/*
- * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2017 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali.h>
#include <dali/public-api/rendering/renderer.h>
+#include <dali/devel-api/object/handle-devel.h>
#include <dali-toolkit/dali-toolkit.h>
#include <dali-toolkit/devel-api/controls/bubble-effect/bubble-emitter.h>
(bubbleRenderer.GetProperty(propertyIndex1)).Get( value1 );
DALI_TEST_EQUALS(value0, 0.f, TEST_LOCATION );
DALI_TEST_EQUALS(value1, 0.f, TEST_LOCATION );
+ ( DevelHandle::GetCurrentProperty( bubbleRenderer, propertyIndex0 ) ).Get( value0 );
+ ( DevelHandle::GetCurrentProperty( bubbleRenderer, propertyIndex0 ) ).Get( value1 );
+ DALI_TEST_EQUALS(value0, 0.f, TEST_LOCATION );
+ DALI_TEST_EQUALS(value1, 0.f, TEST_LOCATION );
animation.Play();
Wait(application, 300);
propertyIndex0 = bubbleRenderer.GetPropertyIndex( "uPercentage[0]" );
propertyIndex1 = bubbleRenderer.GetPropertyIndex( "uPercentage[1]" );
- (bubbleRenderer.GetProperty(propertyIndex0)).Get( value0 );
- (bubbleRenderer.GetProperty(propertyIndex1)).Get( value1 );
+ ( DevelHandle::GetCurrentProperty( bubbleRenderer, propertyIndex0 ) ).Get( value0 );
+ ( DevelHandle::GetCurrentProperty( bubbleRenderer, propertyIndex0 ) ).Get( value1 );
DALI_TEST_CHECK( value0 >= 0.6f );
DALI_TEST_CHECK( value1 >= 0.6f );
Wait(application,500);
- (bubbleRenderer.GetProperty(propertyIndex0)).Get( value0 );
- (bubbleRenderer.GetProperty(propertyIndex1)).Get( value1 );
+ ( DevelHandle::GetCurrentProperty( bubbleRenderer, propertyIndex0 ) ).Get( value0 );
+ ( DevelHandle::GetCurrentProperty( bubbleRenderer, propertyIndex0 ) ).Get( value1 );
DALI_TEST_EQUALS(value0, 1.f, TEST_LOCATION );
DALI_TEST_EQUALS(value1, 1.f, TEST_LOCATION );
END_TEST;
/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2017 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <iostream>
#include <stdlib.h>
#include <sstream>
+#include <dali/devel-api/object/handle-devel.h>
#include <dali-toolkit-test-suite-utils.h>
#include <dali-toolkit/dali-toolkit.h>
#include <dali-toolkit/devel-api/controls/effects-view/effects-view.h>
application.SendNotification();
application.Render(static_cast<unsigned int>(durationSeconds*1000.0f) + 1u/*just beyond the animation duration*/);
- value = view.GetProperty( EffectsView::Property::EFFECT_OFFSET );
+ value = DevelHandle::GetCurrentProperty( view, EffectsView::Property::EFFECT_OFFSET );
value.Get(offsetValue);
DALI_TEST_EQUALS( offsetValue, offsetAnimate, TEST_LOCATION );
application.SendNotification();
application.Render(static_cast<unsigned int>(durationSeconds*1000.0f) + 1u/*just beyond the animation duration*/);
- value = view.GetProperty( EffectsView::Property::EFFECT_COLOR );
+ value = DevelHandle::GetCurrentProperty( view, EffectsView::Property::EFFECT_COLOR );
value.Get(colorValue);
DALI_TEST_EQUALS( colorValue, colorAnimate, TEST_LOCATION );
manager.SetFocus( dummy3 );
DALI_TEST_CHECK( dummy3Impl.keyInputFocusGained );
- Integration::KeyEvent event("a", "a", 0, 0, 0, Integration::KeyEvent::Up, "");
+ Integration::KeyEvent event( "a", "a", 0, 0, 0, Integration::KeyEvent::Up, "", DevelKeyEvent::DeviceClass::TOUCH );
application.ProcessEvent(event);
DALI_TEST_CHECK( callback1.mIsCalled );
manager.SetFocus( dummy3 );
DALI_TEST_CHECK( dummy3Impl.keyInputFocusGained );
- Integration::KeyEvent event("a", "a", 0, 0, 0, Integration::KeyEvent::Up, "" );
+ Integration::KeyEvent event( "a", "a", 0, 0, 0, Integration::KeyEvent::Up, "", DevelKeyEvent::DeviceClass::TOUCH );
application.ProcessEvent(event);
DALI_TEST_CHECK( !callback1.mIsCalled );
const std::string DEFAULT_DEVICE_NAME("hwKeyboard");
-
// Functors to test whether GetNextFocusableActor() method of CustomAlgorithmInterface is called when the keyboard focus is about to change
class CustomAlgorithm : public Dali::Toolkit::DevelKeyboardFocusManager::CustomAlgorithmInterface
{
FocusedActorActivatedCallback focusedActorActivatedCallback(focusedActorActivatedSignalVerified);
manager.FocusedActorEnterKeySignal().Connect( &focusedActorActivatedCallback, &FocusedActorActivatedCallback::Callback );
- Integration::KeyEvent returnEvent("Return", "", 0, 0, 0, Integration::KeyEvent::Up, DEFAULT_DEVICE_NAME );
+ Integration::KeyEvent returnEvent( "Return", "", 0, 0, 0, Integration::KeyEvent::Up, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE );
// Press Any key to notice physical keyboard event is comming to KeyboardFocusManager
// It makes mIsFocusIndicatorEnabled true
FocusGroupChangedCallback focusGroupChangedCallback(focusGroupChangedSignalVerified);
manager.FocusGroupChangedSignal().Connect( &focusGroupChangedCallback, &FocusGroupChangedCallback::Callback );
- Integration::KeyEvent tabEvent("Tab", "", 0, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME );
- Integration::KeyEvent shiftTabEvent("Tab", "", 0, 1, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME);
+ Integration::KeyEvent tabEvent( "Tab", "", 0, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE );
+ Integration::KeyEvent shiftTabEvent( "Tab", "", 0, 1, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE );
// Press Any key to notice physical keyboard event is comming to KeyboardFocusManager
// It makes mIsFocusIndicatorEnabled true
FocusChangedCallback focusChangedCallback(focusChangedSignalVerified);
manager.FocusChangedSignal().Connect( &focusChangedCallback, &FocusChangedCallback::Callback );
- Integration::KeyEvent leftEvent("Left", "", 0, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME);
- Integration::KeyEvent rightEvent("Right", "", 0, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME );
- Integration::KeyEvent upEvent("Up", "", 0, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME );
- Integration::KeyEvent downEvent("Down", "", 0, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME );
- Integration::KeyEvent pageUpEvent("Prior", "", 0, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME );
- Integration::KeyEvent pageDownEvent("Next", "", 0, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME );
+ Integration::KeyEvent leftEvent( "Left", "", 0, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE );
+ Integration::KeyEvent rightEvent( "Right", "", 0, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE );
+ Integration::KeyEvent upEvent( "Up", "", 0, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE );
+ Integration::KeyEvent downEvent( "Down", "", 0, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE );
+ Integration::KeyEvent pageUpEvent( "Prior", "", 0, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE );
+ Integration::KeyEvent pageDownEvent( "Next", "", 0, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE );
// Press Any key to notice physical keyboard event is comming to KeyboardFocusManager
// It makes mIsFocusIndicatorEnabled true
int keyModifier,
unsigned long timeStamp,
const Integration::KeyEvent::State& keyState,
- const std::string& deviceName
+ const std::string& deviceName,
+ const DevelKeyEvent::DeviceClass::Type& deviceClass
)
{
return Integration::KeyEvent( keyName,
keyModifier,
timeStamp,
keyState,
- deviceName);
+ deviceName,
+ deviceClass );
}
} // Anonymous namespace
popup.SetKeyInputFocus();
- application.ProcessEvent( GenerateKey( "", "", DALI_KEY_ESCAPE, 0, 0, Integration::KeyEvent::Down, "" ) );
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_ESCAPE, 0, 0, Integration::KeyEvent::Down, "", DevelKeyEvent::DeviceClass::TOUCH ) );
application.SendNotification();
application.Render();
/*
- * Copyright (c) 2015 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2017 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <iostream>
#include <stdlib.h>
#include <dali-toolkit-test-suite-utils.h>
+#include <dali/devel-api/object/handle-devel.h>
#include <dali-toolkit/dali-toolkit.h>
#include <dali/integration-api/events/touch-event-integ.h>
#include <dali/integration-api/events/pan-gesture-event.h>
int timeToReachOrigin = -1;
for(int i = 0;i<MAX_FRAMES_TO_TEST_OVERSHOOT;i++)
{
- float overshootXValue = scrollView.GetProperty<float>(ScrollView::Property::OVERSHOOT_X);
- float overshootYValue = scrollView.GetProperty<float>(ScrollView::Property::OVERSHOOT_Y);
+ float overshootXValue = DevelHandle::GetCurrentProperty<float>( scrollView, ScrollView::Property::OVERSHOOT_X );
+ float overshootYValue = DevelHandle::GetCurrentProperty<float>( scrollView, ScrollView::Property::OVERSHOOT_Y );
