                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] No current player");
383                 return;
384         }
385
386         player_s* player = g_playing_info;
387         sound_data_s* sound_data = NULL;
388
389         int ret = -1;
390         int len = SOUND_BUFFER_LENGTH;
391         int idx = 0;
392
393         /* set volume policy as 40% */
394         __set_policy_for_playing(40);
395         while (1) {
396                 if (true == player->is_paused_data) {
397                         /* Resume player */
398                         sound_data = player->paused_data;
399                         player->paused_data = NULL;
400
401                         idx = player->idx;
402
403                         player->is_paused_data = false;
404                         player->idx = 0;
405
406                         if (NULL == sound_data) {
407                                 /* Request unprepare */
408                                 ret = audio_out_unprepare(g_audio_h);
409                                 if (AUDIO_IO_ERROR_NONE != ret) {
410                                         SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to unprepare audio : %d", ret);
411                                 } else {
412                                         SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Unprepare audio");
413                                 }
414
415                                 g_audio_state = AUDIO_STATE_READY;
416
417                                 /* unset volume policy, volume will be 100% */
418                                 __unset_policy_for_playing();
419                                 return;
420                         }
421                         SLOG(LOG_INFO, tts_tag(), "[Player] Sound info : id(%d) data(%p) size(%d) audiotype(%d) rate(%d) event(%d)", 
422                                 sound_data->utt_id, sound_data->data, sound_data->data_size, sound_data->audio_type, sound_data->rate, sound_data->event);
423                 } else {
424                         sound_data = NULL;
425                         ret = ttsd_data_get_sound_data(player->uid, &sound_data);
426                         if (0 != ret || NULL == sound_data) {
427                                 /* empty queue */
428                                 SLOG(LOG_DEBUG, tts_tag(), "[Player] No sound data. Waiting mode");
429                                 /* release audio & recover session */
430                                 ret = audio_out_unprepare(g_audio_h);
431                                 if (AUDIO_IO_ERROR_NONE != ret) {
432                                         SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to unprepare audio : %d", ret);
433                                 } else {
434                                         SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Unprepare audio");
435                                 }
436                                 g_audio_state = AUDIO_STATE_READY;
437
438                                 /* unset volume policy, volume will be 100% */
439                                 __unset_policy_for_playing();
440
441                                 /* wait for new audio data come */
442                                 while (1) {
443                                         usleep(10000);
444                                         if (NULL == g_playing_info) {
445                                                 /* current playing uid is replaced */
446                                                 SLOG(LOG_INFO, tts_tag(), "[Player] Finish thread");
447                                                 return;
448                                         } else if (0 < ttsd_data_get_sound_data_size(player->uid)) {
449                                                 /* new audio data come */
450                                                 SLOG(LOG_INFO, tts_tag(), "[Player] Resume thread");
451                                                 break;
452                                         }
453                                 }
454
455                                 SLOG(LOG_INFO, tts_tag(), "[Player] Finish to wait for new audio data come");
456
457                                 /* set volume policy as 40%, when resume play thread*/
458                                 __set_policy_for_playing(40);
459
460                                 /* resume play thread */
461                                 player->state = APP_STATE_PLAYING;
462                                 continue;
463                         }
464
465                         /* If wdata's event is 'start', current wdata is first data of engine for synthesis.
466                          * If wdata's event is 'finish', player should check previous event to know whether this wdata is first or not.
467                          * When previous wdata's event is 'finish' and current wdata's event is 'finish',
468                          * the player should send utt started event.
