platform/core/uifw/dali-toolkit.git
2 hours agoDALi Version 2.3.42 02/317902/1 devel/master dali_2.3.42
Richard Huang [Fri, 20 Sep 2024 09:47:31 +0000 (10:47 +0100)]
DALi Version 2.3.42

Change-Id: I7dd2bdab86d03c9e93a81ebcd5034c581789693d

7 days agoMerge "Fix Svace/Coverity issue after merge precompile shader refactorize" into devel...
Eunki Hong [Fri, 13 Sep 2024 11:18:15 +0000 (11:18 +0000)]
Merge "Fix Svace/Coverity issue after merge precompile shader refactorize" into devel/master

7 days agoMerge "DALi Version 2.3.41" into devel/master
David Steele [Fri, 13 Sep 2024 11:02:10 +0000 (11:02 +0000)]
Merge "DALi Version 2.3.41" into devel/master

7 days agoMerge "Deprecate VisualRenderer::MIX_COLOR and VISUAL_PRE_MULTIPLIED_ALPHA" into...
Eunki Hong [Fri, 13 Sep 2024 10:13:01 +0000 (10:13 +0000)]
Merge "Deprecate VisualRenderer::MIX_COLOR and VISUAL_PRE_MULTIPLIED_ALPHA" into devel/master

7 days agoFix Svace/Coverity issue after merge precompile shader refactorize 41/317741/1
Eunki, Hong [Fri, 13 Sep 2024 09:58:28 +0000 (18:58 +0900)]
Fix Svace/Coverity issue after merge precompile shader refactorize

Change-Id: Ic137fae18ab49da19473e870145c0f9387e17300
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
7 days agoMerge "Add UTC for a11y EmitStateChanged" into devel/master
Youngsun Suh [Fri, 13 Sep 2024 06:48:23 +0000 (06:48 +0000)]
Merge "Add UTC for a11y EmitStateChanged" into devel/master

7 days agoDALi Version 2.3.41 11/317711/1 dali_2.3.41
Adam Bialogonski [Fri, 13 Sep 2024 06:42:53 +0000 (07:42 +0100)]
DALi Version 2.3.41

Change-Id: Id9047a8e26d564b2f658072a85a95c950d267ad5

7 days agoDeprecate VisualRenderer::MIX_COLOR and VISUAL_PRE_MULTIPLIED_ALPHA 49/317449/10
Eunki, Hong [Tue, 10 Sep 2024 10:21:38 +0000 (19:21 +0900)]
Deprecate VisualRenderer::MIX_COLOR and VISUAL_PRE_MULTIPLIED_ALPHA

Let we remove Visual's PreMultpliyAlpha property, what most application didn't set.

Also, let we use Renderer::Property::MIX_COLOR instead of VisualRenderer::Property::MIX_COLOR.

Change-Id: I29fc8c03416237466b88bc6533b58257f766371c
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
7 days agoMerge "Fix blur to use pixel radius input properly" into devel/master
Jeongmin Lee [Fri, 13 Sep 2024 06:19:18 +0000 (06:19 +0000)]
Merge "Fix blur to use pixel radius input properly" into devel/master

7 days agoMerge "Add function for npatch in shader-precompile" into devel/master
sunghyun kim [Fri, 13 Sep 2024 06:15:31 +0000 (06:15 +0000)]
Merge "Add function for npatch in shader-precompile" into devel/master

7 days agoFix blur to use pixel radius input properly 38/317338/11
jmm [Mon, 9 Sep 2024 06:07:48 +0000 (15:07 +0900)]
Fix blur to use pixel radius input properly

Change-Id: I9959f9f0098fd195b508a852d3338c50a1629c6d

7 days agoMerge "Supports precompile function" into devel/master
sunghyun kim [Fri, 13 Sep 2024 04:58:30 +0000 (04:58 +0000)]
Merge "Supports precompile function" into devel/master

7 days agoAdd UTC for a11y EmitStateChanged 84/317684/1
Youngsun Suh [Fri, 13 Sep 2024 04:34:55 +0000 (13:34 +0900)]
Add UTC for a11y EmitStateChanged

Change-Id: I8bd709c352d08005b38e3b98190183c9248dcea7

7 days agoMerge "Fix background color does not change when background markup is changed" into...
Chihun Jeong [Fri, 13 Sep 2024 04:03:24 +0000 (04:03 +0000)]
Merge "Fix background color does not change when background markup is changed" into devel/master

7 days agoMerge "Skip calculate corner radius opacity if possible at shader" into devel/master
Eunki Hong [Fri, 13 Sep 2024 03:56:14 +0000 (03:56 +0000)]
Merge "Skip calculate corner radius opacity if possible at shader" into devel/master

7 days agoMerge "Refactoring visual-shader-factory" into devel/master
sunghyun kim [Fri, 13 Sep 2024 02:43:30 +0000 (02:43 +0000)]
Merge "Refactoring visual-shader-factory" into devel/master

7 days agoSkip calculate corner radius opacity if possible at shader 73/317373/4
Eunki Hong [Mon, 9 Sep 2024 14:08:01 +0000 (23:08 +0900)]
Skip calculate corner radius opacity if possible at shader

Let we seperate potential calculation more detail, and
let we use only cheap operation as much as we can.