if(overshootXValue == 0.0f && overshootYValue == 0.0f)
{
break;
// 1. Scroll page in NW (-500,-500 pixels), then inspect overshoot. (don't release touch)
Vector2 currentPos = Vector2(100.0f, 100.0f);
currentPos = PerformGestureDiagonalSwipe(application, currentPos, Vector2(5.0f, 5.0f), 100, false);
- float overshootXValue = scrollView.GetProperty<float>(ScrollView::Property::OVERSHOOT_X);
- float overshootYValue = scrollView.GetProperty<float>(ScrollView::Property::OVERSHOOT_Y);
- Vector2 positionValue = scrollView.GetProperty<Vector2>(ScrollView::Property::SCROLL_POSITION);
+ float overshootXValue = DevelHandle::GetCurrentProperty< float >( scrollView, ScrollView::Property::OVERSHOOT_X );
+ float overshootYValue = DevelHandle::GetCurrentProperty< float >( scrollView, ScrollView::Property::OVERSHOOT_Y );
+ Vector2 positionValue = DevelHandle::GetCurrentProperty< Vector2 >( scrollView, ScrollView::Property::SCROLL_POSITION );
DALI_TEST_EQUALS(overshootXValue, 1.0f, TEST_LOCATION);
DALI_TEST_EQUALS(overshootYValue, 1.0f, TEST_LOCATION);
DALI_TEST_EQUALS(positionValue, Vector2::ZERO, TEST_LOCATION);
// Scroll page in NW (-20,-20 pixels), then check that overshoot should be 0. (don't release touch)
Vector2 currentPos = PerformGestureDiagonalSwipe(application, OVERSHOOT_START_SCROLL_POSITION, Vector2(1.0f, 1.0f), 20, false);
- float overshootXValue = scrollView.GetProperty<float>(ScrollView::Property::OVERSHOOT_X);
- float overshootYValue = scrollView.GetProperty<float>(ScrollView::Property::OVERSHOOT_Y);
+ float overshootXValue = DevelHandle::GetCurrentProperty< float >( scrollView, ScrollView::Property::OVERSHOOT_X );
+ float overshootYValue = DevelHandle::GetCurrentProperty< float >( scrollView, ScrollView::Property::OVERSHOOT_Y );
DALI_TEST_EQUALS(overshootXValue, 0.0f, TEST_LOCATION);
DALI_TEST_EQUALS(overshootYValue, 0.0f, TEST_LOCATION);
// Scroll page further in NW (-105,-105 pixels), then check that overshoot should be around 0.5. (don't release touch)
currentPos = PerformGestureDiagonalSwipe(application, OVERSHOOT_START_SCROLL_POSITION, Vector2(1.0f, 1.0f), 105, false);
- overshootXValue = scrollView.GetProperty<float>(ScrollView::Property::OVERSHOOT_X);
- overshootYValue = scrollView.GetProperty<float>(ScrollView::Property::OVERSHOOT_Y);
+ overshootXValue = DevelHandle::GetCurrentProperty< float >( scrollView, ScrollView::Property::OVERSHOOT_X );
+ overshootYValue = DevelHandle::GetCurrentProperty< float >( scrollView, ScrollView::Property::OVERSHOOT_Y );
// The overshoot value is a 0.0f - 1.0f ranged value of the amount overshot related to the maximum overshoot.
// EG. If we move 105, max overshoot is 50, then we overshot 50 / 105.
float correctOvershootValue = 50.0f / 105.f;
// Scroll page further in NW (-30,-30 pixels), then check that overshoot should be now 1.0. (don't release touch)
currentPos = PerformGestureDiagonalSwipe(application, OVERSHOOT_START_SCROLL_POSITION, Vector2(1.0f, 1.0f), 30, false);
- overshootXValue = scrollView.GetProperty<float>(ScrollView::Property::OVERSHOOT_X);
- overshootYValue = scrollView.GetProperty<float>(ScrollView::Property::OVERSHOOT_Y);
+ overshootXValue = DevelHandle::GetCurrentProperty< float >( scrollView, ScrollView::Property::OVERSHOOT_X );
+ overshootYValue = DevelHandle::GetCurrentProperty< float >( scrollView, ScrollView::Property::OVERSHOOT_Y );
DALI_TEST_EQUALS(overshootXValue, 1.0f, TEST_LOCATION);
DALI_TEST_EQUALS(overshootYValue, 1.0f, TEST_LOCATION);
Wait(application);
// Check that overshoot should be now around 0.8.
- overshootXValue = scrollView.GetProperty<float>(ScrollView::Property::OVERSHOOT_X);
- overshootYValue = scrollView.GetProperty<float>(ScrollView::Property::OVERSHOOT_Y);
+ overshootXValue = DevelHandle::GetCurrentProperty< float >( scrollView, ScrollView::Property::OVERSHOOT_X );
+ overshootYValue = DevelHandle::GetCurrentProperty< float >( scrollView, ScrollView::Property::OVERSHOOT_Y );
DALI_TEST_CHECK(overshootXValue > 0.79f && overshootXValue < 0.81f);
DALI_TEST_CHECK(overshootYValue > 0.79f && overshootYValue < 0.81f);
// Scroll page further in NW (-30,-30 pixels), then check that overshoot should be now 1.0. (don't release touch)
currentPos = PerformGestureDiagonalSwipe(application, OVERSHOOT_START_SCROLL_POSITION, Vector2(1.0f, 1.0f), 30, false);
- overshootXValue = scrollView.GetProperty<float>(ScrollView::Property::OVERSHOOT_X);
- overshootYValue = scrollView.GetProperty<float>(ScrollView::Property::OVERSHOOT_Y);
+ overshootXValue = DevelHandle::GetCurrentProperty< float >( scrollView, ScrollView::Property::OVERSHOOT_X );
+ overshootYValue = DevelHandle::GetCurrentProperty< float >( scrollView, ScrollView::Property::OVERSHOOT_Y );
DALI_TEST_EQUALS(overshootXValue, 1.0f, TEST_LOCATION);
DALI_TEST_EQUALS(overshootYValue, 1.0f, TEST_LOCATION);
int keyModifier,
unsigned long timeStamp,
const Integration::KeyEvent::State& keyState,
- const std::string& deviceName )
+ const std::string& deviceName,
+ const DevelKeyEvent::DeviceClass::Type& deviceClass )
{
return Integration::KeyEvent( keyName,
keyString,
keyModifier,
timeStamp,
keyState,
- deviceName );
+ deviceName,
+ deviceClass );
}
/**
editor.SetKeyInputFocus();
gTextChangedCallBackCalled = false;
- application.ProcessEvent( GenerateKey( "D", "D", KEY_D_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME ) );
+ application.ProcessEvent( GenerateKey( "D", "D", KEY_D_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
DALI_TEST_CHECK( gTextChangedCallBackCalled );
END_TEST;
gInputStyleMask = TextEditor::InputStyle::NONE;
inputStyleChangedSignal = false;
- application.ProcessEvent( GenerateKey( "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME ) );
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
// Render and notify
application.SendNotification();
gInputStyleMask = TextEditor::InputStyle::NONE;
inputStyleChangedSignal = false;
- application.ProcessEvent( GenerateKey( "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME ) );
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
// Render and notify
application.SendNotification();
gInputStyleMask = TextEditor::InputStyle::NONE;
inputStyleChangedSignal = false;
- application.ProcessEvent( GenerateKey( "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME ) );
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
// Render and notify
application.SendNotification();
editor.SetProperty( TextEditor::Property::INPUT_EMBOSS, "emboss" );
editor.SetProperty( TextEditor::Property::INPUT_OUTLINE, "outline" );
- application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME ) );
+ application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
// Render and notify
application.SendNotification();
application.Render();
// Add a key event but as the text editor has not the focus it should do nothing.
- application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME ) );
+ application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
// Render and notify
application.SendNotification();
application.Render();
// Now the text editor has the focus, so it can handle the key events.
- application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME ) );
- application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME ) );
+ application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
+ application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
// Render and notify
application.SendNotification();
application.Render();
// The second text editor has the focus. It should handle the key events.
- application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME ) );
- application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME ) );
+ application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
+ application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
// Render and notify
application.SendNotification();
DALI_TEST_EQUALS( stencil.GetChildCount(), 0u, TEST_LOCATION );
// Now the text editor has the focus, so it can handle the key events.
- application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME ) );
- application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME ) );
+ application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
+ application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
// Render and notify
application.SendNotification();
// Move the cursor and check the position changes.
