mController = Text::Controller::New();
}
+Vector3 TextLabel::GetNaturalSize()
+{
+ return mController->GetNaturalSize();
+}
+
+float TextLabel::GetHeightForWidth( float width )
+{
+ return mController->GetHeightForWidth( width );
+}
+
void TextLabel::OnRelayout( const Vector2& size, ActorSizeContainer& container )
{
if( mController->Relayout( size ) )
*/
virtual void OnRelayout( const Vector2& size, ActorSizeContainer& container );
+ /**
+ * @copydoc Control::GetNaturalSize()
+ */
+ virtual Vector3 GetNaturalSize();
+
+ /**
+ * @copydoc Control::GetHeightForWidth()
+ */
+ virtual float GetHeightForWidth( float width );
+
private: // Implementation
/**
// FIXME Single font assumption
Text::FontMetrics fontMetrics;
GlyphInfo firstGlyph;
- visualModel.GetGlyphs( 0, &firstGlyph, 1 );
+ visualModel.GetGlyphs( &firstGlyph, 0, 1 );
mFontClient.GetFontMetrics( firstGlyph.fontId, fontMetrics );
float penX( 0 );
for( unsigned int i=0; i<glyphCount; ++i )
{
GlyphInfo glyph;
- visualModel.GetGlyphs( i, &glyph, 1 );
+ visualModel.GetGlyphs( &glyph, i, 1 );
glyphPositions.push_back( Vector2( penX + glyph.xBearing,
penY - glyph.yBearing ) );
if( glyphCount > 0 )
{
+ Size actualSize;
+
// FIXME Single font assumption
Text::FontMetrics fontMetrics;
GlyphInfo firstGlyph;
- visualModel.GetGlyphs( 0, &firstGlyph, 1 );
+ visualModel.GetGlyphs( &firstGlyph, 0, 1 );
mFontClient.GetFontMetrics( firstGlyph.fontId, fontMetrics );
float penX( 0 );
for( ; i<glyphCount; ++i )
{
GlyphInfo glyph;
- visualModel.GetGlyphs( i, &glyph, 1 );
+ visualModel.GetGlyphs( &glyph, i, 1 );
if( glyph.width > 0 &&
glyph.height > 0 )
for( ; j<glyphCount; ++j )
{
GlyphInfo glyph;
- visualModel.GetGlyphs( j, &glyph, 1 );
+ visualModel.GetGlyphs( &glyph, j, 1 );
endPenX += glyph.advance;
}
else if( endPenX > boundingBox.width )
{
+ actualSize.width = ( actualSize.width < endPenX - glyph.advance ) ? endPenX - glyph.advance : actualSize.width;
break;
}
}
for( ; i<endIndex; ++i )
{
GlyphInfo glyph;
- visualModel.GetGlyphs( i, &glyph, 1 );
+ visualModel.GetGlyphs( &glyph, i, 1 );
glyphPositions.push_back( Vector2( penX + glyph.xBearing,
penY - glyph.yBearing ) );
// Go to next line
penX = 0;
penY += fontMetrics.height;
+
+ actualSize.height += fontMetrics.height;
}
visualModel.SetGlyphPositions( &glyphPositions[0], glyphCount );
+
+ visualModel.SetActualSize( actualSize );
}
}
namespace Text
{
-class LogicalModel;
class VisualModel;
/**
Vector<GlyphInfo> glyphs;
glyphs.Resize( numberOfGlyphs );
- view.GetGlyphs( 0, &glyphs[0], numberOfGlyphs );
+ view.GetGlyphs( &glyphs[0], 0, numberOfGlyphs );
std::vector<Vector2> positions;
positions.resize( numberOfGlyphs );
- view.GetGlyphPositions( 0, &positions[0], numberOfGlyphs );
+ view.GetGlyphPositions( &positions[0], 0, numberOfGlyphs );
Atlas atlas = mImpl->CreateAtlas( glyphs );
// CLASS HEADER
#include <dali-toolkit/public-api/text/text-controller.h>
-// EXTERNAL INCLUDES
-#include <dali/public-api/text-abstraction/font-client.h>
-
// INTERNAL INCLUDES
#include <dali-toolkit/public-api/text/character-set-conversion.h>
#include <dali-toolkit/public-api/text/layouts/layout-engine.h>
#include <dali-toolkit/public-api/text/text-view.h>
#include <dali-toolkit/public-api/text/visual-model.h>
+// EXTERNAL INCLUDES
+#include <dali/public-api/text-abstraction/font-client.h>
+#include <limits>
+
namespace Dali
{
struct Controller::Impl
{
Impl()
- : mNewTextArrived( false )
+ : mNewText(),
+ mOperations( NO_OPERATION )
{
mLogicalModel = LogicalModel::New();
mVisualModel = VisualModel::New();
}
std::string mNewText;
- bool mNewTextArrived;
LogicalModelPtr mLogicalModel;
VisualModelPtr mVisualModel;
LayoutEngine mLayoutEngine;
TextAbstraction::FontClient mFontClient;
+
+ OperationsMask mOperations;
};
ControllerPtr Controller::New()
{
// Keep until size negotiation
mImpl->mNewText = text;
- mImpl->mNewTextArrived = true;
+ mImpl->mOperations = ALL_OPERATIONS;
}
bool Controller::Relayout( const Vector2& size )
{
+ if( ( size.width < Math::MACHINE_EPSILON_1000 ) || ( size.height < Math::MACHINE_EPSILON_1000 ) )
+ {
+ // Not worth to relayout if width or height is equal to zero.
