--- /dev/null
+/*
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+#include <vector>
+
+#include "dali-scene-loader/public-api/mesh-definition.h"
+#include <dali-test-suite-utils.h>
+
+using namespace Dali;
+using namespace Dali::SceneLoader;
+
+int UtcDaliMeshDefinitionBlobApplyMinMaxBothMinMaxApplied(void)
+{
+ using Container = std::vector<float>;
+
+ Container buffer = { 4.0f, 6.0f, 8.0f, 10.0f, 12.0f };
+ Container minValues = { 5.0f };
+ Container maxValues = { 10.0f };
+ Container result = {5.0f, 6.0f, 8.0f, 10.0f, 10.0f};
+
+ MeshDefinition::Blob::ApplyMinMax(minValues, maxValues, 5, buffer.data());
+
+ for( auto i = 0u; i < result.size(); ++i)
+ {
+ DALI_TEST_EQUALS(buffer[i], result[i], TEST_LOCATION);
+ }
+
+ END_TEST;
+}
+
+int UtcDaliMeshDefinitionBlobApplyMinMaxOnlyMin(void)
+{
+ using Container = std::vector<float>;
+
+ Container buffer = { 4.0f, 6.0f, 8.0f, 10.0f, 12.0f };
+ Container minValues = { 5.0f };
+ Container maxValues = {};
+ Container result = {5.0f, 6.0f, 8.0f, 10.0f, 12.0f};
+
+ MeshDefinition::Blob::ApplyMinMax(minValues, maxValues, 5, buffer.data());
+
+ for( auto i = 0u; i < result.size(); ++i)
+ {
+ DALI_TEST_EQUALS(buffer[i], result[i], TEST_LOCATION);
+ }
+
+ END_TEST;
+}
+
+int UtcDaliMeshDefinitionBlobApplyMinMaxOnlyMax(void)
+{
+ using Container = std::vector<float>;
+
+ Container buffer = { 4.0f, 6.0f, 8.0f, 10.0f, 12.0f };
+ Container minValues = { };
+ Container maxValues = { 10.0f };
+ Container result = {4.0f, 6.0f, 8.0f, 10.0f, 10.0f};
+
+ MeshDefinition::Blob::ApplyMinMax(minValues, maxValues, 5, buffer.data());
+
+ for( auto i = 0u; i < result.size(); ++i)
+ {
+ DALI_TEST_EQUALS(buffer[i], result[i], TEST_LOCATION);
+ }
+
+ END_TEST;
+}
+
+int UtcDaliMeshDefinitionBlobApplyMinMaxBothEmpty(void)
+{
+ using Container = std::vector<float>;
+
+ Container buffer = { 4.0f, 6.0f, 8.0f, 10.0f, 12.0f };
+ Container minValues;
+ Container maxValues;
+ Container result = {4.0f, 6.0f, 8.0f, 10.0f, 12.0f};
+
+ MeshDefinition::Blob::ApplyMinMax(minValues, maxValues, 5, buffer.data());
+
+ for( auto i = 0u; i < result.size(); ++i)
+ {
+ DALI_TEST_EQUALS(buffer[i], result[i], TEST_LOCATION);
+ }
+
+ END_TEST;
+}
+
add_definitions("-DDEBUG_ENABLED")
endif()
+ADD_DEFINITIONS( "-DBUILDING_DALI_SCENE_LOADER" )
+
foreach(flag ${PKGS_CFLAGS})
set(extra_flags "${extra_flags} ${flag}")
endforeach(flag)
"${GENERATED_SHADER_DIR}/generated/"
"${GENERATED_SHADER_DIR}/builtin-shader-extern-gen.h")
+IF( WIN32)
+ # When Using VCPKG, the default is always set to Debug if CMAKE_BUILD_TYPE is not set
+ IF( NOT CMAKE_BUILD_TYPE )
+ SET(SHADER_GENERATOR_BINARY ${CMAKE_CURRENT_BINARY_DIR}/../Debug/${SHADER_GENERATOR_NAME})
+ ELSE()
+ SET(SHADER_GENERATOR_BINARY ${CMAKE_CURRENT_BINARY_DIR}/../${CMAKE_BUILD_TYPE}/${SHADER_GENERATOR_NAME})
+ ENDIF()
+ELSE()
+ SET(SHADER_GENERATOR_BINARY ${CMAKE_CURRENT_BINARY_DIR}/../${SHADER_GENERATOR_NAME})
+ENDIF()
+
SET( BUILT_IN_SHADER_GEN_CPP "${GENERATED_SHADER_DIR}/generated/builtin-shader-gen.cpp")
ADD_CUSTOM_COMMAND(OUTPUT ${BUILT_IN_SHADER_GEN_CPP}
- DEPENDS ${CMAKE_CURRENT_BINARY_DIR}/../${SHADER_GENERATOR_NAME}
- COMMAND ${CMAKE_CURRENT_BINARY_DIR}/../${SHADER_GENERATOR_NAME} ${SHADER_SOURCE_DIR} ${SHADER_GENERATED_DIR})
+ DEPENDS ${SHADER_GENERATOR_BINARY}
+ COMMAND ${SHADER_GENERATOR_BINARY} ${SHADER_SOURCE_DIR} ${SHADER_GENERATED_DIR})
SET( scene_loader_src_files ${scene_loader_src_files} ${BUILT_IN_SHADER_GEN_CPP} )