Vector3 position1 = cursor.GetCurrentPosition();
- application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_LEFT, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME ) );
- application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_LEFT, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME ) );
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_LEFT, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_LEFT, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
// Render and notify
application.SendNotification();
DALI_TEST_CHECK( position2.x < position1.x );
- application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_RIGHT, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME ) );
- application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_RIGHT, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME ) );
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_RIGHT, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_RIGHT, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
// Render and notify
application.SendNotification();
DALI_TEST_CHECK( position5.x > position4.x );
// Remove all the text.
- application.ProcessEvent( GenerateKey( "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME ) );
- application.ProcessEvent( GenerateKey( "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME ) );
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
editor.SetProperty( TextEditor::Property::TEXT, "" );
// Render and notify
application.Render();
// Move at the end of the text.
- application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_DOWN, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME ) );
- application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_DOWN, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME ) );
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_DOWN, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_DOWN, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
// Render and notify
application.SendNotification();
for( unsigned int index = 0u; index < 10u; ++index )
{
- application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_RIGHT, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME ) );
- application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_RIGHT, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME ) );
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_RIGHT, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_RIGHT, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
// Render and notify
application.SendNotification();
}
// Add a character
- application.ProcessEvent( GenerateKey( "d", "d", KEY_D_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME ) );
+ application.ProcessEvent( GenerateKey( "d", "d", KEY_D_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
// Render and notify
application.SendNotification();
DALI_TEST_EQUALS( "Hello\nworld", editor.GetProperty<std::string>( TextEditor::Property::TEXT ), TEST_LOCATION );
// Add some key events
- application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_UP, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME ) );
- application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_UP, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME ) );
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_UP, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_UP, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
// Render and notify
application.SendNotification();
for( unsigned int index = 0u; index < 10u; ++index )
{
- application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_LEFT, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME ) );
- application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_LEFT, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME ) );
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_LEFT, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_LEFT, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
// Render and notify
application.SendNotification();
}
// Add a character
- application.ProcessEvent( GenerateKey( " ", " ", KEY_WHITE_SPACE_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME ) );
+ application.ProcessEvent( GenerateKey( " ", " ", KEY_WHITE_SPACE_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
// Render and notify
application.SendNotification();
application.Render();
// Move at the end of the text.
- application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_DOWN, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME ) );
- application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_DOWN, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME ) );
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_DOWN, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_DOWN, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
// Render and notify
application.SendNotification();
for( unsigned int index = 0u; index < 10u; ++index )
{
// Add a character
- application.ProcessEvent( GenerateKey( "d", "d", KEY_D_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME ) );
+ application.ProcessEvent( GenerateKey( "d", "d", KEY_D_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
// Render and notify
application.SendNotification();
// Continuous scroll left to increase coverage
for( unsigned int index = 0u; index < 10u; ++index )
{
- application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_LEFT, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME ) );
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_LEFT, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
// Render and notify
application.SendNotification();
DALI_TEST_EQUALS( editor.GetProperty<float>( DevelTextEditor::Property::SCROLL_BAR_FADE_DURATION ), 0.2f, Math::MACHINE_EPSILON_1000, TEST_LOCATION );
// Press Escape to increase coverage
- application.ProcessEvent( GenerateKey( "", "", DALI_KEY_ESCAPE, 0, 0, Integration::KeyEvent::Up, DEFAULT_DEVICE_NAME ) );
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_ESCAPE, 0, 0, Integration::KeyEvent::Up, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
application.SendNotification();
application.Render();
int keyModifier,
unsigned long timeStamp,
const Integration::KeyEvent::State& keyState,
- const std::string& deviceName )
+ const std::string& deviceName,
+ const DevelKeyEvent::DeviceClass::Type& deviceClass )
{
return Integration::KeyEvent( keyName,
keyString,
keyModifier,
timeStamp,
keyState,
- deviceName );
+ deviceName,
+ deviceClass );
}
bool DaliTestCheckMaps( const Property::Map& fontStyleMapGet, const Property::Map& fontStyleMapSet )
field.SetKeyInputFocus();
gTextChangedCallBackCalled = false;
- application.ProcessEvent( GenerateKey( "D", "D", KEY_D_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME ) );
+ application.ProcessEvent( GenerateKey( "D", "D", KEY_D_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
DALI_TEST_CHECK( gTextChangedCallBackCalled );
END_TEST;
gMaxCharactersCallBackCalled = false;
- application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME ) );
- application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME ) );
+ application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
+ application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
DALI_TEST_CHECK( gMaxCharactersCallBackCalled );
DALI_TEST_CHECK( maxLengthReachedSignal );
gMaxCharactersCallBackCalled = false;
- application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME ) );
- application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME ) );
+ application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
+ application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
DALI_TEST_CHECK( !gMaxCharactersCallBackCalled );
DALI_TEST_CHECK( !maxLengthReachedSignal );
gInputStyleMask = TextField::InputStyle::NONE;
inputStyleChangedSignal = false;
- application.ProcessEvent( GenerateKey( "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME ) );
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
// Render and notify
application.SendNotification();
gInputStyleMask = TextField::InputStyle::NONE;
inputStyleChangedSignal = false;
- application.ProcessEvent( GenerateKey( "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME ) );
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
// Render and notify
application.SendNotification();
gInputStyleMask = TextField::InputStyle::NONE;
inputStyleChangedSignal = false;
- application.ProcessEvent( GenerateKey( "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME ) );
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
// Render and notify
application.SendNotification();
application.Render();
// Add a key event but as the text field has not the focus it should do nothing.
- application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME ) );
+ application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
// Render and notify
application.SendNotification();
application.Render();
// Now the text field has the focus, so it can handle the key events.
- application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME ) );
- application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME ) );
+ application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
+ application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
// Render and notify
application.SendNotification();
application.Render();
// The second text field has the focus. It should handle the key events.
- application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME ) );
- application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME ) );
+ application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
+ application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
// Render and notify
application.SendNotification();
DALI_TEST_EQUALS( stencil.GetChildCount(), 0u, TEST_LOCATION );
// Now the text field has the focus, so it can handle the key events.
- application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME ) );
- application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME ) );
+ application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
+ application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
// Render and notify
application.SendNotification();
// Move the cursor and check the position changes.
Vector3 position1 = cursor.GetCurrentPosition();
- application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_LEFT, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME ) );
- application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_LEFT, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME ) );
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_LEFT, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_LEFT, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
// Render and notify
application.SendNotification();
DALI_TEST_CHECK( position2.x < position1.x );
- application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_RIGHT, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME ) );
- application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_RIGHT, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME ) );
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_RIGHT, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_RIGHT, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
// Render and notify
application.SendNotification();
DALI_TEST_CHECK( position5.x > position4.x );
// Remove all the text.
- application.ProcessEvent( GenerateKey( "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME ) );
- application.ProcessEvent( GenerateKey( "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME ) );
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
field.SetProperty( TextField::Property::TEXT, "" );
// Render and notify
Property::Map map;
map[ HiddenInput::Property::MODE ] = HiddenInput::Mode::HIDE_NONE;
field.SetProperty( DevelTextField::Property::HIDDEN_INPUT_SETTINGS, map );
- application.ProcessEvent( GenerateKey( "d", "d", 0, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME ) );
+ application.ProcessEvent( GenerateKey( "d", "d", 0, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
application.SendNotification();
application.Render();
map[ HiddenInput::Property::MODE ] = HiddenInput::Mode::HIDE_ALL;
map[ HiddenInput::Property::SUBSTITUTE_CHARACTER ] = 0x23;
field.SetProperty( DevelTextField::Property::HIDDEN_INPUT_SETTINGS, map );
- application.ProcessEvent( GenerateKey( "d", "d", 0, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME ) );
+ application.ProcessEvent( GenerateKey( "d", "d", 0, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
application.SendNotification();
application.Render();
field.SetProperty( DevelTextField::Property::HIDDEN_INPUT_SETTINGS, map );
for( unsigned int index = 0u; index < 5u; ++index )
{
- application.ProcessEvent( GenerateKey( "d", "d", 0, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME ) );
+ application.ProcessEvent( GenerateKey( "d", "d", 0, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
application.SendNotification();
application.Render();
}
field.SetProperty( DevelTextField::Property::HIDDEN_INPUT_SETTINGS, map );
for( unsigned int index = 0u; index < 5u; ++index )
{
- application.ProcessEvent( GenerateKey( "d", "d", 0, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME ) );
+ application.ProcessEvent( GenerateKey( "d", "d", 0, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
application.SendNotification();
application.Render();
}
map[ HiddenInput::Property::MODE ] = HiddenInput::Mode::SHOW_LAST_CHARACTER;
map[ HiddenInput::Property::SHOW_DURATION ] = 0;
field.SetProperty( DevelTextField::Property::HIDDEN_INPUT_SETTINGS, map );
- application.ProcessEvent( GenerateKey( "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME ) );
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
application.SendNotification();
application.Render();
- application.ProcessEvent( GenerateKey( "d", "d", 0, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME ) );
+ application.ProcessEvent( GenerateKey( "d", "d", 0, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
application.SendNotification();
application.Render();
map[ HiddenInput::Property::SHOW_DURATION ] = 100;
field.SetProperty( DevelTextField::Property::HIDDEN_INPUT_SETTINGS, map );
- application.ProcessEvent( GenerateKey( "d", "d", 0, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME ) );
+ application.ProcessEvent( GenerateKey( "d", "d", 0, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
application.SendNotification();
application.Render();
DALI_TEST_EQUALS( DaliTestCheckMaps( fontStyleMapGet, fontStyleMapSet ), true, TEST_LOCATION );
// Press Escape to increase coverage
- application.ProcessEvent( GenerateKey( "", "", DALI_KEY_ESCAPE, 0, 0, Integration::KeyEvent::Up, DEFAULT_DEVICE_NAME ) );
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_ESCAPE, 0, 0, Integration::KeyEvent::Up, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
application.SendNotification();
application.Render();
application.Render();
// Add a key event but as the text field has not the focus it should do nothing.