This feature have effort only if we use corner radius.
If we use cutout / borderline / blur radius, no effects.

Change-Id: I9742c6feab1e1ac161a76d1658fb6b51f647669b
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
7 days agoMerge "Print image relative trace logs use macro" into devel/master
Eunki Hong [Fri, 13 Sep 2024 02:11:17 +0000 (02:11 +0000)]
Merge "Print image relative trace logs use macro" into devel/master

7 days agoMerge "Sync Test harness for test-application" into devel/master
Eunki Hong [Fri, 13 Sep 2024 01:08:39 +0000 (01:08 +0000)]
Merge "Sync Test harness for test-application" into devel/master

7 days agoMerge "Minor optimize for render effect shader (2)" into devel/master
Eunki Hong [Fri, 13 Sep 2024 01:06:02 +0000 (01:06 +0000)]
Merge "Minor optimize for render effect shader (2)" into devel/master

8 days agoSync Test harness for test-application 37/317637/1
Eunki, Hong [Thu, 12 Sep 2024 12:07:10 +0000 (21:07 +0900)]
Sync Test harness for test-application

Change-Id: I869820f92d0cda03d20d2ed118058b0caa9e8236
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
8 days agoFix background color does not change when background markup is changed 90/317590/2
ANZ1217 [Wed, 11 Sep 2024 09:59:25 +0000 (18:59 +0900)]
Fix background color does not change when background markup is changed

Change-Id: I25854a9a442abb6698b794984cad70728227a0fc

8 days agoPrint image relative trace logs use macro 16/317616/1
Eunki, Hong [Thu, 12 Sep 2024 08:27:07 +0000 (17:27 +0900)]
Print image relative trace logs use macro

Change-Id: If6f2f4891fd8502116f19720cc5c4229b1135b1d
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
8 days agoMinor optimize for render effect shader (2) 53/317153/7
Eunki, Hong [Thu, 5 Sep 2024 01:15:23 +0000 (10:15 +0900)]
Minor optimize for render effect shader (2)

It might not increase performance. We need to test it.

Change-Id: I2c58d3593330774396bb800c686df13a35fceeb4
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
9 days agoAdd UTC for includeHidden flag 07/317507/1
Youngsun Suh [Wed, 11 Sep 2024 06:06:14 +0000 (15:06 +0900)]
Add UTC for includeHidden flag

Change-Id: Ic41211bb929f20ce983b1030669021c55af98608

9 days agoMerge "Revert "Revert "Update the bridge to own accessible objects""" into devel...
Youngsun Suh [Wed, 11 Sep 2024 02:12:03 +0000 (02:12 +0000)]
Merge "Revert "Revert "Update the bridge to own accessible objects""" into devel/master

10 days agoReduce label size of UtcDaliTextLabelLocaleChange02 41/317441/1
Eunki, Hong [Tue, 10 Sep 2024 08:44:00 +0000 (17:44 +0900)]
Reduce label size of UtcDaliTextLabelLocaleChange02

Since that UTC failed sometimes, let we reduce the size of label
so AsyncText process finished more early.

Change-Id: Ib8e8cb4dc4e96b8b16706fcf2488e7390809409b
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
11 days agoFix the problem that Autoscroll does not work properly 60/317360/2
ANZ1217 [Mon, 9 Sep 2024 10:44:12 +0000 (19:44 +0900)]
Fix the problem that Autoscroll does not work properly
when there are only RTL Marker and LTR Text in Text.

Change-Id: I2d25db75b29b51089f423655c00e11895719cd98

11 days agoRevert "Revert "Update the bridge to own accessible objects"" 33/317333/1
Youngsun Suh [Mon, 9 Sep 2024 02:24:25 +0000 (11:24 +0900)]
Revert "Revert "Update the bridge to own accessible objects""

This reverts commit d7334f5f25d69f3231b9ee64d39d02561452afb7.

