platform/core/uifw/dali-toolkit.git
9 months agoMerge "Changes in Particle System for NUI" into devel/master
Adeel Kazmi [Fri, 4 Aug 2023 16:16:57 +0000 (16:16 +0000)]
Merge "Changes in Particle System for NUI" into devel/master

9 months agoMerge "DALi Version 2.2.38" into devel/master
David Steele [Fri, 4 Aug 2023 13:43:08 +0000 (13:43 +0000)]
Merge "DALi Version 2.2.38" into devel/master

9 months agoDALi Version 2.2.38 34/296834/1 dali_2.2.38
David Steele [Fri, 4 Aug 2023 12:43:23 +0000 (13:43 +0100)]
DALi Version 2.2.38

Change-Id: Ic9b55f1b7c8fab3817c497f9103f4bf6333ebfab

9 months agoFastTrackUpload task implement 58/295658/35
Eunki, Hong [Wed, 12 Jul 2023 07:01:56 +0000 (16:01 +0900)]
FastTrackUpload task implement

Let we make another loaderTask for upload texture at work thread.
It will use TextureUploadManager.

Change-Id: Ibc3e19aad3e1a20f3a553b4cf394b315de66980f
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
9 months agoChanges in Particle System for NUI 82/296482/4
Adam Bialogonski [Thu, 3 Aug 2023 12:57:55 +0000 (13:57 +0100)]
Changes in Particle System for NUI

Change-Id: I89c5e40dc7cb8afa6afa0f4845e0d3e5f3a10a1d
Signed-off-by: Adam Bialogonski <adam.b@samsung.com>
9 months agoMerge "Apply new clipboard to text component" into devel/master
Bowon Ryu [Tue, 1 Aug 2023 04:15:54 +0000 (04:15 +0000)]
Merge "Apply new clipboard to text component" into devel/master

9 months agoMerge "Change MotionData's AsyncLoad UTC" into devel/master
Eunki Hong [Mon, 31 Jul 2023 01:21:56 +0000 (01:21 +0000)]
Merge "Change MotionData's AsyncLoad UTC" into devel/master

9 months agoMerge "DALi Version 2.2.37" into devel/master
Adeel Kazmi [Fri, 28 Jul 2023 13:58:05 +0000 (13:58 +0000)]
Merge "DALi Version 2.2.37" into devel/master

9 months agoDALi Version 2.2.37 86/296486/1 dali_2.2.37
Adeel Kazmi [Fri, 28 Jul 2023 13:51:58 +0000 (14:51 +0100)]
DALi Version 2.2.37

Change-Id: I933c2cd2dfb8f39e7ac32bd049995142db052976

9 months agoMerge "Remove Texture in AsyncLoadComplete()" into devel/master
Eunki Hong [Fri, 28 Jul 2023 11:08:43 +0000 (11:08 +0000)]
Merge "Remove Texture  in AsyncLoadComplete()" into devel/master

9 months agoMerge "Make sure symbols are visible externally for bullet and chipmunk" into devel...
Adeel Kazmi [Fri, 28 Jul 2023 10:34:34 +0000 (10:34 +0000)]
Merge "Make sure symbols are visible externally for bullet and chipmunk" into devel/master

9 months agoRemove Texture in AsyncLoadComplete() 70/296470/1
sunghyun kim [Fri, 28 Jul 2023 08:31:58 +0000 (17:31 +0900)]
Remove Texture  in AsyncLoadComplete()

In AsyncLoadComplete(), texture need to remove.

Change-Id: I723bb1c88c36b91850750225ce715db44d2b96a6

9 months agoChange MotionData's AsyncLoad UTC 61/296461/1
Eunki, Hong [Fri, 28 Jul 2023 05:22:48 +0000 (14:22 +0900)]
Change MotionData's AsyncLoad UTC

Since we change to trigger eventfd even if task canceled
during running, UTC implements should be changed.