469                          */
470                         if (TTSE_RESULT_EVENT_START == sound_data->event ||
471                            (TTSE_RESULT_EVENT_FINISH == player->event && TTSE_RESULT_EVENT_FINISH == sound_data->event)) {
472                                 int pid = ttsd_data_get_pid(player->uid);
473
474                                 if (pid <= 0) {
475                                         SLOG(LOG_WARN, tts_tag(), "[Send WARNIING] Current player is not valid");
476                                         /* unset volume policy, volume will be 100% */
477                                         __unset_policy_for_playing();
478
479                                         ttsd_data_clear_sound_data(&sound_data);
480                                         return;
481                                 }
482
483                                 if (0 != ttsdc_send_utt_start_message(pid, player->uid, sound_data->utt_id)) {
484                                         SLOG(LOG_ERROR, tts_tag(), "[Send ERROR] Fail to send Utterance Start Signal : pid(%d), uid(%d), uttid(%d)", 
485                                                 pid, player->uid, sound_data->utt_id);
486                                 }
487                                 SLOG(LOG_INFO, tts_tag(), "[Player] Start utterance : uid(%d), uttid(%d)", player->uid, sound_data->utt_id);
488                         }
489
490                         /* Save last event to check utterance start */
491                         player->event = sound_data->event;
492                         idx = 0;
493
494                         if (NULL == sound_data->data || 0 >= sound_data->data_size) {
495                                 if (TTSE_RESULT_EVENT_FINISH == sound_data->event) {
496                                         SLOG(LOG_DEBUG, tts_tag(), "No sound data");
497                                         /* send utterence finish signal */
498                                         int pid = ttsd_data_get_pid(player->uid);
499
500                                         if (pid <= 0) {
501                                                 SLOG(LOG_WARN, tts_tag(), "[Send WARNIING] Current player is not valid");
502                                                 /* unset volume policy, volume will be 100% */
503                                                 __unset_policy_for_playing();
504                                                 ttsd_data_clear_sound_data(&sound_data);
505                                                 return;
506                                         }
507                                         if (0 != ttsdc_send_utt_finish_message(pid, player->uid, sound_data->utt_id)) {
508                                                 SLOG(LOG_ERROR, tts_tag(), "[Send ERROR] Fail to send Utterance Completed Signal : pid(%d), uid(%d), uttid(%d)", 
509                                                         pid, player->uid, sound_data->utt_id);
510                                         }
511                                 }
512                                 SLOG(LOG_INFO, tts_tag(), "[Player] Finish utterance : uid(%d), uttid(%d)", player->uid, sound_data->utt_id);
513                                 ttsd_data_clear_sound_data(&sound_data);
514                                 continue;
515                         }
516                 }
517
518                 if (g_sampling_rate != sound_data->rate || g_audio_type != sound_data->audio_type) {
519                         SLOG(LOG_DEBUG, tts_tag(), "[Player] Change audio handle : org type(%d) org rate(%d)", g_audio_type, g_sampling_rate);
520                         if (NULL != g_audio_h) {
521                                 __destroy_audio_out();
522                         }
523
524                         if (0 > __create_audio_out(sound_data->audio_type, sound_data->rate)) {
525                                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to create audio out");
526                                 /* unset volume policy, volume will be 100% */
527                                 __unset_policy_for_playing();
528
529                                 ttsd_data_clear_sound_data(&sound_data);
530
531                                 return;
532                         }
533
534                         __set_policy_for_playing(40);
535                 }
536
537                 while (APP_STATE_PLAYING == player->state || APP_STATE_PAUSED == player->state) {
538                         if ((unsigned int)idx >= sound_data->data_size)
539                                 break;
540
541                         if ((unsigned int)idx + SOUND_BUFFER_LENGTH > sound_data->data_size) {
542                                 len = sound_data->data_size - idx;
543                         } else {
544                                 len = SOUND_BUFFER_LENGTH;
545                         }
546
547                         if (AUDIO_STATE_READY == g_audio_state) {
548                                 /* Request prepare */
549                                 ret = audio_out_prepare(g_audio_h);
550                                 if (AUDIO_IO_ERROR_NONE != ret) {
551                                         SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to prepare audio : %d", ret);
552                                         g_playing_info = NULL;
553                                         /* unset volume policy, volume will be 100% */
554                                         __unset_policy_for_playing();
