#include <dali-toolkit/dali-toolkit.h>
#include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
-#include <dali-toolkit/devel-api/visual-factory/devel-visual-properties.h>
+#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
#include <dali-toolkit/devel-api/align-enums.h>
namespace Dali
{
Property::Map transformMap;
transformMap
- .Add( Toolkit::VisualProperty::Transform::Property::OFFSET, Vector2(0.0f, 0.0f) )
- .Add( Toolkit::VisualProperty::Transform::Property::SIZE, Vector2(1.0f, 1.0f) )
- .Add( Toolkit::VisualProperty::Transform::Property::ORIGIN, Toolkit::Align::CENTER )
- .Add( Toolkit::VisualProperty::Transform::Property::ANCHOR_POINT, Toolkit::Align::CENTER )
- .Add( Toolkit::VisualProperty::Transform::Property::OFFSET_SIZE_MODE, Vector4::ZERO );
+ .Add( Toolkit::DevelVisual::Transform::Property::OFFSET, Vector2(0.0f, 0.0f) )
+ .Add( Toolkit::DevelVisual::Transform::Property::SIZE, Vector2(1.0f, 1.0f) )
+ .Add( Toolkit::DevelVisual::Transform::Property::ORIGIN, Toolkit::Align::CENTER )
+ .Add( Toolkit::DevelVisual::Transform::Property::ANCHOR_POINT, Toolkit::Align::CENTER )
+ .Add( Toolkit::DevelVisual::Transform::Property::OFFSET_SIZE_MODE, Vector4::ZERO );
for( VisualIndices::iterator iter = mRegisteredVisualIndices.begin(); iter != mRegisteredVisualIndices.end() ; ++iter )
{
#include <dali/public-api/rendering/texture-set.h>
#include <dali/public-api/rendering/shader.h>
#include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
-#include <dali-toolkit/devel-api/visual-factory/devel-visual-properties.h>
#include <dali-toolkit/devel-api/visuals/text-visual-properties.h>
#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
#include <dali-toolkit/devel-api/align-enums.h>
{
Property::Map transformMap;
transformMap
- .Add( Toolkit::VisualProperty::Transform::Property::OFFSET, Vector2(0.0f, 0.0f) )
- .Add( Toolkit::VisualProperty::Transform::Property::SIZE, Vector2(1.0f, 1.0f) )
- .Add( Toolkit::VisualProperty::Transform::Property::ORIGIN, Toolkit::Align::CENTER )
- .Add( Toolkit::VisualProperty::Transform::Property::ANCHOR_POINT, Toolkit::Align::CENTER )
- .Add( Toolkit::VisualProperty::Transform::Property::OFFSET_SIZE_MODE, Vector4::ZERO );
+ .Add( Toolkit::DevelVisual::Transform::Property::OFFSET, Vector2(0.0f, 0.0f) )
+ .Add( Toolkit::DevelVisual::Transform::Property::SIZE, Vector2(1.0f, 1.0f) )
+ .Add( Toolkit::DevelVisual::Transform::Property::ORIGIN, Toolkit::Align::CENTER )
+ .Add( Toolkit::DevelVisual::Transform::Property::ANCHOR_POINT, Toolkit::Align::CENTER )
+ .Add( Toolkit::DevelVisual::Transform::Property::OFFSET_SIZE_MODE, Vector4::ZERO );
return transformMap;
}
Dali::Property::Map visualMap;
colorVisual.CreatePropertyMap( visualMap );
- Property::Value* value = visualMap.Find( Dali::Toolkit::Visual::DevelProperty::TRANSFORM );
+ Property::Value* value = visualMap.Find( Dali::Toolkit::DevelVisual::Property::TRANSFORM );
Dali::Property::Map* map = value->GetMap();
DALI_TEST_CHECK( map );
//Test default values
{
- Property::Value* typeValue = map->Find( Toolkit::Visual::DevelProperty::Transform::Property::OFFSET );
+ Property::Value* typeValue = map->Find( Toolkit::DevelVisual::Transform::Property::OFFSET );
DALI_TEST_CHECK( typeValue );
