application.SendNotification();
application.Render(20);
- Transition transition = Transition::New(control1, control2, TimePeriod(-0.1f, -0.1f));
+ Transition transition = Transition::New(control1, control2, true, TimePeriod(-0.1f, -0.1f));
TimePeriod timePeriod = transition.GetTimePeriod();
DALI_TEST_EQUALS(0.0f, timePeriod.durationSeconds, TEST_LOCATION);
DALI_TEST_EQUALS(0.0f, timePeriod.delaySeconds, TEST_LOCATION);
application.SendNotification();
application.Render(20);
- Transition transition = Transition::New(control1, control2, TimePeriod(-0.1f));
+ Transition transition = Transition::New(control1, control2, true, TimePeriod(-0.1f));
TimePeriod timePeriod = transition.GetTimePeriod();
DALI_TEST_EQUALS(0.0f, timePeriod.durationSeconds, TEST_LOCATION);
DALI_TEST_EQUALS(0.0f, timePeriod.delaySeconds, TEST_LOCATION);
application.SendNotification();
application.Render(20);
- Transition transition = Transition::New(control1, control2, TimePeriod(0.5f));
+ Transition transition = Transition::New(control1, control2, true, TimePeriod(0.5f));
TransitionSet transitionSet = TransitionSet::New();
transitionSet.AddTransition(transition);
transitionSet.Play();
END_TEST;
}
+int UtcDaliTransitionBetweenControlPair2(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" UtcDaliTransitionBetweenControlPair2 - source target will be transitioned.");
+
+ Vector3 sourcePosition(100, 200, 0);
+ Vector3 sourceSize(150, 150, 0);
+ Vector3 sourceScale(1, 2, 0);
+ Vector4 sourceColor(1.0f, 1.0f, 1.0f, 0.5f);
+ float sourceOpacity(0.5f);
+ float sourceRadius(30.f);
+ float sourceBorderlineWidth(60.0f);
+ Vector4 sourceBorderlineColor(1.0f, 0.0f, 0.0f, 1.0f);
+ float sourceBorderlineOffset(1.f);
+ Vector4 sourceRadiusV4 = Vector4(sourceRadius, sourceRadius, sourceRadius, sourceRadius);
+
+ Vector3 destinationPosition(50, 50, 0);
+ Vector3 destinationSize(120, 120, 0);
+ Vector3 destinationScale(2, 1, 0);
+ Vector4 destinationColor(1.0f, 0.5f, 1.0f, 0.8f);
+ float destinationOpacity(0.8f);
+ float destinationRadius(50.f);
+ float destinationBorderlineWidth(80.0f);
+ Vector4 destinationBorderlineColor(0.5f, 1.0f, 0.5f, 0.3f);
+ float destinationBorderlineOffset(-1.0f);
+ Vector4 destinationRadiusV4 = Vector4(destinationRadius, destinationRadius, destinationRadius, destinationRadius);
+
+ Control control1 = Control::New();
+ control1.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+ control1.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
+ control1.SetProperty(Actor::Property::POSITION, sourcePosition);
+ control1.SetProperty(Actor::Property::SIZE, sourceSize);
+ control1.SetProperty(Actor::Property::SCALE, sourceScale);
+ control1.SetProperty(Actor::Property::COLOR, sourceColor);
+ control1.SetProperty(Actor::Property::OPACITY, sourceOpacity);
+ Property::Map controlProperty1;
+ controlProperty1.Insert(Toolkit::Visual::Property::TYPE, Toolkit::Visual::COLOR);
+ controlProperty1.Insert(Toolkit::ColorVisual::Property::MIX_COLOR, Vector4(1.0f, 0.0f, 0.0f, 1.0f));
+ controlProperty1.Insert(Toolkit::DevelVisual::Property::CORNER_RADIUS, sourceRadius);
+ controlProperty1.Insert(Toolkit::DevelVisual::Property::BORDERLINE_WIDTH, sourceBorderlineWidth);
+ controlProperty1.Insert(Toolkit::DevelVisual::Property::BORDERLINE_COLOR, sourceBorderlineColor);
+ controlProperty1.Insert(Toolkit::DevelVisual::Property::BORDERLINE_OFFSET, sourceBorderlineOffset);
+ control1.SetProperty(Toolkit::Control::Property::BACKGROUND, controlProperty1);
+
+ Control control2 = Control::New();
+ control2.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+ control2.SetProperty(Actor::Property::ANCHOR_POINT, ParentOrigin::CENTER);
+ control2.SetProperty(Actor::Property::POSITION, destinationPosition);
+ control2.SetProperty(Actor::Property::SIZE, destinationSize);
+ control2.SetProperty(Actor::Property::SCALE, destinationScale);
+ control2.SetProperty(Actor::Property::COLOR, destinationColor);
+ control2.SetProperty(Actor::Property::OPACITY, destinationOpacity);
+ Property::Map controlProperty2;
+ controlProperty2.Insert(Toolkit::Visual::Property::TYPE, Toolkit::Visual::COLOR);
+ controlProperty2.Insert(Toolkit::ColorVisual::Property::MIX_COLOR, Vector4(1.0f, 1.0f, 0.0f, 0.5f));
+ controlProperty2.Insert(Toolkit::DevelVisual::Property::CORNER_RADIUS, destinationRadius);
+ controlProperty2.Insert(Toolkit::DevelVisual::Property::BORDERLINE_WIDTH, destinationBorderlineWidth);
+ controlProperty2.Insert(Toolkit::DevelVisual::Property::BORDERLINE_COLOR, destinationBorderlineColor);
+ controlProperty2.Insert(Toolkit::DevelVisual::Property::BORDERLINE_OFFSET, destinationBorderlineOffset);
+ control2.SetProperty(Toolkit::Control::Property::BACKGROUND, controlProperty2);
+
+ DALI_TEST_EQUALS(destinationPosition, control2.GetProperty<Vector3>(Actor::Property::POSITION), TEST_LOCATION);
+ Property::Map backgroundMap = control2.GetProperty<Property::Map>(Toolkit::Control::Property::BACKGROUND);
+ Vector4 cornerRadius = backgroundMap.Find(Toolkit::DevelVisual::Property::CORNER_RADIUS)->Get<Vector4>();
+ DALI_TEST_EQUALS(destinationRadiusV4, cornerRadius, TEST_LOCATION);
+ float borderlineWidth = backgroundMap.Find(Toolkit::DevelVisual::Property::BORDERLINE_WIDTH)->Get<float>();
+ DALI_TEST_EQUALS(destinationBorderlineWidth, borderlineWidth, TEST_LOCATION);
+ Vector4 borderlineColor = backgroundMap.Find(Toolkit::DevelVisual::Property::BORDERLINE_COLOR)->Get<Vector4>();
+ DALI_TEST_EQUALS(destinationBorderlineColor, borderlineColor, TEST_LOCATION);
+ float borderlineOffset = backgroundMap.Find(Toolkit::DevelVisual::Property::BORDERLINE_OFFSET)->Get<float>();
+ DALI_TEST_EQUALS(destinationBorderlineOffset, borderlineOffset, TEST_LOCATION);
+
+ application.GetScene().Add(control1);
+ application.GetScene().Add(control2);
+
+ application.SendNotification();
+ application.Render(20);
+
+ Transition transition = Transition::New(control1, control2, false, TimePeriod(0.5f));
+ TransitionSet transitionSet = TransitionSet::New();
+ transitionSet.AddTransition(transition);
+ transitionSet.Play();
+
+ bool signalReceived(false);
+ TransitionFinishCheck finishCheck(signalReceived);
+ transitionSet.FinishedSignal().Connect(&application, finishCheck);
+
+ application.SendNotification();
+ application.Render(50);
+
+ // We didn't expect the animation to finish yet
+ application.SendNotification();
+ finishCheck.CheckSignalNotReceived();
+
+ DALI_TEST_NOT_EQUALS(destinationPosition, control1.GetCurrentProperty<Vector3>(Actor::Property::POSITION), 0.00001f, TEST_LOCATION);
+ DALI_TEST_EQUALS(1, control1.GetRendererCount(), TEST_LOCATION);
+
+ Dali::Renderer renderer = control1.GetRendererAt(0);
+ Property::Index index = renderer.GetPropertyIndex(DevelVisual::Property::CORNER_RADIUS);
+ cornerRadius = renderer.GetCurrentProperty<Vector4>(index);
+ DALI_TEST_NOT_EQUALS(destinationRadiusV4, cornerRadius, 0.00001f, TEST_LOCATION);
+
+ index = renderer.GetPropertyIndex(DevelVisual::Property::BORDERLINE_WIDTH);
+ borderlineWidth = renderer.GetCurrentProperty<float>(index);
+ DALI_TEST_NOT_EQUALS(destinationBorderlineWidth, borderlineWidth, 0.00001f, TEST_LOCATION);
+
+ index = renderer.GetPropertyIndex(DevelVisual::Property::BORDERLINE_COLOR);
+ borderlineColor = renderer.GetCurrentProperty<Vector4>(index);
+ DALI_TEST_NOT_EQUALS(destinationBorderlineColor, borderlineColor, 0.00001f, TEST_LOCATION);
+
+ index = renderer.GetPropertyIndex(DevelVisual::Property::BORDERLINE_OFFSET);
+ borderlineOffset = renderer.GetCurrentProperty<float>(index);
+ DALI_TEST_NOT_EQUALS(destinationBorderlineOffset, borderlineOffset, 0.00001f, TEST_LOCATION);
+
+ application.SendNotification();
+ application.Render(700);
+
+ // We did expect the animation to finish
+ application.SendNotification();
+ finishCheck.CheckSignalReceived();
+
+ // After the transition is finished,
+ // every current and renderer propeties of control1 are equal to destination properties.