- application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME ) );
- application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Up, DEFAULT_DEVICE_NAME ) );
+ application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
+ application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Up, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
// Render and notify
application.SendNotification();
application.Render();
// Now the text field has the focus, so it can handle the key events.
- application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME ) );
- application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Up, DEFAULT_DEVICE_NAME ) );
- application.ProcessEvent( GenerateKey( "d", "d", KEY_D_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME ) );
- application.ProcessEvent( GenerateKey( "d", "d", KEY_D_CODE, 0, 0, Integration::KeyEvent::Up, DEFAULT_DEVICE_NAME ) );
+ application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
+ application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Up, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
+ application.ProcessEvent( GenerateKey( "d", "d", KEY_D_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
+ application.ProcessEvent( GenerateKey( "d", "d", KEY_D_CODE, 0, 0, Integration::KeyEvent::Up, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
// Render and notify
application.SendNotification();
DALI_TEST_EQUALS( field.GetProperty<std::string>( TextField::Property::TEXT ), std::string("ad"), TEST_LOCATION );
// Generate a Esc key event. The text field should lose the focus.
- application.ProcessEvent( GenerateKey( "", "", DALI_KEY_ESCAPE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME ) );
- application.ProcessEvent( GenerateKey( "", "", DALI_KEY_ESCAPE, 0, 0, Integration::KeyEvent::Up, DEFAULT_DEVICE_NAME ) );
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_ESCAPE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_ESCAPE, 0, 0, Integration::KeyEvent::Up, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
// Render and notify
application.SendNotification();
DALI_TEST_EQUALS( false, field.HasKeyInputFocus(), TEST_LOCATION );
// No more text should be introduced
- application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME ) );
- application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Up, DEFAULT_DEVICE_NAME ) );
+ application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
+ application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Up, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
// Render and notify
application.SendNotification();
application.Render();
// Generate a Esc key event. The text field should lose the focus.
- application.ProcessEvent( GenerateKey( "XF86PowerOff", "XF86PowerOff", DALI_KEY_POWER, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME ) );
- application.ProcessEvent( GenerateKey( "XF86PowerOff", "XF86PowerOff", DALI_KEY_POWER, 0, 0, Integration::KeyEvent::Up, DEFAULT_DEVICE_NAME ) );
+ application.ProcessEvent( GenerateKey( "XF86PowerOff", "XF86PowerOff", DALI_KEY_POWER, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
+ application.ProcessEvent( GenerateKey( "XF86PowerOff", "XF86PowerOff", DALI_KEY_POWER, 0, 0, Integration::KeyEvent::Up, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
// Render and notify
application.SendNotification();
application.Render();
// Generate a Esc key event. The text field should lose the focus.
- application.ProcessEvent( GenerateKey( "XF86Menu", "XF86Menu", DALI_KEY_MENU, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME ) );
- application.ProcessEvent( GenerateKey( "XF86Menu", "XF86Menu", DALI_KEY_MENU, 0, 0, Integration::KeyEvent::Up, DEFAULT_DEVICE_NAME ) );
+ application.ProcessEvent( GenerateKey( "XF86Menu", "XF86Menu", DALI_KEY_MENU, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
+ application.ProcessEvent( GenerateKey( "XF86Menu", "XF86Menu", DALI_KEY_MENU, 0, 0, Integration::KeyEvent::Up, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
// Render and notify
application.SendNotification();
application.Render();
// Generate a Esc key event. The text field should lose the focus.
- application.ProcessEvent( GenerateKey( "XF86Home", "XF86Home", DALI_KEY_HOME, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME ) );
- application.ProcessEvent( GenerateKey( "XF86Home", "XF86Home", DALI_KEY_HOME, 0, 0, Integration::KeyEvent::Up, DEFAULT_DEVICE_NAME ) );
+ application.ProcessEvent( GenerateKey( "XF86Home", "XF86Home", DALI_KEY_HOME, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
+ application.ProcessEvent( GenerateKey( "XF86Home", "XF86Home", DALI_KEY_HOME, 0, 0, Integration::KeyEvent::Up, DEFAULT_DEVICE_NAME, DevelKeyEvent::DeviceClass::NONE ) );
// Render and notify
application.SendNotification();
/*
- * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2017 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
application.Render(0);
DALI_TEST_EQUALS( renderer.GetProperty<Vector3>(mixColorIndex), Vector3(Color::MAGENTA), TEST_LOCATION);
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector3 >( renderer, mixColorIndex ), Vector3(Color::MAGENTA), TEST_LOCATION );
DALI_TEST_EQUALS( renderer.GetProperty<float>(opacityIndex), 1.0f, 0.001f, TEST_LOCATION );
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( renderer, opacityIndex ), 1.0f, 0.001f, TEST_LOCATION );
anim.Play();
application.Render(500); // Start animation
application.Render(500); // Halfway thru anim
application.SendNotification();
- DALI_TEST_EQUALS( renderer.GetProperty<Vector3>(mixColorIndex), Vector3(Color::MAGENTA+Color::RED)*0.5f, TEST_LOCATION);
- DALI_TEST_EQUALS( renderer.GetProperty<float>(opacityIndex), 1.0f, 0.001f, TEST_LOCATION );
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector3 >( renderer, mixColorIndex ), Vector3(Color::MAGENTA+Color::RED)*0.5f, TEST_LOCATION);
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( renderer, opacityIndex ), 1.0f, 0.001f, TEST_LOCATION );
application.Render(500); // End of anim
application.SendNotification();
- DALI_TEST_EQUALS( renderer.GetProperty<Vector3>(mixColorIndex), Vector3(Color::RED), TEST_LOCATION );
- DALI_TEST_EQUALS( renderer.GetProperty<float>(opacityIndex), 1.0f, 0.001f, TEST_LOCATION );
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector3 >( renderer, mixColorIndex ), Vector3(Color::RED), TEST_LOCATION );
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( renderer, opacityIndex ), 1.0f, 0.001f, TEST_LOCATION );
END_TEST;
}
application.Render(0);
DALI_TEST_EQUALS( renderer.GetProperty<Vector3>(mixColorIndex), Vector3(Color::MAGENTA), TEST_LOCATION);
- DALI_TEST_EQUALS( renderer.GetProperty<float>(opacityIndex), 1.0f, 0.001f, TEST_LOCATION);
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector3 >( renderer, mixColorIndex ), Vector3(Color::MAGENTA), TEST_LOCATION );