Change-Id: If63e2f03ff90db23a3226d69dc1bde4fb3352997
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
9 months agoMake sure symbols are visible externally for bullet and chipmunk 72/296272/4
Richard Huang [Mon, 24 Jul 2023 17:06:33 +0000 (18:06 +0100)]
Make sure symbols are visible externally for bullet and chipmunk

Change-Id: Ic5b873d5013480707126dcf8698032e51cbb52d7

9 months agoAdd property for disable broken image 78/293078/15
sunghyun kim [Fri, 19 May 2023 07:44:14 +0000 (16:44 +0900)]
Add property for disable broken image

add property for disable broken image.
it is for placeholder image visual

Change-Id: I3c2609aed11a5e880207b616243c2b110815d71b

9 months agoFix svace issue (bad copy and paste) 88/296388/1
Eunki, Hong [Thu, 27 Jul 2023 00:30:56 +0000 (09:30 +0900)]
Fix svace issue (bad copy and paste)

Change-Id: Ic6830753d264ab3932b6375342a9cc2c639f47bd
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
9 months agoMake load failed for invalid bvh format 63/296363/2
Eunki, Hong [Wed, 26 Jul 2023 06:18:53 +0000 (15:18 +0900)]
Make load failed for invalid bvh format

Let we exist bvh parsing when it have some invalid informations.

Change-Id: I82f090b6207911ef9c49cbbbba8123c6cdeb46ab
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
9 months agoFix 64-bit build for DALi physics 60/296260/2
Richard Huang [Mon, 24 Jul 2023 11:30:55 +0000 (12:30 +0100)]
Fix 64-bit build for DALi physics

Change-Id: Ib0b1d1f9fa87af119af45f7b4132f268a5235425

9 months agoMake difference action id between Play and Reload 46/296146/4
Eunki, Hong [Thu, 20 Jul 2023 10:49:46 +0000 (19:49 +0900)]
Make difference action id between Play and Reload

Since ImageVisual's RELOAD and AnimatedImageVisual's PLAY has same action id,

1. We cannot reload AnimatedImage
2. If we call DoAction PLAY into ImageView, the behavior will be seperated
   by the 'type' of image.

To avoid this case, let we make AnimateImageVisual inheriet ImageVisual's action id.

More over, let we make AnimateImageVisual and AnimatedVectorImageVisual share the
same action id s.t. have the same role.

Change-Id: I20745c0cd908fa0cea909ba74cfb9ce68953ba8e
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
9 months agoAdd Bullet and Chipmunk to dali-toolkit 88/295788/21
Richard Huang [Thu, 13 Jul 2023 16:56:38 +0000 (17:56 +0100)]
Add Bullet and Chipmunk to dali-toolkit

Change-Id: Ia7d8c33a6bca2b8eff7ada8f441630be51034d75

9 months agoDALi Version 2.2.36 85/296185/1 dali_2.2.36
Adam Bialogonski [Fri, 21 Jul 2023 09:42:25 +0000 (10:42 +0100)]
DALi Version 2.2.36

Change-Id: I08da320cdf8ab67a0289e3816cd0034e88a6e6df

9 months agoApply new clipboard to text component 23/295023/14
Bowon Ryu [Fri, 30 Jun 2023 02:03:14 +0000 (11:03 +0900)]
Apply new clipboard to text component

and remove legacy text clipboard

https://review.tizen.org/gerrit/#/c/platform/core/uifw/dali-adaptor/+/294862/

Change-Id: I13f25936c230afe97185796c3b366ef8fca229d6
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
10 months agoFix coverity issues (uint32_t overflow + size_t to int32_t) 92/295992/3
Eunki, Hong [Tue, 18 Jul 2023 05:29:39 +0000 (14:29 +0900)]
Fix coverity issues (uint32_t overflow + size_t to int32_t)

Change-Id: I51fb4a98a5cdb4f93cf3939ede02d576cff2bc36
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
10 months agoMerge "Fix coverity issue" into devel/master
Heeyong Song [Tue, 18 Jul 2023 05:13:29 +0000 (05:13 +0000)]
Merge "Fix coverity issue" into devel/master

10 months agoRemove external resources lazy. 38/295838/2
jmm [Fri, 14 Jul 2023 09:02:44 +0000 (18:02 +0900)]
Remove external resources lazy.

Since we don't increase & decrease the reference count of ExternalResources during
LoadTexture() API, It can be happened that some TextureId validation failed.

For example of dali://2,

ImageUrl::New() // refcount : 1
ImageVisual::Initialize() // refcount : 2
~ImageVisual
 - RemoveExternalTexture("dali://2"); // refcount : 1
 - RequestRemove(2) // still refcount : 1
~ImageUrl // now, refcount : 0
ImageVisual()
LoadTexture() //< New generated texture will use TextureId as 2, with refcount 1

== Process() ==

Remove(2) // Now, TextureId 2's refcount is 0! load cancel.