+ DALI_TEST_EQUALS(destinationPosition, control1.GetCurrentProperty<Vector3>(Actor::Property::POSITION), TEST_LOCATION);
+ DALI_TEST_EQUALS(destinationSize, control1.GetCurrentProperty<Vector3>(Actor::Property::SIZE), TEST_LOCATION);
+ DALI_TEST_EQUALS(destinationScale, control1.GetCurrentProperty<Vector3>(Actor::Property::SCALE), TEST_LOCATION);
+ DALI_TEST_EQUALS(destinationColor, control1.GetCurrentProperty<Vector4>(Actor::Property::COLOR), TEST_LOCATION);
+ DALI_TEST_EQUALS(destinationOpacity, control1.GetCurrentProperty<float>(Actor::Property::OPACITY), TEST_LOCATION);
+
+ DALI_TEST_EQUALS(1, control1.GetRendererCount(), TEST_LOCATION);
+ renderer = control1.GetRendererAt(0);
+ index = renderer.GetPropertyIndex(DevelVisual::Property::CORNER_RADIUS);
+ cornerRadius = renderer.GetCurrentProperty<Vector4>(index);
+ DALI_TEST_EQUALS(destinationRadiusV4, cornerRadius, TEST_LOCATION);
+
+ index = renderer.GetPropertyIndex(DevelVisual::Property::BORDERLINE_WIDTH);
+ borderlineWidth = renderer.GetCurrentProperty<float>(index);
+ DALI_TEST_EQUALS(destinationBorderlineWidth, borderlineWidth, TEST_LOCATION);
+
+ index = renderer.GetPropertyIndex(DevelVisual::Property::BORDERLINE_COLOR);
+ borderlineColor = renderer.GetCurrentProperty<Vector4>(index);
+ DALI_TEST_EQUALS(destinationBorderlineColor, borderlineColor, TEST_LOCATION);
+
+ index = renderer.GetPropertyIndex(DevelVisual::Property::BORDERLINE_OFFSET);
+ borderlineOffset = renderer.GetCurrentProperty<float>(index);
+ DALI_TEST_EQUALS(destinationBorderlineOffset, borderlineOffset, TEST_LOCATION);
+
+ // every actor properties of control1 are returned to the source properties.
+ DALI_TEST_EQUALS(sourcePosition, control1.GetProperty<Vector3>(Actor::Property::POSITION), TEST_LOCATION);
+ DALI_TEST_EQUALS(sourceSize, control1.GetProperty<Vector3>(Actor::Property::SIZE), TEST_LOCATION);
+ DALI_TEST_EQUALS(sourceScale, control1.GetProperty<Vector3>(Actor::Property::SCALE), TEST_LOCATION);
+ DALI_TEST_EQUALS(sourceColor, control1.GetProperty<Vector4>(Actor::Property::COLOR), TEST_LOCATION);
+ DALI_TEST_EQUALS(sourceOpacity, control1.GetProperty<float>(Actor::Property::OPACITY), TEST_LOCATION);
+
+ application.SendNotification();
+ application.Render(20);
+
+ // after next update, renderer properties are returned to the source properties.
+ DALI_TEST_EQUALS(1, control1.GetRendererCount(), TEST_LOCATION);
+ renderer = control1.GetRendererAt(0);
+ index = renderer.GetPropertyIndex(DevelVisual::Property::CORNER_RADIUS);
+ cornerRadius = renderer.GetCurrentProperty<Vector4>(index);
+ DALI_TEST_EQUALS(sourceRadiusV4, cornerRadius, TEST_LOCATION);
+
+ index = renderer.GetPropertyIndex(DevelVisual::Property::BORDERLINE_WIDTH);
+ borderlineWidth = renderer.GetCurrentProperty<float>(index);
+ DALI_TEST_EQUALS(sourceBorderlineWidth, borderlineWidth, TEST_LOCATION);
+
+ index = renderer.GetPropertyIndex(DevelVisual::Property::BORDERLINE_COLOR);
+ borderlineColor = renderer.GetCurrentProperty<Vector4>(index);
+ DALI_TEST_EQUALS(sourceBorderlineColor, borderlineColor, TEST_LOCATION);
+
+ index = renderer.GetPropertyIndex(DevelVisual::Property::BORDERLINE_OFFSET);
+ borderlineOffset = renderer.GetCurrentProperty<float>(index);
+ DALI_TEST_EQUALS(sourceBorderlineOffset, borderlineOffset, TEST_LOCATION);
+
+ END_TEST;
+}
+
int UtcDaliTransitionBetweenControlPairWithoutEmptySourceBackground(void)
{
ToolkitTestApplication application;
application.SendNotification();
application.Render(20);
- Transition transition = Transition::New(control1, control2, TimePeriod(0.5f));
+ Transition transition = Transition::New(control1, control2, true, TimePeriod(0.5f));
TransitionSet transitionSet = TransitionSet::New();
transitionSet.AddTransition(transition);
transitionSet.Play();
Vector3 startWorldPosition = control1.GetProperty<Vector3>(Actor::Property::WORLD_POSITION);
Vector3 finishWorldPosition = control2.GetProperty<Vector3>(Actor::Property::WORLD_POSITION);
- Transition transition = Transition::New(control1, control2, TimePeriod(0.5f));
+ Transition transition = Transition::New(control1, control2, true, TimePeriod(0.5f));
TransitionSet transitionSet = TransitionSet::New();
transitionSet.AddTransition(transition);
transitionSet.Play();
Vector3 startWorldPosition = control1.GetProperty<Vector3>(Actor::Property::WORLD_POSITION);
Vector3 finishWorldPosition = control2.GetProperty<Vector3>(Actor::Property::WORLD_POSITION);
- Transition transition = Transition::New(control1, control2, TimePeriod(0.5f, 0.5f));
+ Transition transition = Transition::New(control1, control2, true, TimePeriod(0.5f, 0.5f));
TransitionSet transitionSet = TransitionSet::New();
transitionSet.AddTransition(transition);
transitionSet.Play();
application.SendNotification();
application.Render(20);
- Transition transition = Transition::New(control1, control2, TimePeriod(0.5f));
+ Transition transition = Transition::New(control1, control2, true, TimePeriod(0.5f));
TransitionSet transitionSet = TransitionSet::New();
transitionSet.AddTransition(transition);
transitionSet.Play();
application.SendNotification();
application.Render(20);
- Transition transition = Transition::New(control1, control2, TimePeriod(0.5f));
+ Transition transition = Transition::New(control1, control2, true, TimePeriod(0.5f));
transition.TransitionWithChild(true);
TransitionSet transitionSet = TransitionSet::New();
transitionSet.AddTransition(transition);
control3.SetProperty(Actor::Property::INHERIT_ORIENTATION, true);
control3.SetProperty(Actor::Property::INHERIT_SCALE, true);
- transition = Transition::New(control1, control3, TimePeriod(0.5f));
+ transition = Transition::New(control1, control3, true, TimePeriod(0.5f));
transitionSet = TransitionSet::New();
transitionSet.AddTransition(transition);
transitionSet.Play();
bool signalReceived(false);
TransitionFinishCheck finishCheck(signalReceived);
- transition = Transition::New(control1, control3, TimePeriod(0.5f));
+ transition = Transition::New(control1, control3, true, TimePeriod(0.5f));
transitionSet = TransitionSet::New();
transitionSet.AddTransition(transition);
transitionSet.Play();
bool signalReceived(false);
TransitionFinishCheck finishCheck(signalReceived);
- transition = Transition::New(control1, control3, TimePeriod(0.5f));
+ transition = Transition::New(control1, control3, true, TimePeriod(0.5f));
transitionSet = TransitionSet::New();
transitionSet.AddTransition(transition);
transitionSet.Play();
return controlDataImpl.GetVisualProperty(index, visualPropertyKey);
}
-void CreateTransitions(Control control, Dali::Animation& animation, Dali::Toolkit::Control source, AlphaFunction alphaFunction, TimePeriod timePeriod)
-{
- if(animation)
- {
- // make visual transition of control visual.