DALI_TEST_CHECK( typeValue->Get<Vector2>() == Vector2(0.0f,0.0f) );
}
{
- Property::Value* typeValue = map->Find( Toolkit::Visual::DevelProperty::Transform::Property::SIZE );
+ Property::Value* typeValue = map->Find( Toolkit::DevelVisual::Transform::Property::SIZE );
DALI_TEST_CHECK( typeValue );
DALI_TEST_CHECK( typeValue->Get<Vector2>() == Vector2(1.0f,1.0f) );
}
{
- Property::Value* typeValue = map->Find( Toolkit::Visual::DevelProperty::Transform::Property::OFFSET_SIZE_MODE );
+ Property::Value* typeValue = map->Find( Toolkit::DevelVisual::Transform::Property::OFFSET_SIZE_MODE );
DALI_TEST_CHECK( typeValue );
DALI_TEST_CHECK( typeValue->Get<Vector4>() == Vector4(0.0f,0.0f,0.0f,0.0f) );
}
{
- Property::Value* typeValue = map->Find( Toolkit::Visual::DevelProperty::Transform::Property::ORIGIN );
+ Property::Value* typeValue = map->Find( Toolkit::DevelVisual::Transform::Property::ORIGIN );
DALI_TEST_CHECK( typeValue );
DALI_TEST_CHECK( (Toolkit::Align::Type)typeValue->Get<int>() == Toolkit::Align::CENTER );
}
{
- Property::Value* typeValue = map->Find( Toolkit::Visual::DevelProperty::Transform::Property::ANCHOR_POINT );
+ Property::Value* typeValue = map->Find( Toolkit::DevelVisual::Transform::Property::ANCHOR_POINT );
DALI_TEST_CHECK( typeValue );
DALI_TEST_CHECK( (Toolkit::Align::Type)typeValue->Get<int>() == Toolkit::Align::CENTER );
}
static void TestTransform( ToolkitTestApplication& application, Visual::Base visual )
{
Property::Map transform;
- transform.Insert( Visual::DevelProperty::Transform::Property::OFFSET, Vector2(10.0f, 10.0f) );
- transform.Insert( Visual::DevelProperty::Transform::Property::SIZE, Vector2(0.2f, 0.2f) );
- transform.Insert( Visual::DevelProperty::Transform::Property::OFFSET_SIZE_MODE, Vector4(1.0f, 1.0f, 0.0f,0.0f) );
- transform.Insert( Visual::DevelProperty::Transform::Property::ORIGIN, "TOP_BEGIN" );
- transform.Insert( Visual::DevelProperty::Transform::Property::ANCHOR_POINT, Toolkit::Align::BOTTOM_END );
+ transform.Insert( DevelVisual::Transform::Property::OFFSET, Vector2(10.0f, 10.0f) );
+ transform.Insert( DevelVisual::Transform::Property::SIZE, Vector2(0.2f, 0.2f) );
+ transform.Insert( DevelVisual::Transform::Property::OFFSET_SIZE_MODE, Vector4(1.0f, 1.0f, 0.0f,0.0f) );
+ transform.Insert( DevelVisual::Transform::Property::ORIGIN, "TOP_BEGIN" );
+ transform.Insert( DevelVisual::Transform::Property::ANCHOR_POINT, Toolkit::Align::BOTTOM_END );
visual.SetTransformAndSize( transform, Vector2(100, 100) );
Dali::Property::Map visualMap;
visual.CreatePropertyMap( visualMap );
- Property::Value* value = visualMap.Find( Dali::Toolkit::Visual::DevelProperty::TRANSFORM );
+ Property::Value* value = visualMap.Find( Dali::Toolkit::DevelVisual::Property::TRANSFORM );
Dali::Property::Map* map = value->GetMap();
DALI_TEST_CHECK( map );
{
- Property::Value* typeValue = map->Find( Toolkit::Visual::DevelProperty::Transform::Property::OFFSET );
+ Property::Value* typeValue = map->Find( Toolkit::DevelVisual::Transform::Property::OFFSET );
DALI_TEST_CHECK( typeValue );
DALI_TEST_EQUALS( typeValue->Get<Vector2>(),Vector2(10.0f,10.0f), TEST_LOCATION );
}
{
- Property::Value* typeValue = map->Find( Toolkit::Visual::DevelProperty::Transform::Property::SIZE );
