TestPlatformAbstraction::~TestPlatformAbstraction()
{
+ DiscardRequest();
}
void TestPlatformAbstraction::Suspend()
Integration::ResourcePointer resource(bitmap);
bitmap->GetPackedPixelsProfile()->ReserveBuffer(Pixel::RGBA8888, 80, 80, 80, 80);
SetResourceLoaded( request->GetId(), request->GetType()->id, resource );
+ delete request;
}
mResourceRequests.Clear();
}
for( ResourceRequestContainer::Iterator iter = mResourceRequests.Begin(), endIter = mResourceRequests.End();
iter != endIter; ++iter )
{
+ Integration::ResourceRequest* request = *iter;
SetResourceLoadFailed( (*iter)->GetId(), failure);
+ delete request;
}
mResourceRequests.Clear();
}
void TestPlatformAbstraction::DiscardRequest()
{
+ for( ResourceRequestContainer::Iterator iter = mResourceRequests.Begin(), endIter = mResourceRequests.End();
+ iter != endIter; ++iter )
+ {
+ Integration::ResourceRequest* request = *iter;
+ delete request;
+ }
mResourceRequests.Clear();
}
BIDI_INFO |
SHAPE_TEXT |
GET_GLYPH_METRICS );
+
+ // Set the update info to relayout the whole text.
+ mImpl->mTextUpdateInfo.mParagraphCharacterIndex = 0u;
+ mImpl->mTextUpdateInfo.mRequestedNumberOfCharacters = mImpl->mModel->mLogicalModel->mText.Count();
+
// Make sure the model is up-to-date before layouting
mImpl->UpdateModel( onlyOnceOperations );
// Layout the text for the new width.
mImpl->mOperationsPending = static_cast<OperationsMask>( mImpl->mOperationsPending | LAYOUT );
- // Set the update info to relayout the whole text.
- mImpl->mTextUpdateInfo.mParagraphCharacterIndex = 0u;
- mImpl->mTextUpdateInfo.mRequestedNumberOfCharacters = mImpl->mModel->mLogicalModel->mText.Count();
-
// Store the actual control's size to restore later.
const Size actualControlSize = mImpl->mModel->mVisualModel->mControlSize;
BIDI_INFO |
SHAPE_TEXT |
GET_GLYPH_METRICS );
+
+ // Set the update info to relayout the whole text.
+ mImpl->mTextUpdateInfo.mParagraphCharacterIndex = 0u;
+ mImpl->mTextUpdateInfo.mRequestedNumberOfCharacters = mImpl->mModel->mLogicalModel->mText.Count();
+
// Make sure the model is up-to-date before layouting
mImpl->UpdateModel( onlyOnceOperations );
// Layout the text for the new width.
mImpl->mOperationsPending = static_cast<OperationsMask>( mImpl->mOperationsPending | LAYOUT );
- // Set the update info to relayout the whole text.
- mImpl->mTextUpdateInfo.mParagraphCharacterIndex = 0u;
- mImpl->mTextUpdateInfo.mRequestedNumberOfCharacters = mImpl->mModel->mLogicalModel->mText.Count();
-
// Store the actual control's width.
const float actualControlWidth = mImpl->mModel->mVisualModel->mControlSize.width;
numberOfCharacters = currentText.Count() - cursorIndex;
}
- if( ( cursorIndex + numberOfCharacters ) <= mImpl->mTextUpdateInfo.mPreviousNumberOfCharacters )
+ if( mImpl->mEventData->mPreEditFlag || // If the preedit flag is enabled, it means two (or more) of them came together i.e. when two keys have been pressed at the same time.
+ ( ( cursorIndex + numberOfCharacters ) <= mImpl->mTextUpdateInfo.mPreviousNumberOfCharacters ) )
{
// Mark the paragraphs to be updated.
mImpl->mTextUpdateInfo.mCharacterIndex = std::min( cursorIndex, mImpl->mTextUpdateInfo.mCharacterIndex );