+ DALI_TEST_EQUALS( renderer.GetProperty<float>(opacityIndex), 1.0f, 0.001f, TEST_LOCATION );
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( renderer, opacityIndex ), 1.0f, 0.001f, TEST_LOCATION );
anim.Play();
application.Render(500); // Start animation
application.Render(500); // Halfway thru anim
application.SendNotification();
- DALI_TEST_EQUALS( renderer.GetProperty<Vector3>(mixColorIndex), Vector3(Color::MAGENTA+Color::RED)*0.5f, TEST_LOCATION);
- DALI_TEST_EQUALS( renderer.GetProperty<float>(opacityIndex), 1.0f, 0.001f, TEST_LOCATION);
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector3 >( renderer, mixColorIndex ), Vector3(Color::MAGENTA+Color::RED)*0.5f, TEST_LOCATION);
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( renderer, opacityIndex ), 1.0f, 0.001f, TEST_LOCATION);
application.Render(500); // End of anim
application.SendNotification();
- DALI_TEST_EQUALS( renderer.GetProperty<Vector3>(mixColorIndex), Vector3(Color::RED), TEST_LOCATION );
- DALI_TEST_EQUALS( renderer.GetProperty<float>(opacityIndex), 1.0f, 0.001f, TEST_LOCATION);
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector3 >( renderer, mixColorIndex ), Vector3(Color::RED), TEST_LOCATION );
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( renderer, opacityIndex ), 1.0f, 0.001f, TEST_LOCATION);
END_TEST;
}
application.Render(0);
DALI_TEST_EQUALS( renderer.GetProperty<Vector3>(mixColorIndex), Vector3(Color::MAGENTA), TEST_LOCATION);
- DALI_TEST_EQUALS( renderer.GetProperty<float>(opacityIndex), 1.0f, 0.001f, TEST_LOCATION);
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector3 >( renderer, mixColorIndex ), Vector3(Color::MAGENTA), TEST_LOCATION );
+ DALI_TEST_EQUALS( renderer.GetProperty<float>(opacityIndex), 1.0f, 0.001f, TEST_LOCATION );
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( renderer, opacityIndex ), 1.0f, 0.001f, TEST_LOCATION );
anim.Play();
application.Render(500); // Start animation
application.Render(500); // Halfway thru anim
application.SendNotification();
- DALI_TEST_EQUALS( renderer.GetProperty<Vector3>(mixColorIndex), Vector3(Color::MAGENTA+Color::RED)*0.5f, TEST_LOCATION);
- DALI_TEST_EQUALS( renderer.GetProperty<float>(opacityIndex), 1.0f, 0.001f, TEST_LOCATION);
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector3 >( renderer, mixColorIndex ), Vector3(Color::MAGENTA+Color::RED)*0.5f, TEST_LOCATION);
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( renderer, opacityIndex ), 1.0f, 0.001f, TEST_LOCATION);
application.Render(500); // End of anim
application.SendNotification();
- DALI_TEST_EQUALS( renderer.GetProperty<Vector3>(mixColorIndex), Vector3(Color::RED), TEST_LOCATION );
- DALI_TEST_EQUALS( renderer.GetProperty<float>(opacityIndex), 1.0f, 0.001f, TEST_LOCATION);
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector3 >( renderer, mixColorIndex ), Vector3(Color::RED), TEST_LOCATION );
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( renderer, opacityIndex ), 1.0f, 0.001f, TEST_LOCATION);
END_TEST;
}
application.Render(0);
DALI_TEST_EQUALS( renderer.GetProperty<Vector2>(sizeIndex), Vector2(10.0f, 10.0f), TEST_LOCATION);
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector2 >( renderer, sizeIndex ), Vector2(10.0f, 10.0f), TEST_LOCATION);
anim.Play();
application.Render(500); // Start animation
application.Render(500); // Halfway thru anim
application.SendNotification();
- DALI_TEST_EQUALS( renderer.GetProperty<Vector2>(sizeIndex), Vector2(60.0f, 60.0f), TEST_LOCATION);
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector2 >( renderer, sizeIndex ), Vector2(60.0f, 60.0f), TEST_LOCATION);
application.Render(500); // End of anim
application.SendNotification();
- DALI_TEST_EQUALS( renderer.GetProperty<Vector2>(sizeIndex), Vector2(110.0f, 110.0f), TEST_LOCATION );
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector2 >( renderer, sizeIndex ), Vector2(110.0f, 110.0f), TEST_LOCATION );
END_TEST;
}
DALI_TEST_EQUALS( renderer.GetProperty<float>(opacityIndex), 0.0f, 0.001f, TEST_LOCATION );
DALI_TEST_EQUALS( renderer.GetProperty<int>(Renderer::Property::BLEND_MODE), (int)BlendMode::ON, TEST_LOCATION );
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector3 >( renderer, mixColorIndex ), Vector3(Color::MAGENTA), TEST_LOCATION);
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( renderer, opacityIndex ), 0.0f, 0.001f, TEST_LOCATION );
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< int >( renderer, Renderer::Property::BLEND_MODE ), (int)BlendMode::ON, TEST_LOCATION );
+
anim.Play();
application.SendNotification();
application.Render(500); // Start animation
application.Render(500); // Halfway thru anim
application.SendNotification();
- DALI_TEST_EQUALS( renderer.GetProperty<Vector3>(mixColorIndex), Vector3(Color::MAGENTA), TEST_LOCATION);
- DALI_TEST_EQUALS( renderer.GetProperty<float>(opacityIndex), 0.5f, 0.001f, TEST_LOCATION );
- DALI_TEST_EQUALS( renderer.GetProperty<int>(Renderer::Property::BLEND_MODE), (int)BlendMode::ON, TEST_LOCATION );
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector3 >( renderer, mixColorIndex ), Vector3(Color::MAGENTA), TEST_LOCATION);
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( renderer, opacityIndex ), 0.5f, 0.001f, TEST_LOCATION );
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< int >( renderer, Renderer::Property::BLEND_MODE ), (int)BlendMode::ON, TEST_LOCATION );
application.Render(501); // End of anim
application.SendNotification();
- DALI_TEST_EQUALS( renderer.GetProperty<Vector3>(mixColorIndex), Vector3(Color::MAGENTA), TEST_LOCATION );
- DALI_TEST_EQUALS( renderer.GetProperty<float>(opacityIndex), 1.0f, 0.001f, TEST_LOCATION );
- DALI_TEST_EQUALS( renderer.GetProperty<int>(Renderer::Property::BLEND_MODE), (int)BlendMode::AUTO, TEST_LOCATION );
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector3 >( renderer, mixColorIndex ), Vector3(Color::MAGENTA), TEST_LOCATION );
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( renderer, opacityIndex ), 1.0f, 0.001f, TEST_LOCATION );
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< int >( renderer, Renderer::Property::BLEND_MODE ), (int)BlendMode::AUTO, TEST_LOCATION );
END_TEST;
}
application.Render(0);
DALI_TEST_EQUALS( renderer.GetProperty<Vector3>(mixColorIndex), Vector3(Color::MAGENTA), TEST_LOCATION);
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector3 >( renderer, mixColorIndex ), Vector3(Color::MAGENTA), TEST_LOCATION);
DALI_TEST_EQUALS( renderer.GetProperty<float>(opacityIndex), 1.0f, 0.001f, TEST_LOCATION );
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( renderer, opacityIndex ), 1.0f, 0.001f, TEST_LOCATION );
// Note, This should be testing for AUTO
// this is the same problem as C# target value being set before Play is called.
// @todo How was this solved?
