}
TextureManager::LoadState loadState = GetTextureStateInternal( textureId );
}
TextureManager::LoadState loadState = GetTextureStateInternal( textureId );
- loadingStatus = ( loadState == TextureManager::LOADING );
+ switch (loadState)
+ {
+ case TextureManager::NOT_STARTED :
+ case TextureManager::LOADING :
+ case TextureManager::LOAD_FAILED :
+ {
+ loadingStatus = true;
+ break;
+ }
+ default :
+ {
+ loadingStatus = false;
+ break;
+ }
+ }
if( loadState == TextureManager::UPLOADED )
{
if( loadState == TextureManager::UPLOADED )
{