}
}
+ if( mImpl->mEventData &&
+ 0 != events.size() )
+ {
+ // When the text is being modified, delay cursor blinking
+ mImpl->mEventData->mDecorator->DelayCursorBlink();
+ }
+
// Discard temporary text
events.clear();
}
if( mImpl->mEventData )
{
- mImpl->ChangeState( EventData::EDITING );
+ if( ( EventData::INACTIVE == mImpl->mEventData->mState ) ||
+ ( EventData::INTERRUPTED == mImpl->mEventData->mState ) )
+ {
+ mImpl->ChangeState( EventData::EDITING );
+ mImpl->mEventData->mUpdateCursorPosition = true; //If editing started without tap event, cursor update must be triggered.
+ }
if( mImpl->IsShowingPlaceholderText() )
{
ShowPlaceholderText();
}
- mImpl->mEventData->mUpdateCursorPosition = true; //If editing started without tap event, cursor update must be triggered.
mImpl->RequestRelayout();
}
}
textChanged = true;
}
- if ( mImpl->mEventData->mState != EventData::INTERRUPTED && mImpl->mEventData->mState != EventData::INACTIVE )
+ if ( ( mImpl->mEventData->mState != EventData::INTERRUPTED ) &&
+ ( mImpl->mEventData->mState != EventData::INACTIVE ) )
{
mImpl->ChangeState( EventData::EDITING );
}
{
if( 1u == tapCount )
{
+ // This is to avoid unnecessary relayouts when tapping an empty text-field
+ bool relayoutNeeded( false );
+
if( mImpl->IsShowingRealText() &&
EventData::EDITING == mImpl->mEventData->mState )
{
+ // Show grab handle on second tap
mImpl->ChangeState( EventData::EDITING_WITH_GRAB_HANDLE );
+ relayoutNeeded = true;
}
- else if( EventData::EDITING_WITH_GRAB_HANDLE != mImpl->mEventData->mState )
+ else if( EventData::EDITING != mImpl->mEventData->mState &&
+ EventData::EDITING_WITH_GRAB_HANDLE != mImpl->mEventData->mState )
{
- // Handles & cursors must be repositioned after Relayout() i.e. after the Model has been updated
+ // Show cursor on first tap
mImpl->ChangeState( EventData::EDITING );
+ relayoutNeeded = true;
+ }
+ else if( mImpl->IsShowingRealText() )
+ {
+ // Move the cursor
+ relayoutNeeded = true;
}
- Event event( Event::TAP_EVENT );
- event.p1.mUint = tapCount;
- event.p2.mFloat = x;
- event.p3.mFloat = y;
- mImpl->mEventData->mEventQueue.push_back( event );
+ // Handles & cursors must be repositioned after Relayout() i.e. after the Model has been updated
+ if( relayoutNeeded )
+ {
+ Event event( Event::TAP_EVENT );
+ event.p1.mUint = tapCount;
+ event.p2.mFloat = x;
+ event.p3.mFloat = y;
+ mImpl->mEventData->mEventQueue.push_back( event );
- mImpl->RequestRelayout();
+ mImpl->RequestRelayout();
+ }
}
else if( 2u == tapCount )
{