SET(TC_SOURCES
utc-Dali-BidirectionalSupport.cpp
utc-Dali-ColorConversion.cpp
+ utc-Dali-Control-internal.cpp
utc-Dali-DebugRendering.cpp
utc-Dali-ItemView-internal.cpp
utc-Dali-LogicalModel.cpp
utc-Dali-Text-Typesetter.cpp
utc-Dali-Text-ViewModel.cpp
utc-Dali-TextureManager.cpp
+ utc-Dali-Visuals-internal.cpp
utc-Dali-VisualModel.cpp
utc-Dali-VisualUrl.cpp
)
../dali-toolkit/dali-toolkit-test-utils/test-trace-call-stack.cpp
../dali-toolkit/dali-toolkit-test-utils/test-native-image.cpp
dali-toolkit-test-utils/toolkit-text-utils.cpp
+ dali-toolkit-test-utils/dummy-visual.cpp
)
--- /dev/null
+/*
+ * Copyright (c) 2017 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+#include "dummy-visual.h"
+
+#include <dali-toolkit/internal/visuals/visual-factory-cache.h>
+
+namespace Dali
+{
+
+namespace Toolkit
+{
+
+namespace Internal
+{
+
+typedef IntrusivePtr<VisualFactoryCache> VisualFactoryCachePtr;
+
+DummyVisualPtr DummyVisual::New( const Property::Map& properties )
+{
+ VisualFactoryCachePtr factoryCache = new VisualFactoryCache;
+
+ DummyVisualPtr dummyVisualPtr( new DummyVisual( *( factoryCache.Get() ) ) );
+
+ return dummyVisualPtr;
+}
+
+DummyVisual::DummyVisual( VisualFactoryCache& factoryCache )
+: Visual::Base( factoryCache ),
+ mActionCounter( 0 )
+{
+}
+
+void DummyVisual::DoCreatePropertyMap( Property::Map& map ) const
+{
+ // Implement if required
+}
+
+void DummyVisual::DoCreateInstancePropertyMap( Property::Map& map ) const
+{
+ // Implement if required
+}
+
+void DummyVisual::DoSetProperties( const Property::Map& propertyMap )
+{
+ // Implement if required
+}
+
+void DummyVisual::OnSetTransform()
+{
+ // Implement if required
+}
+
+void DummyVisual::DoSetOnStage( Actor& actor )
+{
+ // Implement if required
+}
+
+void DummyVisual::OnDoAction( const Property::Index actionName, const Property::Value& attributes )
+{
+ if ( DummyVisual::TEST_ACTION == actionName )
+ {
+ mActionCounter++; // GetActionCounter can be used to test for this.
+ }
+ // Further Actions can be added here
+}
+
+unsigned int DummyVisual::GetActionCounter() const
+{
+ return mActionCounter;
+}
+
+void DummyVisual::ResetActionCounter()
+{
+ mActionCounter = 0;
+}
+
+} // Internal
+
+} // namespace Toolkit
+
+} // namespace Dali
--- /dev/null
+#ifndef __DALI_TOOLKIT_TEST_DUMMY_VISUAL_H__
+#define __DALI_TOOLKIT_TEST_DUMMY_VISUAL_H__
+
+/*
+ * Copyright (c) 2017 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+// INTERNAL INCLUDES
+#include <dali-toolkit/dali-toolkit.h>
+#include <dali-toolkit/devel-api/visuals/image-visual-properties-devel.h>
+#include <dali-toolkit/devel-api/visual-factory/visual-base.h>
+
+#include <dali-toolkit/internal/visuals/visual-base-impl.h>
+
+// EXTERNAL INCLUDES
+#include <dali/public-api/common/intrusive-ptr.h>
+
+namespace Dali
+{
+
+namespace Toolkit
+{
+
+namespace Internal
+{
+
+class DummyVisual;
+
+typedef IntrusivePtr< DummyVisual > DummyVisualPtr;
+
+/**
+ * Dummy Visual that can be used for testing
+ * Cannot create an instance of an existing Visual, so use this dummy class for the implementation.
+ */
+class DummyVisual : public Visual::Base
+{
+public:
+
+ // Actions that the dummy visual can perform. These actions are called through the Visual::Base::DoAction API.
+ enum Type
+ {
+ TEST_ACTION = 0, ///< Updates the action counter
+ };
+
+public:
+
+ // Constructor for DummyVisual
+ static DummyVisualPtr New( const Property::Map& properties );
+
+ // Prevent default methods being used.
+ DummyVisual( const DummyVisual& dummyVisual ) = delete;
+ DummyVisual( const DummyVisual&& dummyVisual ) = delete;
+ DummyVisual& operator=( const DummyVisual& dummyVisual ) = delete;
+ DummyVisual& operator=( const DummyVisual&& dummyVisual ) = delete;
+
+ // Get the Action counter, action counter incremented with every successful Action
+ unsigned int GetActionCounter() const;
+ // Reset the Action counter to 0;
+ void ResetActionCounter();
+
+protected:
+
+ DummyVisual( VisualFactoryCache& factoryCache );
+
+ virtual void DoCreatePropertyMap( Property::Map& map ) const override;
+ virtual void DoCreateInstancePropertyMap( Property::Map& map ) const override;
+ virtual void DoSetProperties( const Property::Map& propertyMap ) override;
+ virtual void OnSetTransform() override;
+ virtual void DoSetOnStage( Actor& actor ) override;
+ virtual void OnDoAction( const Property::Index actionName, const Property::Value& attributes ) override;
+
+private:
+ unsigned int mActionCounter;
+
+};
+
+
+} // Internal
+
+} // namespace Toolkit
+
+} // namespace Dali
+
+#endif // __DALI_TOOLKIT_TEST_DUMMY_VISUAL_H__
--- /dev/null
+/*
+ * Copyright (c) 2017 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+#include <iostream>
+
+#include <stdlib.h>
+
+#include <dali-toolkit-test-suite-utils.h>
+#include <dali-toolkit/dali-toolkit.h>
+#include <toolkit-text-utils.h>
+#include <dummy-visual.h>
+#include <../dali-toolkit/dali-toolkit-test-utils/dummy-control.h>
+#include <dali-toolkit/devel-api/controls/control-devel.h>
+
+using namespace Dali;
+using namespace Toolkit;
+
+
+int UtcDaliControlActionOnVisual(void)
+{
+ ToolkitTestApplication application;
+
+ tet_infoline( "Register an ImageVisual and perform image reload Action on it. Tests Actions are completed." );
+ Vector2 controlSize( 20.f, 30.f );
+
+ //Created DummyVisual
+ Property::Map settings;
+ Toolkit::Internal::DummyVisualPtr dummyVisualPtr = Toolkit::Internal::DummyVisual::New( settings );
+
+ DummyControl dummyControl = DummyControl::New( true );
+ Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(dummyControl.GetImplementation());
+
+ tet_infoline( "Register test visual and stage control" );
+
+ Toolkit::Visual::Base visualBaseHandle = Toolkit::Visual::Base( dummyVisualPtr.Get() );
+ dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visualBaseHandle );
+ dummyControl.SetSize(200.f, 200.f);
+ Stage::GetCurrent().Add( dummyControl );
+
+ application.SendNotification();
+ application.Render();
+
+ tet_infoline( "Check action counter is 0 before DoAction" );
+ DALI_TEST_EQUALS( dummyVisualPtr->GetActionCounter() , 0, TEST_LOCATION );
+
+ tet_infoline( "Perform TEST_ACTION action on registered test visual. Should increase the action counter" );
+
+ Property::Map attributes;
+ DevelControl::DoAction( dummyControl, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::Internal::DummyVisual::TEST_ACTION, attributes );
+
+ application.SendNotification();
+ DALI_TEST_EQUALS( dummyVisualPtr->GetActionCounter() , 1, TEST_LOCATION );
+
+ END_TEST;
+}
SamplingMode::BOX_THEN_LINEAR,
TextureManager::NO_ATLAS,
&observer,
- true );
+ true,
+ TextureManager::ReloadPolicy::CACHED );
const VisualUrl& url = textureManager.GetVisualUrl( textureId );
--- /dev/null
+/*
+ * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+#include <iostream>
+
+#include <stdlib.h>
+
+#include <dali-toolkit-test-suite-utils.h>
+#include <dali-toolkit/dali-toolkit.h>
+#include <toolkit-text-utils.h>
+#include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
+#include <dummy-visual.h>
+#include <../dali-toolkit/dali-toolkit-test-utils/dummy-control.h>
+
+using namespace Dali;
+using namespace Toolkit;
+
+int UtcDaliVisualAction(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "Register an ImageVisual and and perform an Action on Visual directly" );
+ Vector2 controlSize( 20.f, 30.f );
+
+ //Created DummyVisual
+ Property::Map settings;
+ Toolkit::Internal::DummyVisualPtr dummyVisualPtr = Toolkit::Internal::DummyVisual::New( settings );
+
+ DummyControl dummyControl = DummyControl::New( true );
+ Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(dummyControl.GetImplementation());
+
+ tet_infoline( "Register visual and stage control" );
+
+ Toolkit::Visual::Base visualBaseHandle = Toolkit::Visual::Base( dummyVisualPtr.Get() );
+ dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visualBaseHandle );
+ dummyControl.SetSize(200.f, 200.f);
+ Stage::GetCurrent().Add( dummyControl );
+
+ application.SendNotification();
+ application.Render();
+
+ tet_infoline( "Check action counter is 0 before DoAction" );
+ DALI_TEST_EQUALS( dummyVisualPtr->GetActionCounter() , 0, TEST_LOCATION );
+
+ tet_infoline( "Perform TEST_ACTION action on Visual. Should increase the action counter" );
+
+ Property::Map attributes;
+ Toolkit::Internal::Visual::Base& internalVisualBase = GetImplementation( visualBaseHandle );
+ internalVisualBase.DoAction( Dali::Toolkit::Internal::DummyVisual::TEST_ACTION, attributes );
+ application.SendNotification();
+ DALI_TEST_EQUALS( dummyVisualPtr->GetActionCounter() , 1, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliVisualActionNotImplemented(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "Register an ImageVisual and and perform an Action on a Visual which does not support any Actions" );
+ Vector2 controlSize( 20.f, 30.f );
+
+ //Created DummyVisual
+ Property::Map settings;
+ Toolkit::Internal::DummyVisualPtr dummyVisualPtr = Toolkit::Internal::DummyVisual::New( settings );
+
+ DummyControl dummyControl = DummyControl::New( true );
+ Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(dummyControl.GetImplementation());
+
+ tet_infoline( "Register visual and stage control" );
+
+ VisualFactory factory = VisualFactory::Get();
+ Property::Map propertyMap;
+ propertyMap.Insert(Visual::Property::TYPE, Visual::COLOR);
+ propertyMap.Insert(ColorVisual::Property::MIX_COLOR, Color::BLUE);
+ Visual::Base visual = factory.CreateVisual( propertyMap );
+
+ dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
+ dummyControl.SetSize(200.f, 200.f);
+ Stage::GetCurrent().Add( dummyControl );
+
+ application.SendNotification();
+ application.Render();
+
+ tet_infoline( "Check action counter is 0 before DoAction" );
+ DALI_TEST_EQUALS( dummyVisualPtr->GetActionCounter() , 0, TEST_LOCATION );
+
+ tet_infoline( "Perform TEST_ACTION action on Color Visual which does not support it.. Should not increment the action counter" );
+ Property::Map attributes;
+ GetImplementation( visual ).DoAction( Dali::Toolkit::Internal::DummyVisual::TEST_ACTION, attributes );
+ application.SendNotification();
+ DALI_TEST_EQUALS( dummyVisualPtr->GetActionCounter() , 0, TEST_LOCATION );
+
+ END_TEST;
+}