555
556                                         ttsd_data_clear_sound_data(&sound_data);
557
558                                         return;
559                                 }
560                                 SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Prepare audio");
561                                 g_audio_state = AUDIO_STATE_PLAY;
562                         }
563
564                         char* temp_data = sound_data->data;
565                         ret = audio_out_write(g_audio_h, &temp_data[idx], len);
566                         if (0 > ret) {
567                                 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to audio write - %d", ret);
568                         } else {
569                                 idx += len;
570                         }
571
572                         if (NULL == g_playing_info && APP_STATE_PAUSED != player->state) {
573                                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Current player is NULL");
574                                 g_audio_state = AUDIO_STATE_READY;
575                                 ret = audio_out_unprepare(g_audio_h);
576                                 if (AUDIO_IO_ERROR_NONE != ret) {
577                                         SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to unprepare audio : %d", ret);
578                                 }
579                                 /* unset volume policy, volume will be 100% */
580                                 __unset_policy_for_playing();
581
582                                 ttsd_data_clear_sound_data(&sound_data);
583
584                                 return;
585                         }
586
587                         if (APP_STATE_PAUSED == player->state) {
588                                 /* Save data */
589                                 player->paused_data = sound_data;
590
591                                 player->is_paused_data = true;
592                                 player->idx = idx;
593
594                                 g_audio_state = AUDIO_STATE_READY;
595                                 SLOG(LOG_INFO, tts_tag(), "[Player] Stop player thread by pause");
596
597                                 /* Request prepare */
598                                 ret = audio_out_unprepare(g_audio_h);
599                                 if (AUDIO_IO_ERROR_NONE != ret) {
600                                         SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to unprepare audio : %d", ret);
601                                 } else {
602                                         SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Unprepare audio");
603                                 }
604                                 /* unset volume policy, volume will be 100% */
605                                 __unset_policy_for_playing();
606                                 return;
607                         }
608                 }
609
610                 if (NULL == g_playing_info && APP_STATE_READY == player->state) {
611                         /* player_stop */ 
612                         g_audio_state = AUDIO_STATE_READY;
613                         SLOG(LOG_DEBUG, tts_tag(), "[Player] Stop player thread");
614
615                         /* Request prepare */
616                         ret = audio_out_unprepare(g_audio_h);
617                         if (AUDIO_IO_ERROR_NONE != ret) {
618                                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to unprepare audio : %d", ret);
619                         } else {
620                                 SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Unprepare audio");
621                         }
622
623                         ttsd_data_clear_sound_data(&sound_data);
624                         /* unset volume policy, volume will be 100% */
625                         __unset_policy_for_playing();
626                         return;
627                 }
628
629                 if ((APP_STATE_PLAYING == player->state || APP_STATE_PAUSED == player->state) &&
630                         (TTSE_RESULT_EVENT_FINISH == sound_data->event)) {
631                         /* send utterence finish signal */
632                         int pid = ttsd_data_get_pid(player->uid);
633
634                         if (pid <= 0) {
635                                 SLOG(LOG_WARN, tts_tag(), "[Send WARNIING] Current player is not valid");
636                                 /* unset volume policy, volume will be 100% */
637                                 __unset_policy_for_playing();
638
639                                 ttsd_data_clear_sound_data(&sound_data);
640                                 return;
641                         }
642
643                         if (0 != ttsdc_send_utt_finish_message(pid, player->uid, sound_data->utt_id)) {
644                                 SLOG(LOG_ERROR, tts_tag(), "[Send ERROR] Fail to send Utterance Completed Signal : pid(%d), uid(%d), uttid(%d)", 
645                                         pid, player->uid, sound_data->utt_id);
646                                 /* unset volume policy, volume will be 100% */
647                                 __unset_policy_for_playing();
648
649                                 ttsd_data_clear_sound_data(&sound_data);
650                                 return;
651                         }
652