This patch make we only remove normal texture cache, instead of ExternalResource

Change-Id: Ia735770a02c231fa79af40a1e5926aab11358b71
Signed-off-by: jmm <j0064423.lee@samsung.com>
10 months agoDALi Version 2.2.35 57/295857/1 dali_2.2.35
Richard Huang [Fri, 14 Jul 2023 11:35:48 +0000 (12:35 +0100)]
DALi Version 2.2.35

Change-Id: I9a69b415abd9fa45345a3a65354b489624251db0

10 months agoFix coverity issue 43/295843/1
Heeyong Song [Fri, 14 Jul 2023 09:29:41 +0000 (18:29 +0900)]
Fix coverity issue

Change-Id: I162997b9d8841fe11d85545b87c63fbfbfce9ca7

10 months ago(Vector) Fix invalid callback issue 53/295753/2
Heeyong Song [Thu, 13 Jul 2023 07:49:31 +0000 (16:49 +0900)]
(Vector) Fix invalid callback issue

Do not execute a callback with lock
Reset callback pointers after removing

Change-Id: I1f617af4ee89e43c8ab891efbd0beaea14feaea1

10 months agoMerge "Fix more compile error/warnings for gcc-13" into devel/master
Eunki Hong [Thu, 13 Jul 2023 00:07:14 +0000 (00:07 +0000)]
Merge "Fix more compile error/warnings for gcc-13" into devel/master

10 months agoChange some precision of shader variables to highp 92/295592/4
Seungho Baek [Tue, 11 Jul 2023 09:20:35 +0000 (18:20 +0900)]
Change some precision of shader variables to highp

 - There are some visual artifact to render 3D object in case of adding Directional Light.
 - Some variable's precision is too low.
 - This patch changes minimum number of variable's precision to highp

Change-Id: I0ff1c30bb3f0eb837434f0dc61d2a461383dfbd2
Signed-off-by: Seungho Baek <sbsh.baek@samsung.com>
10 months agoFix SVACE error in scene-definition.cpp 47/295547/1
Adeel Kazmi [Mon, 10 Jul 2023 16:05:31 +0000 (17:05 +0100)]
Fix SVACE error in scene-definition.cpp

Change-Id: Ia8eab4a10711d0d18221a5212b799dbd7adfb7d5

10 months agoMerge "Apply Light using Shader Manager" into devel/master
Seungho BAEK [Mon, 10 Jul 2023 01:15:12 +0000 (01:15 +0000)]
Merge "Apply Light using Shader Manager" into devel/master

10 months agoFix more compile error/warnings for gcc-13 16/295416/2
Eunki Hong [Fri, 7 Jul 2023 00:13:59 +0000 (09:13 +0900)]
Fix more compile error/warnings for gcc-13

Change-Id: Iee4002a0e2007daf281400ec07a3ffc776e46468
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
10 months agoMerge "DALi Version 2.2.34" into devel/master
David Steele [Fri, 7 Jul 2023 11:13:55 +0000 (11:13 +0000)]
Merge "DALi Version 2.2.34" into devel/master

10 months agoDALi Version 2.2.34 63/295463/1 dali_2.2.34
David Steele [Fri, 7 Jul 2023 11:00:59 +0000 (12:00 +0100)]
DALi Version 2.2.34

Change-Id: I4ec226a069b349124b148b771aa292c7ab1b96cc

10 months agoApply Light using Shader Manager 10/294910/11
seungho baek [Wed, 28 Jun 2023 13:23:07 +0000 (22:23 +0900)]
Apply Light using Shader Manager

Change-Id: I007842c1e6e1c46dc680acbb1306c70d1defb148
Signed-off-by: seungho baek <sbsh.baek@samsung.com>
10 months agoMerge "Fix comments for MotionData" into devel/master
Eunki Hong [Fri, 7 Jul 2023 08:13:32 +0000 (08:13 +0000)]
Merge "Fix comments for MotionData" into devel/master

10 months agoMerge "Makes Models use common shader manager" into devel/master
Seungho BAEK [Fri, 7 Jul 2023 06:15:39 +0000 (06:15 +0000)]
Merge "Makes Models use common shader manager" into devel/master