Change-Id: Idb61242ede92cf6062ed86e37ab636e3e308987b

11 days agoMerge "Use flat keyword for some shader" into devel/master
Eunki Hong [Mon, 9 Sep 2024 04:27:01 +0000 (04:27 +0000)]
Merge "Use flat keyword for some shader" into devel/master

11 days agoUse flat keyword for some shader 27/317227/2
Eunki, Hong [Fri, 6 Sep 2024 04:23:57 +0000 (13:23 +0900)]
Use flat keyword for some shader

Since some varying value what we using now don't need to be interpolated.

So let we use some flat keyword if we can.

Change-Id: If29b39d82d0b413f27cd0d7c327a94f245d37b75
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
11 days agoMake gaussian blur view use latest logic 46/317246/7
Eunki, Hong [Fri, 6 Sep 2024 06:55:18 +0000 (15:55 +0900)]
Make gaussian blur view use latest logic

Make gaussian blur view use newly algorithm what blur effect using.
And also, Fix several size issue of Framebuffer what previous gaussian blur view used.

It will show more clean blurry result now.

Change-Id: I6ad6fc49c0c8eac60027d6f64d35ee6795936b9e
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
2 weeks agoMerge "DALi Version 2.3.40" into devel/master
David Steele [Fri, 6 Sep 2024 10:59:11 +0000 (10:59 +0000)]
Merge "DALi Version 2.3.40" into devel/master

2 weeks agoDALi Version 2.3.40 65/317265/1 dali_2.3.40
David Steele [Fri, 6 Sep 2024 10:00:31 +0000 (11:00 +0100)]
DALi Version 2.3.40

Change-Id: I7bf6ffc8107cce5ea4af40ea9d30f42f88878f2d

2 weeks agoEnable to use Premultiplied alpha for blur effect renderer 58/317158/3
Eunki, Hong [Thu, 5 Sep 2024 02:22:41 +0000 (11:22 +0900)]
Enable to use Premultiplied alpha for blur effect renderer

Change-Id: Iac2846697575fdfad2beb172f1478fe540be7b54
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
2 weeks agoMerge "Makes SceneView return DestinationCamera during Camera Transition" into devel...
Seungho BAEK [Wed, 4 Sep 2024 23:53:46 +0000 (23:53 +0000)]
Merge "Makes SceneView return DestinationCamera during Camera Transition" into devel/master

2 weeks agoMinor optimize render-effect shader 24/317124/6
Eunki, Hong [Wed, 4 Sep 2024 08:06:51 +0000 (17:06 +0900)]
Minor optimize render-effect shader

Change-Id: Idfa87f93bddf48bba3adac84b96f9a6be984e634
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
2 weeks agoMakes SceneView return DestinationCamera during Camera Transition 16/317116/4
Seungho Baek [Wed, 4 Sep 2024 06:24:55 +0000 (15:24 +0900)]
Makes SceneView return DestinationCamera during Camera Transition

Change-Id: I07d5e79a859f53700325a36b02bfdbe68e00e085
Signed-off-by: Seungho Baek <sbsh.baek@samsung.com>
2 weeks agoAdd function for npatch in shader-precompile 98/316798/5
sunghyun kim [Wed, 28 Aug 2024 08:15:28 +0000 (17:15 +0900)]
Add function for npatch in shader-precompile

Change-Id: I09f010409fb36701cd59cd52ca6cfc96c75574f7

2 weeks agoMerge "Revert "Update the bridge to own accessible objects"" into devel/master
Youngsun Suh [Tue, 3 Sep 2024 08:33:55 +0000 (08:33 +0000)]
Merge "Revert "Update the bridge to own accessible objects"" into devel/master

2 weeks agoRevert "Update the bridge to own accessible objects" 28/317028/1
Youngsun Suh [Tue, 3 Sep 2024 05:08:46 +0000 (05:08 +0000)]
Revert "Update the bridge to own accessible objects"

This reverts commit f654d0b8ede636e38cb19a5e4db94a5ba8d7e9e6.

Reason for revert: <INSERT REASONING HERE>

Change-Id: Ie9c5228484299ea289ad888e5d3cd21bcb2081d7

2 weeks agoSupports precompile function 73/315273/13
sunghyun kim [Mon, 29 Jul 2024 08:54:27 +0000 (17:54 +0900)]
Supports precompile function

supports the precompile function that allows you to select a shader in the app

Change-Id: Ifda65fc292ac000d63164fac10f64bf11a953786

2 weeks agoRefactoring visual-shader-factory 96/315396/10
sunghyun kim [Wed, 31 Jul 2024 08:41:37 +0000 (17:41 +0900)]
Refactoring visual-shader-factory

Change-Id: I3b1d9c4ba1aa45cb9c11192121b2fb286b002b6c

2 weeks agoFix UTC crash for some system 47/316947/3
Eunki Hong [Fri, 30 Aug 2024 14:31:01 +0000 (23:31 +0900)]
Fix UTC crash for some system

- If http_proxy environment not defined, std::getenv return nullptr. We didn't consider this case
- If we use Dali::Accessibility::TestEnableSC() without DBusWrapper::Install(std::unique_ptr<DBusWrapper>(new TestDBusWrapper)), it will be crashed.