653                         SLOG(LOG_INFO, tts_tag(), "[Player] Finish utterance : uid(%d), uttid(%d)", player->uid, sound_data->utt_id);
654                 }
655
656                 ttsd_data_clear_sound_data(&sound_data);
657
658                 if (NULL == g_playing_info) {
659                         SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Current player is NULL");
660                         g_audio_state = AUDIO_STATE_READY;
661                         ret = audio_out_unprepare(g_audio_h);
662                         if (AUDIO_IO_ERROR_NONE != ret) {
663                                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to unprepare audio : %d", ret);
664                         }
665                         /* unset volume policy, volume will be 100% */
666                         __unset_policy_for_playing();
667
668                         return;
669                 }
670         }
671 }
672
673 /*
674 * Player Interfaces
675 */
676 int ttsd_player_init()
677 {
678         g_playing_info = NULL;
679         g_audio_state = AUDIO_STATE_NONE;
680         g_audio_h = NULL;
681
682         int ret;
683
684         ecore_thread_max_set(1);
685
686         int cnt = 0;
687         while (1) {
688                 if (0 == access(FOCUS_SERVER_READY, F_OK)) {
689                         SLOG(LOG_ERROR, tts_tag(), "[Player SUCCESS] focus server is available");
690                         break;
691                 } else {
692                         if (0 == cnt++ % 10)
693                                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] focus server is not available");
694                         usleep(50000);
695                 }
696         }
697
698         ret = sound_manager_create_stream_information(SOUND_STREAM_TYPE_VOICE_INFORMATION, __player_focus_state_cb, NULL, &g_stream_info_h);
699         if (SOUND_MANAGER_ERROR_NONE != ret) {
700                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to create stream info");
701                 return -1;
702         } else {
703                 SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Create stream info");
704         }
705
706         /* add sound focus state watch callback */
707         ret = sound_manager_add_focus_state_watch_cb(SOUND_STREAM_FOCUS_FOR_PLAYBACK, __player_focus_state_watch_cb, NULL, &g_focus_watch_id);
708         if (SOUND_MANAGER_ERROR_NONE != ret) {
709                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to add sound focus watch callback");
710                 return -1;
711         } else {
712                 SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Add sound focus watch callback");
713         }
714
715         ecore_thread_max_set(1);
716
717         ret = __create_audio_out(TTSE_AUDIO_TYPE_RAW_S16, 16000);
718         if (0 != ret)
719                 return -1;
720
721         g_player_init = true;
722
723         return 0;
724 }
725
726 int ttsd_player_release(void)
727 {
728         if (false == g_player_init) {
729                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Not Initialized");
730                 return TTSD_ERROR_OPERATION_FAILED;
731         }
732
733         int ret;
734
735         SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] @@@@@");
736         SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] Active thread count : %d", ecore_thread_active_get());
737         SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] @@@@@");
738
739         /* The thread should be released */
740         int thread_count = ecore_thread_active_get();
741         int count = 0;
742         while (0 < thread_count) {
743                 usleep(10000);
744
745                 count++;
746                 if (20 == count) {
747                         SLOG(LOG_WARN, tts_tag(), "[Player WARNING!!] Thread is blocked. Player release continue.");
748                         break;
749                 }
750
751                 thread_count = ecore_thread_active_get();
752         }
753
754         SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] Thread is released");
755
756         ret = __destroy_audio_out();
757         if (0 != ret)
758                 return -1;
759
760         ret = sound_manager_destroy_stream_information(g_stream_info_h);
761         if (SOUND_MANAGER_ERROR_NONE != ret) {
762                 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to destroy stream info");
763         } else {
764                 SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Destroy stream info");
765         }
766
767         /* remove focus state watch callback */
768         ret = sound_manager_remove_focus_state_watch_cb(g_focus_watch_id);
769         if (SOUND_MANAGER_ERROR_NONE != ret) {
770                 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to remove the focus state watch cb");
771         } else {
772                 SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Remove the focus state watch cb");
773         }
774
775         /* clear g_player_list */
776         g_playing_info = NULL;
777         g_player_init = false;
778
779         return 0;
780 }
781
782 int ttsd_player_create_instance(int uid)
783 {
784         if (false == g_player_init) {
785                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Not Initialized");
786                 return -1;
787         }
788
789         /* Check uid is duplicated */
790         if (NULL != __player_get_item(uid)) {
