namespace Internal
{
+typedef unsigned char PixelBuffer;
Texture ImageAtlas::PackToAtlas( const std::vector<PixelData>& pixelData, Dali::Vector<Vector4>& textureRects )
{
#include <dali/public-api/object/base-object.h>
#include <dali/public-api/signals/connection-tracker.h>
#include <dali/devel-api/common/owner-container.h>
-#include <dali/devel-api/images/atlas.h>
#include <dali/devel-api/common/owner-container.h>
// INTERNAL INCLUDES
#include <dali/public-api/common/dali-vector.h>
#include <dali/public-api/images/buffer-image.h>
#include <dali/public-api/rendering/texture-set.h>
-#include <dali/devel-api/images/atlas.h>
namespace Dali
{
#include <cstring> // for strncasecmp
#include <dali/public-api/images/resource-image.h>
#include <dali/public-api/images/native-image.h>
-#include <dali/devel-api/images/atlas.h>
#include <dali/devel-api/images/texture-set-image.h>
#include <dali/devel-api/adaptor-framework/bitmap-loader.h>
#include <dali/devel-api/scripting/enum-helper.h>
#include <dali/public-api/images/buffer-image.h>
#include <dali/public-api/common/stage.h>
#include <dali/public-api/math/vector4.h>
-#include <dali/devel-api/images/atlas.h>
#include <dali/devel-api/images/texture-set-image.h>
#include <dali/integration-api/debug.h>