10 months agoMerge "Updated FrameCallback to return value to specify whether we should keep render...
David Steele [Thu, 6 Jul 2023 16:19:17 +0000 (16:19 +0000)]
Merge "Updated FrameCallback to return value to specify whether we should keep rendering" into devel/master

10 months agoUpdated FrameCallback to return value to specify whether we should keep rendering 01/295401/2
Richard [Thu, 6 Jul 2023 09:41:37 +0000 (10:41 +0100)]
Updated FrameCallback to return value to specify whether we should keep rendering

Change-Id: I687adaaa23cf5a211a64e74585ae3075824baa75

10 months agoMakes Models use common shader manager 57/294457/22
seungho baek [Mon, 19 Jun 2023 13:43:00 +0000 (22:43 +0900)]
Makes Models use common shader manager

 - In Scene3D, the responsibility for modifying the shader code or setting the shader's uniform variables was scattered across many classes.
 - When a uniform variable is added or the name of a uniform variable is changed in the shader code, there was a problem of repeating the same modification in multiple codes.
 - In this patch, one class is responsible for creating or managing Shader code, and the class name is changed to ShaderManager.
 - And by using one ShaderManager per SceneView, it is easy to manage properties that should be applied in common within SceneView.
 - Although there is no difference in use in terms of Model/SceneView API, it is helpful for code management, and performance can be improved when many Renderers share a small number of Shaders.

Change-Id: I0975921a1a7e40c453156cf9bd0b1890fc8e6526
Signed-off-by: seungho baek <sbsh.baek@samsung.com>
10 months agoMerge "Make CreateSolidColorTexture upload pixel data" into devel/master
Eunki Hong [Thu, 6 Jul 2023 06:13:35 +0000 (06:13 +0000)]
Merge "Make CreateSolidColorTexture upload pixel data" into devel/master

10 months agoFix comments for MotionData 39/295339/1
Eunki Hong [Wed, 5 Jul 2023 15:58:19 +0000 (00:58 +0900)]
Fix comments for MotionData

Change-Id: I87b9e98de2a5ef690d85029996bbafdad7a9c554
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
10 months agoMerge "Update approval test for text" into devel/master
Bowon Ryu [Wed, 5 Jul 2023 05:15:05 +0000 (05:15 +0000)]
Merge "Update approval test for text" into devel/master

10 months agoMerge "Fix build error for toolchain upgrade" into devel/master
Heeyong Song [Wed, 5 Jul 2023 05:04:33 +0000 (05:04 +0000)]
Merge "Fix build error for toolchain upgrade" into devel/master

10 months agoFix build error for toolchain upgrade 40/295140/2
Heeyong Song [Mon, 3 Jul 2023 06:44:55 +0000 (15:44 +0900)]
Fix build error for toolchain upgrade

model-loader.cpp
[   61s] /home/abuild/rpmbuild/BUILD/dali2-toolkit-2.2.33/dali-scene3d/public-api/loader/model-loader.cpp:136:72: error: moving a temporary object prevents copy elision [-Werror=pessimizing-move]
[   61s]   136 |   Dali::Scene3D::Loader::ResourceRefCounts resourceRefCount = std::move(mLoadResult.mResources.CreateRefCounter());
[   61s]       |                                                               ~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Change-Id: I0d4f08938e9f96918ba7407aacd59f7975fde264

10 months agoAdd MotionData class and generate Animation 94/293894/24
Eunki Hong [Wed, 7 Jun 2023 12:53:06 +0000 (21:53 +0900)]
Add MotionData class and generate Animation

This patch is implement NUI API by dali side

https://github.com/Samsung/TizenFX/pull/5227

Let we make APP developer use this API instead of using animation-definition.

Change-Id: Ifca479535500aeea49bf644160c23c5f3fc26665
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
10 months agoParse gltf mesh extra and extensions + Get BlendShape index by name 45/292445/12
Eunki, Hong [Mon, 8 May 2023 06:13:03 +0000 (15:13 +0900)]
Parse gltf mesh extra and extensions + Get BlendShape index by name

Let we parse extra / extensions information from gltf2 mesh.
It will be used when we apply blendshape informations by string.

Since we are store the blendshape name, now we can get the index of
blendshape by name per each ModelNode.