+ return false;
+ }
+
+ bool viewUpdated = false;
+
+ if( size != mControlSize )
+ {
+ viewUpdated = DoRelayout( size, mImpl->mOperations );
+
+ // Do not re-do any operation until something changes.
+ mImpl->mOperations = NO_OPERATION;
+
+ mControlSize = size;
+ }
+
+ return viewUpdated;
+}
+
+bool Controller::DoRelayout( const Vector2& size, OperationsMask operations )
+{
bool viewUpdated( false );
- if( mImpl->mNewTextArrived )
+ Vector<Character> utf32Characters;
+ Length characterCount = 0u;
+ if( CONVERT_TO_UTF32 & operations )
{
std::string& text = mImpl->mNewText;
// Convert text into UTF-32
- Vector<Character> utf32Characters;
utf32Characters.Resize( text.size() );
// This is a bit horrible but std::string returns a (signed) char*
const uint8_t* utf8 = reinterpret_cast<const uint8_t*>( text.c_str() );
- Length characterCount = Utf8ToUtf32( utf8, text.size(), &utf32Characters[0] );
+ // Transform a text array encoded in utf8 into an array encoded in utf32.
+ // It returns the actual number of characters.
+ characterCount = Utf8ToUtf32( utf8, text.size(), utf32Characters.Begin() );
utf32Characters.Resize( characterCount );
- Vector<ScriptRun> scripts;
+ // Sets the text into the model.
+ mImpl->mLogicalModel->SetText( utf32Characters.Begin(), characterCount );
+
+ // Discard temporary text
+ text.clear();
+ }
+
+ const bool getScripts = GET_SCRIPTS & operations;
+ const bool validateFonts = VALIDATE_FONTS & operations;
+
+ Vector<ScriptRun> scripts;
+ Vector<FontRun> fonts;
+ if( getScripts || validateFonts )
+ {
+ // Validates the fonts assigned by the application or assigns default ones.
+ // It makes sure all the characters are going to be rendered by the correct font.
MultilanguageSupport multilanguageSupport = MultilanguageSupport::Get();
- multilanguageSupport.SetScripts( utf32Characters,
- scripts );
+ if( getScripts )
+ {
+ // Retrieves the scripts used in the text.
+ multilanguageSupport.SetScripts( utf32Characters,
+ scripts );
- Vector<FontRun> fonts;
- multilanguageSupport.ValidateFonts( utf32Characters,
- scripts,
- fonts );
+ // Sets the scripts into the model.
+ mImpl->mLogicalModel->SetScripts( scripts.Begin(), scripts.Count() );
+ }
- Vector<LineBreakInfo> lineBreakInfo;
- lineBreakInfo.Resize( characterCount, TextAbstraction::LINE_NO_BREAK );
+ if( validateFonts )
+ {
+ // Validates the fonts. If there is a character with no assigned font it sets a default one.
+ // After this call, fonts are validated.
+ multilanguageSupport.ValidateFonts( utf32Characters,
+ scripts,
+ fonts );
+
+ // Sets the fonts into the model.
+ mImpl->mLogicalModel->SetFonts( fonts.Begin(), fonts.Count() );
+ }
+ }
- Vector<GlyphInfo> glyphs;
- Vector<CharacterIndex> characterIndices;
- Vector<Length> charactersPerGlyph;
+ Vector<LineBreakInfo> lineBreakInfo;
+ if( GET_LINE_BREAKS & operations )
+ {
+ // Retrieves the line break info. The line break info is used to split the text in 'paragraphs' to
+ // calculate the bidirectional info for each 'paragraph'.