+ Property::Value* typeValue = map->Find( Toolkit::DevelVisual::Transform::Property::SIZE );
DALI_TEST_CHECK( typeValue );
DALI_TEST_EQUALS( typeValue->Get<Vector2>(), Vector2(0.2f,0.2f), TEST_LOCATION );
}
{
- Property::Value* typeValue = map->Find( Toolkit::Visual::DevelProperty::Transform::Property::OFFSET_SIZE_MODE );
+ Property::Value* typeValue = map->Find( Toolkit::DevelVisual::Transform::Property::OFFSET_SIZE_MODE );
DALI_TEST_CHECK( typeValue );
DALI_TEST_EQUALS( typeValue->Get<Vector4>(), Vector4(1.0f,1.0f,0.0f,0.0f), TEST_LOCATION );
}
{
- Property::Value* typeValue = map->Find( Toolkit::Visual::DevelProperty::Transform::Property::ORIGIN );
+ Property::Value* typeValue = map->Find( Toolkit::DevelVisual::Transform::Property::ORIGIN );
DALI_TEST_CHECK( typeValue );
DALI_TEST_EQUALS( (Toolkit::Align::Type)typeValue->Get<int>(), Toolkit::Align::TOP_BEGIN, TEST_LOCATION );
}
{
- Property::Value* typeValue = map->Find( Toolkit::Visual::DevelProperty::Transform::Property::ANCHOR_POINT );
+ Property::Value* typeValue = map->Find( Toolkit::DevelVisual::Transform::Property::ANCHOR_POINT );
DALI_TEST_CHECK( typeValue );
DALI_TEST_EQUALS( (Toolkit::Align::Type)typeValue->Get<int>(), Toolkit::Align::BOTTOM_END, TEST_LOCATION );
}
//Set a new transform
transform.Clear();
- transform.Insert( Visual::DevelProperty::Transform::Property::OFFSET, Vector2(20.0f, 20.0f) );
- transform.Insert( Visual::DevelProperty::Transform::Property::SIZE, Vector2(100.0f, 100.0f) );
- transform.Insert( Visual::DevelProperty::Transform::Property::OFFSET_SIZE_MODE, Vector4(0.0f, 0.0f, 1.0f,1.0f) );
+ transform.Insert( DevelVisual::Transform::Property::OFFSET, Vector2(20.0f, 20.0f) );
+ transform.Insert( DevelVisual::Transform::Property::SIZE, Vector2(100.0f, 100.0f) );
+ transform.Insert( DevelVisual::Transform::Property::OFFSET_SIZE_MODE, Vector4(0.0f, 0.0f, 1.0f,1.0f) );
visual.SetTransformAndSize( transform, Vector2(100, 100) );
application.SendNotification();
application.Render(0);
#include <dali/public-api/rendering/shader.h>
#include <dali/devel-api/images/nine-patch-image.h>
#include <dali-toolkit/devel-api/align-enums.h>
-#include <dali-toolkit/devel-api/visual-factory/devel-visual-properties.h>
+#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
#include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
#include <dali-toolkit/dali-toolkit.h>
#include "dummy-control.h"
{
Property::Map transformMap;
transformMap
- .Add( Toolkit::VisualProperty::Transform::Property::OFFSET, Vector2(0.0f, 0.0f) )
- .Add( Toolkit::VisualProperty::Transform::Property::SIZE, Vector2(1.0f, 1.0f) )
- .Add( Toolkit::VisualProperty::Transform::Property::ORIGIN, Toolkit::Align::CENTER )
- .Add( Toolkit::VisualProperty::Transform::Property::ANCHOR_POINT, Toolkit::Align::CENTER )
- .Add( Toolkit::VisualProperty::Transform::Property::OFFSET_SIZE_MODE, Vector4::ZERO );
+ .Add( Toolkit::DevelVisual::Transform::Property::OFFSET, Vector2(0.0f, 0.0f) )
+ .Add( Toolkit::DevelVisual::Transform::Property::SIZE, Vector2(1.0f, 1.0f) )
+ .Add( Toolkit::DevelVisual::Transform::Property::ORIGIN, Toolkit::Align::CENTER )
+ .Add( Toolkit::DevelVisual::Transform::Property::ANCHOR_POINT, Toolkit::Align::CENTER )