return DevelControl::CreateTransition( *this, transition );
}
+void DummyControlImpl::DoAction( Dali::Property::Index index, Dali::Property::Index action, const Dali::Property::Value attributes )
+{
+ DummyControl control( *this );
+ DevelControl::DoAction( control, index, action, attributes);
+}
+
void DummyControlImpl::SetProperty( BaseObject* object, Dali::Property::Index index, const Dali::Property::Value& value )
{
Toolkit::DummyControl control = Toolkit::DummyControl::DownCast( Dali::BaseHandle( object ) );
return value;
}
+
Toolkit::DummyControl Impl::DummyControl::New()
{
IntrusivePtr< Toolkit::Impl::DummyControl > impl = new Toolkit::Impl::DummyControl;
mRelayoutCallback = callback;
}
+Vector3 Impl::DummyControl::GetNaturalSize()
+{
+ Vector2 currentSize;
+
+ for( auto elem : mRegisteredVisualIndices )
+ {
+ Vector2 naturalSize;
+ Visual::Base visual = GetVisual(elem);
+ visual.GetNaturalSize( naturalSize );
+ currentSize.width = std::max( naturalSize.width, currentSize.width );
+ currentSize.height = std::max( naturalSize.height, currentSize.height );
+ }
+
+ return Vector3( currentSize );
+}
+
+
DummyControl DummyControl::New( bool override )
{
int GetVisualCount();
Toolkit::Visual::Base GetVisual( Property::Index index );
Animation CreateTransition( const Toolkit::TransitionData& transition );
+ void DoAction( Dali::Property::Index index, Dali::Property::Index action, const Dali::Property::Value attributes );
static void SetProperty( BaseObject* object, Dali::Property::Index index, const Dali::Property::Value& value );
virtual void OnPan(const PanGesture& pan);
virtual void OnTap(const TapGesture& tap);
virtual void OnLongPress(const LongPressGesture& longPress);
+ virtual Vector3 GetNaturalSize();
private: // From CustomActorImpl
#include <dali-toolkit/public-api/align-enumerations.h>
#include <dali-toolkit/devel-api/controls/control-devel.h>
#include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
+#include <dali-toolkit/devel-api/visuals/image-visual-actions-devel.h>
+
+
#include <toolkit-event-thread-callback.h>
#include "dummy-control.h"
END_TEST;
}
+
+int UtcDaliControlDoAction(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "DoAction on a visual registered with a control" );
+
+ // Set up trace debug
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
+ textureTrace.Enable( true );
+
+ //Created AnimatedImageVisual
+ VisualFactory factory = VisualFactory::Get();
+ Visual::Base imageVisual = factory.CreateVisual( TEST_IMAGE_FILE_NAME, ImageDimensions() );
+
+ DummyControl dummyControl = DummyControl::New(true);
+ Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(dummyControl.GetImplementation());
+
+ dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual );
+ dummyControl.SetSize(200.f, 200.f);
+ Stage::GetCurrent().Add( dummyControl );
+
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+
+ application.SendNotification();
+ application.Render();
+ DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 0, TEST_LOCATION );
+ DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
+ textureTrace.Reset();
+
+ Property::Map attributes;
+ DevelControl::DoAction( dummyControl, DummyControl::Property::TEST_VISUAL, DevelImageVisual::Action::RELOAD, attributes );
+
+ tet_infoline( "Perform RELOAD action. should reload Image and generate a texture" );
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+
+ application.SendNotification();
+ application.Render();
+ DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 1, TEST_LOCATION );
+ DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
+ END_TEST;
+}
+
+int UtcDaliControlDoActionWhenNotStage(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "DoAction on a visual registered with a control but not staged" );
+
+ // Set up trace debug
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
+ textureTrace.Enable( true );
+
+ //Created AnimatedImageVisual
+ VisualFactory factory = VisualFactory::Get();
+ Visual::Base imageVisual = factory.CreateVisual( TEST_IMAGE_FILE_NAME, ImageDimensions() );
+
+ DummyControl dummyControl = DummyControl::New(true);
+ Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(dummyControl.GetImplementation());
+
+ dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual );
+ dummyControl.SetSize(200.f, 200.f);
+
+ application.SendNotification();
+ application.Render();
+ DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 0, TEST_LOCATION );
+ DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION );
+ textureTrace.Reset();
+
+ Property::Map attributes;
+ DevelControl::DoAction( dummyControl, DummyControl::Property::TEST_VISUAL, DevelImageVisual::Action::RELOAD, attributes );
+
+ tet_infoline( "Perform RELOAD action. should reload Image and generate a texture" );
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+
+ application.SendNotification();
+ application.Render();
+ DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
+ textureTrace.Reset();
+
+ tet_infoline( "Adding control to stage will in turn add the visual to the stage" );
+
+ Stage::GetCurrent().Add( dummyControl );
+ application.SendNotification();
+ application.Render();
+ tet_infoline( "No change in textures could occurs as already loaded and cached texture will be used" );
+
+ DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 0, TEST_LOCATION );
+ DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION );
+ textureTrace.Reset();
+
+ END_TEST;
+}
const int KEY_A_CODE = 38;
const int KEY_D_CODE = 40;
+const int KEY_C_CODE = 54;
+const int KEY_V_CODE = 55;
+const int KEY_X_CODE = 53;
const int KEY_WHITE_SPACE_CODE = 65;
+const int KEY_SHIFT_MODIFIER = 257;
+const int KEY_CONTROL_MODIFIER = 258;
+
const char* HANDLE_IMAGE_FILE_NAME = TEST_RESOURCE_DIR "/insertpoint-icon.png";
const std::string DEFAULT_DEVICE_NAME("hwKeyboard");
application.SendNotification();
application.Render();
+ application.ProcessEvent( GenerateKey( "", "", Dali::DevelKey::DALI_KEY_CONTROL_LEFT, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.SendNotification();
+ application.Render();
+
+ application.ProcessEvent( GenerateKey( "", "", Dali::DevelKey::DALI_KEY_CONTROL_RIGHT, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.SendNotification();
+ application.Render();
+
+ END_TEST;
+}
+
+int utcDaliTextEditorEvent07(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" utcDaliTextEditorEvent07");
+
+ // Checks if the highlight actor is created.
+
+ TextEditor editor = TextEditor::New();
+ DALI_TEST_CHECK( editor );
+
+ Stage::GetCurrent().Add( editor );
+
+ editor.SetProperty( TextEditor::Property::TEXT, "Hello\nworld\nHello world" );
+ editor.SetProperty( TextEditor::Property::POINT_SIZE, 10.f );
+ editor.SetSize( 100.f, 50.f );
+ editor.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ editor.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+
+ // Avoid a crash when core load gl resources.
+ application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Tap on the text editor
+ application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 3.f, 25.0f ) ) );
+ application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 3.f, 25.0f ) ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Move to second line of the text.
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_DOWN, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Select some text in the right of the current cursor position
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_SHIFT_LEFT, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_RIGHT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_RIGHT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_RIGHT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Cut the selected text
+ application.ProcessEvent( GenerateKey( "", "", Dali::DevelKey::DALI_KEY_CONTROL_LEFT, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "x", "x", KEY_X_CODE, KEY_CONTROL_MODIFIER, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( "Hello\nld\nHello world", editor.GetProperty<std::string>( TextEditor::Property::TEXT ), TEST_LOCATION );
+
+ // Select some text in the left of the current cursor position
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_SHIFT_LEFT, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_LEFT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_LEFT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_LEFT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Copy the selected text
+ application.ProcessEvent( GenerateKey( "", "", Dali::DevelKey::DALI_KEY_CONTROL_LEFT, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "c", "c", KEY_C_CODE, KEY_CONTROL_MODIFIER, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Move the cursor to the third line
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_DOWN, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_DOWN, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Paste the selected text at the current cursor position
+ application.ProcessEvent( GenerateKey( "", "", Dali::DevelKey::DALI_KEY_CONTROL_LEFT, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "v", "v", KEY_V_CODE, KEY_CONTROL_MODIFIER, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( "Hello\nld\nHello lo\nworld", editor.GetProperty<std::string>( TextEditor::Property::TEXT ), TEST_LOCATION );
+
END_TEST;
}
#include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
#include <dali-toolkit/devel-api/visual-factory/transition-data.h>
#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
+#include <dali-toolkit/devel-api/visuals/image-visual-properties-devel.h>
#include <dali-toolkit/devel-api/visuals/animated-gradient-visual-properties-devel.h>
#include <dali-toolkit/dali-toolkit.h>
+
#include "dummy-control.h"
using namespace Dali;
{
const char* TEST_GIF_FILE_NAME = TEST_RESOURCE_DIR "/anim.gif";
const char* TEST_IMAGE_FILE_NAME = TEST_RESOURCE_DIR "/gallery-small-1.jpg";
-const char* TEST_NPATCH_FILE_NAME = "gallery_image_01.9.jpg";
+const char* TEST_NPATCH_FILE_NAME = TEST_RESOURCE_DIR "/button-up.9.png";
const char* TEST_SVG_FILE_NAME = TEST_RESOURCE_DIR "/svg1.svg";
const char* TEST_OBJ_FILE_NAME = TEST_RESOURCE_DIR "/Cube.obj";
const char* TEST_MTL_FILE_NAME = TEST_RESOURCE_DIR "/ToyRobot-Metal.mtl";
const char* TEST_RESOURCE_LOCATION = TEST_RESOURCE_DIR "/";