- Internal::Control& internalControl = Toolkit::Internal::GetImplementation(control);
- Internal::Control::Impl& controlDataImpl = Internal::Control::Impl::Get(internalControl);
- controlDataImpl.MakeVisualTransition(animation, source, Toolkit::Control::Property::BACKGROUND, alphaFunction, timePeriod);
- controlDataImpl.MakeVisualTransition(animation, source, Toolkit::DevelControl::Property::SHADOW, alphaFunction, timePeriod);
- internalControl.OnCreateTransitions(animation, source, alphaFunction, timePeriod);
- }
-}
-
static Toolkit::Internal::Control::Impl* GetControlImplementation(Dali::Actor actor)
{
Dali::Toolkit::Control control = Toolkit::Control::DownCast(actor);
DALI_TOOLKIT_API Dali::Property GetVisualProperty(Control control, Dali::Property::Index index, Dali::Property::Key visualPropertyKey);
/**
- * @brief Retrieve visual/renderer property animation between this Control and source control.
- * Input animation must be created before this method called.
- * And the animations between this method created are added the input animation.
- * This method generates visual/renderer property animation but not creates Actor property animation.
- *
- * @param[in] control The control
- * @param[in] animation generated animation
- * @param[in] source source control of the animation.
- * @param[in] alphaFunction AlphaFunction of the animation
- * @param[in] timePeriod TimePeriod of the animation
- */
-DALI_TOOLKIT_API void CreateTransitions(Control control, Dali::Animation& animation, Dali::Toolkit::Control source, AlphaFunction alphaFunction, TimePeriod timePeriod);
-
-/**
* @brief The signal is emmited as a succession of "activate" signal send by accessibility client.
* @return The signal to connect to
*/
#include <limits>
// INTERNAL INCLUDES
+#include <dali-toolkit/devel-api/visuals/visual-actions-devel.h>
#include <dali-toolkit/devel-api/asset-manager/asset-manager.h>
#include <dali-toolkit/devel-api/controls/control-depth-index-ranges.h>
#include <dali-toolkit/devel-api/controls/control-devel.h>
return Dali::Property(handle, Property::INVALID_INDEX);
}
-void Control::Impl::MakeVisualTransition(Dali::Animation& animation, Dali::Toolkit::Control source, Dali::Property::Index visualIndex, AlphaFunction alphaFunction, TimePeriod timePeriod)
+void Control::Impl::CreateTransitions(std::vector<std::pair<Dali::Property::Index, Dali::Property::Map>>& sourceProperties,
+ std::vector<std::pair<Dali::Property::Index, Dali::Property::Map>>& destinationProperties,
+ Dali::Toolkit::Control source, Dali::Toolkit::Control destination)
{
- Dali::Toolkit::Control sourceHandle = Dali::Toolkit::Control::DownCast(source);
- Property::Map sourceMap = sourceHandle.GetProperty<Property::Map>(visualIndex);
- Dali::Toolkit::Control destinationHandle = Dali::Toolkit::Control::DownCast(mControlImpl.Self());
- Property::Map destinationMap = destinationHandle.GetProperty<Property::Map>(visualIndex);
-
- Vector4 mixColor(1.0f, 1.0f, 1.0f, 1.0f);
- Vector4 cornerRadius(0.0f, 0.0f, 0.0f, 0.0f);
- float borderlineWidth(0.0f);
- Vector4 borderlineColor(0.0f, 0.0f, 0.0f, 1.0f);
- float borderlineOffset(0.0f);
-
- if(!destinationMap.Empty())
+ // Retrieves background properties to be transitioned.
+ Dali::Property::Map backgroundSourcePropertyMap, backgroundDestinationPropertyMap;
+ mControlImpl.MakeVisualTransition(backgroundSourcePropertyMap, backgroundDestinationPropertyMap, source, destination, Toolkit::Control::Property::BACKGROUND);
+ if(backgroundSourcePropertyMap.Count() > 0)
{
- static auto findValueVector4 = [](const Property::Map& map, Property::Index index, const Vector4& defaultValue = Vector4()) -> Vector4 {
- Property::Value* propertyValue = map.Find(index);
- if(propertyValue)
- {
- return propertyValue->Get<Vector4>();
- }
- return defaultValue;
- };
-
- static auto findValueFloat = [](const Property::Map& map, Property::Index index, const float& defaultValue = 0.0f) -> float {
- Property::Value* propertyValue = map.Find(index);
- if(propertyValue)
- {
- return propertyValue->Get<float>();
- }
- return defaultValue;
- };
-
- mixColor = findValueVector4(destinationMap, Dali::Toolkit::Visual::Property::MIX_COLOR, mixColor);
- cornerRadius = findValueVector4(destinationMap, Toolkit::DevelVisual::Property::CORNER_RADIUS, cornerRadius);
- borderlineWidth = findValueFloat(destinationMap, Toolkit::DevelVisual::Property::BORDERLINE_WIDTH, borderlineWidth);
- borderlineColor = findValueVector4(destinationMap, Toolkit::DevelVisual::Property::BORDERLINE_COLOR, borderlineColor);
- borderlineOffset = findValueFloat(destinationMap, Toolkit::DevelVisual::Property::BORDERLINE_OFFSET, borderlineOffset);
-
- if(sourceMap.Empty())
- {
- sourceMap.Insert(Toolkit::Visual::Property::TYPE, Toolkit::Visual::COLOR);
- sourceMap.Insert(Dali::Toolkit::Visual::Property::MIX_COLOR, Color::TRANSPARENT);
- sourceMap.Insert(Toolkit::DevelVisual::Property::CORNER_RADIUS, cornerRadius);
- sourceMap.Insert(Toolkit::DevelVisual::Property::BORDERLINE_WIDTH, borderlineWidth);
- sourceMap.Insert(Toolkit::DevelVisual::Property::BORDERLINE_COLOR, borderlineColor);
- sourceMap.Insert(Toolkit::DevelVisual::Property::BORDERLINE_OFFSET, borderlineOffset);
- }
-
- Vector4 sourceMixColor = findValueVector4(sourceMap, Dali::Toolkit::Visual::Property::MIX_COLOR, mixColor);
- Vector4 sourceCornerRadius = findValueVector4(sourceMap, Toolkit::DevelVisual::Property::CORNER_RADIUS, cornerRadius);
- float sourceBorderlineWidth = findValueFloat(sourceMap, Toolkit::DevelVisual::Property::BORDERLINE_WIDTH, borderlineWidth);
- Vector4 sourceBorderlineColor = findValueVector4(sourceMap, Toolkit::DevelVisual::Property::BORDERLINE_COLOR, borderlineColor);
- float sourceBorderlineOffset = findValueFloat(sourceMap, Toolkit::DevelVisual::Property::BORDERLINE_OFFSET, borderlineOffset);
-
- std::vector<Dali::Property> properties;
- std::vector<std::pair<Property::Value, Property::Value>> values;
-
- if(Vector3(sourceMixColor) != Vector3(mixColor))
- {
- properties.push_back(GetVisualProperty(visualIndex, Dali::Toolkit::Visual::Property::MIX_COLOR));