791                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] uid(%d) is already registered", uid);
792                 return -1;
793         }
794
795         player_s* new_client = (player_s*)calloc(1, sizeof(player_s));
796         if (NULL == new_client) {
797                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to allocate memory");
798                 return TTSE_ERROR_OUT_OF_MEMORY;
799         }
800
801         new_client->uid = uid;
802         new_client->event = TTSE_RESULT_EVENT_FINISH;
803         new_client->state = APP_STATE_READY;
804         new_client->is_paused_data = false;
805         new_client->idx = 0;
806         new_client->paused_data = NULL;
807         
808         SECURE_SLOG(LOG_DEBUG, tts_tag(), "[Player] Create player : uid(%d)", uid);
809
810         g_player_list = g_list_append(g_player_list, new_client);
811
812         return 0;
813 }
814
815 int ttsd_player_destroy_instance(int uid)
816 {
817         if (false == g_player_init) {
818                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Not Initialized");
819                 return -1;
820         }
821
822         player_s* current;
823         current = __player_get_item(uid);
824         if (NULL == current) {
825                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] uid(%d) is not valid", uid);
826                 return -1;
827         }
828
829         if (NULL != g_playing_info) {
830                 if (uid == g_playing_info->uid) {
831                         g_playing_info = NULL;
832                 }
833         }
834
835         GList *iter = NULL;
836         player_s *data = NULL;
837
838         if (0 < g_list_length(g_player_list)) {
839                 /* Get a first item */
840                 iter = g_list_first(g_player_list);
841
842                 while (NULL != iter) {
843                         /* Get handle data from list */
844                         data = (player_s*)iter->data;
845
846                         if (NULL != data) {
847                                 /* compare uid */
848                                 if (uid == data->uid) {
849                                         g_player_list = g_list_remove_link(g_player_list, iter);
850                                         free(data);
851                                         g_list_free(iter);              
852                                         break;
853                                 }
854                         }
855
856                         /* Get next item */
857                         iter = g_list_next(iter);
858                 }
859         }
860
861         SLOG(LOG_DEBUG, tts_tag(), "[PLAYER Success] Destroy instance");
862
863         return 0;
864 }
865
866 int ttsd_player_play(int uid)
867 {
868         if (false == g_player_init) {
869                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Not Initialized");
870                 return -1;
871         }
872
873         if (NULL != g_playing_info) {
874                 if (uid == g_playing_info->uid) {
875                         SLOG(LOG_DEBUG, tts_tag(), "[Player] uid(%d) has already played", g_playing_info->uid);
876                         return 0;
877                 } else {
878                         SLOG(LOG_WARN, tts_tag(), "[Player WARNING] stop old player (%d)", g_playing_info->uid);
879                         ttsd_player_stop(g_playing_info->uid);
880                 }
881         }
882
883         SLOG(LOG_DEBUG, tts_tag(), "[Player] start play : uid(%d)", uid);
884
885         /* Check sound queue size */
886         if (0 == ttsd_data_get_sound_data_size(uid)) {
887                 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] A sound queue of current player(%d) is empty", uid);
888                 return -1;
889         }
890
891         /* Check uid */
892         player_s* current;
893         current = __player_get_item(uid);
894         if (NULL == current) {
895                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] uid(%d) is not valid", uid);
896                 return -1;
897         }
898
899         current->state = APP_STATE_PLAYING;
900
901         g_playing_info = current;
902
903         SLOG(LOG_INFO, tts_tag(), "[Player DEBUG] Active thread count : %d", ecore_thread_active_get());
904
905         if (0 < ttsd_data_get_sound_data_size(current->uid)) {
906                 SLOG(LOG_INFO, tts_tag(), "[Player] Run thread");
907                 ecore_thread_run(__play_thread, __end_play_thread, NULL, NULL);
908         }
909
910         return 0;
911 }
912
913 int ttsd_player_stop(int uid)
914 {
915         if (false == g_player_init) {
916                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Not Initialized");
917                 return -1;
918         }
919
920         /* Check uid */
921         player_s* current;
922         current = __player_get_item(uid);
923         if (NULL == current) {
924                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] uid(%d) is not valid", uid);
925                 return -1;
926         }
927
928         /* check whether uid is current playing or not */
929         if (NULL != g_playing_info) {
930                 if (uid == g_playing_info->uid) {
931                         /* release current playing info */
932                         g_playing_info = NULL;
933                 }
934         } else {
935                 SLOG(LOG_DEBUG, tts_tag(), "[Player] No current playing");
936         }