Change-Id: I51247ce8ac37d1080cc29980debef4024ba0b104
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
2 weeks agoMerge "Update the bridge to own accessible objects" into devel/master
Youngsun Suh [Sun, 1 Sep 2024 23:07:43 +0000 (23:07 +0000)]
Merge "Update the bridge to own accessible objects" into devel/master

3 weeks agoMerge changes Iaf97833c,Icc0fd614 into devel/master
Eunki Hong [Fri, 30 Aug 2024 11:21:42 +0000 (11:21 +0000)]
Merge changes Iaf97833c,Icc0fd614 into devel/master

* changes:
  (BlurEffect) Make BlurEffect logic more clean
  Make RenderEffect::OwnerControl as WeakHandle

3 weeks agoMerge "(BlurEffect) Clear base input texture as scene holder backround" into devel...
Eunki Hong [Fri, 30 Aug 2024 10:36:07 +0000 (10:36 +0000)]
Merge "(BlurEffect) Clear base input texture as scene holder backround" into devel/master

3 weeks agoMerge "DALi Version 2.3.39" into devel/master
Adeel Kazmi [Fri, 30 Aug 2024 09:51:01 +0000 (09:51 +0000)]
Merge "DALi Version 2.3.39" into devel/master

3 weeks agoDALi Version 2.3.39 04/316904/1 dali_2.3.39
Adeel Kazmi [Fri, 30 Aug 2024 08:13:05 +0000 (09:13 +0100)]
DALi Version 2.3.39

Change-Id: I56e861196d014db0672dafc3441088d7025e9224

3 weeks ago(BlurEffect) Make BlurEffect logic more clean 41/316441/12
Eunki, Hong [Wed, 21 Aug 2024 08:15:14 +0000 (17:15 +0900)]
(BlurEffect) Make BlurEffect logic more clean

- Clamp the downscale factor and blur radius
- Do not re-activate if target size is not changed
- Calculate bell curve width more faster (log n)
- Move CalculateGaussianWeight as inline function, instead of member funtor
- Make the uniform array size at least 2 (if uniform array size is 1, GPU rendering break down.)

Change-Id: Iaf97833ca81ecba9627916b8b70d2c29b4717219
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
3 weeks agoUpdate the bridge to own accessible objects 78/316878/2
Youngsun Suh [Fri, 30 Aug 2024 02:25:35 +0000 (11:25 +0900)]
Update the bridge to own accessible objects

Change-Id: I01c195f7acac2f3cb9ab060aa58435465a2d102f

3 weeks agoMake RenderEffect::OwnerControl as WeakHandle 16/316716/10
Eunki, Hong [Tue, 27 Aug 2024 07:34:07 +0000 (16:34 +0900)]
Make RenderEffect::OwnerControl as WeakHandle

Let we make RenderEffect's owner control as WeakHandle<Control>.

It will remove cyclic reference of BaseHandle.

And also, let we don't touch WeakHandle of control itself
during destruction. It "might" not be valid during destruction.

Since RenderEffect have string-relationship with control now,
we can assume that if RenderEffect owned by some control, it will
never be destructed. So we don't need to touch owner.

Change-Id: Icc0fd614cbfd9f66dd5066cc60c51fc2f21907ce
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
3 weeks ago(BlurEffect) Clear base input texture as scene holder backround 21/316421/10
Eunki, Hong [Wed, 21 Aug 2024 06:37:29 +0000 (15:37 +0900)]
(BlurEffect) Clear base input texture as scene holder backround

If we try to blur translucent object, the background of captured texture
was always be black.

And also, The result of capture was not be cleared after every frames.

Due to this kind of problem, let we always call glClear before each blur started.

