Vector<FontDescriptionRun> fontDescriptions11;
fontDescriptions11.PushBack( fontDescription1101 );
- FontRun fontRun1201 =
- {
- {
- 0u,
- 6u
- },
- 8u
- };
- FontRun fontRun1202 =
- {
- {
- 6u,
- 1u
- },
- 9u
- };
- FontRun fontRun1203 =
- {
- {
- 7u,
- 5u
- },
- 8u
- };
- Vector<FontRun> fontRuns12;
- fontRuns12.PushBack( fontRun1201 );
- fontRuns12.PushBack( fontRun1202 );
- fontRuns12.PushBack( fontRun1203 );
-
- FontDescriptionRun fontDescription1201 =
- {
- {
- 0u,
- 6u
- },
- const_cast<char*>( "TizenSans" ),
- 9u,
- TextAbstraction::FontWeight::NORMAL,
- TextAbstraction::FontWidth::NORMAL,
- TextAbstraction::FontSlant::NORMAL,
- 0u,
- true,
- false,
- false,
- false,
- false
- };
- FontDescriptionRun fontDescription1202 =
- {
- {
- 6u,
- 1u
- },
- const_cast<char*>( "TizenSans" ),
- 9u,
- TextAbstraction::FontWeight::NORMAL,
- TextAbstraction::FontWidth::NORMAL,
- TextAbstraction::FontSlant::NORMAL,
- 0u,
- true,
- false,
- false,
- false,
- false
- };
- FontDescriptionRun fontDescription1203 =
- {
- {
- 7u,
- 5u
- },
- const_cast<char*>( "TizenSans" ),
- 9u,
- TextAbstraction::FontWeight::NORMAL,
- TextAbstraction::FontWidth::NORMAL,
- TextAbstraction::FontSlant::NORMAL,
- 0u,
- true,
- false,
- false,
- false,
- false
- };
- Vector<FontDescriptionRun> fontDescriptions12;
- fontDescriptions12.PushBack( fontDescription1201 );
- fontDescriptions12.PushBack( fontDescription1202 );
- fontDescriptions12.PushBack( fontDescription1203 );
-
const ValidateFontsData data[] =
{
{
fontDescriptions11,
fontRuns11
},
- {
- "Common script.",
- "Hello \tworld",
- "/tizen/TizenSansRegular.ttf",
- TextAbstraction::FontClient::DEFAULT_POINT_SIZE,
- 0u,
- 12u,
- fontDescriptions12,
- fontRuns12
- },
};
- const unsigned int numberOfTests = 12u;
+ const unsigned int numberOfTests = 11u;
for( unsigned int index = 0u; index < numberOfTests; ++index )
{
Vector<ScriptRun>::ConstIterator scriptRunEndIt = scripts.End();
bool isNewParagraphCharacter = false;
+ FontId currentFontId = 0u;
+ FontId previousFontId = 0u;
bool isPreviousEmojiScript = false;
// Description of fallback font which is selected at current iteration.
// Get the font for the current character.
FontId fontId = fontClient.GetFontId( currentFontDescription, currentFontPointSize );
+ currentFontId = fontId;
// Get the script for the current character.
Script script = GetScript( index,
// supports the 'white space'. However, that font may not support the DEVANAGARI script.
isCommonScript = TextAbstraction::IsCommonScript( character );
- // Check in the valid fonts cache.
- ValidateFontsPerScript* validateFontsPerScript = *( validFontsPerScriptCacheBuffer + script );
-
- if( NULL != validateFontsPerScript )
+ if( isCommonScript )
{
- // This cache stores valid fonts set by the user.
- isValidFont = validateFontsPerScript->IsValidFont( fontId );
-
- // It may happen that a validated font for a script doesn't have all the glyphs for that script.
- // i.e a font validated for the CJK script may contain glyphs for the chinese language but not for the Japanese.
- if( isValidFont )
+ if( isValidCachedDefaultFont &&
+ ( isDefaultFont || ( currentFontId == previousFontId ) ) &&
+ !isEmojiScript )
{
- // Checks if the current character is supported by the font is needed.
- isValidFont = fontClient.IsCharacterSupportedByFont( fontId, character );
+ // At this point the character common for all scripts has no font assigned.
+ // If there is a valid previously cached default font for it, use that one.
+ fontId = cachedDefaultFontId;
}
}
-
- if( !isValidFont ) // (2)
+ else
{
- // The selected font is not stored in any cache.
-
- // Checks if the current character is supported by the selected font.
- isValidFont = fontClient.IsCharacterSupportedByFont( fontId, character );
+ // Check in the valid fonts cache.
+ ValidateFontsPerScript* validateFontsPerScript = *( validFontsPerScriptCacheBuffer + script );
- // Emojis are present in many monochrome fonts; prefer color by default.
- if( isValidFont &&
- isEmojiScript )
+ if( NULL != validateFontsPerScript )
{
- const GlyphIndex glyphIndex = fontClient.GetGlyphIndex( fontId, character );
+ // This cache stores valid fonts set by the user.
+ isValidFont = validateFontsPerScript->IsValidFont( fontId );
- // For color emojis, the font is valid if the glyph is a color glyph (the bitmap is RGBA).
- isValidFont = fontClient.IsColorGlyph( fontId, glyphIndex );
- }
-
- // If there is a valid font, cache it.
- if( isValidFont && !isCommonScript )
- {
- if( NULL == validateFontsPerScript )
+ // It may happen that a validated font for a script doesn't have all the glyphs for that script.
+ // i.e a font validated for the CJK script may contain glyphs for the chinese language but not for the Japanese.