937
938         if (true == current->is_paused_data) {
939                 if (NULL != current->paused_data) {
940                         if (NULL != current->paused_data->data) {
941                                 free(current->paused_data->data);
942                                 current->paused_data->data = NULL;
943                         }
944
945                         free(current->paused_data);
946                         current->paused_data = NULL;
947                 }
948         }
949
950         current->event = TTSE_RESULT_EVENT_FINISH;
951         current->state = APP_STATE_READY;
952         current->is_paused_data = false;
953         current->idx = 0;
954
955         if (NULL == g_playing_info) {
956                 SLOG(LOG_DEBUG, tts_tag(), "[Player] @@@@@");
957                 SLOG(LOG_ERROR, tts_tag(), "[Player] Active thread count : %d", ecore_thread_active_get());
958                 SLOG(LOG_DEBUG, tts_tag(), "[Player] @@@@@");
959
960                 /* The thread should be released */
961                 int thread_count = ecore_thread_active_get();
962                 int count = 0;
963                 while (0 < thread_count) {
964                         usleep(10000);
965
966                         count++;
967                         if (30 == count) {
968                                 SLOG(LOG_WARN, tts_tag(), "[Player WARNING!!] Thread is blocked. Player release continue.");
969                                 break;
970                         }
971
972                         thread_count = ecore_thread_active_get();
973                 }
974
975                 SLOG(LOG_DEBUG, tts_tag(), "[Player] @@@@@");
976                 SLOG(LOG_ERROR, tts_tag(), "[Player] Active thread count : %d", ecore_thread_active_get());
977                 SLOG(LOG_DEBUG, tts_tag(), "[Player] @@@@@");
978         }
979
980         SLOG(LOG_INFO, tts_tag(), "[Player SUCCESS] Stop player : uid(%d)", uid);
981
982         return 0;
983 }
984
985 int ttsd_player_clear(int uid)
986 {
987         if (false == g_player_init) {
988                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Not Initialized");
989                 return -1;
990         }
991
992         /* Check uid */
993         player_s* current;
994         current = __player_get_item(uid);
995         if (NULL == current) {
996                 SECURE_SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] uid(%d) is not valid", uid); 
997                 return -1;
998         }
999
1000         if (true == current->is_paused_data) {
1001                 if (NULL != current->paused_data) {
1002                         if (NULL != current->paused_data->data) {
1003                                 free(current->paused_data->data);
1004                                 current->paused_data->data = NULL;
1005                         }
1006
1007                         free(current->paused_data);
1008                         current->paused_data = NULL;
1009                 }
1010         }
1011
1012         current->event = TTSE_RESULT_EVENT_FINISH;
1013         current->state = APP_STATE_READY;
1014         current->is_paused_data = false;
1015         current->idx = 0;
1016
1017         SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Clear player : uid(%d)", uid);
1018
1019         return 0;
1020 }
1021
1022 int ttsd_player_pause(int uid)
1023 {
1024         SLOG(LOG_DEBUG, tts_tag(), "[Player] pause player : uid(%d)", uid);
1025
1026         if (false == g_player_init) {
1027                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Not Initialized");
1028                 return -1;
1029         }
1030
1031         /* Check uid */
1032         player_s* current;
1033         current = __player_get_item(uid);
1034         if (NULL == current) {
1035                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] ttsd_player_pause() : uid(%d) is not valid", uid);
1036                 return -1;
1037         }
1038
1039         /* check whether uid is current playing or not */
1040         if (NULL != g_playing_info) {
1041                 if (uid == g_playing_info->uid) {
1042                         /* release current playing info */
1043                         g_playing_info = NULL;
1044                 } else {
1045                         /* error case */
1046                 }
1047         }
1048
1049         current->state = APP_STATE_PAUSED;
1050
1051         SLOG(LOG_DEBUG, tts_tag(), "[Player] @@@@@");
1052         SLOG(LOG_ERROR, tts_tag(), "[Player] Active thread count : %d", ecore_thread_active_get());
1053         SLOG(LOG_DEBUG, tts_tag(), "[Player] @@@@@");
1054
1055         /* The thread should be released */
1056         int thread_count = ecore_thread_active_get();
1057         int count = 0;
1058         while (0 < thread_count) {
1059                 usleep(10000);
1060
1061                 count++;
1062                 if (30 == count) {
1063                         SLOG(LOG_WARN, tts_tag(), "[Player WARNING!!] Thread is blocked. Player release continue.");
1064                         break;
1065                 }
1066
1067                 thread_count = ecore_thread_active_get();
1068         }
1069
1070         SLOG(LOG_DEBUG, tts_tag(), "[Player] @@@@@");
1071         SLOG(LOG_ERROR, tts_tag(), "[Player] Active thread count : %d", ecore_thread_active_get());
1072         SLOG(LOG_DEBUG, tts_tag(), "[Player] @@@@@");
1073
1074         SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Pause player : uid(%d)", uid);