+
const std::string DEFAULT_FONT_DIR( "/resources/fonts" );
Property::Map DefaultTransform()
propertyMap.Insert( ImageVisual::Property::URL, TEST_NPATCH_FILE_NAME );
propertyMap.Insert( ImageVisual::Property::BORDER_ONLY, true );
propertyMap.Insert( ImageVisual::Property::BORDER, border );
+ propertyMap.Insert( DevelImageVisual::Property::AUXILIARY_IMAGE, "application-icon-30.png" );
+ propertyMap.Insert( DevelImageVisual::Property::AUXILIARY_IMAGE_ALPHA, 0.9f );
Visual::Base nPatchVisual = factory.CreateVisual( propertyMap );
Property::Map resultMap;
DALI_TEST_CHECK( value );
DALI_TEST_CHECK( value->Get< Rect< int > >() == border );
+ value = resultMap.Find( DevelImageVisual::Property::AUXILIARY_IMAGE, Property::STRING );
+ DALI_TEST_CHECK( value );
+ DALI_TEST_CHECK( value->Get<std::string>() == "application-icon-30.png" );
+
+ value = resultMap.Find( DevelImageVisual::Property::AUXILIARY_IMAGE_ALPHA, Property::FLOAT );
+ DALI_TEST_CHECK( value );
+ DALI_TEST_CHECK( value->Get<float>() == 0.9f );
+
Vector4 border1( 1.0f, 1.0f, 1.0f, 1.0f );
Property::Map propertyMap1;
#include <toolkit-timer.h>
#include <toolkit-event-thread-callback.h>
#include <dali/devel-api/images/nine-patch-image.h>
-#include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
#include <dali-toolkit/dali-toolkit.h>
+#include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
+#include <dali-toolkit/devel-api/visuals/image-visual-properties-devel.h>
#include "dummy-control.h"
using namespace Dali;
{
typedef NinePatchImage::StretchRanges StretchRanges;
-const char* TEST_NPATCH_FILE_NAME = TEST_RESOURCE_DIR "/button-up-1.9.png";
+const char* TEST_NPATCH_FILE_NAME = TEST_RESOURCE_DIR "/demo-tile-texture-focused.9.png";
const char* TEST_SVG_FILE_NAME = TEST_RESOURCE_DIR "/svg1.svg";
const char* TEST_OBJ_FILE_NAME = TEST_RESOURCE_DIR "/Cube.obj";
const char* TEST_MTL_FILE_NAME = TEST_RESOURCE_DIR "/ToyRobot-Metal.mtl";
const char* TEST_SIMPLE_OBJ_FILE_NAME = TEST_RESOURCE_DIR "/Cube-Points-Only.obj";
const char* TEST_SIMPLE_MTL_FILE_NAME = TEST_RESOURCE_DIR "/ToyRobot-Metal-Simple.mtl";
+const char* TEST_AUX_IMAGE = TEST_RESOURCE_DIR "/folder_appicon_empty_bg.png";
// resolution: 50*50, frame count: 4, frame delay: 0.2 second for each frame
const char* TEST_GIF_FILE_NAME = TEST_RESOURCE_DIR "/anim.gif";
stretchRangesY.PushBack( Uint16Pair( 8, 12 ) );
stretchRangesY.PushBack( Uint16Pair( 15, 16 ) );
stretchRangesY.PushBack( Uint16Pair( 25, 27 ) );
- Integration::ResourcePointer ninePatchResource = CustomizeNinePatch( application, ninePatchImageWidth, ninePatchImageHeight, stretchRangesX, stretchRangesY );
+ Integration::ResourcePointer ninePatchResource = CustomizeNinePatch( application,
+ ninePatchImageWidth,
+ ninePatchImageHeight,
+ stretchRangesX,
+ stretchRangesY );
Visual::Base visual = factory.CreateVisual( TEST_NPATCH_FILE_NAME, ImageDimensions() );
DALI_TEST_CHECK( visual );
END_TEST;
}
+
+int UtcDaliNPatchVisualAuxiliaryImage(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "NPatchVisual with aux image" );
+
+ VisualFactory factory = VisualFactory::Get();
+ Property::Map properties;
+ Property::Map shader;
+
+ Property::Map transformMap;
+ transformMap["size"] = Vector2( 0.5f, 0.5f ) ;
+ transformMap["offset"] = Vector2( 20.0f, 0.0f ) ;
+ transformMap["offsetPolicy"] = Vector2( Visual::Transform::Policy::ABSOLUTE, Visual::Transform::Policy::ABSOLUTE );
+ transformMap["anchorPoint"] = Align::CENTER;
+ transformMap["origin"] = Align::CENTER;
+ properties[Visual::Property::TRANSFORM] = transformMap;
+
+ properties[Visual::Property::TYPE] = Visual::IMAGE;
+ properties[Visual::Property::MIX_COLOR] = Color::BLUE;
+ properties[Visual::Property::SHADER]=shader;
+ properties[ImageVisual::Property::URL] = TEST_NPATCH_FILE_NAME;
+ properties[DevelImageVisual::Property::AUXILIARY_IMAGE] = TEST_AUX_IMAGE;
+ properties[DevelImageVisual::Property::AUXILIARY_IMAGE_ALPHA] = 0.9f;
+
+ const unsigned int ninePatchImageWidth = 256;
+ const unsigned int ninePatchImageHeight = 256;
+ StretchRanges stretchRangesX;
+ stretchRangesX.PushBack( Uint16Pair( 10, 246 ) );
+ StretchRanges stretchRangesY;
+ stretchRangesY.PushBack( Uint16Pair( 15, 241 ) );
+ Integration::ResourcePointer ninePatchResource = CustomizeNinePatch( application,
+ ninePatchImageWidth,
+ ninePatchImageHeight,
+ stretchRangesX,
+ stretchRangesY );
+
+ Visual::Base visual = factory.CreateVisual( properties );
+
+ // trigger creation through setting on stage
+ DummyControl dummy = DummyControl::New(true);
+ Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(dummy.GetImplementation());
+ dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
+ dummyImpl.SetLayout( DummyControl::Property::TEST_VISUAL, transformMap );
+ dummy.SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::ALL_DIMENSIONS );
+ dummy.SetParentOrigin(ParentOrigin::CENTER);
+ Stage::GetCurrent().Add(dummy);
+ application.SendNotification();
+ application.Render();
+
+ Renderer renderer = dummy.GetRendererAt( 0 );
+ auto textures = renderer.GetTextures();
+ DALI_TEST_EQUALS( textures.GetTextureCount(), 2, TEST_LOCATION );
+
+
+ END_TEST;
+}
+
+
int UtcDaliVisualFactoryGetNPatchVisualN1(void)
{
//This should still load but display an error image
return controlDataImpl.CreateTransition( handle );
}
+void DoAction( Control& control, Dali::Property::Index visualIndex, Dali::Property::Index actionId, const Dali::Property::Value attributes )
+{
+ Internal::Control& controlInternal = Toolkit::Internal::GetImplementation( control );
+ Internal::Control::Impl& controlDataImpl = Internal::Control::Impl::Get( controlInternal );
+ controlDataImpl.DoAction( visualIndex, actionId, attributes );
+}
} // namespace DevelControl
*/
DALI_IMPORT_API Dali::Animation CreateTransition( Internal::Control& control, const Toolkit::TransitionData& transitionData );
+/**
+ * @brief Perform an action on a visual registered to this control.
+ *
+ * Visuals will have actions, this API is used to perform one of these actions with the given attributes.
+ *
+ * @param[in] control The control.
+ * @param[in] visualIndex The Property index of the visual.
+ * @param[in] actionId The action to perform. See Visual to find supported actions.
+ * @param[in] attributes Optional attributes for the action.
+ */
+DALI_IMPORT_API void DoAction( Control& control, Dali::Property::Index visualIndex, Dali::Property::Index actionId, const Dali::Property::Value attributes );
+
} // namespace DevelControl
} // namespace Toolkit
devel_api_visuals_header_files = \
$(devel_api_src_dir)/visuals/image-visual-properties-devel.h \
+ $(devel_api_src_dir)/visuals/image-visual-actions-devel.h \
$(devel_api_src_dir)/visuals/animated-gradient-visual-properties-devel.h \
$(devel_api_src_dir)/visuals/visual-properties-devel.h
--- /dev/null
+#ifndef DALI_TOOLKIT_DEVEL_API_VISUALS_IMAGE_VISUAL_ACTIONS_DEVEL_H
+#define DALI_TOOLKIT_DEVEL_API_VISUALS_IMAGE_VISUAL_ACTIONS_DEVEL_H
+
+/*
+ * Copyright (c) 2017 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+namespace Dali
+{
+
+namespace Toolkit
+{
+
+namespace DevelImageVisual
+{
+
+/**
+ * @brief Actions that the image visual can perform. These actions are called through the Visual::Base::DoAction API.
+ */
+namespace Action
+{
+/**
+ * @brief The available actions for this visual
+ */
+enum Type
+{
+ RELOAD = 0, ///< Force reloading of the image, all visuals using this image will get the latest one.
+};
+
+} // namespace Actions
+
+} // namespace DevelImageVisual
+
+} // namespace Toolkit
+
+} // namespace Dali
+
+#endif // DALI_TOOLKIT_DEVEL_API_VISUALS_IMAGE_VISUAL_ACTIONS_DEVEL_H
* @note Default true
*/
ORIENTATION_CORRECTION = CROP_TO_MASK + 3,
+
+ /**
+ * @brief Overlays the auxiliary iamge on top of an NPatch image.
+ *
+ * The resulting visual image will be at least as large as the
+ * smallest possible n-patch or the auxiliary image, whichever is
+ * larger.
+ *
+ * @details Name "auxiliaryImage", Type Property::STRING, URL of the image.
+ * @note Default true
+ */
+ AUXILIARY_IMAGE = CROP_TO_MASK + 4,
+
+ /**
+ * @brief An alpha value for mixing between the masked main NPatch image and the auxiliary image
+ * @details Name "auxiliaryImageAlpha", Type Property::FLOAT, between 0 and 1
+ * @note Default 0
+ */
+ AUXILIARY_IMAGE_ALPHA = CROP_TO_MASK + 5,
+
};
} //namespace Property
if( !visualReplaced ) // New registration entry
{
- // monitor when the visual resources are ready
- StartObservingVisual( visual );
-
// If we've not set the depth-index value, we have more than one visual and the visual does not have a depth index, then set it to be the highest
if( ( depthIndexValueSet == DepthIndexValue::NOT_SET ) &&
( mVisuals.Size() > 0 ) &&
return transition;
}
+void Control::Impl::DoAction( Dali::Property::Index visualIndex, Dali::Property::Index actionId, const Dali::Property::Value attributes )
+{
+ RegisteredVisualContainer::Iterator iter;
+ if ( FindVisual( visualIndex, mVisuals, iter ) )
+ {
+ Toolkit::GetImplementation((*iter)->visual).DoAction( actionId, attributes );
+ }
+}
+
void Control::Impl::SetProperty( BaseObject* object, Property::Index index, const Property::Value& value )
{
Toolkit::Control control = Toolkit::Control::DownCast( BaseHandle( object ) );
Dali::Animation CreateTransition( const Toolkit::TransitionData& transitionData );
/**
+ * @copydoc Dali::Toolkit::DevelControl::DoAction()
+ */
+ void DoAction( Dali::Property::Index visualIndex, Dali::Property::Index actionId, const Dali::Property::Value attributes );
+
+ /**
* @brief Function used to set control properties.
* @param[in] object The object whose property to set
* @param[in] index The index of the property to set
}
int keyCode = event.p1.mInt;
+ bool isShiftModifier = event.p2.mBool;
+
+ CharacterIndex previousPrimaryCursorPosition = mEventData->mPrimaryCursorPosition;
if( Dali::DALI_KEY_CURSOR_LEFT == keyCode )
{
mEventData->mPrimaryCursorPosition = CalculateNewCursorIndex( mEventData->mPrimaryCursorPosition );
}
}
- else if( Dali::DALI_KEY_CURSOR_UP == keyCode )
+ else if( Dali::DALI_KEY_CURSOR_UP == keyCode && !isShiftModifier )
{
+ // Ignore Shift-Up for text selection for now.
+
// Get first the line index of the current cursor position index.