Change-Id: I4e2030901b87c76b5fb205208c13184ae6ebd7b0
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
10 months agoUpdate approval test for text 07/295107/14
Bowon Ryu [Mon, 3 Jul 2023 02:41:44 +0000 (11:41 +0900)]
Update approval test for text

Due to the patch below, there are some changes to the text placement position.
https://review.tizen.org/gerrit/#/c/platform/core/uifw/dali-adaptor/+/294254/

Change-Id: Ia1c79209405beedd6c26a63ebcbfee9928b31725
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
10 months agoMake CreateSolidColorTexture upload pixel data 85/295085/2
Eunki, Hong [Mon, 3 Jul 2023 01:01:37 +0000 (10:01 +0900)]
Make CreateSolidColorTexture upload pixel data

To avoid case when we skip rendering for non-upload texture, make sure
that we upload texture.

Change-Id: Ieea21bf09d84ff43fbff6673ba7dfc8e299cdf45
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
10 months agoDALi Version 2.2.33 53/295053/1 dali_2.2.33
Adeel Kazmi [Fri, 30 Jun 2023 13:17:03 +0000 (14:17 +0100)]
DALi Version 2.2.33

Change-Id: I29837ebf3df52c3734bcbaf12fa85bcb8d338fe1

10 months agoMerge "Move Clipboard to TextClipboard" into devel/master
Bowon Ryu [Wed, 28 Jun 2023 04:52:39 +0000 (04:52 +0000)]
Merge "Move Clipboard to TextClipboard" into devel/master

10 months agoMove Clipboard to TextClipboard 19/294819/1
Bowon Ryu [Tue, 27 Jun 2023 05:44:47 +0000 (14:44 +0900)]
Move Clipboard to TextClipboard

We plan to create a new Clipboard class and
remove the dependency on Text and the legacy clipboard.

Change-Id: I87eeb622e4ea524d5c2d9b38c5a16e958b89c52c
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
10 months agoMerge "Shader Factory refactoring" into devel/master
Seungho BAEK [Tue, 27 Jun 2023 04:48:39 +0000 (04:48 +0000)]
Merge "Shader Factory refactoring" into devel/master

10 months agoShader Factory refactoring 38/294538/8
seungho baek [Wed, 21 Jun 2023 04:27:32 +0000 (13:27 +0900)]
Shader Factory refactoring

Change-Id: I814de35cd21600eb5370401a60755630d6aa4dc0
Signed-off-by: seungho baek <sbsh.baek@samsung.com>
10 months agoMerge "Detach skybox on setting an empty url" into devel/master
Jeongmin Lee [Mon, 26 Jun 2023 04:51:53 +0000 (04:51 +0000)]
Merge "Detach skybox on setting an empty url" into devel/master

10 months agoSync test harness 38/294638/2
Heeyong Song [Thu, 22 Jun 2023 04:48:57 +0000 (13:48 +0900)]
Sync test harness

Change-Id: Ib89a365dae26ff2db51d40d4bebdf5bb140e9a92

10 months agoMerge "Test harness sync" into devel/master
Adeel Kazmi [Sat, 24 Jun 2023 14:02:58 +0000 (14:02 +0000)]
Merge "Test harness sync" into devel/master

10 months agoTest harness sync 30/291030/7
David Steele [Thu, 6 Apr 2023 11:19:54 +0000 (12:19 +0100)]
Test harness sync

Change-Id: Ib91bad483649170eedb76ac6a4e1755517d29b1a

10 months agoDALi Version 2.2.32 99/294699/1 dali_2.2.32
Adam Bialogonski [Fri, 23 Jun 2023 10:03:22 +0000 (11:03 +0100)]
DALi Version 2.2.32

Change-Id: Idb353d258df42fa8dca2ec90975b6e3d8fb44a5a

10 months agoDetach skybox on setting an empty url 65/294665/2
jmm [Thu, 22 Jun 2023 11:13:28 +0000 (20:13 +0900)]
Detach skybox on setting an empty url

Change-Id: I8cfc89b802fe625046e98a97e15551de9285ff82

10 months agoLoad remote svg image as low priority 72/294472/2
Eunki, Hong [Tue, 20 Jun 2023 02:23:08 +0000 (11:23 +0900)]
Load remote svg image as low priority

Since we can load svg file as remote, make remote svg image load task as low priority