- values.push_back(std::make_pair(Vector3(sourceMixColor), Vector3(mixColor)));
- }
-
- if(std::abs(sourceMixColor.a - mixColor.a) > Math::MACHINE_EPSILON_1)
- {
- properties.push_back(GetVisualProperty(visualIndex, Dali::Toolkit::Visual::Property::OPACITY));
- values.push_back(std::make_pair(sourceMixColor.a, mixColor.a));
- }
-
- if(sourceCornerRadius != cornerRadius)
- {
- properties.push_back(GetVisualProperty(visualIndex, Dali::Toolkit::DevelVisual::Property::CORNER_RADIUS));
- values.push_back(std::make_pair(sourceCornerRadius, cornerRadius));
- }
+ sourceProperties.push_back(std::pair<Dali::Property::Index, Dali::Property::Map>(Toolkit::Control::Property::BACKGROUND, backgroundSourcePropertyMap));
+ destinationProperties.push_back(std::pair<Dali::Property::Index, Dali::Property::Map>(Toolkit::Control::Property::BACKGROUND, backgroundDestinationPropertyMap));
+ }
- if(sourceBorderlineWidth != borderlineWidth)
- {
- properties.push_back(GetVisualProperty(visualIndex, Dali::Toolkit::DevelVisual::Property::BORDERLINE_WIDTH));
- values.push_back(std::make_pair(sourceBorderlineWidth, borderlineWidth));
- }
+ // Retrieves shadow properties to be transitioned.
+ Dali::Property::Map shadowSourcePropertyMap, shadowDestinationPropertyMap;
+ mControlImpl.MakeVisualTransition(shadowSourcePropertyMap, shadowDestinationPropertyMap, source, destination, Toolkit::DevelControl::Property::SHADOW);
+ if(shadowSourcePropertyMap.Count() > 0)
+ {
+ sourceProperties.push_back(std::pair<Dali::Property::Index, Dali::Property::Map>(Toolkit::DevelControl::Property::SHADOW, shadowSourcePropertyMap));
+ destinationProperties.push_back(std::pair<Dali::Property::Index, Dali::Property::Map>(Toolkit::DevelControl::Property::SHADOW, shadowDestinationPropertyMap));
+ }
- if(sourceBorderlineColor != borderlineColor)
- {
- properties.push_back(GetVisualProperty(visualIndex, Dali::Toolkit::DevelVisual::Property::BORDERLINE_COLOR));
- values.push_back(std::make_pair(sourceBorderlineColor, borderlineColor));
- }
+ // Retrieves transition from inherited class.
+ mControlImpl.OnCreateTransitions(sourceProperties, destinationProperties, source, destination);
+}
- if(sourceBorderlineOffset != borderlineOffset)
+void Control::Impl::UpdateVisualProperties(const std::vector<std::pair<Dali::Property::Index, Dali::Property::Map>>& properties)
+{
+ for(auto&& data : properties)
+ {
+ if(data.first == Toolkit::Control::Property::BACKGROUND)
{
- properties.push_back(GetVisualProperty(visualIndex, Dali::Toolkit::DevelVisual::Property::BORDERLINE_OFFSET));
- values.push_back(std::make_pair(sourceBorderlineOffset, borderlineOffset));
+ DoAction(Toolkit::Control::Property::BACKGROUND, DevelVisual::Action::UPDATE_PROPERTY, data.second);
}
-
- for(uint32_t i = 0; i < properties.size(); ++i)
+ else if(data.first == Toolkit::DevelControl::Property::SHADOW)
{
- if(timePeriod.delaySeconds > 0.0f)
- {
- Dali::KeyFrames initialKeyframes = Dali::KeyFrames::New();
- initialKeyframes.Add(0.0f, values[i].first);
- initialKeyframes.Add(1.0f, values[i].first);
- animation.AnimateBetween(properties[i], initialKeyframes, TimePeriod(timePeriod.delaySeconds));
- }
- Dali::KeyFrames keyframes = Dali::KeyFrames::New();
- keyframes.Add(0.0f, values[i].first);
- keyframes.Add(1.0f, values[i].second);
- animation.AnimateBetween(properties[i], keyframes, alphaFunction, timePeriod);
+ DoAction(Toolkit::DevelControl::Property::SHADOW, DevelVisual::Action::UPDATE_PROPERTY, data.second);
}
}
+ mControlImpl.OnUpdateVisualProperties(properties);
}
void Control::Impl::EmitResourceReadySignal()
Dali::Property GetVisualProperty(Dali::Property::Index index, Dali::Property::Key visualPropertyKey);
/**
- * @brief Make visual transition from source control to this control about specific Property::Index
- * If both of source and this control have Property::Index property, than create animation between them.
+ * @brief Retrieves source and destination visual properties for the Transition of this Control.
+ * The properties of this Control will be transitioned from the propeties of source Control to that of destination control.
+ * If a property value is different between source and destination Control,
+ * the property information of each Control will be included in sourceProperties and destinationProperties.
*
- * @param[in] animation Return animation from source to this control.
- * @param[in] source Source control to be used property animation.
- * @param[in] visualIndex Property::Index to make animation.
- * @param[in] alphaFunction alpha function of the animation.
- * @param[in] timePeriod time period of the animation.
+ * @param[out] sourceProperties Source property list to be applied on this Control.
+ * @param[out] destinationProperties Destination property list to be applied on this Control.
+ * @param[in] source Source control of the animation.
+ * @param[in] destination Destination control of the animation.
+ *
+ * @note This method do not handle Actor properties.
+ * And the size and order of the sourceProperties and destinationProperties must be synchronized.
+ *
+ * This method triggers Control::OnCreateTransition().
+ */
+ void CreateTransitions(std::vector<std::pair<Dali::Property::Index, Dali::Property::Map>>& sourceProperties,
+ std::vector<std::pair<Dali::Property::Index, Dali::Property::Map>>& destinationProperties,
+ Dali::Toolkit::Control source, Dali::Toolkit::Control destination);
+
+ /**
+ * @brief Update visual properties.
+ * @param[in] properties Property list to be used to update visual properties of this Control.
+ *
+ * @note This method triggers Control::OnUpdateVisualProperties().
*/
- void MakeVisualTransition(Dali::Animation& animation, Dali::Toolkit::Control source, Dali::Property::Index visualIndex, AlphaFunction alphaFunction, TimePeriod timePeriod);
+ void UpdateVisualProperties(const std::vector<std::pair<Dali::Property::Index, Dali::Property::Map>>& properties);
/**
* @brief Gets the current control's accessible object.