+ if( isValidFont )
{
- validateFontsPerScript = new ValidateFontsPerScript();
-
- *( validFontsPerScriptCacheBuffer + script ) = validateFontsPerScript;
+ // Checks if the current character is supported by the font is needed.
+ isValidFont = fontClient.IsCharacterSupportedByFont( fontId, character );
}
-
- validateFontsPerScript->mValidFonts.PushBack( fontId );
}
- if( !isValidFont && ( fontId != cachedDefaultFontId ) && ( !TextAbstraction::IsNewParagraph( character ) )) // (3)
+ if( !isValidFont ) // (2)
{
- // The selected font by the user or the platform's default font has failed to validate the character.
+ // The selected font is not stored in any cache.
- // Checks if the previously discarted cached default font supports the character.
- bool isValidCachedFont = false;
- if( isValidCachedDefaultFont )
- {
- isValidCachedFont = fontClient.IsCharacterSupportedByFont( cachedDefaultFontId, character );
- }
+ // Checks if the current character is supported by the selected font.
+ isValidFont = fontClient.IsCharacterSupportedByFont( fontId, character );
- if( isValidCachedFont )
+ // Emojis are present in many monochrome fonts; prefer color by default.
+ if( isValidFont &&
+ isEmojiScript )
{
- // Use the cached default font for the script if there is one.
- fontId = cachedDefaultFontId;
+ const GlyphIndex glyphIndex = fontClient.GetGlyphIndex( fontId, character );
+
+ // For color emojis, the font is valid if the glyph is a color glyph (the bitmap is RGBA).
+ isValidFont = fontClient.IsColorGlyph( fontId, glyphIndex );
}
- else
+
+ // If there is a valid font, cache it.
+ if( isValidFont )
{
- // There is no valid cached default font for the script.
+ if( NULL == validateFontsPerScript )
+ {
+ validateFontsPerScript = new ValidateFontsPerScript();
- DefaultFonts* defaultFontsPerScript = NULL;
+ *( validFontsPerScriptCacheBuffer + script ) = validateFontsPerScript;
+ }
- // Emojis are present in many monochrome fonts; prefer color by default.
- const bool preferColor = ( TextAbstraction::EMOJI == script );
+ validateFontsPerScript->mValidFonts.PushBack( fontId );
+ }
- // Find a fallback-font.
- fontId = fontClient.FindFallbackFont( character,
- currentFontDescription,
- currentFontPointSize,
- preferColor );
+ if( !isValidFont && ( fontId != cachedDefaultFontId ) ) // (3)
+ {
+ // The selected font by the user or the platform's default font has failed to validate the character.
- if( 0u == fontId )
+ // Checks if the previously discarted cached default font supports the character.
+ bool isValidCachedFont = false;
+ if( isValidCachedDefaultFont )
{
- fontId = fontClient.FindDefaultFont( UTF32_A, currentFontPointSize );
+ isValidCachedFont = fontClient.IsCharacterSupportedByFont( cachedDefaultFontId, character );
}
- if ( !isCommonScript && (script != TextAbstraction::UNKNOWN) )
+ if( isValidCachedFont )
+ {
+ // Use the cached default font for the script if there is one.
+ fontId = cachedDefaultFontId;
+ }
+ else
{
- // Cache the font if it is not an unknown script
- if( NULL == defaultFontsPerScript )
+ // There is no valid cached default font for the script.
+
+ DefaultFonts* defaultFontsPerScript = NULL;
+
+ // Emojis are present in many monochrome fonts; prefer color by default.
+ const bool preferColor = ( TextAbstraction::EMOJI == script );
+
+ // Find a fallback-font.
+ fontId = fontClient.FindFallbackFont( character,
+ currentFontDescription,
+ currentFontPointSize,
+ preferColor );
+
+ if( 0u == fontId )
{
- defaultFontsPerScript = *( defaultFontPerScriptCacheBuffer + script );
+ // If the system does not support a suitable font, fallback to Latin
+ defaultFontsPerScript = *( defaultFontPerScriptCacheBuffer + TextAbstraction::LATIN );
+ if( NULL != defaultFontsPerScript )
+ {
+ fontId = defaultFontsPerScript->FindFont( fontClient,
+ currentFontDescription,
+ currentFontPointSize );
+ }
+ }
+
+ if( 0u == fontId )
+ {
+ fontId = fontClient.FindDefaultFont( UTF32_A, currentFontPointSize );
+ }
+ if ( script != TextAbstraction::UNKNOWN )
+ {
+ // Cache the font if it is not an unknown script
if( NULL == defaultFontsPerScript )
{
- defaultFontsPerScript = new DefaultFonts();
- *( defaultFontPerScriptCacheBuffer + script ) = defaultFontsPerScript;
+ defaultFontsPerScript = *( defaultFontPerScriptCacheBuffer + script );
+
+ if( NULL == defaultFontsPerScript )
+ {
+ defaultFontsPerScript = new DefaultFonts();
+ *( defaultFontPerScriptCacheBuffer + script ) = defaultFontsPerScript;
+ }
}
+ defaultFontsPerScript->Cache( currentFontDescription, fontId );
}
- defaultFontsPerScript->Cache( currentFontDescription, fontId );
}
- }
- } // !isValidFont (3)
- } // !isValidFont (2)
+ } // !isValidFont (3)
+ } // !isValidFont (2)
+ } // !isCommonScript
} // !isValidFont (1)
#ifdef DEBUG_ENABLED
// Whether the current character is a new paragraph character.
isNewParagraphCharacter = TextAbstraction::IsNewParagraph( character );
+ previousFontId = currentFontId;
isPreviousEmojiScript = isEmojiScript;
} // end traverse characters.