Change-Id: Ib0604ef8cda045641c331f367bb02e85c8304e35
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
10 months agoMerge "Particle emitter makes sure the renderer clears vertex update callback upon...
Adeel Kazmi [Wed, 21 Jun 2023 11:27:16 +0000 (11:27 +0000)]
Merge "Particle emitter makes sure the renderer clears vertex update callback upon destruction." into devel/master

10 months agoMerge "FocusFinder use CalculateCurrentScreenExtents" into devel/master
Eunki Hong [Wed, 21 Jun 2023 01:10:28 +0000 (01:10 +0000)]
Merge "FocusFinder use CalculateCurrentScreenExtents" into devel/master

10 months agoParticle emitter makes sure the renderer clears vertex update callback upon destruction. 19/294519/3
Adam Bialogonski [Tue, 20 Jun 2023 11:55:57 +0000 (12:55 +0100)]
Particle emitter makes sure the renderer clears vertex update callback upon destruction.

Change-Id: I27ede3879ef8e6d510118b6c872bb333275bc782
Signed-off-by: Adam Bialogonski <adam.b@samsung.com>
10 months agoMerge "Change trace tag for text dorelayout" into devel/master
Bowon Ryu [Tue, 20 Jun 2023 01:20:22 +0000 (01:20 +0000)]
Merge "Change trace tag for text dorelayout" into devel/master

10 months agoMerge "Add Light for Scene3D" into devel/master
Seungho BAEK [Mon, 19 Jun 2023 09:06:16 +0000 (09:06 +0000)]
Merge "Add Light for Scene3D" into devel/master

10 months agoChange trace tag for text dorelayout 24/294424/1
Bowon Ryu [Mon, 19 Jun 2023 05:46:39 +0000 (14:46 +0900)]
Change trace tag for text dorelayout

Change the tag of DALI_TEXT_DORELAYOUT log to DALI_TRACE_PERFORMANCE_MARKER.
This will output DoRelayout's trace log by default.

Change-Id: I1f75505e172fdb7ab18c5314cd950681d3d4f483
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
10 months agoAdd Light for Scene3D 15/293315/28
seungho baek [Wed, 24 May 2023 09:35:28 +0000 (18:35 +0900)]
Add Light for Scene3D

Change-Id: If21ef89a2254dd835c80449da575d301124f8fcc
Signed-off-by: seungho baek <sbsh.baek@samsung.com>
10 months agoFix constants' type in gradient visual. 19/294419/2
seungho baek [Mon, 19 Jun 2023 05:07:14 +0000 (14:07 +0900)]
Fix constants' type in gradient visual.

Change-Id: I3f7844a7e5bec4c734621b1fbf784da826187363
Signed-off-by: seungho baek <sbsh.baek@samsung.com>
10 months agoMerge "Fix Gradient Visual texturing issue" into devel/master
Seungho BAEK [Mon, 19 Jun 2023 04:54:53 +0000 (04:54 +0000)]
Merge "Fix Gradient Visual texturing issue" into devel/master

10 months agoMerge "(Vector) Use one EventThreadCallback" into devel/master
Heeyong Song [Mon, 19 Jun 2023 00:38:20 +0000 (00:38 +0000)]
Merge "(Vector) Use one EventThreadCallback" into devel/master

11 months agoDALi Version 2.2.31 72/294372/1 dali_2.2.31
Richard Huang [Fri, 16 Jun 2023 13:48:40 +0000 (14:48 +0100)]
DALi Version 2.2.31

Change-Id: I07d7460b8a61ad3ed45ced58763790f3a4137f96

11 months agoFix Gradient Visual texturing issue 65/294365/2
seungho baek [Fri, 16 Jun 2023 11:57:21 +0000 (20:57 +0900)]
Fix Gradient Visual texturing issue

Change-Id: I6b0318cfb8716f5a8a08e1e96e4ca256f00af12e
Signed-off-by: seungho baek <sbsh.baek@samsung.com>
11 months ago(Vector) Use one EventThreadCallback 79/294279/1
Heeyong Song [Tue, 13 Jun 2023 07:33:48 +0000 (16:33 +0900)]
(Vector) Use one EventThreadCallback

EventThreadCallback uses an fd internally and some systems have a limit on the number of fd.
So reduce the number of fd

Change-Id: I55f6e7f5211d0bc567a1b2362c782e9fc2a74b90

11 months agoFocusFinder use CalculateCurrentScreenExtents 40/292840/4
Eunki Hong [Mon, 15 May 2023 15:14:48 +0000 (00:14 +0900)]
FocusFinder use CalculateCurrentScreenExtents

Let we use CalculateCurrentScreenExtents instead of CalculateScreenExtents
during find next focusable actor.
Since CalculateScreenExtents is heavy job, we'd better use
CalculateCurrentScreenExtents, what we were used until now.