DALI_TEST_EQUALS( renderer.GetProperty<int>(Renderer::Property::BLEND_MODE), (int)BlendMode::ON, TEST_LOCATION );
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< int >( renderer, Renderer::Property::BLEND_MODE ), (int)BlendMode::ON, TEST_LOCATION );
anim.Play();
application.Render(500); // Start animation
application.Render(500); // Halfway thru anim
application.SendNotification();
- DALI_TEST_EQUALS( renderer.GetProperty<Vector3>(mixColorIndex), Vector3(Color::MAGENTA), TEST_LOCATION);
- DALI_TEST_EQUALS( renderer.GetProperty<float>(opacityIndex), 0.5f, 0.001f, TEST_LOCATION );
- DALI_TEST_EQUALS( renderer.GetProperty<int>(Renderer::Property::BLEND_MODE), (int)BlendMode::ON, TEST_LOCATION );
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector3 >( renderer, mixColorIndex ), Vector3(Color::MAGENTA), TEST_LOCATION);
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( renderer, opacityIndex ), 0.5f, 0.001f, TEST_LOCATION );
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< int >( renderer, Renderer::Property::BLEND_MODE ), (int)BlendMode::ON, TEST_LOCATION );
application.Render(500); // End of anim
application.SendNotification();
- DALI_TEST_EQUALS( renderer.GetProperty<Vector3>(mixColorIndex), Vector3(Color::MAGENTA), TEST_LOCATION );
- DALI_TEST_EQUALS( renderer.GetProperty<float>(opacityIndex), 0.0f, 0.001f, TEST_LOCATION );
- DALI_TEST_EQUALS( renderer.GetProperty<int>(Renderer::Property::BLEND_MODE), (int)BlendMode::ON, TEST_LOCATION );
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector3 >( renderer, mixColorIndex ), Vector3(Color::MAGENTA), TEST_LOCATION );
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( renderer, opacityIndex ), 0.0f, 0.001f, TEST_LOCATION );
+ DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< int >( renderer, Renderer::Property::BLEND_MODE ), (int)BlendMode::ON, TEST_LOCATION );
END_TEST;
}
const char* const TEST_FILE( "test.mp4" );
const char* const VOLUME_LEFT( "volumeLeft" );
const char* const VOLUME_RIGHT( "volumeRight" );
+const char* const RENDERING_TYPE( "renderingTarget" );
}
left = right = 0.f;
Property::Map map;
- map.Insert( VOLUME_LEFT, 1.0f );
+ map.Insert( VOLUME_LEFT, 0.5f );
map.Insert( VOLUME_RIGHT, 0.5f );
- Property::Map map2;
view.SetProperty( VideoView::Property::VOLUME, map );
- Property::Value val4 = view.GetProperty( VideoView::Property::VOLUME );
- DALI_TEST_CHECK( val4.Get( map2 ) );
+ Property::Value val = view.GetProperty( VideoView::Property::VOLUME );
+
+ Property::Map map2;
+ DALI_TEST_CHECK( val.Get( map2 ) );
- Property::Value* volumeLeft = map.Find( VOLUME_LEFT );
- Property::Value* volumeRight = map.Find( VOLUME_RIGHT );
+ Property::Value* volumeLeft = map2.Find( VOLUME_LEFT );
+ Property::Value* volumeRight = map2.Find( VOLUME_RIGHT );
DALI_TEST_CHECK( volumeLeft && volumeLeft->Get( left ) );
DALI_TEST_CHECK( volumeRight && volumeRight->Get( right ) );
- DALI_TEST_CHECK( left == 1.0f );
+ DALI_TEST_CHECK( left == 0.5f );
DALI_TEST_CHECK( right == 0.5f );
END_TEST;
END_TEST;
}
+
+int UtcDaliVideoViewMethodsForRenderType(void)
+{
+ ToolkitTestApplication application;
+ VideoView videoView = VideoView::New();
+ DALI_TEST_CHECK( videoView );
+
+ Property::Map windowSurfaceTarget;
+ Property::Map nativeImageTarget;
+
+ windowSurfaceTarget.Insert( RENDERING_TYPE, "windowSurfaceTarget" );
+ nativeImageTarget.Insert( RENDERING_TYPE, "nativeImageTarget" );
+
+ Property::Map map;
+ Property::Value value;
+ videoView.SetProperty( VideoView::Property::VIDEO, windowSurfaceTarget );
+
+ value = videoView.GetProperty( VideoView::Property::VIDEO );
+ DALI_TEST_CHECK( value.Get( map ) );
+
+ Property::Value* type = map.Find( RENDERING_TYPE );
+ DALI_TEST_CHECK( type );
+ DALI_TEST_EQUALS( "windowSurfaceTarget", type->Get<std::string>(), TEST_LOCATION );
+
+ videoView.SetProperty( VideoView::Property::VIDEO, nativeImageTarget );
+
+ value = videoView.GetProperty( VideoView::Property::VIDEO );
+ DALI_TEST_CHECK( value.Get( map ) );
+ type = map.Find( RENDERING_TYPE );
+
+ DALI_TEST_CHECK( type );
+ DALI_TEST_EQUALS( "nativeImageTarget", type->Get<std::string>(), TEST_LOCATION );
+
+ END_TEST;
+}
application.Render(0);
application.Render(2000u); // halfway point between blue and white
- Vector4 color = renderer.GetProperty<Vector4>( borderColorIndex );
+ Vector4 color = DevelHandle::GetCurrentProperty< Vector4 >( renderer, borderColorIndex );
Vector4 testColor = (Color::BLUE + Color::WHITE)*0.5f;
DALI_TEST_EQUALS( color, testColor, TEST_LOCATION );
DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<Vector4>("borderColor", testColor ), true, TEST_LOCATION );
- color = renderer.GetProperty<Vector3>( mixColorIndex );
+ color = DevelHandle::GetCurrentProperty< Vector3 >( renderer, mixColorIndex );
testColor = Vector4( 1,1,1,0.4f );
DALI_TEST_EQUALS( Vector3(color), Vector3(testColor), 0.0001f, TEST_LOCATION );
DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<Vector3>("mixColor", Vector3(testColor) ), true, TEST_LOCATION );
application.Render(2000u);
- color = renderer.GetProperty<Vector4>( borderColorIndex );
+ color = DevelHandle::GetCurrentProperty< Vector4 >( renderer, borderColorIndex );
DALI_TEST_EQUALS( color, Color::WHITE, TEST_LOCATION );
DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<Vector4>("borderColor", Color::WHITE ), true, TEST_LOCATION );
- color = renderer.GetProperty<Vector4>( mixColorIndex );
+ color = DevelHandle::GetCurrentProperty< Vector4 >( renderer, mixColorIndex );
testColor = Vector4(1,1,1,0);
DALI_TEST_EQUALS( color, testColor, TEST_LOCATION );
DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<Vector3>("mixColor", Vector3(testColor) ), true, TEST_LOCATION );
application.Render(0);
application.Render(2000u); // halfway point
- float size = renderer.GetProperty<float>( index );
+ float size = DevelHandle::GetCurrentProperty< float >( renderer, index );
DALI_TEST_EQUALS( size, 7.0f, 0.0001f, TEST_LOCATION );
DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<float>("borderSize", 7.0f ), true, TEST_LOCATION );
application.Render(2000u); // halfway point between blue and white
- size = renderer.GetProperty<float>( index );
+ size = DevelHandle::GetCurrentProperty< float >( renderer, index );
DALI_TEST_EQUALS( size, 9.0f, 0.0001f, TEST_LOCATION );
DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<float>("borderSize", 9.0f ), true, TEST_LOCATION );
application.Render(0);
application.Render(2000u); // halfway point
- Vector3 color = renderer.GetProperty<Vector3>( mixColorIndex );
+ Vector3 color = DevelHandle::GetCurrentProperty< Vector3 >( renderer, mixColorIndex );
Vector3 testColor = Vector3(Color::BLUE + Color::WHITE)*0.5f;
DALI_TEST_EQUALS( color, testColor, TEST_LOCATION );
application.Render(2000u); // halfway point between blue and white
- color = renderer.GetProperty<Vector3>( mixColorIndex );
+ color = DevelHandle::GetCurrentProperty< Vector3 >( renderer, mixColorIndex );
DALI_TEST_EQUALS( color, Vector3(Color::WHITE), TEST_LOCATION );
DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<Vector3>("mixColor", Vector3(Color::WHITE) ), true, TEST_LOCATION );
- blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE );
+ blendModeValue = DevelHandle::GetCurrentProperty( renderer, Renderer::Property::BLEND_MODE );
DALI_TEST_EQUALS( blendModeValue.Get<int>(), (int)BlendMode::AUTO, TEST_LOCATION );
END_TEST;
#include <dali/public-api/object/type-registry-helper.h>
#include <dali/integration-api/debug.h>
#include <dali/devel-api/object/property-helper-devel.h>
+#include <dali/devel-api/object/handle-devel.h>
// INTERNAL INCLUDES
#include <dali-toolkit/internal/controls/scrollable/item-view/item-view-impl.h>
Handle scrollableHandle = mScrollableObject.GetBaseHandle();
if(scrollableHandle)
{
- mScrollPositionIntervalReachedSignal.Emit(scrollableHandle.GetProperty<float>(mPropertyScrollPosition));
+ mScrollPositionIntervalReachedSignal.Emit( DevelHandle::GetCurrentProperty< float >( scrollableHandle, mPropertyScrollPosition ) );
}
}
}
ShowIndicator();
- mScrollStart = scrollableHandle.GetProperty<float>(mPropertyScrollPosition);
+ mScrollStart = DevelHandle::GetCurrentProperty< float >( scrollableHandle, mPropertyScrollPosition );
mGestureDisplacement = Vector3::ZERO;
mIsPanning = true;
mGestureDisplacement.x += gesture.displacement.x;
mGestureDisplacement.y += gesture.displacement.y;
- float minScrollPosition = scrollableHandle.GetProperty<float>( mPropertyMinScrollPosition );
- float maxScrollPosition = scrollableHandle.GetProperty<float>( mPropertyMaxScrollPosition );
+ float minScrollPosition = DevelHandle::GetCurrentProperty<float>( scrollableHandle, mPropertyMinScrollPosition );
+ float maxScrollPosition = DevelHandle::GetCurrentProperty<float>( scrollableHandle, mPropertyMaxScrollPosition );
// The domain size is the internal range
float domainSize = maxScrollPosition - minScrollPosition;
#include <dali/public-api/object/type-registry.h>
#include <dali/public-api/object/type-registry-helper.h>
#include <dali/devel-api/object/property-helper-devel.h>
+#include <dali/devel-api/object/handle-devel.h>
// INTERNAL INCLUDES
#include <dali-toolkit/public-api/controls/scroll-bar/scroll-bar.h>
float ItemView::GetCurrentLayoutPosition(unsigned int itemId) const
{
- return Self().GetProperty<float>( Toolkit::ItemView::Property::LAYOUT_POSITION ) + static_cast<float>( itemId );
+ return DevelHandle::GetCurrentProperty< float >( Self(), Toolkit::ItemView::Property::LAYOUT_POSITION ) + static_cast<float>( itemId );
}
void ItemView::ActivateLayout(unsigned int layoutIndex, const Vector3& targetSize, float durationSeconds)
float firstItemScrollPosition = ClampFirstItemPosition(layoutPositionDelta, layoutSize, *mActiveLayout);
- float currentOvershoot = self.GetProperty<float>(Toolkit::ItemView::Property::OVERSHOOT);
+ float currentOvershoot = DevelHandle::GetCurrentProperty< float >( self, Toolkit::ItemView::Property::OVERSHOOT );
self.SetProperty(Toolkit::ItemView::Property::LAYOUT_POSITION, firstItemScrollPosition );
if(mOvershootAnimationSpeed > Math::MACHINE_EPSILON_0)
{
- float currentOvershoot = self.GetProperty<float>(Toolkit::ItemView::Property::OVERSHOOT);
+ float currentOvershoot = DevelHandle::GetCurrentProperty< float >( self, Toolkit::ItemView::Property::OVERSHOOT );
float duration = 0.0f;
if (mOvershootOverlay)
/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2017 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
// CLASS HEADER
#include <dali-toolkit/internal/controls/scrollable/scroll-view/scroll-overshoot-indicator-impl.h>
+// EXTERNAL INCLUDES
+#include <dali/devel-api/object/handle-devel.h>
+
// INTERNAL INCLUDES
#include <dali-toolkit/internal/controls/scrollable/scrollable-impl.h>
#include <dali-toolkit/internal/controls/scrollable/bouncing-effect-actor.h>
void ScrollOvershootEffectRipple::OnOvershootNotification(PropertyNotification& source)
{
Actor self = mAttachedScrollView.Self();
- mOvershoot = self.GetProperty<float>(mOvershootProperty);
+ mOvershoot = DevelHandle::GetCurrentProperty< float >( self, mOvershootProperty );
SetOvershoot(mOvershoot, false);
UpdatePropertyNotifications();
}
#include <dali/public-api/object/type-registry.h>
#include <dali/public-api/object/type-registry-helper.h>
#include <dali/public-api/object/property-map.h>
+#include <dali/devel-api/object/handle-devel.h>
#include <dali/integration-api/debug.h>
// INTERNAL INCLUDES
if(child)
{
- Vector2 position = Self().GetProperty<Vector2>(Toolkit::ScrollView::Property::SCROLL_POSITION);
+ Vector2 position = DevelHandle::GetCurrentProperty<Vector2>( Self(), Toolkit::ScrollView::Property::SCROLL_POSITION );
// Get center-point of the Actor.
