if [[ $? -eq 0 ]]
then
lcov $LCOV_OPTS --directory . -c -o dali.info
- lcov $LCOV_OPTS --remove dali.info "/usr/include/*" "*/automated-tests/*" "*/dali-env/*" -o dali.info
+ lcov $LCOV_OPTS --remove dali.info "/usr/include/*" "/usr/local/include/*" "*/automated-tests/*" "*/dali-env/*" "*/third-party/*" -o dali.info
if [ ! -s dali.info ]
then
rm -f dali.info
(
if [ $opt_genhtml == true ] ; then
cd .. ;
- genhtml $LCOV_OPTS -o build/$BUILD_DIR_NAME/doc/coverage `find . -name dali.info`
+ genhtml -p `pwd` $LCOV_OPTS -o build/$BUILD_DIR_NAME/doc/coverage `find . -name dali.info`
echo "Coverage output: ../build/$BUILD_DIR_NAME/doc/coverage/index.html"
fi
)
ADD_CUSTOM_TARGET( ${DALI_TOOLKIT_PREFIX}rename_cov_data ./rename-cov-data )
ADD_CUSTOM_TARGET( ${DALI_TOOLKIT_PREFIX}cov_data ${LCOV_BIN} ${LCOV_OPTS} --base-directory . --directory . -c -o dali.info
- COMMAND ${LCOV_BIN} ${LCOV_OPTS} --remove dali.info \"*/dali-env/*\" \"/usr/include/*\" "*/dali-env/*" "*solid-color-actor*" "*/dali-toolkit/third-party/*" \"*/dali-scene-loader/third-party/*\" -o dali.info )
+ COMMAND ${LCOV_BIN} ${LCOV_OPTS} --remove dali.info \"*/dali-env/*\" \"/usr/include/*\" \"*/dali-env/*\" \"*solid-color-actor*\" \"*/dali-toolkit/third-party/*\" \"*/dali-scene-loader/third-party/*\" -o dali.info )
- ADD_CUSTOM_TARGET( ${DALI_TOOLKIT_PREFIX}coverage genhtml ${LCOV_OPTS} -o ${COVERAGE_OUTPUT_DIR} dali.info
+ ADD_CUSTOM_TARGET( ${DALI_TOOLKIT_PREFIX}coverage genhtml -p ${ROOT_SRC_DIR} ${LCOV_OPTS} -o ${COVERAGE_OUTPUT_DIR} dali.info
DEPENDS cov_data )
ADD_CUSTOM_TARGET( ${DALI_TOOLKIT_PREFIX}reset_coverage @${LCOV_BIN} -z --directory `pwd` )
configure_file(${CMAKE_CURRENT_LIST_DIR}/${core_pkg_cfg_file}.in ${core_pkg_cfg_file} @ONLY)
endif()
-if (ENABLE_COVERAGE)
- find_program(lcov_bin "lcov")
- if (${lcov_bin})
- set(cov_dir ".cov")
- set(cov_output_dir "doc/coverage")
-
- execute_process(COMMAND bash -c "${lcov_bin} --version | cut -d' ' -f4" OUTPUT_VARIABLE lcov_version)
- string(REPLACE "." ";" lcov_vlist ${lcov_version})
- if (NOT $<VERSION_LESS:${lcov_version},"1.10"> )
- set(lcov_opts --rc lcov_branch_coverage=1)
- endif()
-
- add_custom_target(${prefix}rename_cov_data ./rename-cov-data)
-
- add_custom_target(${prefix}cov_data
- ${lcov_bin} ${lcov_opts} --base-directory . --directory . -c -o dali.info
- COMMAND ${lcov_bin} ${lcov_opts} --remove dali.info \"*/dali-env/*\" \"/usr/include/*\" \"/usr/local/include/*\" \"*/dali-env/*\" \"*/dali-scene-loader/third-party/*\" -o dali.info
- )
-
- add_custom_target(${prefix}coverage genhtml ${lcov_opts} -o ${cov_output_dir} dali.info)
-
- add_custom_target(${prefix}reset_coverage @${lcov_bin} -\ --direwctory `pwd`)
-
- add_custom_target(${prefix}distclean @echo cleaning for source distribution)
- add_custom_command(
- DEPENDS ${prefix}clean
- COMMENT "distribution clean"
- COMMAND find
- ARGS .
