[Tizen](Vector) Ensure the current frame is not out of the play range 15/220515/1 accepted/tizen/5.5/unified/20191228.075102 submit/tizen_5.5/20191219.061022 submit/tizen_5.5/20191219.070549 submit/tizen_5.5/20191223.020122 submit/tizen_5.5/20191223.102805
authorHeeyong Song <heeyong.song@samsung.com>
Wed, 18 Dec 2019 10:55:57 +0000 (19:55 +0900)
committerHeeyong Song <heeyong.song@samsung.com>
Thu, 19 Dec 2019 05:22:32 +0000 (14:22 +0900)
Change-Id: I5dd857e3c1a63eb54b27bbcae18a793f09605668

dali-toolkit/internal/visuals/animated-vector-image/vector-animation-task.cpp

index 7cfce6b..63d1c88 100644 (file)
@@ -21,6 +21,7 @@
 // EXTERNAL INCLUDES
 #include <dali/integration-api/debug.h>
 #include <dali/public-api/object/property-array.h>
+#include <dali/public-api/math/math-utils.h>
 
 // INTERNAL INCLUDES
 #include <dali-toolkit/internal/visuals/image-visual-shader-factory.h>
@@ -430,6 +431,7 @@ bool VectorAnimationTask::Rasterize()
     if( mPlayState == PlayState::PLAYING && mUpdateFrameNumber )
     {
       mCurrentFrame = mForward ? mCurrentFrame + 1 : mCurrentFrame - 1;
+      Dali::ClampInPlace( mCurrentFrame, mStartFrame, mEndFrame );
     }
 
     currentFrame = mCurrentFrame;