CharacterIndex characterIndex = 0u;
CharacterHitTest::TAP,
matchedCharacter );
}
- else if( Dali::DALI_KEY_CURSOR_DOWN == keyCode )
+ else if( Dali::DALI_KEY_CURSOR_DOWN == keyCode && !isShiftModifier )
{
+ // Ignore Shift-Down for text selection for now.
+
// Get first the line index of the current cursor position index.
CharacterIndex characterIndex = 0u;
}
}
- mEventData->mUpdateCursorPosition = true;
+ if ( !isShiftModifier && mEventData->mState != EventData::SELECTING )
+ {
+ // Update selection position after moving the cursor
+ mEventData->mLeftSelectionPosition = mEventData->mPrimaryCursorPosition;
+ mEventData->mRightSelectionPosition = mEventData->mPrimaryCursorPosition;
+ }
+
+ if ( isShiftModifier && IsShowingRealText() )
+ {
+ // Handle text selection
+ bool selecting = false;
+
+ if ( Dali::DALI_KEY_CURSOR_LEFT == keyCode || Dali::DALI_KEY_CURSOR_RIGHT == keyCode )
+ {
+ // Shift-Left/Right to select the text
+ int cursorPositionDelta = mEventData->mPrimaryCursorPosition - previousPrimaryCursorPosition;
+ if ( cursorPositionDelta > 0 || mEventData->mRightSelectionPosition > 0u ) // Check the boundary
+ {
+ mEventData->mRightSelectionPosition += cursorPositionDelta;
+ }
+ selecting = true;
+ }
+ else if ( mEventData->mLeftSelectionPosition != mEventData->mRightSelectionPosition )
+ {
+ // Show no grab handles and text highlight if Shift-Up/Down pressed but no selected text
+ selecting = true;
+ }
+
+ if ( selecting )
+ {
+ // Notify the cursor position to the imf manager.
+ if( mEventData->mImfManager )
+ {
+ mEventData->mImfManager.SetCursorPosition( mEventData->mPrimaryCursorPosition );
+ mEventData->mImfManager.NotifyCursorPosition();
+ }
+
+ ChangeState( EventData::SELECTING );
+
+ mEventData->mUpdateLeftSelectionPosition = true;
+ mEventData->mUpdateRightSelectionPosition = true;
+ mEventData->mUpdateGrabHandlePosition = true;
+ mEventData->mUpdateHighlightBox = true;
+
+ // Hide the text selection popup if select the text using keyboard instead of moving grab handles
+ if( mEventData->mGrabHandlePopupEnabled )
+ {
+ mEventData->mDecorator->SetPopupActive( false );
+ }
+ }
+ }
+ else
+ {
+ // Handle normal cursor move
+ ChangeState( EventData::EDITING );
+ mEventData->mUpdateCursorPosition = true;
+ }
+
mEventData->mUpdateInputStyle = true;
mEventData->mScrollAfterUpdatePosition = true;
}
mEventData->mPrimaryCursorPosition = 0u;
}
+ // Update selection position after tapping
+ mEventData->mLeftSelectionPosition = mEventData->mPrimaryCursorPosition;
+ mEventData->mRightSelectionPosition = mEventData->mPrimaryCursorPosition;
+
mEventData->mUpdateCursorPosition = true;
mEventData->mUpdateGrabHandlePosition = true;
mEventData->mScrollAfterUpdatePosition = true;
int mInt;
unsigned int mUint;
float mFloat;
+ bool mBool;
};
Event( Type eventType )
const std::string EMPTY_STRING("");
+const std::string KEY_C_NAME = "c";
+const std::string KEY_V_NAME = "v";
+const std::string KEY_X_NAME = "x";
+
const char * const PLACEHOLDER_TEXT = "text";
const char * const PLACEHOLDER_TEXT_FOCUSED = "textFocused";
const char * const PLACEHOLDER_COLOR = "color";
{
int keyCode = keyEvent.keyCode;
const std::string& keyString = keyEvent.keyPressed;
+ const std::string keyName = keyEvent.keyPressedName;
const bool isNullKey = ( 0 == keyCode ) && ( keyString.empty() );
mImpl->mEventData->mCheckScrollAmount = true;
Event event( Event::CURSOR_KEY_EVENT );
event.p1.mInt = keyCode;
+ event.p2.mBool = keyEvent.IsShiftModifier();
mImpl->mEventData->mEventQueue.push_back( event );
// Will request for relayout.
relayoutNeeded = true;
}
+ else if ( Dali::DevelKey::DALI_KEY_CONTROL_LEFT == keyCode || Dali::DevelKey::DALI_KEY_CONTROL_RIGHT == keyCode )
+ {
+ // Left or Right Control key event is received before Ctrl-C/V/X key event is received
+ // If not handle it here, any selected text will be deleted
+
+ // Do nothing
+ return false;
+ }
+ else if ( keyEvent.IsCtrlModifier() )
+ {
+ bool consumed = false;
+ if (keyName == KEY_C_NAME)
+ {
+ // Ctrl-C to copy the selected text
+ TextPopupButtonTouched( Toolkit::TextSelectionPopup::COPY );
+ consumed = true;
+ }
+ else if (keyName == KEY_V_NAME)
+ {
+ // Ctrl-V to paste the copied text
+ TextPopupButtonTouched( Toolkit::TextSelectionPopup::PASTE );
+ consumed = true;
+ }
+ else if (keyName == KEY_X_NAME)
+ {
+ // Ctrl-X to cut the selected text
+ TextPopupButtonTouched( Toolkit::TextSelectionPopup::CUT );
+ consumed = true;
+ }
+ return consumed;
+ }
else if( ( Dali::DALI_KEY_BACKSPACE == keyCode ) ||
( Dali::DevelKey::DALI_KEY_DELETE == keyCode ) )
{
{
// When the text is being modified, delay cursor blinking
mImpl->mEventData->mDecorator->DelayCursorBlink();
+
+ // Update selection position after modifying the text
+ mImpl->mEventData->mLeftSelectionPosition = mImpl->mEventData->mPrimaryCursorPosition;
+ mImpl->mEventData->mRightSelectionPosition = mImpl->mEventData->mPrimaryCursorPosition;
}
// Discard temporary text
mImageUrls[ mUrlIndex ].mTextureId =
mTextureManager.RequestLoad( url, ImageDimensions(), FittingMode::SCALE_TO_FILL,
SamplingMode::BOX_THEN_LINEAR, TextureManager::NO_ATLAS,
- this, ENABLE_ORIENTATION_CORRECTION );
+ this, ENABLE_ORIENTATION_CORRECTION, TextureManager::ReloadPolicy::CACHED );
mRequestingLoad = false;
++mUrlIndex;
}
mImageUrls[ imageFrame.mUrlIndex ].mTextureId =
mTextureManager.RequestLoad( url, ImageDimensions(), FittingMode::SCALE_TO_FILL,
SamplingMode::BOX_THEN_LINEAR, TextureManager::NO_ATLAS,
- this, ENABLE_ORIENTATION_CORRECTION );
+ this, ENABLE_ORIENTATION_CORRECTION, TextureManager::ReloadPolicy::CACHED );
mRequestingLoad = false;
}
// INTERNAL HEADERS
#include <dali-toolkit/public-api/visuals/image-visual-properties.h>
#include <dali-toolkit/public-api/visuals/visual-properties.h>
+#include <dali-toolkit/devel-api/visuals/image-visual-actions-devel.h>
#include <dali-toolkit/internal/visuals/texture-manager-impl.h>
#include <dali-toolkit/internal/visuals/visual-string-constants.h>
#include <dali-toolkit/internal/visuals/visual-factory-impl.h>
}
}
}
-
// Load image immediately if LOAD_POLICY requires it
if ( mLoadPolicy == DevelImageVisual::LoadPolicy::IMMEDIATE )
{
- auto attemptAtlasing = mAttemptAtlasing;
- LoadTexture( attemptAtlasing, mAtlasRect, mTextures, mOrientationCorrection );
+ auto attemptAtlasing = AttemptAtlasing();
+ LoadTexture( attemptAtlasing, mAtlasRect, mTextures, mOrientationCorrection,
+ TextureManager::ReloadPolicy::CACHED );
}
}
return mImpl->mFlags & Impl::IS_SYNCHRONOUS_RESOURCE_LOADING;
}
-void ImageVisual::LoadTexture( bool& atlasing, Vector4& atlasRect, TextureSet& textures, bool orientationCorrection )
+void ImageVisual::LoadTexture( bool& atlasing, Vector4& atlasRect, TextureSet& textures, bool orientationCorrection,
+ TextureManager::ReloadPolicy forceReload )
{
TextureManager& textureManager = mFactoryCache.GetTextureManager();
textures = textureManager.LoadTexture( mImageUrl, mDesiredSize, mFittingMode, mSamplingMode,
mMaskingData, IsSynchronousResourceLoading(), mTextureId,
atlasRect, atlasing, mLoading, mWrapModeU,
- mWrapModeV, textureObserver, atlasUploadObserver, atlasManager, mOrientationCorrection );
+ mWrapModeV, textureObserver, atlasUploadObserver, atlasManager,
+ mOrientationCorrection,
+ forceReload );
+
+ if( atlasing ) // Flag needs to be set before creating renderer
+ {
+ mImpl->mFlags |= Impl::IS_ATLASING_APPLIED;
+ }
+ else
+ {
+ mImpl->mFlags &= ~Impl::IS_ATLASING_APPLIED;
+ }
}
-void ImageVisual::InitializeRenderer()
+bool ImageVisual::AttemptAtlasing()
{
- auto attemptAtlasing = ( ! mImpl->mCustomShader && mImageUrl.GetProtocolType() == VisualUrl::LOCAL && mAttemptAtlasing );
+ return ( ! mImpl->mCustomShader && mImageUrl.GetProtocolType() == VisualUrl::LOCAL && mAttemptAtlasing );
+}
+void ImageVisual::InitializeRenderer()
+{
+ auto attemptAtlasing = AttemptAtlasing();
// texture set has to be created first as we need to know if atlasing succeeded or not
// when selecting the shader
if( mTextureId == TextureManager::INVALID_TEXTURE_ID && ! mTextures ) // Only load the texture once
{
- LoadTexture( attemptAtlasing, mAtlasRect, mTextures, mOrientationCorrection );
- }
-
- if( attemptAtlasing ) // Flag needs to be set before creating renderer
- {
- mImpl->mFlags |= Impl::IS_ATLASING_APPLIED;
- }
- else
- {
- mImpl->mFlags &= ~Impl::IS_ATLASING_APPLIED;
+ LoadTexture( attemptAtlasing, mAtlasRect, mTextures, mOrientationCorrection,
+ TextureManager::ReloadPolicy::CACHED );
}
CreateRenderer( mTextures );
}
}
+void ImageVisual::OnDoAction( const Dali::Property::Index actionName, const Dali::Property::Value& attributes )
+{
+ // Check if action is valid for this visual type and perform action if possible
+
+ switch ( actionName )
+ {
+ case DevelImageVisual::Action::RELOAD:
+ {
+ auto attemptAtlasing = AttemptAtlasing();
+ LoadTexture( attemptAtlasing, mAtlasRect, mTextures, mOrientationCorrection,
+ TextureManager::ReloadPolicy::FORCED );
+ break;
+ }
+ }
+}
+
void ImageVisual::OnSetTransform()
{
if( mImpl->mRenderer )
// From existing atlas manager
void ImageVisual::UploadCompleted()
{
- // Texture has been uploaded. If weak handle is holding a placement actor, it is the time to add the renderer to actor.