Change-Id: Ic59f23869c549457ce622899876cef178dabb63b
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
11 months agoFix logical error for dli animation duration 18/294018/3
Eunki Hong [Fri, 9 Jun 2023 15:58:14 +0000 (00:58 +0900)]
Fix logical error for dli animation duration

There was some code mistakes for dli loader parsing of animation duration.

Change-Id: I877cb44369a5f72b2a1064c7b8ea816bdbe806f1
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
11 months agoMerge "Clear cached font data if appended too much" into devel/master
Eunki Hong [Wed, 14 Jun 2023 00:56:12 +0000 (00:56 +0000)]
Merge "Clear cached font data if appended too much" into devel/master

11 months agoClear cached font data if appended too much 58/293058/3
Eunki, Hong [Fri, 19 May 2023 02:49:09 +0000 (11:49 +0900)]
Clear cached font data if appended too much

Until found the reason of cache size appending, just keep this removal logic.

Change-Id: I9a1e6c2db486af9c711c80ab65bb03435719c3f9
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
11 months agoSync native image test harness 63/293463/3
Heeyong Song [Tue, 30 May 2023 01:38:30 +0000 (10:38 +0900)]
Sync native image test harness

Change-Id: I45deaaa3ca96468ae08488fc54aea469134564fa

11 months agoMerge "Apply font size scale to markup text" into devel/master
Bowon Ryu [Fri, 9 Jun 2023 10:26:27 +0000 (10:26 +0000)]
Merge "Apply font size scale to markup text" into devel/master

11 months agoDALi Version 2.2.30 87/293987/1 dali_2.2.30
David Steele [Fri, 9 Jun 2023 09:50:16 +0000 (10:50 +0100)]
DALi Version 2.2.30

Change-Id: Idaf8f5bea74b26a14384a960a4c6e8a563ce1b92

11 months agoApply font size scale to markup text 50/293950/2
Bowon Ryu [Fri, 9 Jun 2023 05:00:14 +0000 (14:00 +0900)]
Apply font size scale to markup text

Change-Id: I1c6467a1ebb42b4604497db12b12052fc7deba80
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
11 months agoLock model cache manager access for thread safety 99/293199/11
Eunki Hong [Mon, 22 May 2023 14:32:59 +0000 (23:32 +0900)]
Lock model cache manager access for thread safety

Since we can access to mModelCache by ModelCacheManager,
and also we can create new items (== change container itself)
Add a global mutex lock for cache manager API.

And also, add some comment why we use std::map for cache.

And also, do not open conditional wait object out of cache.

And also, increase reference count of model so we can run this function
more thread safety.

TODO : We MUST not access into model cache manager from worker thread.
(Since worker thread can Process even main thread shutdown.)
MUST be refactorize.

Change-Id: I81e95a5f5df8c16dbaf6b84b6ddd3cd4809121d0
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
11 months agoMerge "Do not observe when Reload" into devel/master
Adeel Kazmi [Tue, 6 Jun 2023 15:29:56 +0000 (15:29 +0000)]
Merge "Do not observe when Reload" into devel/master

11 months agoParticle System: Fixes 18/293818/2
Adam Bialogonski [Mon, 5 Jun 2023 15:14:10 +0000 (16:14 +0100)]
Particle System: Fixes

- Fixed anaylysis hub error
- making sure only one renderer is being added

Change-Id: I82e13306621787200d48d5fa102328980a087d7c
Signed-off-by: Adam Bialogonski <adam.b@samsung.com>
11 months agoUse SceneHolder::Get() instead of Window::Get() 04/293804/2
Heeyong Song [Mon, 5 Jun 2023 08:53:11 +0000 (17:53 +0900)]
Use SceneHolder::Get() instead of Window::Get()

