2 * Copyright (c) 2018 Samsung Electronics Co., Ltd. All rights reserved.
4 * Licensed under the Flora License, Version 1.1 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://floralicense.org/license/
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
17 #include"lottieview.h"
19 using namespace lottie;
22 animator(void *data , double pos)
24 LottieView *view = static_cast<LottieView *>(data);
25 float nextPos = pos + view->mStartPos;
26 if (nextPos > 1.0) nextPos = 1.0;
30 view->mAnimator = NULL;
37 void LottieView::createVgNode(LOTNode *node, Efl_VG *root)
39 Efl_VG *shape = evas_vg_shape_add(root);
42 const float *data = node->mPath.ptPtr;
45 for (int i = 0; i < node->mPath.elmCount; i++) {
46 switch (node->mPath.elmPtr[i]) {
48 evas_vg_shape_append_move_to(shape, data[0], data[1]);
52 evas_vg_shape_append_line_to(shape, data[0], data[1]);
56 evas_vg_shape_append_cubic_to(shape, data[0], data[1], data[2], data[3], data[4], data[5]);
60 evas_vg_shape_append_close(shape);
68 if (node->mStroke.enable) {
70 evas_vg_shape_stroke_width_set(shape, node->mStroke.width);
74 switch (node->mStroke.cap) {
75 case CapFlat: cap = EFL_GFX_CAP_BUTT; break;
76 case CapSquare: cap = EFL_GFX_CAP_SQUARE; break;
77 case CapRound: cap = EFL_GFX_CAP_ROUND; break;
78 default: cap = EFL_GFX_CAP_BUTT; break;
80 evas_vg_shape_stroke_cap_set(shape, cap);
84 switch (node->mStroke.join) {
85 case JoinMiter: join = EFL_GFX_JOIN_MITER; break;
86 case JoinBevel: join = EFL_GFX_JOIN_BEVEL; break;
87 case JoinRound: join = EFL_GFX_JOIN_ROUND; break;
88 default: join = EFL_GFX_JOIN_MITER; break;
90 evas_vg_shape_stroke_join_set(shape, join);
93 if (node->mStroke.dashArraySize > 0) {
94 int size = (node->mStroke.dashArraySize / 2);
95 Efl_Gfx_Dash *dash = static_cast<Efl_Gfx_Dash*>(malloc(sizeof(Efl_Gfx_Dash) * size));
97 for (int i = 0; i <= size; i+=2) {
98 dash[i].length = node->mStroke.dashArray[i];
99 dash[i].gap = node->mStroke.dashArray[i + 1];
101 evas_vg_shape_stroke_dash_set(shape, dash, size);
108 switch (node->mBrushType) {
110 float pa = ((float)node->mColor.a) / 255;
111 int r = (int)(((float) node->mColor.r) * pa);
112 int g = (int)(((float) node->mColor.g) * pa);
113 int b = (int)(((float) node->mColor.b) * pa);
114 int a = node->mColor.a;
115 if (node->mStroke.enable)
116 evas_vg_shape_stroke_color_set(shape, r, g, b, a);
118 evas_vg_node_color_set(shape, r, g, b, a);
121 case BrushGradient: {
123 if (node->mGradient.type == GradientLinear) {
124 grad = evas_vg_gradient_linear_add(root);
125 evas_vg_gradient_linear_start_set(grad, node->mGradient.start.x, node->mGradient.start.y);
126 evas_vg_gradient_linear_end_set(grad, node->mGradient.end.x, node->mGradient.end.y);
129 else if (node->mGradient.type == GradientRadial) {
130 grad = evas_vg_gradient_radial_add(root);
131 evas_vg_gradient_radial_center_set(grad, node->mGradient.center.x, node->mGradient.center.y);
132 evas_vg_gradient_radial_focal_set(grad, node->mGradient.focal.x, node->mGradient.focal.y);
133 evas_vg_gradient_radial_radius_set(grad, node->mGradient.cradius);
138 Efl_Gfx_Gradient_Stop* stops = static_cast<Efl_Gfx_Gradient_Stop*>(malloc(sizeof(Efl_Gfx_Gradient_Stop) * node->mGradient.stopCount));