+ // Texture has been uploaded. If weak handle is holding a placement actor,
+ // it is the time to add the renderer to actor.
Actor actor = mPlacementActor.GetHandle();
if( actor )
{
}
// From Texture Manager
-void ImageVisual::UploadComplete( bool loadingSuccess, int32_t textureId, TextureSet textureSet, bool usingAtlas, const Vector4& atlasRectangle )
+void ImageVisual::UploadComplete( bool loadingSuccess, int32_t textureId, TextureSet textureSet, bool usingAtlas,
+ const Vector4& atlasRectangle )
{
Toolkit::Visual::ResourceStatus resourceStatus;
Actor actor = mPlacementActor.GetHandle();
*/
virtual void DoCreateInstancePropertyMap( Property::Map& map ) const;
+ /**
+ * @copydoc Visual::Base::OnDoAction
+ */
+ virtual void OnDoAction( const Dali::Property::Index actionName, const Dali::Property::Value& attributes ) override;
+
protected:
/**
/**
* @copydoc Visual::Base::DoSetOffStage
*/
- virtual void DoSetOffStage( Actor& actor );
+ virtual void DoSetOffStage( Actor& actor ) ;
/**
* @copydoc Visual::Base::OnSetTransform
*/
- virtual void OnSetTransform();
+ virtual void OnSetTransform() ;
/**
* @copydoc Visual::Base::IsResourceReady
* @param[out] atlasRect if atlasing is used this the texture area of the image in the atlas.
* @param[out] textures resulting texture set from the image loading.
* @param[in] orientationCorrection flag determines if orientation correction should be performed
+ * @param[in] forceReload flag determines if the texture should be reloaded from its source or use the cached texture.
+ */
+ void LoadTexture( bool& atlasing, Vector4& atlasRect, TextureSet& textures, bool orientationCorrection, TextureManager::ReloadPolicy forceReload );
+
+ /**
+ * @brief Checks if atlasing should be attempted
+ * @return bool returns true if atlasing can be attempted.
*/
- void LoadTexture( bool& atlasing, Vector4& atlasRect, TextureSet& textures, bool orientationCorrection );
+ bool AttemptAtlasing();
/**
* @brief Initializes the Dali::Renderer from the image url
// EXTERNAL INCLUDES
#include <dali/public-api/images/buffer-image.h>
#include <dali/public-api/images/resource-image.h>
+#include <dali/devel-api/object/handle-devel.h>
#include <dali/devel-api/images/texture-set-image.h>
+#include <dali/devel-api/adaptor-framework/image-loading.h>
#include <dali/integration-api/debug.h>
// INTERNAL INCLUDES
#include <dali-toolkit/public-api/visuals/image-visual-properties.h>
+#include <dali-toolkit/devel-api/visuals/image-visual-properties-devel.h>
#include <dali-toolkit/public-api/visuals/visual-properties.h>
#include <dali-toolkit/internal/visuals/npatch-loader.h>
#include <dali-toolkit/internal/visuals/visual-factory-impl.h>
{
const char * const BORDER_ONLY( "borderOnly" );
const char * const BORDER( "border" );
+const char * const AUXILIARY_IMAGE_NAME( "auxiliaryImage" );
+const char * const AUXILIARY_IMAGE_ALPHA_NAME( "auxiliaryImageAlpha" );
const char* VERTEX_SHADER = DALI_COMPOSE_SHADER(
attribute mediump vec2 aPosition;\n
uniform mediump vec2 uNinePatchFactorsY[ FACTOR_SIZE_Y ];\n
\n
- //Visual size and offset
+ // Visual size and offset
uniform mediump vec2 offset;\n
uniform mediump vec2 size;\n
uniform mediump vec4 offsetSizeMode;\n
mediump vec2 fixedTotal = vec2( uNinePatchFactorsX[ FACTOR_SIZE_X - 1 ].x, uNinePatchFactorsY[ FACTOR_SIZE_Y - 1 ].x );\n
mediump vec2 stretchTotal = vec2( uNinePatchFactorsX[ FACTOR_SIZE_X - 1 ].y, uNinePatchFactorsY[ FACTOR_SIZE_Y - 1 ].y );\n
\n
-
vec2 visualSize = mix(uSize.xy*size, size, offsetSizeMode.zw );\n
vec2 visualOffset = mix( offset, offset/uSize.xy, offsetSizeMode.xy);\n
-
- mediump vec4 vertexPosition = vec4( ( fixedFactor + ( visualSize.xy - fixedTotal ) * stretch / stretchTotal ) + anchorPoint*visualSize + (visualOffset + origin)*uSize.xy, 0.0, 1.0 );\n
+ \n
+ mediump vec4 gridPosition = vec4( fixedFactor + ( visualSize.xy - fixedTotal ) * stretch / stretchTotal, 0.0, 1.0 );\n
+ mediump vec4 vertexPosition = gridPosition;\n
vertexPosition.xy -= visualSize.xy * vec2( 0.5, 0.5 );\n
-
+ vertexPostion.xy += anchorPoint*visualSize + (visualOffset + origin)*uSize.xy;\n
vertexPosition = uMvpMatrix * vertexPosition;\n
\n
vTexCoord = ( fixedFactor + stretch ) / ( fixedTotal + stretchTotal );\n
+ vMaskTexCoord = gridPosition.xy / visualSize;\n
\n
gl_Position = vertexPosition;\n
}\n
const char* VERTEX_SHADER_3X3 = DALI_COMPOSE_SHADER(
attribute mediump vec2 aPosition;\n
varying mediump vec2 vTexCoord;\n
+ varying mediump vec2 vMaskTexCoord;\n
uniform mediump mat4 uModelMatrix;\n
uniform mediump mat4 uMvpMatrix;\n
uniform mediump vec3 uSize;\n
uniform mediump vec2 uFixed[ 3 ];\n
uniform mediump vec2 uStretchTotal;\n
\n
-
//Visual size and offset
uniform mediump vec2 offset;\n
uniform mediump vec2 size;\n
uniform mediump vec4 offsetSizeMode;\n
uniform mediump vec2 origin;\n
uniform mediump vec2 anchorPoint;\n
-
+ \n
void main()\n
{\n
vec2 visualSize = mix(uSize.xy*size, size, offsetSizeMode.zw );\n
vec2 visualOffset = mix( offset, offset/uSize.xy, offsetSizeMode.xy);\n
-
+ \n
mediump vec2 size = visualSize.xy;\n
\n
mediump vec2 fixedFactor = vec2( uFixed[ int( ( aPosition.x + 1.0 ) * 0.5 ) ].x, uFixed[ int( ( aPosition.y + 1.0 ) * 0.5 ) ].y );\n
mediump vec2 stretch = floor( aPosition * 0.5 );\n
mediump vec2 fixedTotal = uFixed[ 2 ];\n
\n
- mediump vec4 vertexPosition = vec4( fixedFactor + ( size - fixedTotal ) * stretch, 0.0, 1.0 );
+ mediump vec4 gridPosition = vec4( fixedFactor + ( size - fixedTotal ) * stretch, 0.0, 1.0 );\n
+ mediump vec4 vertexPosition = gridPosition;\n
vertexPosition.xy -= size * vec2( 0.5, 0.5 );\n
- vertexPosition.xy = vertexPosition.xy + anchorPoint*size + (visualOffset + origin)*uSize.xy;\
+ vertexPosition.xy += anchorPoint*size + (visualOffset + origin)*uSize.xy;\n
\n
vertexPosition = uMvpMatrix * vertexPosition;\n
\n
vTexCoord = ( fixedFactor + stretch * uStretchTotal ) / ( fixedTotal + uStretchTotal );\n
\n
+ vMaskTexCoord = gridPosition.xy / size;\n
gl_Position = vertexPosition;\n
}\n
);
}\n
);
+const char* FRAGMENT_MASK_SHADER = DALI_COMPOSE_SHADER(
+ varying mediump vec2 vTexCoord;\n
+ varying mediump vec2 vMaskTexCoord;\n
+ uniform sampler2D sTexture;\n
+ uniform sampler2D sMask;\n
+ uniform lowp vec4 uColor;\n
+ uniform lowp vec3 mixColor;\n
+ uniform lowp float opacity;\n
+ uniform lowp float preMultipliedAlpha;\n
+ uniform mediump float auxiliaryImageAlpha;\n
+ lowp vec4 visualMixColor()\n
+ {\n
+ return vec4( mixColor * mix( 1.0, opacity, preMultipliedAlpha ), opacity );\n
+ }\n
+ void main()\n
+ {\n
+ // Where mask image is transparent, all of background image must show through.
+ // where mask image is opaque, only mask should be shown
+ // where mask is translucent, less of background should be shown.