To support off-screen window

Change-Id: I5d12ab14190a98b90904637a6b2d1c89d8a70c09

11 months agoParticle System 70/293770/3
Adam Bialogonski [Fri, 2 Jun 2023 14:01:42 +0000 (15:01 +0100)]
Particle System

- added base lifetime stream
- fixed default particle color
- fixed freelist management

Change-Id: I7ef1ef03200420b3db4e9877bbdeeb1e876ba101

11 months agoMerge changes I89471ca9,I866ffdec into devel/master
David Steele [Fri, 2 Jun 2023 17:18:29 +0000 (17:18 +0000)]
Merge changes I89471ca9,I866ffdec into devel/master

* changes:
  Test sync with adaptor
  Test sync for vertex range

11 months agoMerge "DALi Version 2.2.29" into devel/master
David Steele [Fri, 2 Jun 2023 10:59:18 +0000 (10:59 +0000)]
Merge "DALi Version 2.2.29" into devel/master

11 months agoDALi Version 2.2.29 51/293751/1 dali_2.2.29
Richard Huang [Fri, 2 Jun 2023 10:37:06 +0000 (11:37 +0100)]
DALi Version 2.2.29

Change-Id: I21ddb585decd1412ad1e6ac347d418fabd85dd93

11 months ago(SceneView) Reset the removed RenderTask 70/293670/1
Heeyong Song [Fri, 2 Jun 2023 02:22:31 +0000 (11:22 +0900)]
(SceneView) Reset the removed RenderTask

Change-Id: I29a1d8ae306f49d0dd9b13842ba2f1d95190690d

11 months agoMerge "Fix SVG crash issue" into devel/master
Heeyong Song [Thu, 1 Jun 2023 13:14:40 +0000 (13:14 +0000)]
Merge "Fix SVG crash issue" into devel/master

11 months agoFix SVG crash issue 36/293636/1
Heeyong Song [Thu, 1 Jun 2023 04:49:08 +0000 (13:49 +0900)]
Fix SVG crash issue

Remove previous task before create a new task

Change-Id: I77ef7d92e48d1ad256f9d2b07b6423e7b572ff5f

11 months agoAdd dali-scene3d.h for increase app developer convenience 98/293598/3
Eunki, Hong [Wed, 31 May 2023 23:56:45 +0000 (08:56 +0900)]
Add dali-scene3d.h for increase app developer convenience

Follow dali/dali.h, dali-toolkit/dali-toolkit.h,
Let we make dali-scene3d/dali-scene3d.h which contain all kind of
public-api of dali-scene3d.

So even if we refactorize dali-scene3d directory system,
let other application didn't got effort.

Change-Id: I22b8bca67177280d04f6d5c2db7ecdec6b0b9484
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
11 months agoTest sync with adaptor 02/293202/4
David Steele [Thu, 27 Apr 2023 11:11:01 +0000 (12:11 +0100)]
Test sync with adaptor

Adaptor changes for integer attribute

Change-Id: I89471ca98179d1ca9a9e19db6110585d7231378a

11 months agoTest sync for vertex range 43/293443/3
David Steele [Fri, 26 May 2023 13:23:28 +0000 (14:23 +0100)]
Test sync for vertex range

Change-Id: I866ffdec46f66574becfda16a150992226a8247a

11 months agoDo not observe when Reload 86/293386/8
Eunki, Hong [Thu, 25 May 2023 09:51:20 +0000 (18:51 +0900)]
Do not observe when Reload

Previously, we add same observer multiple times when image is loading state
and user do Reload action multiple times.

In that case, there might be problem if visual destroyed.

TODO : We should consider when we call Reload during ResourceReady()
TODO : We should consider when reload visual has mask texture id

Change-Id: Iab8b193281649783b80a6e9fb89e86c625b4388a
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
11 months agoLet we use integer uniform for shader 71/293471/1
Eunki, Hong [Tue, 30 May 2023 03:54:26 +0000 (12:54 +0900)]
Let we use integer uniform for shader

Since we cannot believe float to integer convertor,
Let we use integer uniform value register without float conversion

Change-Id: Idf740687b51b73a00db77eb4a784f0acef73f5df
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
11 months agoSync test harness 83/293383/3
Heeyong Song [Thu, 25 May 2023 09:16:19 +0000 (18:16 +0900)]
Sync test harness

Change-Id: Ia4081494e429aa3674402fb8b39f7e7f8c83a417