1075
1076         return 0;
1077 }
1078
1079 int ttsd_player_resume(int uid)
1080 {
1081         SLOG(LOG_DEBUG, tts_tag(), "[Player] Resume player : uid(%d)", uid);
1082
1083         if (false == g_player_init) {
1084                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Not Initialized");
1085                 return -1;
1086         }
1087
1088         /* Check id */
1089         player_s* current;
1090         current = __player_get_item(uid);
1091         if (NULL == current) {
1092                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] uid(%d) is not valid", uid);
1093                 return -1;
1094         }
1095
1096         /* check current player */
1097         if (NULL != g_playing_info)
1098                 g_playing_info = NULL;
1099
1100         current->state = APP_STATE_PLAYING;
1101         g_playing_info = current;
1102
1103         SLOG(LOG_INFO, tts_tag(), "[Player] Resume to run thread");
1104         ecore_thread_run(__play_thread, __end_play_thread, NULL, NULL);
1105
1106         return 0;
1107 }
1108
1109 int ttsd_player_all_stop()
1110 {
1111         if (false == g_player_init) {
1112                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Not Initialized");
1113                 return -1;
1114         }
1115
1116         g_playing_info = NULL;
1117
1118         GList *iter = NULL;
1119         player_s *data = NULL;
1120
1121         if (0 < g_list_length(g_player_list)) {
1122                 /* Get a first item */
1123                 iter = g_list_first(g_player_list);
1124
1125                 while (NULL != iter) {
1126                         /* Get handle data from list */
1127                         data = (player_s*)iter->data;
1128
1129                         app_tts_state_e state;
1130                         if (0 > ttsd_data_get_client_state(data->uid, &state)) {
1131                                 SLOG(LOG_ERROR, tts_tag(), "[player ERROR] uid(%d) is not valid", data->uid);
1132                                 ttsd_player_destroy_instance(data->uid);
1133                                 iter = g_list_next(iter);
1134                                 continue;
1135                         }
1136
1137                         if (APP_STATE_PLAYING == state || APP_STATE_PAUSED == state) {
1138                                 data->event = TTSE_RESULT_EVENT_FINISH;
1139                                 data->state = APP_STATE_READY;
1140
1141                                 if (true == data->is_paused_data) {
1142                                         if (NULL != data->paused_data) {
1143                                                 if (NULL != data->paused_data->data) {
1144                                                         free(data->paused_data->data);
1145                                                         data->paused_data->data = NULL;
1146                                                 }
1147
1148                                                 free(data->paused_data);
1149                                                 data->paused_data = NULL;
1150                                         }
1151                                 }
1152
1153                                 data->is_paused_data = false;
1154                                 data->idx = 0;
1155                         }
1156
1157                         /* Get next item */
1158                         iter = g_list_next(iter);
1159                 }
1160         }
1161
1162         SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] player all stop!!");
1163
1164         return 0;
1165 }
1166
1167 int ttsd_player_play_pcm(int uid)
1168 {
1169         if (false == g_player_init) {
1170                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Not Initialized");
1171                 return -1;
1172         }
1173
1174         if (NULL != g_playing_info) {
1175                 if (uid == g_playing_info->uid) {
1176                         SLOG(LOG_DEBUG, tts_tag(), "[Player] uid(%d) has already played", g_playing_info->uid);
1177                         return 0;
1178                 } else {
1179                         SLOG(LOG_WARN, tts_tag(), "[Player WARNING] stop old player (%d)", g_playing_info->uid);
1180                         ttsd_player_stop(g_playing_info->uid);
1181                 }
1182         }
1183
1184         SLOG(LOG_DEBUG, tts_tag(), "[Player] start play : uid(%d)", uid);
1185
1186         /* Check sound queue size */
1187         if (0 == ttsd_data_get_sound_data_size(uid)) {
1188                 SLOG(LOG_WARN, tts_tag(), "[Player WARNING] A sound queue of current player(%d) is empty", uid);
1189         }
1190
1191         /* Check uid */
1192         player_s* current;
1193         current = __player_get_item(uid);
1194         if (NULL == current) {
1195                 SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] uid(%d) is not valid", uid);
1196                 return -1;
1197         }
1198
1199         current->state = APP_STATE_PLAYING;
1200
1201         g_playing_info = current;
1202
1203         SLOG(LOG_INFO, tts_tag(), "[Player DEBUG] Active thread count : %d", ecore_thread_active_get());
1204
1205         if (0 <= ttsd_data_get_sound_data_size(current->uid)) {
1206                 SLOG(LOG_INFO, tts_tag(), "[Player] Run thread");
1207                 ecore_thread_run(__play_thread, __end_play_thread, NULL, NULL);
1208         }
1209
1210         return 0;
1211 }
1212