#include <dali/public-api/object/type-registry.h>
// INTERNAL INCLUDES
+#include <dali-toolkit/devel-api/visuals/visual-actions-devel.h>
#include <dali-toolkit/devel-api/controls/control-devel.h>
#include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
#include <dali-toolkit/internal/controls/control/control-data-impl.h>
}
}
-void ImageView::OnCreateTransitions(Dali::Animation& animation, Dali::Toolkit::Control source, AlphaFunction alphaFunction, TimePeriod timePeriod)
+void ImageView::OnCreateTransitions(std::vector<std::pair<Dali::Property::Index, Dali::Property::Map>>& sourceProperties,
+ std::vector<std::pair<Dali::Property::Index, Dali::Property::Map>>& destinationProperties,
+ Dali::Toolkit::Control source,
+ Dali::Toolkit::Control destination)
{
- Dali::Toolkit::ImageView destinationHandle = Toolkit::ImageView(GetOwner());
- Toolkit::Visual::Base destinationVisual = DevelControl::GetVisual(GetImplementation(destinationHandle), Toolkit::ImageView::Property::IMAGE);
- Property::Map destinationMap;
-
- if(!destinationVisual)
- {
- return;
- }
-
- destinationVisual.CreatePropertyMap(destinationMap);
-
- static auto findValueVector4 = [](const Property::Map& map, Property::Index index, const Vector4& defaultValue = Vector4()) -> Vector4 {
- Property::Value* propertyValue = map.Find(index);
- if(propertyValue)
- {
- return propertyValue->Get<Vector4>();
- }
- return defaultValue;
- };
-
- static auto findValueFloat = [](const Property::Map& map, Property::Index index, const float& defaultValue = 0.0f) -> float {
- Property::Value* propertyValue = map.Find(index);
- if(propertyValue)
- {
- return propertyValue->Get<float>();
- }
- return defaultValue;
- };
-
- Vector4 sourceMixColor(0.0f, 0.0f, 0.0f, 0.0f);
- Vector4 sourceCornerRadius(0.0f, 0.0f, 0.0f, 0.0f);
- float sourceBorderlineWidth(0.0f);
- Vector4 sourceBorderlineColor(0.0f, 0.0f, 0.0f, 1.0f);
- float sourceBorderlineOffset(0.0f);
- Vector4 destinationMixColor = findValueVector4(destinationMap, Dali::Toolkit::Visual::Property::MIX_COLOR, sourceMixColor);
- Vector4 destinationCornerRadius = findValueVector4(destinationMap, Toolkit::DevelVisual::Property::CORNER_RADIUS, sourceCornerRadius);
- float destinationBorderlineWidth = findValueFloat(destinationMap, Toolkit::DevelVisual::Property::BORDERLINE_WIDTH, sourceBorderlineWidth);
- Vector4 destinationBorderlineColor = findValueVector4(destinationMap, Toolkit::DevelVisual::Property::BORDERLINE_COLOR, sourceBorderlineColor);
- float destinationBorderlineOffset = findValueFloat(destinationMap, Toolkit::DevelVisual::Property::BORDERLINE_OFFSET, sourceBorderlineOffset);
-
- Dali::Toolkit::ImageView sourceHandle = Dali::Toolkit::ImageView::DownCast(source);
- Toolkit::Visual::Base sourceVisual;
- Property::Map sourceMap;
-
- if(sourceHandle)
- {
- sourceVisual = DevelControl::GetVisual(GetImplementation(sourceHandle), Toolkit::ImageView::Property::IMAGE);
- }
-
- if(sourceVisual)
+ // Retrieves image properties to be transitioned.
+ Dali::Property::Map imageSourcePropertyMap, imageDestinationPropertyMap;
+ MakeVisualTransition(imageSourcePropertyMap, imageDestinationPropertyMap, source, destination, Toolkit::ImageView::Property::IMAGE);
+ if(imageSourcePropertyMap.Count() > 0)
{
- sourceVisual.CreatePropertyMap(sourceMap);
- sourceMixColor = findValueVector4(sourceMap, Dali::Toolkit::Visual::Property::MIX_COLOR, sourceMixColor);
- sourceCornerRadius = findValueVector4(sourceMap, Toolkit::DevelVisual::Property::CORNER_RADIUS, sourceCornerRadius);
- sourceBorderlineWidth = findValueFloat(sourceMap, Toolkit::DevelVisual::Property::BORDERLINE_WIDTH, sourceBorderlineWidth);
- sourceBorderlineColor = findValueVector4(sourceMap, Toolkit::DevelVisual::Property::BORDERLINE_COLOR, sourceBorderlineColor);
- sourceBorderlineOffset = findValueFloat(sourceMap, Toolkit::DevelVisual::Property::BORDERLINE_OFFSET, sourceBorderlineOffset);
+ sourceProperties.push_back(std::pair<Dali::Property::Index, Dali::Property::Map>(Toolkit::ImageView::Property::IMAGE, imageSourcePropertyMap));
+ destinationProperties.push_back(std::pair<Dali::Property::Index, Dali::Property::Map>(Toolkit::ImageView::Property::IMAGE, imageDestinationPropertyMap));
}
+}
- std::vector<Dali::Property> properties;
- std::vector<std::pair<Property::Value, Property::Value>> values;
-
- if(Vector3(sourceMixColor) != Vector3(destinationMixColor))
- {
- properties.push_back(DevelControl::GetVisualProperty(destinationHandle, Toolkit::ImageView::Property::IMAGE, Toolkit::Visual::Property::MIX_COLOR));
- values.push_back(std::make_pair(Vector3(sourceMixColor), Vector3(destinationMixColor)));
- }
- if(std::abs(sourceMixColor.a - destinationMixColor.a) > Math::MACHINE_EPSILON_1)
- {
- properties.push_back(DevelControl::GetVisualProperty(destinationHandle, Toolkit::ImageView::Property::IMAGE, Toolkit::Visual::Property::OPACITY));
- values.push_back(std::make_pair(sourceMixColor.a, destinationMixColor.a));
- }
- if(sourceCornerRadius != destinationCornerRadius)
- {
- properties.push_back(DevelControl::GetVisualProperty(destinationHandle, Toolkit::ImageView::Property::IMAGE, Toolkit::DevelVisual::Property::CORNER_RADIUS));
- values.push_back(std::make_pair(sourceCornerRadius, destinationCornerRadius));
- }
- if(sourceBorderlineWidth != destinationBorderlineWidth)
- {
- properties.push_back(DevelControl::GetVisualProperty(destinationHandle, Toolkit::ImageView::Property::IMAGE, Toolkit::DevelVisual::Property::BORDERLINE_WIDTH));
- values.push_back(std::make_pair(sourceBorderlineWidth, destinationBorderlineWidth));
- }
- if(sourceBorderlineColor != destinationBorderlineColor)
- {
- properties.push_back(DevelControl::GetVisualProperty(destinationHandle, Toolkit::ImageView::Property::IMAGE, Toolkit::DevelVisual::Property::BORDERLINE_COLOR));
- values.push_back(std::make_pair(sourceBorderlineColor, destinationBorderlineColor));
- }
- if(sourceBorderlineOffset != destinationBorderlineOffset)
+void ImageView::OnUpdateVisualProperties(const std::vector<std::pair<Dali::Property::Index, Dali::Property::Map>>& properties)
+{
+ Toolkit::Visual::Base visual = DevelControl::GetVisual(*this, Toolkit::ImageView::Property::IMAGE);
+ if(visual)
{
- properties.push_back(DevelControl::GetVisualProperty(destinationHandle, Toolkit::ImageView::Property::IMAGE, Toolkit::DevelVisual::Property::BORDERLINE_OFFSET));
- values.push_back(std::make_pair(sourceBorderlineOffset, destinationBorderlineOffset));
- }
+ Dali::Toolkit::Control handle(GetOwner());
- for(uint32_t i = 0; i < properties.size(); ++i)
- {
- if(timePeriod.delaySeconds > 0.0f)
+ for(auto&& data : properties)
{
- Dali::KeyFrames initialKeyframes = Dali::KeyFrames::New();
- initialKeyframes.Add(0.0f, values[i].first);
- initialKeyframes.Add(1.0f, values[i].first);
- animation.AnimateBetween(properties[i], initialKeyframes, TimePeriod(timePeriod.delaySeconds));
+ if(data.first == Toolkit::ImageView::Property::IMAGE)
+ {
+ DevelControl::DoAction(handle, Toolkit::ImageView::Property::IMAGE, DevelVisual::Action::UPDATE_PROPERTY, data.second);
+ break;
+ }
}
- Dali::KeyFrames keyframes = Dali::KeyFrames::New();
- keyframes.Add(0.0f, values[i].first);
- keyframes.Add(1.0f, values[i].second);
- animation.AnimateBetween(properties[i], keyframes, alphaFunction, timePeriod);
}
}
/**
* @copydoc Toolkit::Control::OnCreateTransitions()