140 for (unsigned int i = 0; i < node->mGradient.stopCount; i++) {
141 stops[i].offset = node->mGradient.stopPtr[i].pos;
142 float pa = ((float)node->mGradient.stopPtr[i].a) / 255;
143 stops[i].r = (int)(((float)node->mGradient.stopPtr[i].r) * pa);
144 stops[i].g = (int)(((float)node->mGradient.stopPtr[i].g) * pa);
145 stops[i].b = (int)(((float)node->mGradient.stopPtr[i].b) * pa);
146 stops[i].a = node->mGradient.stopPtr[i].a;
148 evas_vg_gradient_stop_set(grad, stops, node->mGradient.stopCount);
151 if (node->mStroke.enable)
152 evas_vg_shape_stroke_fill_set(shape, grad);
154 evas_vg_shape_fill_set(shape, grad);
163 if (node->mFillRule == FillEvenOdd)
164 efl_gfx_shape_fill_rule_set(shape, EFL_GFX_FILL_RULE_ODD_EVEN);
165 else if (node->mFillRule == FillWinding)
166 efl_gfx_shape_fill_rule_set(shape, EFL_GFX_FILL_RULE_WINDING);
169 void LottieView::update(const std::vector<LOTNode *> &renderList)
171 Efl_VG *root = evas_vg_container_add(mVg);
172 for(auto i : renderList) {
173 createVgNode(i, root);
175 evas_object_vg_root_node_set(mVg, root);
178 void LottieView::updateTree(const LOTLayerNode * node)
180 Efl_VG *root = evas_vg_container_add(mVg);
182 evas_object_vg_root_node_set(mVg, root);
185 void LottieView::update(const LOTLayerNode * node, Efl_VG *parent)
187 // if the layer is invisible return
188 if (!node->mVisible) return;
190 // check if this layer is a container layer
191 bool hasMatte = false;
192 if (node->mLayerList.size) {
193 for (unsigned int i = 0; i < node->mLayerList.size; i++) {
198 // if the layer has matte then
199 // the next layer has to be rendered using this layer
201 if (node->mLayerList.ptr[i]->mMatte != MatteNone) {
203 printf("Matte is not supported Yet\n");
206 update(node->mLayerList.ptr[i], parent);
210 // check if this layer has drawable
211 if (node->mNodeList.size) {
212 for (unsigned int i = 0; i < node->mNodeList.size; i++) {
213 createVgNode(node->mNodeList.ptr[i], parent);
218 static void mImageDelCb(void *data, Evas *evas, Evas_Object *obj, void *)
220 LottieView *lottie = (LottieView *)data;
222 if (lottie->mImage != obj) return;
224 lottie->mImage = NULL;
228 static void mVgDelCb(void *data, Evas *evas, Evas_Object *obj, void *)
230 LottieView *lottie = (LottieView *)data;
231 if (lottie->mVg != obj) return;
237 void LottieView::initializeBufferObject(Evas *evas)
240 mImage = evas_object_image_filled_add(evas);
241 evas_object_image_colorspace_set(mImage, EVAS_COLORSPACE_ARGB8888);
242 evas_object_image_alpha_set(mImage, EINA_TRUE);
243 evas_object_event_callback_add(mImage, EVAS_CALLBACK_DEL, mImageDelCb, this);
245 mVg = evas_object_vg_add(evas);
246 evas_object_event_callback_add(mVg, EVAS_CALLBACK_DEL, mVgDelCb, this);
250 LottieView::LottieView(Evas *evas, bool renderMode, bool asyncRender):mVg(nullptr), mImage(nullptr)
256 mRepeatMode = LottieView::RepeatMode::Restart;
261 mRenderMode = renderMode;
262 mAsyncRender = asyncRender;
264 initializeBufferObject(evas);
267 LottieView::~LottieView()
269 if (mRenderTask.valid())
272 if (mAnimator) ecore_animator_del(mAnimator);
273 if (mVg) evas_object_del(mVg);
274 if (mImage) evas_object_del(mImage);
277 Evas_Object *LottieView::getImage() {
285 void LottieView::show()
