Let we can use emissiveFactor without Texture
[platform/core/uifw/dali-toolkit.git] / dali-scene3d / public-api / loader / shader-definition-factory.cpp
2023-03-20 Eunki, HongLet we can use emissiveFactor without Texture 57/289957/2
2023-03-07 Eunki, HongClean up Scene3D namespace and header definition 32/289432/3
2023-01-10 Bowon RyuMerge "Add GetTextBoundingRectangle API for Text Contro...
2023-01-10 Bowon RyuMerge "Add GetCharacterIndexAtPosition API" into devel...
2022-12-22 Seungho BAEKMerge "Use Renderer::BlendMode::USE_ACTOR_OPACITY inste...
2022-12-20 seungho baekUse Renderer::BlendMode::USE_ACTOR_OPACITY instead... 04/285404/5
2022-12-19 Eunki HongMerge "Fix Scene3D shader cache miss" into devel/master
2022-12-19 David SteeleMerge "Sync UTC harness" into devel/master
2022-12-19 Eunki, HongFix Scene3D shader cache miss 97/285297/6
2022-12-19 Bowon RyuMerge "Spannable: Add CharacterSpacing span" into devel...
2022-12-19 Bowon RyuMerge "Add Filter in InputFilter" into devel/master
2022-12-16 Adeel KazmiMerge "Allow duplicated name and use Actor ID as a...
2022-12-16 Lukasz OleksakMerge "[AT-SPI] Add child_bus attribute to parents...
2022-12-16 Adeel KazmiMerge "DALi Version 2.2.6" into devel/master
2022-12-16 seungho baekFix Scene3d::Loader bugs 30/284930/9
2022-11-29 Eunki HongMerge "Add DesiredWidth/Height and samplingMode in...
2022-11-29 Seungho BAEKMerge "Support KHR_materials_specular and KHR_materials...
2022-11-29 Seungho BAEKMerge "Enable multiple primitives in a mesh(glTF)"...
2022-11-29 seungho baekSupport KHR_materials_specular and KHR_materials_ior... 77/284477/10
2022-11-28 seunghobaekEnable multiple primitives in a mesh(glTF) 96/284396/14
2022-07-18 Seungho BAEKMerge "Change dali-scene-loader to dali-scene3d" into...
2022-07-18 seunghoChange dali-scene-loader to dali-scene3d 54/277854/9