+ // auxiliaryImageAlpha controls how much of mask is visible
+
+ mediump vec4 color = texture2D( sTexture, vTexCoord );\n
+ mediump vec4 mask = texture2D( sMask, vMaskTexCoord );\n
+
+ mediump vec3 mixedColor = color.rgb * mix( 1.0-mask.a, 1.0, 1.0-auxiliaryImageAlpha)
+ + mask.rgb*mask.a * auxiliaryImageAlpha;\n
+ gl_FragColor = vec4(mixedColor,1.0) * uColor * visualMixColor();\n
+ }\n
+);
+
/**
* @brief Creates the geometry formed from the vertices and indices
*
return nPatchVisual;
}
+void NPatchVisual::LoadImages()
+{
+ if( NPatchLoader::UNINITIALIZED_ID == mId && mImageUrl.IsLocalResource() )
+ {
+ mId = mLoader.Load( mImageUrl.GetUrl(), mBorder );
+ }
+
+ if( ! mAuxiliaryPixelBuffer && mAuxiliaryUrl.IsValid() && mAuxiliaryUrl.IsLocalResource() )
+ {
+ // Load the auxiliary image synchronously
+ mAuxiliaryPixelBuffer = Dali::LoadImageFromFile( mAuxiliaryUrl.GetUrl(), ImageDimensions(),
+ FittingMode::DEFAULT, SamplingMode::BOX_THEN_LINEAR, true );
+ }
+}
+
void NPatchVisual::GetNaturalSize( Vector2& naturalSize )
{
naturalSize.x = 0u;
naturalSize.y = 0u;
// load now if not already loaded
- if( NPatchLoader::UNINITIALIZED_ID == mId && mImageUrl.IsLocalResource() )
- {
- mId = mLoader.Load( mImageUrl.GetUrl(), mBorder );
- }
+ LoadImages();
+
const NPatchLoader::Data* data;
if( mLoader.GetNPatchData( mId, data ) )
{
naturalSize.x = data->croppedWidth;
naturalSize.y = data->croppedHeight;
}
+
+ if( mAuxiliaryPixelBuffer )
+ {
+ naturalSize.x = std::max( naturalSize.x, float(mAuxiliaryPixelBuffer.GetWidth()) );
+ naturalSize.y = std::max( naturalSize.y, float(mAuxiliaryPixelBuffer.GetHeight()) );
+ }
}
void NPatchVisual::DoSetProperties( const Property::Map& propertyMap )
mBorder.top = static_cast< int >( border.w );
}
}
+
+ Property::Value* auxImage = propertyMap.Find( Toolkit::DevelImageVisual::Property::AUXILIARY_IMAGE, AUXILIARY_IMAGE_NAME );
+ if( auxImage )
+ {
+ std::string url;
+ if( auxImage->Get( url ) )
+ {
+ mAuxiliaryUrl = url;
+ }
+ }
+
+ Property::Value* auxImageAlpha = propertyMap.Find( Toolkit::DevelImageVisual::Property::AUXILIARY_IMAGE_ALPHA, AUXILIARY_IMAGE_ALPHA_NAME );
+ if( auxImageAlpha )
+ {
+ auxImageAlpha->Get( mAuxiliaryImageAlpha );
+ }
}
void NPatchVisual::DoSetOnStage( Actor& actor )
{
// load when first go on stage
- if( NPatchLoader::UNINITIALIZED_ID == mId && mImageUrl.IsLocalResource() )
- {
- mId = mLoader.Load( mImageUrl.GetUrl(), mBorder );
- }
+ LoadImages();
Geometry geometry = CreateGeometry();
Shader shader = CreateShader();
map.Insert( Toolkit::ImageVisual::Property::URL, mImageUrl.GetUrl() );
map.Insert( Toolkit::ImageVisual::Property::BORDER_ONLY, mBorderOnly );
map.Insert( Toolkit::ImageVisual::Property::BORDER, mBorder );
+
+ if( mAuxiliaryUrl.IsValid() )
+ {
+ map.Insert( Toolkit::DevelImageVisual::Property::AUXILIARY_IMAGE, mAuxiliaryUrl.GetUrl() );
+ map.Insert( Toolkit::DevelImageVisual::Property::AUXILIARY_IMAGE_ALPHA, mAuxiliaryImageAlpha );
+ }
}
void NPatchVisual::DoCreateInstancePropertyMap( Property::Map& map ) const
{
- // Do nothing
+ if( mAuxiliaryUrl.IsValid() )
+ {
+ map.Insert( Toolkit::DevelImageVisual::Property::AUXILIARY_IMAGE, mAuxiliaryUrl.GetUrl() );
+ map.Insert( Toolkit::DevelImageVisual::Property::AUXILIARY_IMAGE_ALPHA, mAuxiliaryImageAlpha );
+ }
}
NPatchVisual::NPatchVisual( VisualFactoryCache& factoryCache )
: Visual::Base( factoryCache ),
mLoader( factoryCache.GetNPatchLoader() ),
mImageUrl(),
+ mAuxiliaryUrl(),
mId( NPatchLoader::UNINITIALIZED_ID ),
mBorderOnly( false ),
- mBorder()
+ mBorder(),
+ mAuxiliaryImageAlpha( 0.0f )
{
}
NinePatchImage::StretchRanges::SizeType xStretchCount = 0;
NinePatchImage::StretchRanges::SizeType yStretchCount = 0;
+ auto fragmentShader = mAuxiliaryPixelBuffer ? FRAGMENT_MASK_SHADER
+ : FRAGMENT_SHADER;
+ auto shaderType = mAuxiliaryPixelBuffer ? VisualFactoryCache::NINE_PATCH_MASK_SHADER
+ : VisualFactoryCache::NINE_PATCH_SHADER;
+
// ask loader for the regions
if( mLoader.GetNPatchData( mId, data ) )
{
if( DALI_LIKELY( ( xStretchCount == 1 && yStretchCount == 1 ) ||
( xStretchCount == 0 && yStretchCount == 0 ) ) )
{
- shader = mFactoryCache.GetShader( VisualFactoryCache::NINE_PATCH_SHADER );
+ shader = mFactoryCache.GetShader( shaderType );
if( DALI_UNLIKELY( !shader ) )
{
- shader = Shader::New( VERTEX_SHADER_3X3, FRAGMENT_SHADER );
- mFactoryCache.SaveShader( VisualFactoryCache::NINE_PATCH_SHADER, shader );
+ shader = Shader::New( VERTEX_SHADER_3X3, fragmentShader );
+ // Only cache vanilla 9 patch shaders
+ mFactoryCache.SaveShader( shaderType, shader );
}
}
else if( xStretchCount > 0 || yStretchCount > 0)
<< "#define FACTOR_SIZE_Y " << yStretchCount + 2 << "\n"
<< VERTEX_SHADER;
- shader = Shader::New( vertexShader.str(), FRAGMENT_SHADER );
+ shader = Shader::New( vertexShader.str(), fragmentShader );
}
}
else
{
- const char* fragmentShader = FRAGMENT_SHADER;
Dali::Shader::Hint::Value hints = Dali::Shader::Hint::NONE;
if( !mImpl->mCustomShader->mFragmentShader.empty() )
void NPatchVisual::ApplyTextureAndUniforms()
{
const NPatchLoader::Data* data;
+ TextureSet textureSet;
+
if( mLoader.GetNPatchData( mId, data ) )
{
- TextureSet textures( data->textureSet );
- mImpl->mRenderer.SetTextures( textures );
+ textureSet = data->textureSet;
+
if( data->stretchPixelsX.Size() == 1 && data->stretchPixelsY.Size() == 1 )
{
//special case for 9 patch
else
{
DALI_LOG_ERROR("The N patch image '%s' is not a valid N patch image\n", mImageUrl.GetUrl().c_str() );
- TextureSet textureSet = TextureSet::New();
- mImpl->mRenderer.SetTextures( textureSet );
+ textureSet = TextureSet::New();
+
Image croppedImage = VisualFactoryCache::GetBrokenVisualImage();
TextureSetImage( textureSet, 0u, croppedImage );
mImpl->mRenderer.RegisterProperty( "uFixed[0]", Vector2::ZERO );
mImpl->mRenderer.RegisterProperty( "uStretchTotal", Vector2( croppedImage.GetWidth(), croppedImage.GetHeight() ) );
}
- //Register transform properties
+ if( mAuxiliaryPixelBuffer )
+ {
+ // If the auxiliary image is smaller than the un-stretched NPatch, use CPU resizing to enlarge it to the
+ // same size as the unstretched NPatch. This will give slightly higher quality results than just relying
+ // on GL interpolation alone.
+ if( mAuxiliaryPixelBuffer.GetWidth() < data->croppedWidth &&
+ mAuxiliaryPixelBuffer.GetHeight() < data->croppedHeight )
+ {
+ mAuxiliaryPixelBuffer.Resize( data->croppedWidth, data->croppedHeight );
+ }
+
+ // Note, this resets mAuxiliaryPixelBuffer handle
+ auto auxiliaryPixelData = Devel::PixelBuffer::Convert( mAuxiliaryPixelBuffer );
+
+ auto texture = Texture::New( TextureType::TEXTURE_2D,
+ auxiliaryPixelData.GetPixelFormat(), auxiliaryPixelData.GetWidth(),
+ auxiliaryPixelData.GetHeight() );
+ texture.Upload( auxiliaryPixelData );
+ textureSet.SetTexture( 1, texture );
+ DevelHandle::RegisterProperty( mImpl->mRenderer, DevelImageVisual::Property::AUXILIARY_IMAGE_ALPHA,
+ AUXILIARY_IMAGE_ALPHA_NAME, mAuxiliaryImageAlpha );
+ }
+ mImpl->mRenderer.SetTextures( textureSet );
+
+ // Register transform properties
mImpl->mTransform.RegisterUniforms( mImpl->mRenderer, Direction::LEFT_TO_RIGHT );
}
#define DALI_TOOLKIT_INTERNAL_N_PATCH_VISUAL_H
/*
- * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2017 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* | url | STRING |
* | borderOnly | BOOLEAN |
* | border | RECTANGLE |
- *
+ * | auxiliaryImage | STRING |
+ * | auxiliaryImageAlpha | FLOAT |
*/
class NPatchVisual: public Visual::Base
{
private:
/**
+ * Loads the NPatch image and the Auxiliary image if needed
+ */
+ void LoadImages();
+
+ /**
* @brief Creates a geometry for this renderer's grid size
*
* @return Returns the created geometry for this renderer's grid size
private:
- NPatchLoader& mLoader; ///< reference to N patch loader for fast access
- VisualUrl mImageUrl; ///< The url to the N patch to load
- std::size_t mId; ///< id of the N patch (from loader/cache)
- bool mBorderOnly; ///< if only border is desired
- Rect< int > mBorder; ///< The size of the border
+ NPatchLoader& mLoader; ///< reference to N patch loader for fast access
+ VisualUrl mImageUrl; ///< The url to the N patch to load
+ VisualUrl mAuxiliaryUrl; ///< An auxiliary image that can be displayed on top of the N-Patch
+ std::size_t mId; ///< id of the N patch (from loader/cache)
+ Devel::PixelBuffer mAuxiliaryPixelBuffer; ///< pixel buffer of the auxiliary mask image
+ bool mBorderOnly; ///< if only border is desired
+ Rect<int> mBorder; ///< The size of the border
+ float mAuxiliaryImageAlpha; ///< The alpha value for the auxiliary image only
};
} // namespace Internal
bool synchronousLoading, TextureManager::TextureId& textureId, Vector4& textureRect,
bool& atlasingStatus, bool& loadingStatus, Dali::WrapMode::Type wrapModeU,
Dali::WrapMode::Type wrapModeV, TextureUploadObserver* textureObserver,
- AtlasUploadObserver* atlasObserver, ImageAtlasManagerPtr imageAtlasManager, bool orientationCorrection )
+ AtlasUploadObserver* atlasObserver, ImageAtlasManagerPtr imageAtlasManager, bool orientationCorrection,
+ TextureManager::ReloadPolicy reloadPolicy )
{
TextureSet textureSet;
PixelData data;
if( url.IsValid() )
{
- Devel::PixelBuffer pixelBuffer = LoadImageFromFile( url.GetUrl(), desiredSize, fittingMode, samplingMode, orientationCorrection );
+ Devel::PixelBuffer pixelBuffer = LoadImageFromFile( url.GetUrl(), desiredSize, fittingMode, samplingMode,
+ orientationCorrection );
if( pixelBuffer )
{
data = Devel::PixelBuffer::Convert(pixelBuffer); // takes ownership of buffer
atlasingStatus = false;
if( !maskInfo )
{
- textureId = RequestLoad( url, desiredSize, fittingMode, samplingMode, TextureManager::NO_ATLAS, textureObserver, orientationCorrection );
+ textureId = RequestLoad( url, desiredSize, fittingMode, samplingMode, TextureManager::NO_ATLAS,
+ textureObserver, orientationCorrection, reloadPolicy );
}
else
{
TextureManager::NO_ATLAS,
maskInfo->mCropToMask,
textureObserver,
- orientationCorrection);
+ orientationCorrection,
+ reloadPolicy );
}
TextureManager::LoadState loadState = GetTextureState( textureId );
}
TextureManager::TextureId TextureManager::RequestLoad(
- const VisualUrl& url,
- const ImageDimensions desiredSize,
- FittingMode::Type fittingMode,
- Dali::SamplingMode::Type samplingMode,
- const UseAtlas useAtlas,
- TextureUploadObserver* observer,
- bool orientationCorrection )
+ const VisualUrl& url,
+ const ImageDimensions desiredSize,
+ FittingMode::Type fittingMode,
+ Dali::SamplingMode::Type samplingMode,
+ const UseAtlas useAtlas,
+ TextureUploadObserver* observer,
+ bool orientationCorrection,
+ TextureManager::ReloadPolicy reloadPolicy )
{
- return RequestLoadInternal( url, INVALID_TEXTURE_ID, 1.0f, desiredSize, fittingMode, samplingMode, useAtlas, false, UPLOAD_TO_TEXTURE, observer, orientationCorrection );
+ return RequestLoadInternal( url, INVALID_TEXTURE_ID, 1.0f, desiredSize, fittingMode, samplingMode, useAtlas,
+ false, UPLOAD_TO_TEXTURE, observer, orientationCorrection, reloadPolicy );
}
TextureManager::TextureId TextureManager::RequestLoad(
- const VisualUrl& url,
- TextureId maskTextureId,
- float contentScale,
- const ImageDimensions desiredSize,
- FittingMode::Type fittingMode,
- Dali::SamplingMode::Type samplingMode,
- const UseAtlas useAtlas,
- bool cropToMask,
- TextureUploadObserver* observer,
- bool orientationCorrection )
-{
- return RequestLoadInternal( url, maskTextureId, contentScale, desiredSize, fittingMode, samplingMode, useAtlas, cropToMask, UPLOAD_TO_TEXTURE, observer, orientationCorrection );
+ const VisualUrl& url,
+ TextureId maskTextureId,
+ float contentScale,
+ const ImageDimensions desiredSize,
+ FittingMode::Type fittingMode,
+ Dali::SamplingMode::Type samplingMode,
+ const UseAtlas useAtlas,
+ bool cropToMask,
+ TextureUploadObserver* observer,
+ bool orientationCorrection,
+ TextureManager::ReloadPolicy reloadPolicy )
+{
+ return RequestLoadInternal( url, maskTextureId, contentScale, desiredSize, fittingMode, samplingMode, useAtlas,
+ cropToMask, UPLOAD_TO_TEXTURE, observer, orientationCorrection, reloadPolicy );
}
TextureManager::TextureId TextureManager::RequestMaskLoad( const VisualUrl& maskUrl )
{
// Use the normal load procedure to get the alpha mask.
