END_TEST;
}
+int utcDaliTextEditorEvent06(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" utcDaliTextEditorEvent06");
+
+ // Checks if the highlight actor is created.
+
+ TextEditor editor = TextEditor::New();
+ DALI_TEST_CHECK( editor );
+
+ Stage::GetCurrent().Add( editor );
+
+ editor.SetProperty( TextEditor::Property::TEXT, "Hello\nworld\nHello world" );
+ editor.SetProperty( TextEditor::Property::POINT_SIZE, 10.f );
+ editor.SetSize( 100.f, 50.f );
+ editor.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ editor.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+
+ // Avoid a crash when core load gl resources.
+ application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Tap on the text editor
+ application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 3.f, 25.0f ) ) );
+ application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 3.f, 25.0f ) ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Move to seconds line of the text.
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_DOWN, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ float layoutHeight = editor.GetHeightForWidth( 100.f );
+
+
+ // Add another script characters ( glyph height is defferent )
+ application.ProcessEvent( GenerateKey( "d", "ㅁ", KEY_D_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
+ application.ProcessEvent( GenerateKey( "d", "ኢ", KEY_D_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
+
+ // Delete characters
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
+
+ DALI_TEST_EQUALS( layoutHeight, editor.GetHeightForWidth( 100.f ), TEST_LOCATION );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( "Hello\nworld\nHello world", editor.GetProperty<std::string>( TextEditor::Property::TEXT ), TEST_LOCATION );
+
+
+
+ END_TEST;
+}
+
int utcDaliTextEditorHandles(void)
{
ToolkitTestApplication application;
const Vector2 cursorPosition = cursorInfo.primaryPosition + mModel->mScrollPosition;
+ mEventData->mDecorator->SetGlyphOffset( PRIMARY_CURSOR, cursorInfo.glyphOffset );
+
// Sets the cursor position.
mEventData->mDecorator->SetPosition( PRIMARY_CURSOR,
cursorPosition.x,
// Get the current cursor position in decorator coords.
const Vector2& currentCursorPosition = mEventData->mDecorator->GetPosition( PRIMARY_CURSOR );
+ const LineIndex lineIndex = mModel->mVisualModel->GetLineOfCharacter( mEventData->mPrimaryCursorPosition );
+
+
+
// Calculate the offset to match the cursor position before the character was deleted.
mModel->mScrollPosition.x = currentCursorPosition.x - cursorInfo.primaryPosition.x;
- mModel->mScrollPosition.y = currentCursorPosition.y - cursorInfo.lineOffset;
+
+ //If text control has more than two lines and current line index is not last, calculate scrollpositionY
+ if( mModel->mVisualModel->mLines.Count() > 1u && lineIndex != mModel->mVisualModel->mLines.Count() -1u )
+ {
+ const float currentCursorGlyphOffset = mEventData->mDecorator->GetGlyphOffset( PRIMARY_CURSOR );
+ mModel->mScrollPosition.y = currentCursorPosition.y - cursorInfo.lineOffset - currentCursorGlyphOffset;
+ }
+
ClampHorizontalScroll( mModel->mVisualModel->GetLayoutSize() );
ClampVerticalScroll( mModel->mVisualModel->GetLayoutSize() );