image: "00_check_dim_bg.png" COMP; \
image: "00_check_dim.png" COMP; \
image: "00_check_Activated.png" COMP; \
+ image: "00_check_press_bg.png" COMP; \
+ image: "00_check_press.png" COMP; \
} \
script { \
public check_state = CHECK_STATE_DEFAULT; \
description { state: "visible" 0.0; \
inherit: "default" 0.0; \
} \
+ description { state: "pressed" 0.0; \
+ inherit: "default" 0.0; \
+ image.normal: "00_check_press_bg.png"; \
+ } \
description { state: "disabled" 0.0; \
inherit: "default" 0.0; \
image.normal: "00_check_dim_bg.png"; \
image.normal: "00_check_dim.png"; \
color: 255 255 255 255; \
} \
+ description { state: "pressed" 0.0; \
+ inherit: "default" 0.0; \
+ visible: 1; \
+ image.normal: "00_check_press.png"; \
+ color: 255 255 255 255; \
+ } \
} \
part { name: "sequence_clip"; \
type: RECT; \
program { name: "touch_sound"; \
action: PLAY_SAMPLE "touch_sound" 1.0; \
} \
+ program { name: "bg_normal"; \
+ signal: "mouse,up,1"; \
+ source: "events2"; \
+ action: STATE_SET "default" 0.0; \
+ target: "bg"; \
+ target: "check"; \
+ } \
+ program { name: "pressed"; \
+ signal: "mouse,down,1"; \
+ source: "events2"; \
+ action: STATE_SET "pressed" 0.0; \
+ target: "bg"; \
+ target: "check"; \
+ } \
program { name: "mouse,out"; \
signal: "mouse,out"; \
source: "events2"; \
image: "00_button_radio_Activated.png" COMP; \
image: "00_button_radio_bg.png" COMP; \
image: "00_button_radio_dim_bg.png" COMP; \
+ image: "00_button_radio_press_bg.png" COMP; \
} \
parts { \
part { name: "back_bg"; \
inherit: "default" 0.0; \
image.normal: "00_button_radio_dim_bg.png"; \
} \
+ description { state: "pressed" 0.0; \
+ inherit: "default" 0.0; \
+ image.normal: "00_button_radio_press_bg.png"; \
+ } \
} \
part { name: "radio"; \
clip_to: "opacity_clip"; \