288 evas_object_show(mImage);
290 evas_object_show(mVg);
295 void LottieView::hide()
298 evas_object_hide(mImage);
300 evas_object_hide(mVg);
304 void LottieView::seek(float pos)
306 if (!mPlayer) return;
308 if (mPalying && mReverse)
313 // check if the pos maps to the current frame
314 if (mCurFrame == mPlayer->frameAtPos(mPos)) return;
316 mCurFrame = mPlayer->frameAtPos(mPos);
320 evas_object_image_size_get(mImage, &width, &height);
322 if (mRenderTask.valid()) return;
324 auto buffer = (uint32_t *)evas_object_image_data_get(mImage, EINA_TRUE);
325 size_t bytesperline = evas_object_image_stride_get(mImage);
326 lottie::Surface surface(buffer, width, height, bytesperline);
327 mRenderTask = mPlayer->render(mCurFrame, surface);
329 evas_object_image_data_update_add(mImage, 0 , 0, surface.width(), surface.height());
331 auto buffer = (uint32_t *)evas_object_image_data_get(mImage, EINA_TRUE);
332 size_t bytesperline = evas_object_image_stride_get(mImage);
333 lottie::Surface surface(buffer, width, height, bytesperline);
334 mPlayer->renderSync(mCurFrame, surface);
335 evas_object_image_data_set(mImage, surface.buffer());
336 evas_object_image_data_update_add(mImage, 0 , 0, surface.width(), surface.height());
339 const LOTLayerNode *root = mPlayer->renderTree(mCurFrame, mw, mh);
344 float LottieView::getPos()
349 void LottieView::render()
351 if (!mPlayer) return;
357 if (!mRenderTask.valid()) return;
358 auto surface = mRenderTask.get();
359 evas_object_image_data_set(mImage, surface.buffer());
360 evas_object_image_data_update_add(mImage, 0 , 0, surface.width(), surface.height());
364 void LottieView::setFilePath(const char *filePath)
366 if (mPlayer = Animation::loadFromFile(filePath)) {
367 mFrameRate = mPlayer->frameRate();
368 mTotalFrame = mPlayer->totalFrame();
370 printf("load failed file %s\n", filePath);
374 void LottieView::loadFromData(const std::string &jsonData, const std::string &key)
376 if (mPlayer = Animation::loadFromData(jsonData, key)) {
377 mFrameRate = mPlayer->frameRate();
378 mTotalFrame = mPlayer->totalFrame();
380 printf("load failed from data key : %s\n", key.c_str());
384 void LottieView::setSize(int w, int h)
389 evas_object_resize(mImage, w, h);
390 evas_object_image_size_set(mImage, w, h);
392 evas_object_resize(mVg, w, h);
395 void LottieView::setPos(int x, int y)
398 evas_object_move(mImage, x, y);
400 evas_object_move(mVg, x, y);
404 void LottieView::finished()
409 void LottieView::loop(bool loop)
414 void LottieView::setRepeatCount(int count)
416 mRepeatCount = count;
419 void LottieView::setRepeatMode(LottieView::RepeatMode mode)
424 void LottieView::play()
426 if (!mPlayer) return;
429 if (mAnimator) ecore_animator_del(mAnimator);
430 mAnimator = ecore_animator_timeline_add(mPlayer->duration()/mSpeed, animator, this);
432 mCurCount = mRepeatCount;
436 void LottieView::pause()
441 void LottieView::stop()
445 ecore_animator_del(mAnimator);
450 void LottieView::restart()
452 if (!mPlayer) return;
455 if (mLoop || mRepeatCount) {
456 if (mRepeatMode == LottieView::RepeatMode::Reverse)
457 mReverse = !mReverse;
462 if (mAnimator) ecore_animator_del(mAnimator);
463 mAnimator = ecore_animator_timeline_add(mPlayer->duration()/mSpeed, animator, this);