Change-Id: Iddf37fd1f0be4c25d60a6f7fdb451621dd488abe
void AnimatedImageVisual::OnInitialize()
{
bool defaultWrapMode = mWrapModeU <= WrapMode::CLAMP_TO_EDGE && mWrapModeV <= WrapMode::CLAMP_TO_EDGE;
void AnimatedImageVisual::OnInitialize()
{
bool defaultWrapMode = mWrapModeU <= WrapMode::CLAMP_TO_EDGE && mWrapModeV <= WrapMode::CLAMP_TO_EDGE;
Shader shader = mImageVisualShaderFactory.GetShader(
mFactoryCache,
Shader shader = mImageVisualShaderFactory.GetShader(
mFactoryCache,
- atlasing ? TextureAtlas::ENABLED : TextureAtlas::DISABLED,
+ TextureAtlas::DISABLED,
defaultWrapMode ? DefaultTextureWrapMode::APPLY : DefaultTextureWrapMode::DO_NOT_APPLY,
IsRoundedCornerRequired() ? RoundedCorner::ENABLED : RoundedCorner::DISABLED,
defaultWrapMode ? DefaultTextureWrapMode::APPLY : DefaultTextureWrapMode::DO_NOT_APPLY,
IsRoundedCornerRequired() ? RoundedCorner::ENABLED : RoundedCorner::DISABLED,
- IsBorderlineRequired() ? Borderline::ENABLED : Borderline::DISABLED
- );
+ IsBorderlineRequired() ? Borderline::ENABLED : Borderline::DISABLED);
Geometry geometry = mFactoryCache.GetGeometry(VisualFactoryCache::QUAD_GEOMETRY);
Geometry geometry = mFactoryCache.GetGeometry(VisualFactoryCache::QUAD_GEOMETRY);