- return RequestLoadInternal( maskUrl, INVALID_TEXTURE_ID, 1.0f, ImageDimensions(), FittingMode::SCALE_TO_FILL, SamplingMode::NO_FILTER, NO_ATLAS, false, KEEP_PIXEL_BUFFER, NULL, true );
+ return RequestLoadInternal( maskUrl, INVALID_TEXTURE_ID, 1.0f, ImageDimensions(), FittingMode::SCALE_TO_FILL,
+ SamplingMode::NO_FILTER, NO_ATLAS, false, KEEP_PIXEL_BUFFER, NULL, true,
+ TextureManager::ReloadPolicy::CACHED );
}
TextureManager::TextureId TextureManager::RequestLoadInternal(
- const VisualUrl& url,
- TextureId maskTextureId,
- float contentScale,
- const ImageDimensions desiredSize,
- FittingMode::Type fittingMode,
- Dali::SamplingMode::Type samplingMode,
- UseAtlas useAtlas,
- bool cropToMask,
- StorageType storageType,
- TextureUploadObserver* observer,
- bool orientationCorrection )
+ const VisualUrl& url,
+ TextureId maskTextureId,
+ float contentScale,
+ const ImageDimensions desiredSize,
+ FittingMode::Type fittingMode,
+ Dali::SamplingMode::Type samplingMode,
+ UseAtlas useAtlas,
+ bool cropToMask,
+ StorageType storageType,
+ TextureUploadObserver* observer,
+ bool orientationCorrection,
+ TextureManager::ReloadPolicy reloadPolicy )
{
// First check if the requested Texture is cached.
- const TextureHash textureHash = GenerateHash( url.GetUrl(), desiredSize, fittingMode, samplingMode, useAtlas, maskTextureId );
+ const TextureHash textureHash = GenerateHash( url.GetUrl(), desiredSize, fittingMode, samplingMode, useAtlas,
+ maskTextureId );
TextureManager::TextureId textureId = INVALID_TEXTURE_ID;
// Look up the texture by hash. Note: The extra parameters are used in case of a hash collision.
- int cacheIndex = FindCachedTexture( textureHash, url.GetUrl(), desiredSize, fittingMode, samplingMode, useAtlas, maskTextureId );
+ int cacheIndex = FindCachedTexture( textureHash, url.GetUrl(), desiredSize, fittingMode, samplingMode, useAtlas,
+ maskTextureId );
// Check if the requested Texture exists in the cache.
if( cacheIndex != INVALID_CACHE_INDEX )
{
- // Mark this texture being used by another client resource.
- ++( mTextureInfoContainer[ cacheIndex ].referenceCount );
+ if ( TextureManager::ReloadPolicy::CACHED == reloadPolicy )
+ {
+ // Mark this texture being used by another client resource. Forced reload would replace the current texture
+ // without the need for incrementing the reference count.
+ ++( mTextureInfoContainer[ cacheIndex ].referenceCount );
+ }
textureId = mTextureInfoContainer[ cacheIndex ].textureId;
-
- DALI_LOG_INFO( gTextureManagerLogFilter, Debug::Concise, "TextureManager::RequestLoad( url=%s observer=%p ) Using cached texture @%d, textureId=%d\n", url.GetUrl().c_str(), observer, cacheIndex, textureId );
+ DALI_LOG_INFO( gTextureManagerLogFilter, Debug::Concise, "TextureManager::RequestLoad( url=%s observer=%p ) Using cached texture id@%d, textureId=%d\n",
+ url.GetUrl().c_str(), observer, cacheIndex, textureId );
}
if( textureId == INVALID_TEXTURE_ID ) // There was no caching, or caching not required
false, cropToMask, useAtlas, textureHash, orientationCorrection ) );
cacheIndex = mTextureInfoContainer.size() - 1u;
- DALI_LOG_INFO( gTextureManagerLogFilter, Debug::Concise, "TextureManager::RequestLoad( url=%s observer=%p ) New texture, cacheIndex:%d, textureId=%d\n", url.GetUrl().c_str(), observer, cacheIndex, textureId );
+ DALI_LOG_INFO( gTextureManagerLogFilter, Debug::Concise, "TextureManager::RequestLoad( url=%s observer=%p ) New texture, cacheIndex:%d, textureId=%d\n",
+ url.GetUrl().c_str(), observer, cacheIndex, textureId );
}
// The below code path is common whether we are using the cache or not.
textureInfo.loadState == TextureManager::UPLOADED ? "UPLOADED" :
textureInfo.loadState == TextureManager::CANCELLED ? "CANCELLED" : "Unknown" );
- // Check if we should add the observer. Only do this if we have not loaded yet and it will not have loaded by the end of this method.
+ // Force reloading of texture by setting loadState unless already loading or cancelled.
+ if ( TextureManager::ReloadPolicy::FORCED == reloadPolicy && TextureManager::LOADING != textureInfo.loadState &&
+ TextureManager::CANCELLED != textureInfo.loadState )
+ {
+ DALI_LOG_INFO( gTextureManagerLogFilter, Debug::Verbose, "TextureManager::RequestLoad( url=%s observer=%p ) ForcedReload cacheIndex:%d, textureId=%d\n",
+ url.GetUrl().c_str(), observer, cacheIndex, textureId );
+ textureInfo.loadState = TextureManager::NOT_STARTED;
+ }
+
+ // Check if we should add the observer.
+ // Only do this if we have not loaded yet and it will not have loaded by the end of this method.
switch( textureInfo.loadState )
{
+ case TextureManager::LOAD_FAILED: // Failed notifies observer which then stops observing.
case TextureManager::NOT_STARTED:
{
LoadTexture( textureInfo );
}
case TextureManager::LOAD_FINISHED:
case TextureManager::WAITING_FOR_MASK:
- case TextureManager::LOAD_FAILED:
// Loading has already completed. Do nothing.
break;
}
}
}
-void TextureManager::AsyncLoadComplete( AsyncLoadingInfoContainerType& loadingContainer, uint32_t id, Devel::PixelBuffer pixelBuffer )
+void TextureManager::AsyncLoadComplete( AsyncLoadingInfoContainerType& loadingContainer, uint32_t id,
+ Devel::PixelBuffer pixelBuffer )
{
DALI_LOG_INFO( gTextureManagerLogFilter, Debug::Concise, "TextureManager::AsyncLoadComplete( id:%d )\n", id );
{
DALI_LOG_INFO( gTextureManagerLogFilter, Debug::Concise, " TextureManager::UploadTexture() New Texture for textureId:%d\n", textureInfo.textureId );
- Texture texture = Texture::New( Dali::TextureType::TEXTURE_2D, pixelBuffer.GetPixelFormat(), pixelBuffer.GetWidth(), pixelBuffer.GetHeight() );
+ Texture texture = Texture::New( Dali::TextureType::TEXTURE_2D, pixelBuffer.GetPixelFormat(),
+ pixelBuffer.GetWidth(), pixelBuffer.GetHeight() );
PixelData pixelData = Devel::PixelBuffer::Convert( pixelBuffer );
texture.Upload( pixelData );
- textureInfo.textureSet = TextureSet::New();
+ if ( ! textureInfo.textureSet )
+ {
+ textureInfo.textureSet = TextureSet::New();
+ }
textureInfo.textureSet.SetTexture( 0u, texture );
}
for( unsigned int i = 0; i < count; ++i )
{
TextureInfo& textureInfo( mTextureInfoContainer[i] );
- for( TextureInfo::ObserverListType::Iterator j = textureInfo.observerList.Begin(); j != textureInfo.observerList.End(); )
+ for( TextureInfo::ObserverListType::Iterator j = textureInfo.observerList.Begin();
+ j != textureInfo.observerList.End(); )
{
if( *j == observer )
{
LOAD_FAILED ///< Async loading failed, e.g. connection problem
};
+ /**
+ * @breif Types of reloading policies
+ */
+ enum class ReloadPolicy
+ {
+ CACHED = 0, ///< Loads cached texture if it exists.
+ FORCED ///< Forces reloading of texture.
+ };
+
public:
struct MaskingData
Dali::WrapMode::Type wrapModeV, TextureUploadObserver* textureObserver,
AtlasUploadObserver* atlasObserver,
ImageAtlasManagerPtr imageAtlasManager,
- bool orientationCorrection );
+ bool orientationCorrection,
+ TextureManager::ReloadPolicy reloadPolicy );
/**
* @brief Requests an image load of the given URL.
* @param[in] observer The client object should inherit from this and provide the "UploadCompleted" virtual.
* This is called when an image load completes (or fails).
