Property::Map vertexFormat;
vertexFormat["aPosition1"] = Property::VECTOR3;
vertexFormat["aPosition2"] = Property::VECTOR3;
Property::Map vertexFormat;
vertexFormat["aPosition1"] = Property::VECTOR3;
vertexFormat["aPosition2"] = Property::VECTOR3;
vertices.SetData( vertexData );
unsigned int indexData[18] = { 0,3,1,0,2,3,4,7,5,4,6,7,8,11,9,8,10,11 };
Property::Map indexFormat;
indexFormat["indices"] = Property::UNSIGNED_INTEGER;
vertices.SetData( vertexData );
unsigned int indexData[18] = { 0,3,1,0,2,3,4,7,5,4,6,7,8,11,9,8,10,11 };
Property::Map indexFormat;
indexFormat["indices"] = Property::UNSIGNED_INTEGER;