Change-Id: Ib4c8449a7a57d78b1dbe001a393c11b7abe04201
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
3 weeks agoMerge "Support FrameSpeedFactor for AnimatedImageVisual and AnimatedVectorImageVisual...
Eunki Hong [Fri, 30 Aug 2024 03:40:32 +0000 (03:40 +0000)]
Merge "Support FrameSpeedFactor for AnimatedImageVisual and AnimatedVectorImageVisual" into devel/master

3 weeks agoMerge "Update default label on EmitAccessibilityEvent if control is modal" into devel...
Youngsun Suh [Fri, 30 Aug 2024 02:21:52 +0000 (02:21 +0000)]
Merge "Update default label on EmitAccessibilityEvent if control is modal" into devel/master

3 weeks agoMerge "Update WebView related modifications at once" into devel/master
dongsug song [Fri, 30 Aug 2024 02:16:02 +0000 (02:16 +0000)]
Merge "Update WebView related modifications at once" into devel/master

3 weeks agoSupport FrameSpeedFactor for AnimatedImageVisual and AnimatedVectorImageVisual 47/316847/4
Eunki, Hong [Thu, 29 Aug 2024 08:01:33 +0000 (17:01 +0900)]
Support FrameSpeedFactor for AnimatedImageVisual and AnimatedVectorImageVisual

Let we make factor for visual that control the speed of image frame animation.

By using speed factor, we can control animated vector image / animated image
frame rendering speed.

For now, we only support the value range as [0.01f 100.0f] for platform safety issue.
(Since it is depend on the thread sleep time. And didn't )
Also we don't implement negative speed factor yet.

Netagive speed factor, and zero speed factor support is TODO.

Change-Id: I53b511d9e9271db1463b54212c95150842981d17
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
3 weeks agoUpdate default label on EmitAccessibilityEvent if control is modal 25/316825/4
Youngsun Suh [Thu, 29 Aug 2024 02:19:26 +0000 (11:19 +0900)]
Update default label on EmitAccessibilityEvent if control is modal

Change-Id: I4f8cc3455ea6942e40506da886898c539effc7cb

3 weeks agoUpdate exclude list for SAM 02/316802/2
Seungho Baek [Wed, 28 Aug 2024 09:16:41 +0000 (18:16 +0900)]
Update exclude list for SAM

Change-Id: I337521c7d314e6bdfbcaa979471fbe33ce9d3e20
Signed-off-by: Seungho Baek <sbsh.baek@samsung.com>
3 weeks agoCheck adaptor validation instead of stage installed 96/316696/3
Eunki, Hong [Tue, 27 Aug 2024 05:16:39 +0000 (14:16 +0900)]
Check adaptor validation instead of stage installed

Adaptor::IsAvaiable() check the adaptor stop called or not.

It will make more safety if we try to access singleton classes during
terminate application

Change-Id: Iaccad5d0edd6ed036f05e0c49bc1e1973fae0403
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
3 weeks agoUpdate WebView related modifications at once 12/316612/4
Jiyun Yang [Wed, 21 Aug 2024 04:22:58 +0000 (13:22 +0900)]
Update WebView related modifications at once

the following is the list of squashed 5 patches

Add WebView APIs for fullscreen, text found, etc.

This reverts commit 5fd351ead589f8dd18fb03e0f41da428f9f50c8f.

Change-Id: Iaad2940efa36007e8ccf7521f1791e910adb376d

TOUCH_FOCUSABLE's default is false so this also should not be set

This reverts commit 37981e66c213fcbac975106819353d8c13e9df3a.

Change-Id: Ie4422b4efa337ce998277d1126c29560675799d8

Apply CornerRadius for webview

This reverts commit 8c5b6744ac2a2c4cecdbd9fe52823106c4afbc1e.

Change-Id: If5bb118a2726af7efa54e0f5808ed2682a6f0bee

Add a WebView API for notifying orientation change

This reverts commit e4a119f53659de1dccf8cc96fefdcd90f59d9ed6.

Change-Id: Ib87d1a379a65d4ca52cf34362fc96aaccc9cb06b

Add WebView's JavascriptMessageHandler callback

- JavascriptMessageHandler callback which has two arguments of msg name and body

Change-Id: I85d323b3cead95ade36c2ee1ce8e02263a91f3e6

3 weeks agoFix text cursor visibility issue 39/316639/2
Bowon Ryu [Mon, 26 Aug 2024 04:48:30 +0000 (13:48 +0900)]
Fix text cursor visibility issue

Ensured that the cursor remains active even when the keyboard is invisible but the control still has focus.