+ // It's also used to layout the text (where it should be a new line) or to shape the text (text in different lines
+ // is not shaped together).
+ lineBreakInfo.Resize( characterCount, TextAbstraction::LINE_NO_BREAK );
+ mImpl->mLogicalModel->SetLineBreakInfo( lineBreakInfo.Begin(), characterCount );
+ }
+ Vector<GlyphInfo> glyphs;
+ Vector<CharacterIndex> characterIndices;
+ Vector<Length> charactersPerGlyph;
+ if( SHAPE_TEXT & operations )
+ {
+ // Shapes the text.
ShapeText( utf32Characters,
lineBreakInfo,
scripts,
glyphs,
characterIndices,
charactersPerGlyph );
+ }
- // Manipulate the logical model
- mImpl->mLogicalModel->SetText( &utf32Characters[0], characterCount );
- mImpl->mLogicalModel->SetLineBreakInfo( &lineBreakInfo[0], characterCount );
- mImpl->mLogicalModel->SetScripts( &scripts[0], scripts.Count() );
- mImpl->mLogicalModel->SetFonts( &fonts[0], fonts.Count() );
+ if( GET_GLYPH_METRICS & operations )
+ {
+ TextAbstraction::FontClient::Get().GetGlyphMetrics( glyphs.Begin(), glyphs.Count() );
+ }
- if( TextAbstraction::FontClient::Get().GetGlyphMetrics( &glyphs[0], glyphs.Size() ) )
+ if( LAYOUT & operations )
+ {
+ if( 0u == glyphs.Count() )
{
- // Update the visual model
- mImpl->mLayoutEngine.UpdateVisualModel( size,
- glyphs,
- characterIndices,
- charactersPerGlyph,
- *mImpl->mVisualModel );
+ const Length numberOfGlyphs = mImpl->mVisualModel->GetNumberOfGlyphs();
+
+ glyphs.Resize( numberOfGlyphs );
+ characterIndices.Resize( numberOfGlyphs );
+ charactersPerGlyph.Resize( numberOfGlyphs );
+
+ mImpl->mVisualModel->GetGlyphs( glyphs.Begin(),
+ 0u,
+ numberOfGlyphs );
+
+ mImpl->mVisualModel->GetGlyphToCharacterMap( characterIndices.Begin(),
+ 0u,
+ numberOfGlyphs );
+
+ mImpl->mVisualModel->GetCharactersPerGlyphMap( charactersPerGlyph.Begin(),
+ 0u,
+ numberOfGlyphs );
}
- // Discard temporary text
- mImpl->mNewTextArrived = false;
- text.clear();
+ // Update the visual model
+ mImpl->mLayoutEngine.UpdateVisualModel( size,
+ glyphs,
+ characterIndices,
+ charactersPerGlyph,
+ *mImpl->mVisualModel );
viewUpdated = true;
}
return viewUpdated;
}
+Vector3 Controller::GetNaturalSize()
+{
+ // Operations that can be done only once until the text changes.
+ const OperationsMask onlyOnceOperations = static_cast<OperationsMask>( CONVERT_TO_UTF32 |
+ GET_SCRIPTS |
+ VALIDATE_FONTS |
+ GET_LINE_BREAKS |
+ GET_WORD_BREAKS |
+ SHAPE_TEXT |
+ GET_GLYPH_METRICS );
+
+ // Operations that need to be done if the size or the text changes.
+ const OperationsMask sizeOperations = static_cast<OperationsMask>( LAYOUT |
+ REORDER );
+
+ const float maxFloat = std::numeric_limits<float>::max();
+ DoRelayout( Vector2( maxFloat, maxFloat ),
+ static_cast<OperationsMask>( onlyOnceOperations |
+ sizeOperations ) );
+
+ // Do not do again the only once operations.
+ mImpl->mOperations = static_cast<OperationsMask>( mImpl->mOperations & ~onlyOnceOperations );
+
+ // Do the size related operations again.
+ mImpl->mOperations = static_cast<OperationsMask>( mImpl->mOperations | sizeOperations );
+
+ return Vector3( mImpl->mVisualModel->GetNaturalSize() );
+}
+
+float Controller::GetHeightForWidth( float width )
+{
+ // Operations that can be done only once until the text changes.
