// Fill-parent area by default
self.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::WIDTH );
self.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::HEIGHT );
+ self.OnStageSignal().Connect( this, &TextField::OnStageConnect );
}
void TextField::OnStyleChange( Toolkit::StyleManager styleManager, StyleChange::Type change )
mRenderer = Backend::Get().NewRenderer( mRenderingBackend );
}
- Actor renderableActor;
- if( mRenderer )
- {
- renderableActor = mRenderer->Render( mController->GetView(), mDepth );
- }
-
+ RenderText();
EnableClipping( (Dali::Toolkit::TextField::EXCEED_POLICY_CLIP == mExceedPolicy), size );
+ }
+}
- if( renderableActor != mRenderableActor )
- {
- UnparentAndReset( mRenderableActor );
- mRenderableActor = renderableActor;
- }
+void TextField::RenderText()
+{
+ Actor renderableActor;
+ if( mRenderer )
+ {
+ renderableActor = mRenderer->Render( mController->GetView(), mDepth );
+ }
- if( mRenderableActor )
- {
- const Vector2 offset = mController->GetScrollPosition() + mController->GetAlignmentOffset();
+ if( renderableActor != mRenderableActor )
+ {
+ UnparentAndReset( mRenderableActor );
+ mRenderableActor = renderableActor;
+ }
- mRenderableActor.SetPosition( offset.x, offset.y );
+ if( mRenderableActor )
+ {
+ const Vector2 offset = mController->GetScrollPosition() + mController->GetAlignmentOffset();
- // Make sure the actor is parented correctly with/without clipping
- if( mClipper )
- {
- mClipper->GetRootActor().Add( mRenderableActor );
- }
- else
- {
- Self().Add( mRenderableActor );
- }
+ mRenderableActor.SetPosition( offset.x, offset.y );
+
+ // Make sure the actor is parented correctly with/without clipping
+ if( mClipper )
+ {
+ mClipper->GetRootActor().Add( mRenderableActor );
+ }
+ else
+ {
+ Self().Add( mRenderableActor );
}
}
}
mTextChangedSignal.Emit( handle );
}
+void TextField::OnStageConnect( Dali::Actor actor )
+{
+ if ( mHasBeenStaged )
+ {
+ RenderText();
+ }
+ else
+ {
+ mHasBeenStaged = true;
+ }
+}
+
void TextField::MaxLengthReached()
{
Dali::Toolkit::TextField handle( GetOwner() );
: Control( ControlBehaviour( REQUIRES_STYLE_CHANGE_SIGNALS ) ),
mRenderingBackend( DEFAULT_RENDERING_BACKEND ),
mExceedPolicy( Dali::Toolkit::TextField::EXCEED_POLICY_CLIP ),
- mDepth( 0 )
+ mDepth( 0 ),
+ mHasBeenStaged( false )
{
}
TextField(const TextField&);
TextField& operator=(const TextField& rhs);
+ /**
+ * @brief Render view, create and attach actor(s) to this Text Field.
+ */
+ void RenderText();
+
+ // Connection needed to re-render text, when a Text Field returns to the stage.
+ void OnStageConnect( Dali::Actor actor );
+
private: // Data
// Signals
int mRenderingBackend;
int mExceedPolicy;
unsigned int mDepth;
+ bool mHasBeenStaged:1;
};
} // namespace Internal
// Enable the text ellipsis.
LayoutEngine& engine = mController->GetLayoutEngine();
engine.SetTextEllipsisEnabled( true );
+ self.OnStageSignal().Connect( this, &TextLabel::OnStageConnect );
}
void TextLabel::OnStyleChange( Toolkit::StyleManager styleManager, StyleChange::Type change )
{
mRenderer = Backend::Get().NewRenderer( mRenderingBackend );
}
+ RenderText();
+ }
+}
- Actor renderableActor;
- if( mRenderer )
- {
- renderableActor = mRenderer->Render( mController->GetView(), mDepth );
- }
+void TextLabel::RequestTextRelayout()
+{
+ RelayoutRequest();
+}
- if( renderableActor != mRenderableActor )
- {
- UnparentAndReset( mRenderableActor );
+void TextLabel::RenderText()
+{
+ Actor renderableActor;
+ if( mRenderer )
+ {
+ renderableActor = mRenderer->Render( mController->GetView(), mDepth );
+ }
- if( renderableActor )
- {
- const Vector2& alignmentOffset = mController->GetAlignmentOffset();
- renderableActor.SetPosition( alignmentOffset.x, alignmentOffset.y );
+ if( renderableActor != mRenderableActor )
+ {
+ UnparentAndReset( mRenderableActor );
- Self().Add( renderableActor );
- }
+ if( renderableActor )
+ {
+ const Vector2& alignmentOffset = mController->GetAlignmentOffset();
+ renderableActor.SetPosition( alignmentOffset.x, alignmentOffset.y );
- mRenderableActor = renderableActor;
+ Self().Add( renderableActor );
}
+ mRenderableActor = renderableActor;
}
}
-void TextLabel::RequestTextRelayout()
+void TextLabel::OnStageConnect( Dali::Actor actor )
{
- RelayoutRequest();
+ if ( mHasBeenStaged )
+ {
+ RenderText();
+ }
+ else
+ {
+ mHasBeenStaged = true;
+ }
}
void TextLabel::OnStageConnection( unsigned int depth )
TextLabel::TextLabel()
: Control( ControlBehaviour( REQUIRES_STYLE_CHANGE_SIGNALS ) ),
mRenderingBackend( DEFAULT_RENDERING_BACKEND ),
- mDepth( 0 )
+ mDepth( 0 ),
+ mHasBeenStaged( false )
{
}
TextLabel(const TextLabel&);
TextLabel& operator=(const TextLabel& rhs);
+ // Connection needed to re-render text, when a Text Label returns to the stage
+ void OnStageConnect( Dali::Actor actor );
+
+ /**
+ * @brief Render view, create and attach actor(s) to this Text Label
+ */
+ void RenderText();
+
private: // Data
Text::ControllerPtr mController;
Actor mRenderableActor;
int mRenderingBackend;
unsigned int mDepth;
+ bool mHasBeenStaged:1;
};
} // namespace Internal