mLastShaderIdUsed = 0;
mLastProgramIdUsed = 0;
mLastUniformIdUsed = 0;
- mLastDepthMask = false;
mUniforms.clear();
mProgramUniforms1i.clear();
mProgramUniforms4f.clear();
mCullFaceTrace.Reset();
- mDepthFunctionTrace.Reset();
mEnableDisableTrace.Reset();
mShaderTrace.Reset();
- mStencilFunctionTrace.Reset();
mTextureTrace.Reset();
mTexParamaterTrace.Reset();
mDrawTrace.Reset();
-#ifndef TEST_GL_ABSTRACTION_H
-#define TEST_GL_ABSTRACTION_H
+#ifndef __TEST_GL_ABSTRACTION_H__
+#define __TEST_GL_ABSTRACTION_H__
/*
- * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2014 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
inline void DepthMask(GLboolean flag)
{
- mLastDepthMask = flag;
- }
-
- inline bool GetLastDepthMask() const
- {
- return mLastDepthMask;
}
inline void DepthRangef(GLclampf zNear, GLclampf zFar)
GLenum mLastBlendFuncSrcAlpha;
GLenum mLastBlendFuncDstAlpha;
- GLboolean mLastDepthMask;
-
// Data for manipulating the IDs returned by GenTextures
GLuint mLastAutoTextureIdUsed;
std::vector<GLuint> mNextTextureIds;
bool BlendDisabled(const Dali::TraceCallStack& callStack);
-#endif // TEST_GL_ABSTRACTION_H
+
+
+#endif // __TEST_GL_ES_H__