+ const OperationsMask onlyOnceOperations = static_cast<OperationsMask>( CONVERT_TO_UTF32 |
+ GET_SCRIPTS |
+ VALIDATE_FONTS |
+ GET_LINE_BREAKS |
+ GET_WORD_BREAKS |
+ SHAPE_TEXT |
+ GET_GLYPH_METRICS );
+
+ // Operations that need to be done if the size or the text changes.
+ const OperationsMask sizeOperations = static_cast<OperationsMask>( LAYOUT |
+ REORDER );
+
+ DoRelayout( Size( width, 0.f ),
+ static_cast<OperationsMask>( onlyOnceOperations |
+ sizeOperations ) );
+
+ // Do not do again the only once operations.
+ mImpl->mOperations = static_cast<OperationsMask>( mImpl->mOperations & ~onlyOnceOperations );
+
+ // Do the size related operations again.
+ mImpl->mOperations = static_cast<OperationsMask>( mImpl->mOperations | sizeOperations );
+
+ return mImpl->mVisualModel->GetActualSize().height;
+}
+
View& Controller::GetView()
{
return mImpl->mView;
}
Controller::Controller()
-: mImpl( NULL )
+: mImpl( NULL ),
+ mControlSize()
{
mImpl = new Controller::Impl();
}
*/
// INTERNAL INCLUDES
-#include <dali/public-api/common/intrusive-ptr.h>
-#include <dali/public-api/object/ref-object.h>
#include <dali-toolkit/public-api/text/text-view.h>
// EXTERNAL INCLUDES
+#include <dali/public-api/common/intrusive-ptr.h>
+#include <dali/public-api/math/vector3.h>
+#include <dali/public-api/math/vector2.h>
+#include <dali/public-api/object/ref-object.h>
#include <string>
namespace Dali
*/
class Controller : public RefObject
{
+private:
+
+ /**
+ * @brief Text related operations to be done in the relayout process.
+ */
+ enum OperationsMask
+ {
+ NO_OPERATION = 0x0,
+ CONVERT_TO_UTF32 = 0x1,
+ GET_SCRIPTS = 0x2,
+ VALIDATE_FONTS = 0x4,
+ GET_LINE_BREAKS = 0x8,
+ GET_WORD_BREAKS = 0x10,
+ SHAPE_TEXT = 0x20,
+ GET_GLYPH_METRICS = 0x40,
+ LAYOUT = 0x80,
+ REORDER = 0x100,
+ ALIGNEMENT = 0x200,
+ RENDER = 0x400,
+ ALL_OPERATIONS = 0xFFF
+ };
+
public:
/**
bool Relayout( const Vector2& size );
/**
+ *
+ */
+ bool DoRelayout( const Vector2& size, OperationsMask operations );
+
+ /**
+ * @copydoc Control::GetNaturalSize()
+ */
+ Vector3 GetNaturalSize();
+
+ /**
+ * @copydoc Control::GetHeightForWidth()
+ */
+ float GetHeightForWidth( float width );
+
+ /**
* @brief Return the layout engine.
*
* @return A reference to the layout engine.
struct Impl;
Impl* mImpl;
+
+ Size mControlSize;
};
+
} // namespace Text
} // namespace Toolkit
* @param[in] glyphIndex Index to the first glyph.
* @param[in] numberOfGlyphs Number of glyphs to be copied.
*/
- virtual void GetGlyphs( GlyphIndex glyphIndex,
- GlyphInfo* glyphs,
+ virtual void GetGlyphs( GlyphInfo* glyphs,
+ GlyphIndex glyphIndex,
Length numberOfGlyphs ) const = 0;
/**
* @brief Retrieves the glyph positions.
*
* @pre The size of the @p positions buffer needs to be big enough to copy the @p numberOfGlyphs positions.
- * @param[in] glyphIndex Index to the first glyph position.
* @param[out] glyphPositions Pointer to a buffer where the glyph positions are copied.
+ * @param[in] glyphIndex Index to the first glyph position.
* @param[in] numberOfGlyphs The number of positions to be copied.