Change-Id: Ie4a57646f866eecc7c0082615155dd6cc0ad889c
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
3 weeks agoMerge "Emit AccesibilityState change event to AT-SPI bridge on state property set...
Youngsun Suh [Mon, 26 Aug 2024 04:06:10 +0000 (04:06 +0000)]
Merge "Emit AccesibilityState change event to AT-SPI bridge on state property set" into devel/master

3 weeks agoRemoved debug shader print to file (old/newShader issue) 52/316452/3
Adam Bialogonski [Fri, 23 Aug 2024 15:08:36 +0000 (16:08 +0100)]
Removed debug shader print to file (old/newShader issue)

Change-Id: I02da90d3c8fa97eb8392013d1528ba0d3033c1c5
Signed-off-by: Adam Bialogonski <adam.b@samsung.com>
4 weeks agoMerge "DALi Version 2.3.38" into devel/master
Adeel Kazmi [Fri, 23 Aug 2024 09:47:02 +0000 (09:47 +0000)]
Merge "DALi Version 2.3.38" into devel/master

4 weeks agoDALi Version 2.3.38 76/316576/1 dali_2.3.38
Richard Huang [Fri, 23 Aug 2024 09:45:10 +0000 (10:45 +0100)]
DALi Version 2.3.38

Change-Id: If66e49a349ac309a51505cff24573972336ee18a

4 weeks agoEmit AccesibilityState change event to AT-SPI bridge on state property set 62/316562/3
Youngsun Suh [Thu, 22 Aug 2024 05:52:23 +0000 (14:52 +0900)]
Emit AccesibilityState change event to AT-SPI bridge on state property set

Change-Id: If63e953db090b700d24da865905542092f4d2fa9

4 weeks ago(WebView) Let WebView use inherited visibility changed signal 64/316564/1
Eunki, Hong [Fri, 23 Aug 2024 01:58:23 +0000 (10:58 +0900)]
(WebView) Let WebView use inherited visibility changed signal

Change-Id: I2bb290e242126739c4bccb7b0624b6c4cbe04e1a
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
4 weeks agoMerge "Fix coverity issue : Ensure Collidable class is not null" into devel/master
Eunki Hong [Thu, 22 Aug 2024 23:10:04 +0000 (23:10 +0000)]
Merge "Fix coverity issue : Ensure Collidable class is not null" into devel/master

4 weeks agoResolve SVACE warning 58/316558/1
Eunkiki Hong [Thu, 22 Aug 2024 14:46:44 +0000 (23:46 +0900)]
Resolve SVACE warning

Let we keep initialize member value order

Change-Id: I8642814edd670593694ac659f3e9c31fd921b02f
Signed-off-by: Eunkiki Hong <eunkiki.hong@samsung.com>
4 weeks agoMerge "Make SceneView::Capture always emit CaptureFinished event" into devel/master
Seungho BAEK [Thu, 22 Aug 2024 10:37:10 +0000 (10:37 +0000)]
Merge "Make SceneView::Capture always emit CaptureFinished event" into devel/master

4 weeks agoMake SceneView::Capture always emit CaptureFinished event 78/316478/4
Seungho Baek [Thu, 22 Aug 2024 04:43:11 +0000 (13:43 +0900)]
Make SceneView::Capture always emit CaptureFinished event

Change-Id: I86262bf1cfdbd3785116b7ef8972a7f88bfd38f5
Signed-off-by: Seungho Baek <sbsh.baek@samsung.com>
4 weeks agoFix coverity issue : Ensure Collidable class is not null 93/316493/2
Eunki, Hong [Thu, 22 Aug 2024 06:38:14 +0000 (15:38 +0900)]
Fix coverity issue : Ensure Collidable class is not null

For current usage, Collidable never be nullptr. And also
we don't allow to input null pointer into processor.

To ensure that input Collidable is not null, let we use reference arguments.

Change-Id: I66d8614610b75cfc6fb5ae9861329e4f06f9daf8
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
4 weeks agoAdd accessibilityState & accessibilityIsModal property 24/316424/5
Youngsun Suh [Wed, 21 Aug 2024 05:52:59 +0000 (14:52 +0900)]
Add accessibilityState & accessibilityIsModal property

Update AT-SPI state to be calculted by properties set to a control.
Add AccessibilityRole enum definition to distinguish V2 roles from AT-SPI roles.

Change-Id: Ia6b62796ba0f96f6eb327fa720e31c15c0f650db

4 weeks agoMerge "Add AccessibilityScrollable property & ScrollToChild action emission" into...
Youngsun Suh [Tue, 20 Aug 2024 07:28:45 +0000 (07:28 +0000)]
Merge "Add AccessibilityScrollable property & ScrollToChild action emission" into devel/master

4 weeks agoAdd AccessibilityScrollable property & ScrollToChild action emission 42/316342/1
Youngsun Suh [Mon, 19 Aug 2024 08:18:09 +0000 (17:18 +0900)]
Add AccessibilityScrollable property & ScrollToChild action emission

Change-Id: I62d1a80aefa03f61681d3b87eb986c7c6ecda964

4 weeks agoMerge "(Vector) Move multiple tasks into completed queue only one time" into devel...
Eunki Hong [Tue, 20 Aug 2024 01:15:16 +0000 (01:15 +0000)]
Merge "(Vector) Move multiple tasks into completed queue only one time" into devel/master