*/
- virtual void OnCreateTransitions(Dali::Animation& animation, Dali::Toolkit::Control source, AlphaFunction alphaFunction, TimePeriod timePeriod) override;
+ virtual void OnCreateTransitions(std::vector<std::pair<Dali::Property::Index, Dali::Property::Map>>& sourceProperties,
+ std::vector<std::pair<Dali::Property::Index, Dali::Property::Map>>& destinationProperties,
+ Dali::Toolkit::Control source,
+ Dali::Toolkit::Control destination) override;
+
+ /**
+ * @copydoc Toolkit::Control::OnUpdateVisualProperties()
+ */
+ virtual void OnUpdateVisualProperties(const std::vector<std::pair<Dali::Property::Index, Dali::Property::Map>>& properties) override;
private:
/**
// INTERNAL INCLUDES
#include <dali-toolkit/devel-api/controls/control-devel.h>
+#include <dali-toolkit/internal/controls/control/control-data-impl.h>
namespace Dali
{
namespace
{
const Dali::AlphaFunction DEFAULT_ALPHA_FUNCTION(Dali::AlphaFunction::DEFAULT);
-
} // anonymous namespace
-TransitionPtr Transition::New(Dali::Toolkit::Control source, Dali::Toolkit::Control destination, TimePeriod timePeriod)
+TransitionPtr Transition::New(Dali::Toolkit::Control source, Dali::Toolkit::Control destination, bool useDestinationTarget, TimePeriod timePeriod)
{
float delaySeconds = timePeriod.delaySeconds;
if(delaySeconds < 0.0f)
durationSeconds = 0.0f;
}
- TransitionPtr transition = new Transition(source, destination, TimePeriod(delaySeconds, durationSeconds));
+ TransitionPtr transition = new Transition(source, destination, useDestinationTarget, TimePeriod(delaySeconds, durationSeconds));
// Second-phase construction
transition->Initialize();
return transition;
}
-Transition::Transition(Dali::Toolkit::Control source, Dali::Toolkit::Control destination, TimePeriod timePeriod)
+Transition::Transition(Dali::Toolkit::Control source, Dali::Toolkit::Control destination, bool useDestinationTarget, TimePeriod timePeriod)
: TransitionBase(),
+ mUseDestinationTarget(useDestinationTarget),
+ mOriginalSize(),
mSourceControl(source),
mDestinationControl(destination)
{
- SetTarget(destination);
+ SetTarget(mUseDestinationTarget ? destination : source);
SetTimePeriod(timePeriod);
SetPairTransition(true);
}
}
//Make startPropertyMap and finishPropertyMap to use for property animation.
- Matrix sourceWorldTransform = sourceControl[Dali::Actor::Property::WORLD_MATRIX];
+ Matrix sourceWorldTransform = GetWorldTransform(sourceControl);
Vector3 sourcePosition, sourceScale;
Quaternion sourceOrientation;
sourceWorldTransform.GetTransformComponents(sourcePosition, sourceOrientation, sourceScale);
- Vector3 destinationPosition = destinationControl[Dali::Actor::Property::POSITION];
- Vector3 destinationScale = destinationControl[Dali::Actor::Property::SCALE];
- Quaternion destinationOrientation = destinationControl[Dali::Actor::Property::ORIENTATION];
- Vector4 targetColor = destinationControl[Dali::Actor::Property::COLOR];
- Vector3 targetSize = destinationControl[Dali::Actor::Property::SIZE];
+ Matrix destinationWorldTransform = GetWorldTransform(destinationControl);
+ Vector3 destinationPosition, destinationScale;
+ Quaternion destinationOrientation;
+ destinationWorldTransform.GetTransformComponents(destinationPosition, destinationOrientation, destinationScale);
Property::Map startPropertyMap;
Property::Map finishPropertyMap;
startPropertyMap.Insert(Dali::Actor::Property::SCALE, sourceScale);
finishPropertyMap.Insert(Dali::Actor::Property::SCALE, destinationScale);
- Vector4 sourceColor = sourceControl.GetCurrentProperty<Vector4>(Dali::Actor::Property::WORLD_COLOR);
+ Vector4 sourceColor = GetWorldColor(sourceControl);
+ Vector4 destinationColor = GetWorldColor(destinationControl);
startPropertyMap.Insert(Dali::Actor::Property::COLOR, sourceColor);
- finishPropertyMap.Insert(Dali::Actor::Property::COLOR, targetColor);
+ finishPropertyMap.Insert(Dali::Actor::Property::COLOR, destinationColor);
// Set animation for other properties if source and destination is different.
- Vector3 sourceSize = sourceControl.GetCurrentProperty<Vector3>(Dali::Actor::Property::SIZE);
- if(sourceSize != targetSize)
+ Vector3 sourceSize = sourceControl.GetCurrentProperty<Vector3>(Dali::Actor::Property::SIZE);
+ Vector3 destinationSize = destinationControl[Dali::Actor::Property::SIZE];
+ if(sourceSize != destinationSize)
{
startPropertyMap.Insert(Dali::Actor::Property::SIZE, sourceSize);
- finishPropertyMap.Insert(Dali::Actor::Property::SIZE, targetSize);
+ finishPropertyMap.Insert(Dali::Actor::Property::SIZE, destinationSize);
+ if(!mUseDestinationTarget)
+ {
+ mOriginalSize = GetTargetControl().GetProperty<Vector3>(Dali::Actor::Property::SIZE);
+ }
}
SetStartPropertyMap(startPropertyMap);
SetFinishPropertyMap(finishPropertyMap);
// source View becomes transparent during transition.
+ Dali::Toolkit::Control waitingControl = GetWaitingControl();
if(IsTransitionWithChild())
{
- sourceControl[Dali::Actor::Property::VISIBLE] = false;
+ waitingControl[Dali::Actor::Property::VISIBLE] = false;
}
else
{
- GetImplementation(sourceControl).SetTransparent(true);
+ GetImplementation(waitingControl).SetTransparent(true);
}
Dali::Animation animation = GetAnimation();
DALI_LOG_ERROR("animation is still not initialized\n");
return;
}
- Dali::Toolkit::DevelControl::CreateTransitions(destinationControl, animation, sourceControl, GetAlphaFunction(), GetTimePeriod());
+
+ mOriginalVisualProperties.clear();
+ std::vector<std::pair<Dali::Property::Index, Dali::Property::Map>> destinationVisualProperties;
+ Dali::Toolkit::Control targetControl = GetTargetControl();
+ Internal::Control& internalControl = Toolkit::Internal::GetImplementation(targetControl);
+ Internal::Control::Impl& controlDataImpl = Toolkit::Internal::Control::Impl::Get(internalControl);
+ controlDataImpl.CreateTransitions(mOriginalVisualProperties, destinationVisualProperties, sourceControl, destinationControl);
+
+ for(uint32_t index = 0; index < mOriginalVisualProperties.size(); ++index)
+ {
+ Dali::Property::Map source = mOriginalVisualProperties[index].second;
+ Dali::Property::Map destination = destinationVisualProperties[index].second;
+ for(size_t i = 0; i < source.Count(); ++i)
+ {
+ Dali::Property property = DevelControl::GetVisualProperty(targetControl, mOriginalVisualProperties[index].first, source.GetKeyAt(i));
+ if(GetTimePeriod().delaySeconds > 0.0f)
+ {
+ Dali::KeyFrames initialKeyframes = Dali::KeyFrames::New();
+ initialKeyframes.Add(0.0f, source.GetValue(i));
+ animation.AnimateBetween(property, initialKeyframes, TimePeriod(GetTimePeriod().delaySeconds));
+ }
+ Dali::KeyFrames keyframes = Dali::KeyFrames::New();
+ keyframes.Add(0.0f, source.GetValue(i));
+ keyframes.Add(1.0f, destination.GetValue(i));
+ animation.AnimateBetween(property, keyframes, GetAlphaFunction(), GetTimePeriod());
+ }
+ }
}
void Transition::OnFinished()
{
- Dali::Toolkit::Control sourceControl = mSourceControl.GetHandle();
- if(!sourceControl)
+ Dali::Toolkit::Control waitingControl = GetWaitingControl();
+ if(!waitingControl)
{
return;
}
+ if(!mUseDestinationTarget)
+ {
+ Dali::Toolkit::Control target = GetTargetControl();
+ Dali::Animation resetAnimation = Dali::Animation::New(0.0f);
+ if(mOriginalSize != target.GetProperty<Vector3>(Dali::Actor::Property::SIZE))
+ {
+ // Use Animation not to notify size change and not to change width and height resize policy.