*/
- virtual void GetGlyphPositions( GlyphIndex glyphIndex,
- Vector2* glyphPositions,
+ virtual void GetGlyphPositions( Vector2* glyphPositions,
+ GlyphIndex glyphIndex,
Length numberOfGlyphs ) const = 0;
};
return 0;
}
-void View::GetGlyphs( GlyphIndex glyphIndex,
- GlyphInfo* glyphs,
+void View::GetGlyphs( GlyphInfo* glyphs,
+ GlyphIndex glyphIndex,
Length numberOfGlyphs ) const
{
if( mImpl->mVisualModel )
{
- mImpl->mVisualModel->GetGlyphs( glyphIndex, glyphs, numberOfGlyphs );
+ mImpl->mVisualModel->GetGlyphs( glyphs, glyphIndex, numberOfGlyphs );
}
}
-void View::GetGlyphPositions( GlyphIndex glyphIndex,
- Vector2* glyphPositions,
+void View::GetGlyphPositions( Vector2* glyphPositions,
+ GlyphIndex glyphIndex,
Length numberOfGlyphs ) const
{
if( mImpl->mVisualModel )
{
- mImpl->mVisualModel->GetGlyphPositions( glyphIndex, glyphPositions, numberOfGlyphs );
+ mImpl->mVisualModel->GetGlyphPositions( glyphPositions, glyphIndex, numberOfGlyphs );
}
}
/**
* @copydoc Dali::Toolkit::Text::ViewInterface::GetGlyphs()
*/
- virtual void GetGlyphs( GlyphIndex glyphIndex,
- GlyphInfo* glyphs,
+ virtual void GetGlyphs( GlyphInfo* glyphs,
+ GlyphIndex glyphIndex,
Length numberOfGlyphs ) const;
/**
* @copydoc Dali::Toolkit::Text::ViewInterface::GetGlyphPositions()
*/
- virtual void GetGlyphPositions( GlyphIndex glyphIndex,
- Vector2* glyphPositions,
+ virtual void GetGlyphPositions( Vector2* glyphPositions,
+ GlyphIndex glyphIndex,
Length numberOfGlyphs ) const;
private:
Vector<CharacterIndex> mGlyphsToCharacters;
Vector<Length> mCharactersPerGlyph;
std::vector<Vector2> mGlyphPositions;
+
+ Size mNaturalSize;
+ Size mActualSize;
};
VisualModelPtr VisualModel::New()
return mImpl->mGlyphs.Count();
}
-void VisualModel::GetGlyphs( GlyphIndex glyphIndex,
- GlyphInfo* glyphs,
+void VisualModel::GetGlyphs( GlyphInfo* glyphs,
+ GlyphIndex glyphIndex,
Length numberOfGlyphs ) const
{
Vector<GlyphInfo>& modelGlyphs = mImpl->mGlyphs;
memcpy( &modelPositions[0], glyphPositions, numberOfGlyphs*sizeof(Vector2) );
}
-void VisualModel::GetGlyphPositions( GlyphIndex glyphIndex,
- Vector2* glyphPositions,
+void VisualModel::GetGlyphPositions( Vector2* glyphPositions,
+ GlyphIndex glyphIndex,
Length numberOfGlyphs ) const
{
std::vector<Vector2>& modelPositions = mImpl->mGlyphPositions;
void VisualModel::SetNaturalSize( const Vector2& size )
{
+ mImpl->mNaturalSize = size;
}
const Vector2& VisualModel::GetNaturalSize() const
{
- return Vector2::ZERO;
+ return mImpl->mNaturalSize;
}
void VisualModel::SetActualSize( const Vector2& size )
{
+ mImpl->mActualSize = size;
}
const Vector2& VisualModel::GetActualSize() const
{
- return Vector2::ZERO;
+ return mImpl->mActualSize;
}
VisualModel::~VisualModel()
* @param[in] glyphIndex Index to the first glyph.
* @param[in] numberOfGlyphs Number of glyphs to be copied.
*/
- void GetGlyphs( GlyphIndex glyphIndex,
- GlyphInfo* glyphs,
+ void GetGlyphs( GlyphInfo* glyphs,
+ GlyphIndex glyphIndex,
Length numberOfGlyphs ) const;
/**
* @brief Retrieves the glyph positions.
*
* @pre The size of the @p positions buffer needs to be big enough to copy the @p numberOfGlyphs positions.
- * @param[in] glyphIndex Index to the first glyph position.
* @param[out] glyphPositions Pointer to a buffer where the glyph positions are copied.
+ * @param[in] glyphIndex Index to the first glyph position.
* @param[in] numberOfGlyphs The number of positions to be copied.
*/
- void GetGlyphPositions( GlyphIndex glyphIndex,
- Vector2* glyphPositions,
+ void GetGlyphPositions( Vector2* glyphPositions,
+ GlyphIndex glyphIndex,
Length numberOfGlyphs ) const;
/**