auto typeName = type.GetName();
DevelControl::AppendAccessibilityAttribute(Self(), "class", typeName);
}
-
- if(Accessibility::IsUp())
- mImpl->AccessibilityRegister();
}
void Control::OnInitialize()
// The clipping renderer is only created if required.
CreateClippingRenderer(*this);
- // Request to be laid out when the control is connected to the Scene.
- // Signal that a Relayout may be needed
- if(Accessibility::IsUp())
- {
- mImpl->AccessibilityRegister();
- }
+ mImpl->AccessibilityRegister();
}
void Control::OnSceneDisconnection()
{
- if(Accessibility::IsUp())
- {
- mImpl->AccessibilityDeregister(true);
- }
+ mImpl->AccessibilityDeregister(true);
mImpl->OnSceneDisconnection();
}