END_TEST;
}
-
int UtcDaliLayouting_AbsoluteLayout01(void)
{
ToolkitTestApplication application;
END_TEST;
}
+
+int UtcDaliLayouting_AbsoluteLayout_SetPosition(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" UtcDaliLayouting_AbsoluteLayout_GetWorldPosition - Testing WorldPosition");
+
+ Stage stage = Stage::GetCurrent();
+
+ Dali::Toolkit::Control layoutControl = Dali::Toolkit::Control::New();
+ layoutControl.SetName("AsoluteLayout");
+ layoutControl.SetAnchorPoint( Dali::AnchorPoint::CENTER );
+ layoutControl.SetParentOrigin( Dali::ParentOrigin::CENTER );
+
+ Dali::Toolkit::AbsoluteLayout absoluteLayout = Dali::Toolkit::AbsoluteLayout::New();
+ Dali::Toolkit::DevelControl::SetLayout( layoutControl, absoluteLayout );
+
+ stage.GetRootLayer().Add( layoutControl );
+
+ // Ensure layouting happens
+ application.SendNotification();
+ application.Render(0);
+
+ Dali::Toolkit::Control control = Dali::Toolkit::Control::New();
+ control.SetSize( 100.0f, 100.0f );
+ control.SetParentOrigin( ParentOrigin::CENTER );
+ control.SetAnchorPoint( AnchorPoint::CENTER );
+ Vector3 parentPosition( 1.0f, 2.0f, 3.0f );
+ control.SetPosition( parentPosition );
+
+ layoutControl.Add( control );
+
+ // Ensure layouting happens
+ application.SendNotification();
+ application.Render(0);
+
+ // The value of z should not be zero
+ DALI_TEST_EQUALS( control.GetCurrentPosition(), parentPosition, TEST_LOCATION );
+
+ END_TEST;
+}
{
if( !layoutPositionData.animated )
{
- actor.SetPosition( layoutPositionData.left, layoutPositionData.top );
- actor.SetSize( layoutPositionData.right - layoutPositionData.left, layoutPositionData.bottom - layoutPositionData.top );
+ actor.SetX( layoutPositionData.left );
+ actor.SetY( layoutPositionData.top );
+
+ actor.SetProperty( Actor::Property::SIZE_WIDTH, layoutPositionData.right - layoutPositionData.left );
+ actor.SetProperty( Actor::Property::SIZE_HEIGHT, layoutPositionData.bottom - layoutPositionData.top );
}
else
{
- actor.SetPosition( actor.GetCurrentPosition() );
- actor.SetSize( actor.GetCurrentSize() );
+ actor.SetX( actor.GetCurrentPosition().x );
+ actor.SetY( actor.GetCurrentPosition().y );
+
+ actor.SetProperty( Actor::Property::SIZE_WIDTH, actor.GetCurrentSize().x );
+ actor.SetProperty( Actor::Property::SIZE_HEIGHT, actor.GetCurrentSize().y );
}
}
}