#include <dali-toolkit-test-suite-utils.h>
#include <dali.h>
+#include <dali/devel-api/rendering/renderer.h>
#include <dali-toolkit/dali-toolkit.h>
#include <dali-toolkit/devel-api/controls/bubble-effect/bubble-emitter.h>
// EXTERNAL INCLUDE
#include <iostream>
#include <string.h>
-#include <dali/public-api/shader-effects/sampler.h>
-#include <dali/public-api/shader-effects/shader.h>
+#include <dali/devel-api/rendering/sampler.h>
+#include <dali/devel-api/rendering/shader.h>
#include <dali/integration-api/debug.h>
namespace Dali
// EXTERNAL INCLUDES
#include <stdint.h>
#include <dali/public-api/common/dali-vector.h>
-#include <dali/devel-api/images/atlas.h>
#include <dali/public-api/images/buffer-image.h>
-#include <dali/public-api/shader-effects/material.h>
+#include <dali/devel-api/images/atlas.h>
+#include <dali/devel-api/rendering/material.h>
namespace Dali
{
*/
#include <dali/public-api/actors/actor.h>
-#include <dali/public-api/actors/renderer.h>
-#include <dali/public-api/object/property-buffer.h>
#include <dali/public-api/object/property-map.h>
-#include <dali/public-api/shader-effects/material.h>
+#include <dali/devel-api/rendering/renderer.h>
namespace Dali
{
// EXTERNAL INCLUDES
#include <sstream>
-#include <dali/public-api/shader-effects/shader.h>
+#include <dali/devel-api/rendering/shader.h>
namespace Dali
{
#include <dali/public-api/actors/camera-actor.h>
#include <dali/public-api/actors/image-actor.h>
#include <dali/public-api/common/stage.h>
-#include <dali/public-api/geometry/geometry.h>
#include <dali/public-api/images/frame-buffer-image.h>
#include <dali/public-api/render-tasks/render-task.h>
-#include <dali/public-api/shader-effects/sampler.h>
-#include <dali/public-api/shader-effects/material.h>
+#include <dali/devel-api/object/property-buffer.h>
+#include <dali/devel-api/rendering/geometry.h>
+#include <dali/devel-api/rendering/renderer.h>
+#include <dali/devel-api/rendering/sampler.h>
+#include <dali/devel-api/rendering/shader.h>
// INTERNAL INCLUDES
#include <dali-toolkit/public-api/controls/control-impl.h>
#include <dali-toolkit/internal/controls/scrollable/bouncing-effect-actor.h>
// EXTERNAL INCLUDES
-#include <dali/public-api/actors/renderer.h>
-#include <dali/public-api/geometry/geometry.h>
#include <dali/public-api/math/vector3.h>
-#include <dali/public-api/object/property-buffer.h>
#include <dali/public-api/object/property-map.h>
-#include <dali/public-api/shader-effects/material.h>
-#include <dali/public-api/shader-effects/shader.h>
+#include <dali/devel-api/object/property-buffer.h>
+#include <dali/devel-api/rendering/geometry.h>
+#include <dali/devel-api/rendering/material.h>
+#include <dali/devel-api/rendering/renderer.h>
+#include <dali/devel-api/rendering/shader.h>
namespace Dali
{
// EXTERNAL INCLUDES
#include <dali/dali.h>
-#include <dali/integration-api/debug.h>
+#include <dali/devel-api/object/property-buffer.h>
+#include <dali/devel-api/rendering/geometry.h>
+#include <dali/devel-api/rendering/renderer.h>
+#include <dali/devel-api/rendering/sampler.h>
+#include <dali/devel-api/rendering/shader.h>
#include <dali/devel-api/text-abstraction/font-client.h>
-
+#include <dali/integration-api/debug.h>
// INTERNAL INCLUDES
#include <dali-toolkit/public-api/controls/control-depth-index-ranges.h>
#include <limits>
#include <stack>
#include <dali/public-api/actors/image-actor.h>
-#include <dali/public-api/actors/renderer.h>
#include <dali/public-api/animation/constraint.h>
#include <dali/public-api/animation/constraints.h>
-#include <dali/public-api/geometry/geometry.h>
#include <dali/public-api/object/type-registry.h>
+#include <dali/public-api/size-negotiation/relayout-container.h>
#include <dali/devel-api/object/type-registry-helper.h>
+#include <dali/devel-api/rendering/renderer.h>
#include <dali/devel-api/scripting/scripting.h>
-#include <dali/public-api/shader-effects/shader.h>
-#include <dali/public-api/shader-effects/material.h>
-#include <dali/public-api/size-negotiation/relayout-container.h>
#include <dali/integration-api/debug.h>
// INTERNAL INCLUDES