Vector3 childPosition = GetPositionOfAnchor(child, AnchorPoint::CENTER);
}
DALI_LOG_SCROLL_STATE("[0x%X] position-changed, mScrollTargetPosition[%.2f, %.2f], mScrollPrePosition[%.2f, %.2f], mScrollPostPosition[%.2f, %.2f]", this, mScrollTargetPosition.x, mScrollTargetPosition.y, mScrollPrePosition.x, mScrollPrePosition.y, mScrollPostPosition.x, mScrollPostPosition.y );
- DALI_LOG_SCROLL_STATE("[0x%X] SCROLL_PRE_POSITION[%.2f, %.2f], SCROLL_POSITION[%.2f, %.2f]", this, self.GetProperty( Toolkit::ScrollView::Property::SCROLL_PRE_POSITION ).Get<Vector2>().x, self.GetProperty( Toolkit::ScrollView::Property::SCROLL_PRE_POSITION ).Get<Vector2>().y, self.GetProperty( Toolkit::ScrollView::Property::SCROLL_POSITION ).Get<Vector2>().x, self.GetProperty( Toolkit::ScrollView::Property::SCROLL_POSITION ).Get<Vector2>().y );
+ DALI_LOG_SCROLL_STATE("[0x%X] SCROLL_PRE_POSITION[%.2f, %.2f], SCROLL_POSITION[%.2f, %.2f]", this, DevelHandle::GetCurrentProperty( self, Toolkit::ScrollView::Property::SCROLL_PRE_POSITION ).Get<Vector2>().x, DevelHandle::GetCurrentProperty( self, Toolkit::ScrollView::Property::SCROLL_PRE_POSITION ).Get<Vector2>().y, DevelHandle::GetCurrentProperty( self, Toolkit::ScrollView::Property::SCROLL_POSITION ).Get<Vector2>().x, DevelHandle::GetCurrentProperty( self, Toolkit::ScrollView::Property::SCROLL_POSITION ).Get<Vector2>().y );
}
SetScrollUpdateNotification(true);
Vector2 ScrollView::GetPropertyPrePosition() const
{
- Vector2 position = Self().GetProperty<Vector2>(Toolkit::ScrollView::Property::SCROLL_PRE_POSITION);
+ Vector2 position = DevelHandle::GetCurrentProperty< Vector2 >( Self(), Toolkit::ScrollView::Property::SCROLL_PRE_POSITION );
WrapPosition(position);
return position;
}
Vector2 ScrollView::GetPropertyPosition() const
{
- Vector2 position = Self().GetProperty<Vector2>(Toolkit::ScrollView::Property::SCROLL_POSITION);
+ Vector2 position = DevelHandle::GetCurrentProperty< Vector2 >( Self(), Toolkit::ScrollView::Property::SCROLL_POSITION );
WrapPosition(position);
return position;
void ScrollView::ResetScrolling()
{
Actor self = Self();
- self.GetProperty(Toolkit::ScrollView::Property::SCROLL_POSITION).Get(mScrollPostPosition);
+ DevelHandle::GetCurrentProperty( self, Toolkit::ScrollView::Property::SCROLL_POSITION ).Get( mScrollPostPosition );
mScrollPrePosition = mScrollPostPosition;
DALI_LOG_SCROLL_STATE("[0x%X] Setting SCROLL_PRE_POSITION To[%.2f, %.2f]", this, mScrollPostPosition.x, mScrollPostPosition.y );
self.SetProperty(Toolkit::ScrollView::Property::SCROLL_PRE_POSITION, mScrollPostPosition);
void ScrollView::UpdateLocalScrollProperties()
{
Actor self = Self();
- self.GetProperty(Toolkit::ScrollView::Property::SCROLL_PRE_POSITION).Get(mScrollPrePosition);
- self.GetProperty(Toolkit::ScrollView::Property::SCROLL_POSITION).Get(mScrollPostPosition);
+ DevelHandle::GetCurrentProperty( self, Toolkit::ScrollView::Property::SCROLL_PRE_POSITION ).Get( mScrollPrePosition );
+ DevelHandle::GetCurrentProperty( self, Toolkit::ScrollView::Property::SCROLL_POSITION ).Get( mScrollPostPosition );
}
// private functions
if( duration > Math::MACHINE_EPSILON_10 )
{
Actor self = Self();
- DALI_LOG_SCROLL_STATE("[0x%X], Animating from[%.2f] to[%.2f]", this, self.GetProperty(Toolkit::ScrollView::Property::SCROLL_PRE_POSITION).Get<Vector2>().x, position );
+ DALI_LOG_SCROLL_STATE("[0x%X], Animating from[%.2f] to[%.2f]", this, DevelHandle::GetCurrentProperty( self, Toolkit::ScrollView::Property::SCROLL_PRE_POSITION ).Get< Vector2 >().x, position );
mInternalXAnimation = Animation::New(duration);
DALI_LOG_SCROLL_STATE("[0x%X], mInternalXAnimation[0x%X]", this, mInternalXAnimation.GetObjectPtr() );
mInternalXAnimation.FinishedSignal().Connect(this, &ScrollView::OnScrollAnimationFinished);
if( duration > Math::MACHINE_EPSILON_10 )
{
Actor self = Self();
- DALI_LOG_SCROLL_STATE("[0x%X], Animating from[%.2f] to[%.2f]", this, self.GetProperty(Toolkit::ScrollView::Property::SCROLL_PRE_POSITION).Get<Vector2>().y, position );
+ DALI_LOG_SCROLL_STATE("[0x%X], Animating from[%.2f] to[%.2f]", this, DevelHandle::GetCurrentProperty( self, Toolkit::ScrollView::Property::SCROLL_PRE_POSITION ).Get< Vector2 >().y, position );
mInternalYAnimation = Animation::New(duration);
DALI_LOG_SCROLL_STATE("[0x%X], mInternalYAnimation[0x%X]", this, mInternalYAnimation.GetObjectPtr() );
mInternalYAnimation.FinishedSignal().Connect(this, &ScrollView::OnScrollAnimationFinished);
if( source == mInternalXAnimation )
{
- DALI_LOG_SCROLL_STATE("[0x%X] mInternalXAnimation[0x%X], expected[%.2f], actual[%.2f], post[%.2f]", this, mInternalXAnimation.GetObjectPtr(), mScrollTargetPosition.x, Self().GetProperty(SCROLL_PRE_POSITION).Get<Vector2>().x, mScrollPostPosition.x );
+ DALI_LOG_SCROLL_STATE("[0x%X] mInternalXAnimation[0x%X], expected[%.2f], actual[%.2f], post[%.2f]", this, mInternalXAnimation.GetObjectPtr(), mScrollTargetPosition.x, DevelHandle::GetCurrentProperty( Self(), SCROLL_PRE_POSITION ).Get< Vector2 >().x, mScrollPostPosition.x );
if( !(mScrollStateFlags & AnimatingInternalY) )
{
if( source == mInternalYAnimation )
{
- DALI_LOG_SCROLL_STATE("[0x%X] mInternalYAnimation[0x%X], expected[%.2f], actual[%.2f], post[%.2f]", this, mInternalYAnimation.GetObjectPtr(), mScrollTargetPosition.y, Self().GetProperty(SCROLL_PRE_POSITION).Get<Vector2>().y, mScrollPostPosition.y );
+ DALI_LOG_SCROLL_STATE("[0x%X] mInternalYAnimation[0x%X], expected[%.2f], actual[%.2f], post[%.2f]", this, mInternalYAnimation.GetObjectPtr(), mScrollTargetPosition.y, DevelHandle::GetProperty( Self(), SCROLL_PRE_POSITION ).Get< Vector2 >().y, mScrollPostPosition.y );
if( !(mScrollStateFlags & AnimatingInternalX) )
{
const char* const VOLUME_LEFT( "volumeLeft" );
const char* const VOLUME_RIGHT( "volumeRight" );
