Will be eventually removing the assignment operator to NULL.
Change-Id: Ib007a660dcf15e3872794a0b8c808f621f30aceb
CheckBoxButton checkBoxButton2( checkBoxButton );
DALI_TEST_CHECK( checkBoxButton2 );
- checkBoxButton2 = NULL;
+ checkBoxButton2.Reset();
//Additional check to ensure object is created by checking if it's registered
DALI_TEST_CHECK( waveEffect );
- waveEffect = NULL;
+ waveEffect.Reset();
//Additional check to ensure object is created by checking if it's registered
ObjectRegistry registry = Stage::GetCurrent().GetObjectRegistry();
DALI_TEST_CHECK( crossEffect );
- crossEffect = NULL;
+ crossEffect.Reset();
//Additional check to ensure object is created by checking if it's registered
ObjectRegistry registry = Stage::GetCurrent().GetObjectRegistry();
DALI_TEST_CHECK( foldEffect );
- foldEffect = NULL;
+ foldEffect.Reset();
//Additional check to ensure object is created by checking if it is registered
ObjectRegistry registry = Stage::GetCurrent().GetObjectRegistry();
DALI_TEST_CHECK( gainActor == pushButton1 );
DALI_TEST_CHECK( lostActor == Control() );
- gainActor = lostActor = NULL;
+ gainActor.Reset();
+ lostActor.Reset();
manager.SetFocus(pushButton2);
DALI_TEST_CHECK( gainActor == pushButton2 );
DALI_TEST_CHECK( lostActor == pushButton1 );
- gainActor = lostActor = NULL;
+ gainActor.Reset();
+ lostActor.Reset();
// Removing the focus actor from the stage would also result in signal emission.
stage.Remove( pushButton1 );
View view3 = view2;
DALI_TEST_CHECK( view3 );
- view1 = NULL;
- view2 = NULL;
- view3 = NULL;
+ view1.Reset();
+ view2.Reset();
+ view3.Reset();
//Additional check to ensure object is created by checking if it's registered
ObjectRegistry registry = Stage::GetCurrent().GetObjectRegistry();
DALI_TEST_CHECK( pushButton2 );
- pushButton2 = NULL;
+ pushButton2.Reset();
// Test down cast
Handle handleButton;