Change-Id: Ie25c441c32cd632834c3d9ef2c412d0f16cbae71
-Image GetTexture( Actor actor )
-{
- Image image;
- if( actor && actor.GetRendererCount() )
- {
- Renderer renderer = actor.GetRendererAt( 0u );
- if( renderer )
- {
- TextureSet textureSet = renderer.GetTextures();
- if( textureSet && textureSet.GetTextureCount() )
- {
- image = TextureGetImage( textureSet, 0u );
- }
- }
- }
-
- return image;
-}
-
*/
Actor CreateRenderableActor( Image texture, const std::string& vertexShader, const std::string& fragmentShader );
*/
Actor CreateRenderableActor( Image texture, const std::string& vertexShader, const std::string& fragmentShader );
-/**
- * @brief Retrieves the texture used in a renderable actor (if available).
- * @return The texture used by the actor.
- * @note Assumes the actor only has one renderer, and that renderer only has one texture.
- */
-Image GetTexture( Actor actor );
-
} // namespace Dali
#endif // DALI_TEST_ACTOR_UTILS_H
} // namespace Dali
#endif // DALI_TEST_ACTOR_UTILS_H