+ resetAnimation.AnimateTo(Dali::Property(target, Dali::Actor::Property::SIZE), mOriginalSize);
+ }
+ resetAnimation.Play();
+
+ Dali::Toolkit::Control targetControl = GetTargetControl();
+ Internal::Control& internalControl = Toolkit::Internal::GetImplementation(targetControl);
+ Internal::Control::Impl& controlDataImpl = Toolkit::Internal::Control::Impl::Get(internalControl);
+ controlDataImpl.UpdateVisualProperties(mOriginalVisualProperties);
+ }
+
if(IsTransitionWithChild())
{
- sourceControl[Dali::Actor::Property::VISIBLE] = true;
+ waitingControl[Dali::Actor::Property::VISIBLE] = true;
}
else
{
- GetImplementation(sourceControl).SetTransparent(false);
+ GetImplementation(waitingControl).SetTransparent(false);
}
}
+Dali::Toolkit::Control Transition::GetTargetControl()
+{
+ Dali::Toolkit::Control target = mUseDestinationTarget ? mDestinationControl.GetHandle() : mSourceControl.GetHandle();
+ return target;
+}
+
+Dali::Toolkit::Control Transition::GetWaitingControl()
+{
+ Dali::Toolkit::Control waitingControl = mUseDestinationTarget ? mSourceControl.GetHandle() : mDestinationControl.GetHandle();
+ return waitingControl;
+}
+
} // namespace Internal
} // namespace Toolkit
* @brief Create a new Transition object.
* @param[in] source A source control of this transition.
* @param[in] destination A destination control of this transition.
+ * @param[in] useDestinationTarget True if this transition uses destination control as target.
* @param[in] timePeriod The timePeriod of the animation.
* @return A smart-pointer to the newly allocated Transition.
*/
- static TransitionPtr New(Dali::Toolkit::Control source, Dali::Toolkit::Control destination, TimePeriod timePeriod);
+ static TransitionPtr New(Dali::Toolkit::Control source, Dali::Toolkit::Control destination, bool useDestinationTarget, TimePeriod timePeriod);
protected:
/**
*/
Transition(Dali::Toolkit::Control source,
Dali::Toolkit::Control destination,
+ bool useDestinationTarget,
TimePeriod timePeriod);
/**
Transition& operator=(const Transition& rhs);
private:
- WeakHandle<Dali::Toolkit::Control> mSourceControl;
- WeakHandle<Dali::Toolkit::Control> mDestinationControl;
+ Dali::Toolkit::Control GetTargetControl();
+ Dali::Toolkit::Control GetWaitingControl();
+
+private:
+ bool mUseDestinationTarget;
+ Vector3 mOriginalSize;
+ std::vector<std::pair<Dali::Property::Index, Dali::Property::Map>> mOriginalVisualProperties;
+ WeakHandle<Dali::Toolkit::Control> mSourceControl;
+ WeakHandle<Dali::Toolkit::Control> mDestinationControl;
};
} // namespace Internal
{
mImpl->mBorderlineWidth = width;
}
+
+ if(mImpl->mBorderlineWidthIndex != Property::INVALID_INDEX)
+ {
+ mImpl->mRenderer.SetProperty(mImpl->mBorderlineWidthIndex, mImpl->mBorderlineWidth);
+ }
break;
}
case Toolkit::DevelVisual::Property::BORDERLINE_COLOR:
{
mImpl->mBorderlineColor = color;
}
+
+ if(mImpl->mBorderlineColorIndex != Property::INVALID_INDEX)
+ {
+ mImpl->mRenderer.SetProperty(mImpl->mBorderlineColorIndex, mImpl->mBorderlineColor);
+ }
break;
}
case Toolkit::DevelVisual::Property::BORDERLINE_OFFSET:
{
mImpl->mBorderlineOffset = offset;
}
+
+ if(mImpl->mBorderlineOffsetIndex != Property::INVALID_INDEX)
+ {
+ mImpl->mRenderer.SetProperty(mImpl->mBorderlineOffsetIndex, mImpl->mBorderlineOffset);
+ }
break;
}
case Toolkit::DevelVisual::Property::CORNER_RADIUS:
mImpl->mCornerRadius = Vector4(radius, radius, radius, radius);
}
}
+
+ if(mImpl->mCornerRadiusIndex != Property::INVALID_INDEX)
+ {
+ mImpl->mRenderer.SetProperty(mImpl->mCornerRadiusIndex, mImpl->mCornerRadius);
+ }
break;
}
case Toolkit::DevelVisual::Property::CORNER_RADIUS_POLICY:
mImpl->SignalDisconnected(slotObserver, callback);
}
+void Control::MakeVisualTransition(Dali::Property::Map& sourcePropertyMap, Dali::Property::Map& destinationPropertyMap,
+ Dali::Toolkit::Control source, Dali::Toolkit::Control destination, Dali::Property::Index visualIndex)
+{
+ sourcePropertyMap.Clear();
+ destinationPropertyMap.Clear();
+
+ Toolkit::Visual::Base sourceVisual = DevelControl::GetVisual(GetImplementation(source), visualIndex);
+ Toolkit::Visual::Base destinationVisual = DevelControl::GetVisual(GetImplementation(destination), visualIndex);
+
+ // If source or destination doesn't have the visual, do not create transition for the visual.
+ if(!sourceVisual || !destinationVisual)
+ {
+ return;
+ }
+
+ Property::Map sourceMap;
+ Property::Map destinationMap;
+ sourceVisual.CreatePropertyMap(sourceMap);
+ destinationVisual.CreatePropertyMap(destinationMap);
+
+ static auto findValueVector4 = [](const Property::Map& map, Property::Index index, const Vector4& defaultValue = Vector4()) -> Vector4
+ {
+ Property::Value* propertyValue = map.Find(index);
+ if(propertyValue)
+ {
+ return propertyValue->Get<Vector4>();
+ }
+ return defaultValue;
+ };
+
+ static auto findValueFloat = [](const Property::Map& map, Property::Index index, const float& defaultValue = 0.0f) -> float
+ {
+ Property::Value* propertyValue = map.Find(index);
+ if(propertyValue)
+ {
+ return propertyValue->Get<float>();
+ }
+ return defaultValue;
+ };
+
+ Vector4 defaultMixColor(Color::TRANSPARENT);
+ Vector4 defaultCornerRadius(0.0f, 0.0f, 0.0f, 0.0f);
+ float defaultBorderlineWidth(0.0f);
+ Vector4 defaultBorderlineColor(0.0f, 0.0f, 0.0f, 1.0f);
+ float defaultBorderlineOffset(0.0f);
+
+ Vector4 sourceMixColor = findValueVector4(sourceMap, Dali::Toolkit::Visual::Property::MIX_COLOR, defaultMixColor);
+ Vector4 sourceCornerRadius = findValueVector4(sourceMap, Toolkit::DevelVisual::Property::CORNER_RADIUS, defaultCornerRadius);
+ float sourceBorderlineWidth = findValueFloat(sourceMap, Toolkit::DevelVisual::Property::BORDERLINE_WIDTH, defaultBorderlineWidth);
+ Vector4 sourceBorderlineColor = findValueVector4(sourceMap, Toolkit::DevelVisual::Property::BORDERLINE_COLOR, defaultBorderlineColor);
+ float sourceBorderlineOffset = findValueFloat(sourceMap, Toolkit::DevelVisual::Property::BORDERLINE_OFFSET, defaultBorderlineOffset);
+
+ Vector4 destinationMixColor = findValueVector4(destinationMap, Dali::Toolkit::Visual::Property::MIX_COLOR, defaultMixColor);
+ Vector4 destinationCornerRadius = findValueVector4(destinationMap, Toolkit::DevelVisual::Property::CORNER_RADIUS, defaultCornerRadius);
+ float destinationBorderlineWidth = findValueFloat(destinationMap, Toolkit::DevelVisual::Property::BORDERLINE_WIDTH, defaultBorderlineWidth);
+ Vector4 destinationBorderlineColor = findValueVector4(destinationMap, Toolkit::DevelVisual::Property::BORDERLINE_COLOR, defaultBorderlineColor);
+ float destinationBorderlineOffset = findValueFloat(destinationMap, Toolkit::DevelVisual::Property::BORDERLINE_OFFSET, defaultBorderlineOffset);
+
+ // If the value of the source Control and that of destination Control is different, the property should be transitioned.