-const char* const RENDERING_TARGET( "RENDERING_TARGET" );
+const char* const RENDERING_TARGET( "renderingTarget" );
const char* const WINDOW_SURFACE_TARGET( "windowSurfaceTarget" );
const char* const NATIVE_IMAGE_TARGET( "nativeImageTarget" );
VideoView::VideoView()
: Control( ControlBehaviour( ACTOR_BEHAVIOUR_DEFAULT | DISABLE_STYLE_CHANGE_SIGNALS ) ),
mCurrentVideoPlayPosition( 0 ),
- mSetRenderingTarget( false ),
+ mIsNativeImageTarget( true ),
mIsPlay( false ),
mIsPause( false )
{
return handle;
}
+void VideoView::OnInitialize()
+{
+ Any source;
+ Dali::NativeImageSourcePtr nativeImageSourcePtr = Dali::NativeImageSource::New( source );
+ mNativeImage = Dali::NativeImage::New( *nativeImageSourcePtr );
+
+ mVideoPlayer.SetRenderingTarget( nativeImageSourcePtr );
+ mVideoPlayer.FinishedSignal().Connect( this, &VideoView::EmitSignalFinish );
+}
+
void VideoView::SetUrl( const std::string& url )
{
if( mUrl != url || !mPropertyMap.Empty() )
{
- mPropertyMap.Clear();
-
mUrl = url;
+ mPropertyMap.Clear();
}
- if( mSetRenderingTarget )
- {
- mVideoPlayer.SetUrl( mUrl );
- }
- else
+ if( mIsNativeImageTarget )
{
- SetNativeImageTarget();
+ Actor self( Self() );
+ Internal::InitializeVisual( self, mVisual, mNativeImage );
}
+
+ mVideoPlayer.SetUrl( mUrl );
}
void VideoView::SetPropertyMap( Property::Map map )
Actor self = Self();
int curPos = mVideoPlayer.GetPlayPosition();
- mSetRenderingTarget = true;
-
if( mVisual )
{
Toolkit::GetImplementation(mVisual).SetOffStage(self);
mVideoPlayer.SetRenderingTarget( Dali::Adaptor::Get().GetNativeWindowHandle() );
mVideoPlayer.SetUrl( mUrl );
- mVideoPlayer.FinishedSignal().Connect( this, &VideoView::EmitSignalFinish );
+
+ mIsNativeImageTarget = false;
if( mIsPlay )
{
Actor self( Self() );
int curPos = mVideoPlayer.GetPlayPosition();
- mSetRenderingTarget = true;
-
Any source;
Dali::NativeImageSourcePtr nativeImageSourcePtr = Dali::NativeImageSource::New( source );
mNativeImage = Dali::NativeImage::New( *nativeImageSourcePtr );
mVideoPlayer.SetRenderingTarget( nativeImageSourcePtr );
mVideoPlayer.SetUrl( mUrl );
- mVideoPlayer.FinishedSignal().Connect( this, &VideoView::EmitSignalFinish );
Internal::InitializeVisual( self, mVisual, mNativeImage );
+ mIsNativeImageTarget = true;
if( mIsPlay )
{
*/
void SetDepthIndex( int depthIndex );
-
/**
* @brief Performs actions as requested using the action name.
* @SINCE_1_1.38
private: // From Control
/**
+ * @copydoc Toolkit::Control::OnInitialize()
+ */
+ virtual void OnInitialize();
+
+ /**
* @copydoc Toolkit::Control::OnStageConnect()
*/
virtual void OnStageConnection( int depth );
Dali::Toolkit::VideoView::VideoViewSignalType mFinishedSignal;
std::string mUrl;
int mCurrentVideoPlayPosition;
- bool mSetRenderingTarget;
+ bool mIsNativeImageTarget;
bool mIsPlay;
bool mIsPause;
};
namespace
{
-const char* LANDSCAPE_QUALIFIER = "landscape";
+//const char* LANDSCAPE_QUALIFIER = "landscape";
const char* PORTRAIT_QUALIFIER = "portrait";
const char* FONT_SIZE_QUALIFIER = "fontsize";
static void CollectQualifiers( std::vector<std::string>& qualifiersOut )
{
// Append the relevant qualifier for orientation
- int orientation = 0; // Get the orientation from the system
- switch( orientation )
- {
- case 90:
- case 270:
- {
- qualifiersOut.push_back( std::string( LANDSCAPE_QUALIFIER ) );
- break;
- }
- case 180:
- case 0: // fall through
- default:
- {
- qualifiersOut.push_back( std::string( PORTRAIT_QUALIFIER ) );
- break;
- }
- }
+ // int orientation = 0; // Get the orientation from the system
+ /*
+ //// To Do /////
+ Getting orientation from the system, and determine Qualifie LANDSCAPE or PORTRAIT
+ orientation 0, 180 : PORTRAIT_QUALIFIER (default)
+ orientation 90, 270 : LANDSCAPE_QUALIFIER
+ */
+
+ qualifiersOut.push_back( std::string( PORTRAIT_QUALIFIER ) );
+
}
/**
Property::Map map;
DoCreatePropertyMap( map );
Property::Value* valuePtr = map.Find( Toolkit::DevelVisual::Property::TYPE );
- int visualType;
- valuePtr->Get(visualType);
+ int visualType = -1;
+ if( valuePtr )
+ {
+ valuePtr->Get( visualType );
+ }
if( animator.propertyKey == Toolkit::DevelVisual::Property::MIX_COLOR ||
animator.propertyKey == MIX_COLOR ||
}
else if( mImpl->mRenderer )
{
- AnimateRendererProperty(transition, animator);
+ AnimateRendererProperty( transition, animator );
}
}
const unsigned int TOOLKIT_MAJOR_VERSION = 1;
const unsigned int TOOLKIT_MINOR_VERSION = 2;
-const unsigned int TOOLKIT_MICRO_VERSION = 35;
+const unsigned int TOOLKIT_MICRO_VERSION = 36;
const char * const TOOLKIT_BUILD_DATE = __DATE__ " " __TIME__;
#ifdef DEBUG_ENABLED
{
int r = -1, g = -1, b = -1;
char s1[32]="", s2[32]="";
- sscanf(str + 4, "%d%[%%, \t]%d%[%%, \t]%d", &r, s1, &g, s2, &b);
+
+ /**
+ * In the original file, the formatted data reading did not specify the string with width limitation.
+ * To prevent the possible overflow, we replace '%s' with '%32s' here.
+ */
+ sscanf(str + 4, "%d%32[%%, \t]%d%32[%%, \t]%d", &r, s1, &g, s2, &b);
if (strchr(s1, '%')) {
return NSVG_RGB((r*255)/100,(g*255)/100,(b*255)/100);
} else {
Name: dali-toolkit
Summary: The OpenGLES Canvas Core Library Toolkit
-Version: 1.2.35
+Version: 1.2.36
Release: 1
Group: System/Libraries
License: Apache-2.0 and BSD-2-Clause and MIT
result = (Dali::EventThreadCallback *)new Dali::EventThreadCallback((Dali::CallbackBase *)Dali::MakeCallback(arg1));
} catch (std::out_of_range& e) {
{
+ delete result;
SWIG_CSharpException(SWIG_IndexError, const_cast<char*>(e.what())); return 0;
};
} catch (std::exception& e) {
{
+ delete result;
SWIG_CSharpException(SWIG_RuntimeError, const_cast<char*>(e.what())); return 0;
};
} catch (...) {
{
+ delete result;
SWIG_CSharpException(SWIG_UnknownError, "unknown error"); return 0;
};
}