4 weeks agoMerge "(Scene3D) Fix svace issue : Initialize trivial value mTransitionDurationSecond...
Eunki Hong [Mon, 19 Aug 2024 13:35:26 +0000 (13:35 +0000)]
Merge "(Scene3D) Fix svace issue : Initialize trivial value mTransitionDurationSeconds" into devel/master

4 weeks agoUnregister Processor when SceneView is destructed 29/316329/1
Seungho Baek [Mon, 19 Aug 2024 10:16:31 +0000 (19:16 +0900)]
Unregister Processor when SceneView is destructed

 - When SceneView is destructed without Unregiste process, crash can be occured.

Change-Id: I0ad544bd9462f92d70b94da4af094f8a4b1d92f0
Signed-off-by: Seungho Baek <sbsh.baek@samsung.com>
4 weeks agoMerge "Support Panel for 2D component in 3D Scene" into devel/master
Seungho BAEK [Mon, 19 Aug 2024 09:49:03 +0000 (09:49 +0000)]
Merge "Support Panel for 2D component in 3D Scene" into devel/master

4 weeks agoMerge "(Vector) Finalize VectorThread if application terminated + Wait all lottie...
Eunki Hong [Mon, 19 Aug 2024 09:37:22 +0000 (09:37 +0000)]
Merge "(Vector) Finalize VectorThread if application terminated + Wait all lottie task completed at destory time" into devel/master

4 weeks agoMerge "Emit property-change:accessible-value signal" into devel/master
Youngsun Suh [Mon, 19 Aug 2024 08:36:20 +0000 (08:36 +0000)]
Merge "Emit property-change:accessible-value signal" into devel/master

4 weeks ago(Scene3D) Fix svace issue : Initialize trivial value mTransitionDurationSeconds 24/316324/1
Eunki, Hong [Mon, 19 Aug 2024 08:25:35 +0000 (17:25 +0900)]
(Scene3D) Fix svace issue : Initialize trivial value mTransitionDurationSeconds

Change-Id: Id85c2a55eb114235dace5244b3c73539ef5fe743
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
4 weeks ago(Vector) Move multiple tasks into completed queue only one time 08/316308/1
Eunki, Hong [Mon, 19 Aug 2024 07:33:17 +0000 (16:33 +0900)]
(Vector) Move multiple tasks into completed queue only one time

Since we don't need to call + trace for each tasks (We already collect container!)
let we call the Move queue with container type, and print log only 1 time per
each Rasterize loop.

Change-Id: I64d6eb76c82e2b4b90476b7d5966fd3ca5420ddb
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
4 weeks ago(Vector) Finalize VectorThread if application terminated + Wait all lottie task compl... 83/316283/7
Eunki, Hong [Mon, 19 Aug 2024 03:44:21 +0000 (12:44 +0900)]
(Vector) Finalize VectorThread if application terminated + Wait all lottie task completed at destory time

Let we don't do any additional progress after application terminated.

Also, let we keep the VectorAnimationThread lifetime until all
working VectorAnimationTask are completed.

Since that task use VectorAnimationThread as reference, we cannot release
the memory of VectorAnimationManager memory. So just call finalize API.

Change-Id: I6f33c3f5863d8ad3ad9a08d45b134501582d87be
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
4 weeks agoSupport Panel for 2D component in 3D Scene 35/311235/43
Seungho Baek [Thu, 16 May 2024 13:23:51 +0000 (22:23 +0900)]
Support Panel for 2D component in 3D Scene

 - Makes model-node-tree-utility to collect duplicate code used by
   Model and Panel for propagating Light/Shadow information to it's
   child ModelNodes.
 - Panel has UI Layer to show added 2D UI Scene on the 3D SceneView
   by using Off Screen rendering
 - Panel has a plane to be rendered and the plane has own resolution
   and its aspect ratio is independent of that of Panel's aspect ratio.
 - The plane can be transparent but the transparent plane can not make shadow.
 - The plane can be rendered as double sided either it is transparent or opaque.
 - The plane can have back side plane to avoid to show content from back side.
 - The back side plane is always opaque and it can be used only with the
   Opaque plane option. (if the plane is transparent, back side plane
   option is ignored.)