- -not -name config.cmake -and \(
- -name tester.c -or
- -name Testing -or
- -name CMakeFiles -or
- -name doc -or
- -name cmake.depends -or
- -name cmake.check_depends -or
- -name CMakeCache.txt -or
- -name cmake.check_cache -or
- -name *.cmake -or
- -name Makefile -or
- -name core -or
- -name core.* -or
- -name gmon.out -or
- -name install_manifest.txt -or
- -name *.pc -or
- -name *.gcov -or
- -name *.gcno -or
- -name *.gcda -or
- -name *~ -or
- -name libdali*.so* \)
- | grep -v TC | xargs rm -rf
- TARGET ${DALI_TOOLKIT_PREFIX}distclean
- VERBATIM
- )
- endif()
-endif()
-
set(scene_loader_src_files "")
include("${scene_loader_dir}/internal/file.list")
include("${scene_loader_dir}/public-api/file.list")
INPUT mediump vec2 vPosition;
INPUT mediump vec2 vRectSize;
+INPUT mediump float vCornerRadius;
uniform lowp vec4 uColor;
uniform lowp vec3 mixColor;
void main()
{
- mediump vec2 blur = 1.0 - smoothstep( vRectSize - blurRadius * 2.0, vRectSize, abs( vPosition ) );
OUT_COLOR = vec4(mixColor, 1.0) * uColor;
- OUT_COLOR.a *= blur.x * blur.y;
-}
\ No newline at end of file
+
+ mediump vec2 v = abs(vPosition) - vRectSize;
+ mediump float cy = vCornerRadius + blurRadius;
+ mediump float cr = vCornerRadius + blurRadius;
+
+ cy = min(cy, min(vRectSize.x, vRectSize.y));
+ v = vec2(min(v.x, v.y), max(v.x, v.y));
+ v = v + cy;
+
+ mediump float blur = 1.0;
+ mediump float potential = 0.0;
+ mediump float alias = min(vCornerRadius, 1.0);
+ mediump float potentialMin = cy + vCornerRadius - blurRadius - alias;
+ mediump float potentialMax = cy + vCornerRadius + blurRadius + alias;
+
+ // move center of circles for reduce defact
+ mediump float cyDiff = min(cy, 0.2 * blurRadius);
+ cy -= cyDiff;
+ cr += cyDiff;
+
+ mediump float diffFromBaseline = cy * v.y - (cy + cr) * v.x;
+
+ if(diffFromBaseline > 0.0)
+ {
+ // out of calculation bound.
+ potential = v.y;
+
+ // for anti-alias when blurRaidus = 0.0
+ mediump float heuristicBaselineScale = max(1.0 , cr * (cr + cy));
+ mediump float potentialDiff = min(alias, diffFromBaseline / heuristicBaselineScale);
+ potentialMin += potentialDiff;
+ potentialMax -= potentialDiff;
+ }
+ else
+ {
+ // get some circle centered (x, x) and radius (r = cr / cy * x)
+ // s.t. point v is on that circle
+ // highest point of that circle is (x, x + r) and potential is x + r
+
+ // solve (v.x - x)^2 + (v.y - x)^2 = (cr / cy * x)^2
+
+ mediump float A = (cr * cr - 2.0 * cy * cy);
+ mediump float B = cy * (v.x + v.y);
+ mediump float V = dot(v,v);
+ mediump float D = B * B + A * V;
+ potential = V * (cr + cy) / (sqrt(D) + B);
+ }
+
+ blur = 1.0 - smoothstep(potentialMin, potentialMax, potential);
+ OUT_COLOR.a *= blur;
+}
INPUT mediump vec2 aPosition;
OUTPUT mediump vec2 vPosition;
OUTPUT mediump vec2 vRectSize;
+OUTPUT mediump float vCornerRadius;
-uniform highp mat4 uMvpMatrix;
+uniform highp mat4 uMvpMatrix;
uniform highp vec3 uSize;
//Visual size and offset
uniform mediump vec2 origin;
uniform mediump vec2 anchorPoint;
uniform mediump float blurRadius;
+uniform mediump float cornerRadius;
+uniform mediump float cornerRadiusPolicy;
vec4 ComputeVertexPosition()
{
- vec2 visualSize = mix(uSize.xy*size, size, offsetSizeMode.zw ) + extraSize + blurRadius * 2.0;
+ vec2 visualSize = mix(uSize.xy*size, size, offsetSizeMode.zw ) + extraSize;
vec2 visualOffset = mix( offset, offset/uSize.xy, offsetSizeMode.xy);
- vRectSize = visualSize / 2.0;
- vPosition = aPosition* visualSize;
+ mediump float minSize = min( visualSize.x, visualSize.y );
+ vCornerRadius = mix( cornerRadius * minSize, cornerRadius, cornerRadiusPolicy );
+ vCornerRadius = min( vCornerRadius, minSize * 0.5 );
+ vRectSize = visualSize / 2.0 - vec2( vCornerRadius );
+ vPosition = aPosition * (visualSize + 2.0 * blurRadius);
return vec4( vPosition + anchorPoint*visualSize + (visualOffset + origin)*uSize.xy, 0.0, 1.0 );
}
void main()
{
gl_Position = uMvpMatrix * ComputeVertexPosition();
-}
\ No newline at end of file
+}