+ if(Vector3(sourceMixColor) != Vector3(destinationMixColor))
+ {
+ sourcePropertyMap.Add(Dali::Toolkit::Visual::Property::MIX_COLOR, Vector3(sourceMixColor));
+ destinationPropertyMap.Add(Dali::Toolkit::Visual::Property::MIX_COLOR, Vector3(destinationMixColor));
+ }
+
+ if(std::abs(sourceMixColor.a - destinationMixColor.a) > Math::MACHINE_EPSILON_1)
+ {
+ sourcePropertyMap.Add(Dali::Toolkit::Visual::Property::OPACITY, sourceMixColor.a);
+ destinationPropertyMap.Add(Dali::Toolkit::Visual::Property::OPACITY, destinationMixColor.a);
+ }
+
+ if(sourceCornerRadius != destinationCornerRadius)
+ {
+ sourcePropertyMap.Add(Dali::Toolkit::DevelVisual::Property::CORNER_RADIUS, sourceCornerRadius);
+ destinationPropertyMap.Add(Dali::Toolkit::DevelVisual::Property::CORNER_RADIUS, destinationCornerRadius);
+ }
+
+ if(sourceBorderlineWidth != destinationBorderlineWidth)
+ {
+ sourcePropertyMap.Add(Dali::Toolkit::DevelVisual::Property::BORDERLINE_WIDTH, sourceBorderlineWidth);
+ destinationPropertyMap.Add(Dali::Toolkit::DevelVisual::Property::BORDERLINE_WIDTH, destinationBorderlineWidth);
+ }
+
+ if(sourceBorderlineColor != destinationBorderlineColor)
+ {
+ sourcePropertyMap.Add(Dali::Toolkit::DevelVisual::Property::BORDERLINE_COLOR, sourceBorderlineColor);
+ destinationPropertyMap.Add(Dali::Toolkit::DevelVisual::Property::BORDERLINE_COLOR, destinationBorderlineColor);
+ }
+
+ if(sourceBorderlineOffset != destinationBorderlineOffset)
+ {
+ sourcePropertyMap.Add(Dali::Toolkit::DevelVisual::Property::BORDERLINE_OFFSET, sourceBorderlineOffset);
+ destinationPropertyMap.Add(Dali::Toolkit::DevelVisual::Property::BORDERLINE_OFFSET, destinationBorderlineOffset);
+ }
+}
+
Control& GetImplementation(Dali::Toolkit::Control& handle)
{
CustomActorImpl& customInterface = handle.GetImplementation();
namespace Internal
{
+
/**
* @brief This is the internal base class for all controls.
*
return NULL;
}
- // Transition
+ // Transition APIs
+
+ /**
+ * @brief Make visual transition from source control to destination control about specific Visual.
+ * If both of source and destination control have same visual index, than generates information for the transition of this Control.
+ *
+ * @param[out] sourcePropertyMap Source property map to be applied on this Control.
+ * @param[out] destinationPropertyMap Destination property map to be applied on this Control.
+ * @param[in] source Source control of the animation.
+ * @param[in] destination Destination control of the animation.
+ * @param[in] visualIndex Property::Index to make animation.
+ */
+ void MakeVisualTransition(Dali::Property::Map& sourcePropertyMap, Dali::Property::Map& destinationPropertyMap,
+ Dali::Toolkit::Control source, Dali::Toolkit::Control destination, Dali::Property::Index visualIndex);
/**
- * @brief Retrieve visual property animations.
- * This Control is a destination.
+ * @brief Retrieves source and destination visual properties for the Transition of this Control.
+ * The properties of this Control will be transitioned from the propeties of source Control to that of destination control.
+ * If a property value is different between source and destination Control,
+ * the property information of each Control will be included in sourceProperties and destinationProperties.
+ *
+ * @param[out] sourceProperties Source property list to be applied on this Control.
+ * @param[out] destinationProperties Destination property list to be applied on this Control.
+ * @param[in] source Source control of the animation.
+ * @param[in] destination Destination control of the animation.
*
- * @param[in] animation generated animation
- * @param[in] source source control of the animation.
- * @param[in] alphaFunction AlphaFunction of the animation
- * @param[in] timePeriod TimePeriod of the animation
+ * @note This method do not handle Actor properties.
+ * And the size and order of the sourceProperties and destinationProperties must be synchronized.
+ */
+ virtual void OnCreateTransitions(std::vector<std::pair<Dali::Property::Index, Dali::Property::Map>>& sourceProperties,
+ std::vector<std::pair<Dali::Property::Index, Dali::Property::Map>>& destinationProperties,
+ Dali::Toolkit::Control source,
+ Dali::Toolkit::Control destination)
+ {
+ }
+
+ /**
+ * @brief Update visual properties.
+ * @param[in] properties Property list to be used to update visual properties of this Control.
*/
- virtual void OnCreateTransitions(Dali::Animation& animation, Dali::Toolkit::Control source, AlphaFunction alphaFunction, TimePeriod timePeriod)
+ virtual void OnUpdateVisualProperties(const std::vector<std::pair<Dali::Property::Index, Dali::Property::Map>>& properties)
{
}
{
}
-Transition Transition::New(Dali::Toolkit::Control source, Dali::Toolkit::Control destination, TimePeriod timePeriod)
+Transition Transition::New(Dali::Toolkit::Control source, Dali::Toolkit::Control destination, bool useDestinationTarget, TimePeriod timePeriod)
{
- Internal::TransitionPtr internal = Dali::Toolkit::Internal::Transition::New(source, destination, timePeriod);
+ Internal::TransitionPtr internal = Dali::Toolkit::Internal::Transition::New(source, destination, useDestinationTarget, timePeriod);
return Transition(internal.Get());
}
/**
* @brief Creates an initialized Transition.
*
- * @param[in] source Source
- * @param[in] destination Destination
+ * @param[in] source A source control of this transition.
+ * @param[in] destination A destination control of this transition.
+ * @param[in] useDestinationTarget True if this transition uses destination control as target.
* @param[in] timePeriod The duration in seconds
* @return A handle to a newly allocated Dali resource
* @note durationSeconds can not be negative.
*/
- static Transition New(Dali::Toolkit::Control source, Dali::Toolkit::Control destination, TimePeriod timePeriod);
+ static Transition New(Dali::Toolkit::Control source, Dali::Toolkit::Control destination, bool useDestinationTarget, TimePeriod timePeriod);
/**
* @brief Downcasts a handle to Transition handle.