* @param[in] orientationCorrection Whether to rotate image to match embedded orientation data
+ * @param[in] reloadPolicy Forces a reload of the texture even if already cached
* @return A TextureId to use as a handle to reference this Texture
*/
- TextureId RequestLoad( const VisualUrl& url,
- const ImageDimensions desiredSize,
- FittingMode::Type fittingMode,
- Dali::SamplingMode::Type samplingMode,
- const UseAtlas useAtlasing,
- TextureUploadObserver* observer,
- bool orientationCorrection );
+ TextureId RequestLoad( const VisualUrl& url,
+ const ImageDimensions desiredSize,
+ FittingMode::Type fittingMode,
+ Dali::SamplingMode::Type samplingMode,
+ const UseAtlas useAtlasing,
+ TextureUploadObserver* observer,
+ bool orientationCorrection,
+ TextureManager::ReloadPolicy reloadPolicy );
/**
* @brief Requests an image load of the given URL, when the texture has
* When the client has finished with the Texture, Remove() should be called.
*
* @param[in] url The URL of the image to load
- * @param[in] maskTextureId The texture id of an image to mask this with (can be INVALID if no masking required)
+ * @param[in] maskTextureId The texture id of an image to mask this with
+ * (can be INVALID if no masking required)
* @param[in] contentScale The scale factor to apply to the image before masking
* @param[in] desiredSize The size the image is likely to appear at. This can be set to 0,0 for automatic
* @param[in] fittingMode The FittingMode to use
* @param[in] samplingMode The SamplingMode to use
- * @param[in] useAtlasing Set to USE_ATLAS to attempt atlasing. If atlasing fails, the image will still be loaded, and marked successful,
- * but "useAtlasing" will be set to false in the "UploadCompleted" callback from the TextureManagerUploadObserver.
- * @param[in] cropToMask Only used with masking, this will crop the scaled image to the mask size. If false, then the mask will be scaled to fit the image before being applied.
- * @param[in] observer The client object should inherit from this and provide the "UploadCompleted" virtual.
+ * @param[in] useAtlasing Set to USE_ATLAS to attempt atlasing. If atlasing fails, the image will still
+ * be loaded, and marked successful,
+ * but "useAtlasing" will be set to false in the "UploadCompleted" callback from
+ * the TextureManagerUploadObserver.
+ * @param[in] cropToMask Only used with masking, this will crop the scaled image to the mask size.
+ * If false, then the mask will be scaled to fit the image before being applied.
+ * @param[in] observer The client object should inherit from this and provide the "UploadCompleted"
+ * virtual.
* This is called when an image load completes (or fails).
* @param[in] orientationCorrection Whether to rotate image to match embedded orientation data
+ * @param[in] reloadPolicy Forces a reload of the texture even if already cached
* @return A TextureId to use as a handle to reference this Texture
*/
- TextureId RequestLoad( const VisualUrl& url,
- TextureId maskTextureId,
- float contentScale,
- const ImageDimensions desiredSize,
- FittingMode::Type fittingMode,
- Dali::SamplingMode::Type samplingMode,
- const UseAtlas useAtlasing,
- bool cropToMask,
- TextureUploadObserver* observer,
- bool orientationCorrection );
+ TextureId RequestLoad( const VisualUrl& url,
+ TextureId maskTextureId,
+ float contentScale,
+ const ImageDimensions desiredSize,
+ FittingMode::Type fittingMode,
+ Dali::SamplingMode::Type samplingMode,
+ const UseAtlas useAtlasing,
+ bool cropToMask,
+ TextureUploadObserver* observer,
+ bool orientationCorrection,
+ TextureManager::ReloadPolicy reloadPolicy );
/**
* Requests a masking image to be loaded. This mask is not uploaded to GL,
* When the client has finished with the Texture, Remove() should be called.
*
* @param[in] url The URL of the image to load
- * @param[in] maskTextureId The texture id of an image to use as a mask. If no mask is required, then set to INVALID_TEXTURE_ID
+ * @param[in] maskTextureId The texture id of an image to use as a mask. If no mask is required, then set
+ * to INVALID_TEXTURE_ID
* @param[in] contentScale The scaling factor to apply to the content when masking
* @param[in] desiredSize The size the image is likely to appear at. This can be set to 0,0 for automatic
* @param[in] fittingMode The FittingMode to use
* @param[in] samplingMode The SamplingMode to use
- * @param[in] useAtlasing Set to USE_ATLAS to attempt atlasing. If atlasing fails, the image will still be loaded, and marked successful,
- * but "useAtlasing" will be set to false in the "UploadCompleted" callback from the TextureManagerUploadObserver.
- * @param[in] cropToMask Whether to crop the target after masking, or scale the mask to the image before masking.
+ * @param[in] useAtlasing Set to USE_ATLAS to attempt atlasing. If atlasing fails, the image will still be
+ * loaded, and marked successful, but "useAtlasing" will be set to false in the
+ * "UploadCompleted" callback from the TextureManagerUploadObserver.
+ * @param[in] cropToMask Whether to crop the target after masking, or scale the mask to the image before
+ * masking.
* @param[in] storageType, Whether the pixel data is stored in the cache or uploaded to the GPU
- * @param[in] observer The client object should inherit from this and provide the "UploadCompleted" virtual.
+ * @param[in] observer The client object should inherit from this and provide the "UploadCompleted"
+ * virtual.
* This is called when an image load completes (or fails).
* @param[in] orientationCorrection Whether to rotate image to match embedded orientation data
+ * @param[in] reloadPolicy Forces a reload of the texture even if already cached
* @return A TextureId to use as a handle to reference this Texture
*/
TextureId RequestLoadInternal(
- const VisualUrl& url,
- TextureId maskTextureId,
- float contentScale,
- const ImageDimensions desiredSize,
- FittingMode::Type fittingMode,
- Dali::SamplingMode::Type samplingMode,
- UseAtlas useAtlas,
- bool cropToMask,
- StorageType storageType,
- TextureUploadObserver* observer,
- bool orientationCorrection );
+ const VisualUrl& url,
+ TextureId maskTextureId,
+ float contentScale,
+ const ImageDimensions desiredSize,
+ FittingMode::Type fittingMode,
+ Dali::SamplingMode::Type samplingMode,
+ UseAtlas useAtlas,
+ bool cropToMask,
+ StorageType storageType,
+ TextureUploadObserver* observer,
+ bool orientationCorrection,
+ TextureManager::ReloadPolicy reloadPolicy );
typedef size_t TextureHash; ///< The type used to store the hash used for Texture caching.
Dali::SamplingMode::Type samplingMode:3; ///< The requested SamplingMode
StorageType storageType:1; ///< CPU storage / GPU upload;
bool loadSynchronously:1; ///< True if synchronous loading was requested
- UseAtlas useAtlas:1; ///< USE_ATLAS if an atlas was requested. This is updated to false if atlas is not used
+ UseAtlas useAtlas:1; ///< USE_ATLAS if an atlas was requested.
+ ///< This is updated to false if atlas is not used
bool cropToMask:1; ///< true if the image should be cropped to the mask size.
bool orientationCorrection:1; ///< true if the image should be rotated to match exif orientation data
};
* @brief Load a new texture.
* @param[in] textureId TextureId to reference the texture that will be loaded
* @param[in] url The URL of the image to load
- * @param[in] desiredSize The size the image is likely to appear at. This can be set to 0,0 for automatic
+ * @param[in] desiredSize The size the image is likely to appear at.
+ * This can be set to 0,0 for automatic
* @param[in] fittingMode The FittingMode to use
* @param[in] samplingMode The SamplingMode to use
- * @param[in] orientationCorrection Whether to use image metadata to rotate or flip the image, e.g., from portrait to landscape
+ * @param[in] orientationCorrection Whether to use image metadata to rotate or flip the image,
+ * e.g., from portrait to landscape
*/
void Load(TextureId textureId,
const VisualUrl& url,
naturalSize = Vector2::ZERO;
}
+void Visual::Base::DoAction( const Property::Index actionId, const Property::Value attributes )
+{
+ OnDoAction( actionId, attributes );
+}
+
void Visual::Base::SetDepthIndex( int index )
{
mImpl->mDepthIndex = index;
return mImpl->mFlags & Impl::IS_ON_STAGE;
}
+void Visual::Base::OnDoAction( const Property::Index actionId, const Property::Value& attributes )
+{
+ // May be overriden by derived class
+}
+
void Visual::Base::RegisterMixColor()
{
// Only register if not already registered.
void SetTransformAndSize( const Property::Map& transform, Size controlSize );
/**
+ * @brief Performs an action on the visual with the given action name and attributes.
+ *
+ * @param[in] actionName The name of the action to perform this API only takes an Index
+ * @param[in] attributes The list of attributes for the action. ( optional for this data structure to have content )
+ */
+ void DoAction( const Dali::Property::Index actionName, const Dali::Property::Value attributes );
+
+ /**
* @copydoc Toolkit::Visual::Base::GetHeightForWidth
*/
virtual float GetHeightForWidth( float width );
*
* @param[in] actor The actor applying this visual.
*/
- virtual void DoSetOnStage( Actor& actor )=0;
+ virtual void DoSetOnStage( Actor& actor ) = 0;
/**
* @brief Called by SetOffStage() allowing sub classes to respond to the SetOffStage event
*/
virtual void DoSetOffStage( Actor& actor );
+ /**
+ * @brief Called by DoAction() allowing sub classes to do the given action.
+ *
+ * @param[in] actionId The action to perform
+ * @param[in] attributes The list of attributes for the action. ( optional for this data structure to have content )
+ */
+ virtual void OnDoAction( const Property::Index actionId, const Property::Value& attributes );
+
protected:
/**
IMAGE_SHADER_ATLAS_DEFAULT_WRAP,
IMAGE_SHADER_ATLAS_CUSTOM_WRAP,
NINE_PATCH_SHADER,
+ NINE_PATCH_MASK_SHADER,
SVG_SHADER,
TEXT_SHADER_MULTI_COLOR_TEXT,
TEXT_SHADER_MULTI_COLOR_TEXT_WITH_STYLE,
const char * const LOAD_POLICY_NAME("loadPolicy");
const char * const RELEASE_POLICY_NAME("releasePolicy");
const char * const ORIENTATION_CORRECTION_NAME("orientationCorrection");
+const char * const AUXILIARY_IMAGE_NAME("auxiliaryImage");
+const char * const AUXILIARY_IMAGE_ALPHA_NAME("auxiliaryImageAlpha");
// Text visual
const char * const TEXT_PROPERTY( "text" );
extern const char * const LOAD_POLICY_NAME;
extern const char * const RELEASE_POLICY_NAME;
extern const char * const ORIENTATION_CORRECTION_NAME;
+extern const char * const AUXILLARY_IMAGE_NAME;
+extern const char * const AUXILLARY_IMAGE_ALPHA_NAME;
// Text visual
extern const char * const TEXT_PROPERTY;
* OR Connect to signal before setting resource
*
* @code
- * auto myImageView = ImageView::New( resourceUrl );
+ * auto myImageView = ImageView::New();
* myImageView.ResourceReadySignal.Connect( .... )
* myImageView.SetProperty( ImageView::Property::IMAGE, resourceUrl );
* @endcode