Change-Id: I5a1bad11baf88116810fdd976fb882047f01f0da
value = std::min(std::max(min[i], value), max[i]);
});
+ if(!clampFn)
+ {
+ return;
+ }
+
auto end = values + count * numComponents;
while(values != end)
{
std::vector<uint16_t> mIndices;
std::vector<Attrib> mAttribs;
- unsigned int mBlendShapeBufferOffset;
+ unsigned int mBlendShapeBufferOffset{0};
Dali::Vector<float> mBlendShapeUnnormalizeFactor;
PixelData mBlendShapeData;
};
Geometry geometry; ///< The array of vertices.
Texture blendShapeGeometry; ///< The array of vertices of the different blend shapes encoded inside a texture with power of two dimensions.
Vector<float> blendShapeUnnormalizeFactor; ///< Factor used to unnormalize the geometry of the blend shape.
- unsigned int blendShapeBufferOffset; ///< Offset used to calculate the start of each blend shape.
+ unsigned int blendShapeBufferOffset{0}; ///< Offset used to calculate the start of each blend shape.
};
} // namespace SceneLoader