#include <dali/public-api/images/native-image.h>
#include <dali/integration-api/debug.h>
#include <dali/devel-api/adaptor-framework/bitmap-loader.h>
+#include <dali/devel-api/rendering/renderer-devel.h>
#include <dali/public-api/images/pixel-data.h>
#include <dali/public-api/rendering/texture.h>
#include <dali/public-api/rendering/texture-set.h>
mImpl->mRenderer.SetTextures( textureSet );
// Turn batching on, to send message it must be on stage.
- mImpl->mRenderer.SetProperty( Dali::Renderer::Property::BATCHING_ENABLED, true );
+ mImpl->mRenderer.SetProperty( Dali::DevelRenderer::Property::BATCHING_ENABLED, true );
}
mImpl->mFlags |= Impl::IS_FROM_CACHE;
}
InitializeRenderer( mImageUrl );
}
// Turn batching on, to send message it must be on stage
- mImpl->mRenderer.SetProperty( Dali::Renderer::Property::BATCHING_ENABLED, true );
+ mImpl->mRenderer.SetProperty( Dali::DevelRenderer::Property::BATCHING_ENABLED, true );
actor.AddRenderer( mImpl->mRenderer );
}