+#ifdef OLD_GRAPHICS_TEST
+ // Currently test with multiple program doesn't work well. will fix another day
+ // Test uniform value
+ DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue<Vector4>("cornerRadius", targetCornerRadius), true, TEST_LOCATION);
+#endif
+
+ END_TEST;
+}
+
+int UtcDaliVisualGetVisualProperty05(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliVisualGetVisualProperty05: Test animatable property, SvgVisual" );
+
+ static std::vector<UniformData> customUniforms =
+ {
+ UniformData("cornerRadius", Property::Type::VECTOR4),
+ UniformData("borderlineWidth", Property::Type::FLOAT),
+ UniformData("borderlineColor", Property::Type::VECTOR4),
+ UniformData("borderlineOffset", Property::Type::FLOAT),
+ };
+
+ TestGraphicsController& graphics = application.GetGraphicsController();
+ graphics.AddCustomUniforms(customUniforms);
+
+ VisualFactory factory = VisualFactory::Get();
+ Property::Map propertyMap;
+ propertyMap.Insert(Visual::Property::TYPE, Visual::SVG);
+ propertyMap.Insert(ImageVisual::Property::URL, TEST_SVG_FILE_NAME);
+
+ Visual::Base svgVisual = factory.CreateVisual(propertyMap);
+
+ DummyControl dummyControl = DummyControl::New(true);
+ Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(dummyControl.GetImplementation());
+ dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, svgVisual);
+ dummyControl[Actor::Property::SIZE] = Vector2(200.f, 200.f);
+ application.GetScene().Add(dummyControl);
+
+ application.SendNotification();
+ application.Render();
+
+ // Wait for image loading
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+ application.SendNotification();
+ application.Render();
+
+ float targetOpacity = 0.5f;
+ Vector4 targetCornerRadius(20.0f, 20.0f, 0.0f, 0.0f);
+ float targetBorderlineWidth = 10.0f;
+ Vector4 targetBorderlineColor(1.0f, 0.0f, 1.0f, 0.5f);
+ float targetBorderlineOffset = -1.5f;
+
+ Animation animation = Animation::New(1.0f);
+ animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, Visual::Property::OPACITY), targetOpacity);
+ animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, DevelVisual::Property::CORNER_RADIUS), targetCornerRadius);
+ animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, DevelVisual::Property::BORDERLINE_WIDTH), targetBorderlineWidth);
+ animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, DevelVisual::Property::BORDERLINE_COLOR), targetBorderlineColor);
+ animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, DevelVisual::Property::BORDERLINE_OFFSET), targetBorderlineOffset);
+ animation.Play();
+
+ application.SendNotification();
+ application.Render();
+ application.Render(1001u); // End of animation
+
+ Property::Map resultMap;
+ svgVisual.CreatePropertyMap( resultMap );
+
+ // Test property values: they should be updated
+ Property::Value* colorValue = resultMap.Find(Visual::Property::MIX_COLOR, Property::VECTOR4);
+ DALI_TEST_CHECK(colorValue);
+ DALI_TEST_EQUALS(colorValue->Get<Vector4>(), Vector4(1.0f, 1.0f, 1.0f, targetOpacity), TEST_LOCATION);
+
+ Property::Value* cornerRadiusValue = resultMap.Find(DevelVisual::Property::CORNER_RADIUS, Property::VECTOR4);
+ DALI_TEST_CHECK(cornerRadiusValue);
+ DALI_TEST_EQUALS(cornerRadiusValue->Get< Vector4 >(), targetCornerRadius, TEST_LOCATION);
+
+ Property::Value* borderlineWidthValue = resultMap.Find(DevelVisual::Property::BORDERLINE_WIDTH, Property::FLOAT);
+ DALI_TEST_CHECK(borderlineWidthValue);
+ DALI_TEST_EQUALS(borderlineWidthValue->Get< float >(), targetBorderlineWidth, TEST_LOCATION);
+
+ Property::Value* borderlineColorValue = resultMap.Find(DevelVisual::Property::BORDERLINE_COLOR, Property::VECTOR4);
+ DALI_TEST_CHECK(borderlineColorValue);
+ DALI_TEST_EQUALS(borderlineColorValue->Get< Vector4 >(), targetBorderlineColor, TEST_LOCATION);
+
+ Property::Value* borderlineOffsetValue = resultMap.Find(DevelVisual::Property::BORDERLINE_OFFSET, Property::FLOAT);
+ DALI_TEST_CHECK(borderlineOffsetValue);
+ DALI_TEST_EQUALS(borderlineOffsetValue->Get< float >(), targetBorderlineOffset, TEST_LOCATION);
+
+#ifdef OLD_GRAPHICS_TEST
+ // Currently test with multiple program doesn't work well. will fix another day
+ // Test uniform value
+ DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue<Vector4>("cornerRadius", targetCornerRadius), true, TEST_LOCATION);
+ DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue<float>("borderlineWidth", targetBorderlineWidth), true, TEST_LOCATION);
+ DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue<Vector4>("borderlineColor", targetBorderlineColor), true, TEST_LOCATION);
+ DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue<float>("borderlineOffset", targetBorderlineOffset), true, TEST_LOCATION);
+#endif
+
+ END_TEST;
+}
+
+int UtcDaliVisualGetVisualProperty06(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliVisualGetVisualProperty06: Test animatable property, AnimatedImageVisual" );
+
+ static std::vector<UniformData> customUniforms =
+ {
+ UniformData("cornerRadius", Property::Type::VECTOR4),
+ UniformData("borderlineWidth", Property::Type::FLOAT),
+ UniformData("borderlineColor", Property::Type::VECTOR4),
+ UniformData("borderlineOffset", Property::Type::FLOAT),
+ };
+
+ TestGraphicsController& graphics = application.GetGraphicsController();
+ graphics.AddCustomUniforms(customUniforms);
+
+ VisualFactory factory = VisualFactory::Get();
+ Property::Map propertyMap;
+ propertyMap.Insert(Visual::Property::TYPE, Visual::ANIMATED_IMAGE);
+ propertyMap.Insert(ImageVisual::Property::URL, TEST_GIF_FILE_NAME);
+
+ Visual::Base animatedImageVisual = factory.CreateVisual(propertyMap);
+
+ DummyControl dummyControl = DummyControl::New(true);
+ Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(dummyControl.GetImplementation());
+ dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, animatedImageVisual);
+ dummyControl[Actor::Property::SIZE] = Vector2(200.f, 200.f);
+ application.GetScene().Add(dummyControl);
+
+ application.SendNotification();
+ application.Render();
+
+ // Wait for image loading
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+ application.SendNotification();
+ application.Render();
+
+ float targetOpacity = 0.5f;
+ Vector4 targetCornerRadius(20.0f, 20.0f, 0.0f, 0.0f);
+ float targetBorderlineWidth = 10.0f;
+ Vector4 targetBorderlineColor(1.0f, 0.0f, 1.0f, 0.5f);
+ float targetBorderlineOffset = -1.5f;
+
+ Animation animation = Animation::New(1.0f);
+ animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, Visual::Property::OPACITY), targetOpacity);
+ animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, DevelVisual::Property::CORNER_RADIUS), targetCornerRadius);
+ animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, DevelVisual::Property::BORDERLINE_WIDTH), targetBorderlineWidth);
+ animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, DevelVisual::Property::BORDERLINE_COLOR), targetBorderlineColor);
+ animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, DevelVisual::Property::BORDERLINE_OFFSET), targetBorderlineOffset);
+ animation.Play();
+
+ application.SendNotification();
+ application.Render();
+ application.Render(1001u); // End of animation
+
+ Property::Map resultMap;
+ animatedImageVisual.CreatePropertyMap( resultMap );
+
+ // Test property values: they should be updated
+ Property::Value* colorValue = resultMap.Find(Visual::Property::MIX_COLOR, Property::VECTOR4);
+ DALI_TEST_CHECK(colorValue);
+ DALI_TEST_EQUALS(colorValue->Get<Vector4>(), Vector4(1.0f, 1.0f, 1.0f, targetOpacity), TEST_LOCATION);
+
+ Property::Value* cornerRadiusValue = resultMap.Find(DevelVisual::Property::CORNER_RADIUS, Property::VECTOR4);
+ DALI_TEST_CHECK(cornerRadiusValue);
+ DALI_TEST_EQUALS(cornerRadiusValue->Get< Vector4 >(), targetCornerRadius, TEST_LOCATION);
+
+ Property::Value* borderlineWidthValue = resultMap.Find(DevelVisual::Property::BORDERLINE_WIDTH, Property::FLOAT);
+ DALI_TEST_CHECK(borderlineWidthValue);
+ DALI_TEST_EQUALS(borderlineWidthValue->Get< float >(), targetBorderlineWidth, TEST_LOCATION);
+
+ Property::Value* borderlineColorValue = resultMap.Find(DevelVisual::Property::BORDERLINE_COLOR, Property::VECTOR4);
+ DALI_TEST_CHECK(borderlineColorValue);
+ DALI_TEST_EQUALS(borderlineColorValue->Get< Vector4 >(), targetBorderlineColor, TEST_LOCATION);
+
+ Property::Value* borderlineOffsetValue = resultMap.Find(DevelVisual::Property::BORDERLINE_OFFSET, Property::FLOAT);
+ DALI_TEST_CHECK(borderlineOffsetValue);
+ DALI_TEST_EQUALS(borderlineOffsetValue->Get< float >(), targetBorderlineOffset, TEST_LOCATION);
+
+#ifdef OLD_GRAPHICS_TEST
+ // Currently test with multiple program doesn't work well. will fix another day