Change-Id: I6d7c9bf2dc44a6c12dae1ecde8f4d945c276228c
Signed-off-by: Seungho Baek <sbsh.baek@samsung.com>
4 weeks agoMerge "Make GlView RGB format change as BGR when we use tbm_queue" into devel/master
Eunki Hong [Mon, 19 Aug 2024 04:06:56 +0000 (04:06 +0000)]
Merge "Make GlView RGB format change as BGR when we use tbm_queue" into devel/master

5 weeks agoMerge "(Vector) Make SleepThread more thread safe enough" into devel/master
Eunki Hong [Fri, 16 Aug 2024 12:35:00 +0000 (12:35 +0000)]
Merge "(Vector) Make SleepThread more thread safe enough" into devel/master

5 weeks agoMerge "Fix SceneView Capture Signal" into devel/master
Seungho BAEK [Fri, 16 Aug 2024 09:44:09 +0000 (09:44 +0000)]
Merge "Fix SceneView Capture Signal" into devel/master

5 weeks agoMerge "DALi Version 2.3.37" into devel/master
Adeel Kazmi [Fri, 16 Aug 2024 08:34:49 +0000 (08:34 +0000)]
Merge "DALi Version 2.3.37" into devel/master

5 weeks agoDALi Version 2.3.37 42/316242/1 dali_2.3.37
Adam Bialogonski [Fri, 16 Aug 2024 07:42:49 +0000 (08:42 +0100)]
DALi Version 2.3.37

Change-Id: I77f7b29112c96939a7c8a82c5b6bcad726e383b0

5 weeks agoMerge "CameraTransition in SceneView" into devel/master
Seungho BAEK [Fri, 16 Aug 2024 05:57:39 +0000 (05:57 +0000)]
Merge "CameraTransition in SceneView" into devel/master

5 weeks agoMerge "Remove build warning + Fix doxygen error at Ubuntu24.04" into devel/master
Eunki Hong [Fri, 16 Aug 2024 05:54:04 +0000 (05:54 +0000)]
Merge "Remove build warning + Fix doxygen error at Ubuntu24.04" into devel/master

5 weeks agoMerge "Use http_proxy hardly for UTC case" into devel/master
Eunki Hong [Fri, 16 Aug 2024 05:52:32 +0000 (05:52 +0000)]
Merge "Use http_proxy hardly for UTC case" into devel/master

5 weeks agoEmit property-change:accessible-value signal 22/316222/2
Youngsun Suh [Wed, 14 Aug 2024 07:26:25 +0000 (16:26 +0900)]
Emit property-change:accessible-value signal

Change-Id: I567db0d61a2998607443b1724fc57c63f9b2329e

5 weeks agoMake GlView RGB format change as BGR when we use tbm_queue 26/316226/1
Eunki, Hong [Fri, 16 Aug 2024 05:06:35 +0000 (14:06 +0900)]
Make GlView RGB format change as BGR when we use tbm_queue

Until now, NativeImageSourceQueue's RGBA8888 color format works as
BGRA8888 internally.

We need to fix the name. So let we keep previous behavior until now.

Change-Id: Iedc51eca7d808788413ad22b62091e0ba24e57ae
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
5 weeks agoMerge "Add DevelControl::AccessibilityAction Signal" into devel/master
Youngsun Suh [Fri, 16 Aug 2024 04:46:49 +0000 (04:46 +0000)]
Merge "Add DevelControl::AccessibilityAction Signal" into devel/master

5 weeks agoFix SceneView Capture Signal 76/316076/7
Seungho Baek [Tue, 13 Aug 2024 08:08:59 +0000 (17:08 +0900)]
Fix SceneView Capture Signal

 - SceneView Capture Finished Signal uses CaptureResult struct as a return parameter.
 - It is not easy to use.
 - Remove State and check success or fail by using nullcheck of ImageUrl

Change-Id: I32b885d93c670d5ad90601872e47f8c4fd6c03f9
Signed-off-by: Seungho Baek <sbsh.baek@samsung.com>
5 weeks agoCameraTransition in SceneView 18/315318/24
Seungho Baek [Tue, 30 Jul 2024 06:17:41 +0000 (15:17 +0900)]
CameraTransition in SceneView

 - When StartCameraTransition is called, it is registered in Processor.
 - Processor creates and requests camera transition

Change-Id: Ia5a2ea818c7ace947ff3a01d01ad98de9ce2c92e
Signed-off-by: Seungho Baek <sbsh.baek@samsung.com>
5 weeks ago(Vector) Make SleepThread more thread safe enough 26/316126/2
Eunki, Hong [Wed, 14 Aug 2024 01:49:50 +0000 (10:49 +0900)]
(Vector) Make SleepThread more thread safe enough

Make sleep thread destroyed more early time.
It will make that sleepthread cannot call invalid mAwakeCallback.

Also, Make more thread safety when we change the timepoint and sleep

Change-Id: I0ce82503576efff045a45dfdec219f483c08ba03
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>