Merge "Make uShadowBias highp" into devel/master
authorEunki Hong <eunkiki.hong@samsung.com>
Wed, 14 Feb 2024 06:58:18 +0000 (06:58 +0000)
committerGerrit Code Review <gerrit@review>
Wed, 14 Feb 2024 06:58:18 +0000 (06:58 +0000)
dali-scene3d/internal/graphics/shaders/default-physically-based-shader.frag

index a77b5fa..2dcebb1 100644 (file)
@@ -136,7 +136,7 @@ const float kCosPcfTheta = cos(kPcfTheta);
 
 uniform lowp int uEnableShadowSoftFiltering;
 uniform mediump float uShadowIntensity;
-uniform mediump float uShadowBias;
+uniform highp float uShadowBias;
 
 vec3 linear(vec3 color)
 {