+ .Add( Toolkit::DevelVisual::Transform::Property::OFFSET_SIZE_MODE, Vector4::ZERO );
return transformMap;
}
devel_api_visual_factory_header_files = \
$(devel_api_src_dir)/visual-factory/transition-data.h \
- $(devel_api_src_dir)/visual-factory/devel-visual-properties.h \
$(devel_api_src_dir)/visual-factory/visual-factory.h \
$(devel_api_src_dir)/visual-factory/visual-base.h
#include <dali/public-api/object/property-map.h>
// INTERNAL INCLUDES
-#include <dali-toolkit/devel-api/visual-factory/devel-visual-properties.h>
+#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
namespace Dali
{
Property::Map customShader;
customShader[ Visual::Shader::Property::VERTEX_SHADER ] = vertexShader;
- map[ VisualProperty::SHADER ] = customShader;
+ map[ DevelVisual::Property::SHADER ] = customShader;
return map;
}
+++ /dev/null
-#ifndef DALI_TOOLKIT_DEVEL_VISUAL_PROPERTIES_H
-#define DALI_TOOLKIT_DEVEL_VISUAL_PROPERTIES_H
-
-/*
- * Copyright (c) 2016 Samsung Electronics Co., Ltd.
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- *
- */
-
-// INTERNAL INCLUDES
-#include <dali-toolkit/public-api/toolkit-property-index-ranges.h>
-#include <dali-toolkit/public-api/visuals/visual-properties.h>
-
-namespace Dali
-{
-
-namespace Toolkit
-{
-
-namespace Visual
-{
-
-// Mirror of public API Property namespace with addition of enums that are not yet
-// public. A namespace alias is used below to reduce implementation cruft.
-
-namespace DevelProperty
-{
-
-enum Type
-{
- TYPE = Dali::Toolkit::Visual::Property::TYPE,
- SHADER = Dali::Toolkit::Visual::Property::SHADER,
-
- /**
- * @brief The transform used by the visual.
- * @details Name "transform", type Property::Map.
-
- * @note Optional.
- * @see DevelProperty::Transform::Property
- */
- TRANSFORM = SHADER+1//Dali::Toolkit::Visual::Property::SHADER+1
-};
-
-namespace Transform
-{
-
-namespace Property
-{
-
-enum Type
-{
- /**
- * @brief Offset of the visual. It can be either relative (percentage of the parent)
- * or absolute (in world units).
- * @details Name "offset", type Property::VECTOR2
- */
- OFFSET,
-
- /**
- * @brief Size of the visual. It can be either relative (percentage of the parent)
- * or absolute (in world units).
- * @details Name "size", type Property::VECTOR2
- */
- SIZE,
-
- /**
- * @brief The origin of the visual within its control area.
- * @details Name "origin", type Align::Type (Property::INTEGER) or Property::STRING.
- * @see Toolkit::Align
- */
- ORIGIN,
-
- /**
- * @brief The anchor-point of the visual
- * @details Name "anchorPoint", type Align::Type (Property::INTEGER) or Property::STRING.
- * @see Toolkit::Align
- */
- ANCHOR_POINT,
-
- /**
- * @brief Indicates which components of the offset and size are relative
- * (percentage of the parent) or absolute (in world units).
- * 0 indicates the component is relative, and 1 absolute.
- * @details Name "offsetSizeMode", type Property::VECTOR4
- */
- OFFSET_SIZE_MODE
-};
-
-} //namespace Property
-
-} //namespace Transform
-
-} // namespace DevelProperty
-
-} // namespace Visual
-
-namespace VisualProperty = Visual::DevelProperty;
-
-} // namespace Toolkit
-
-} // namespace Dali
-
-
-#endif // DALI_TOOLKIT_DEVEL_VISUAL_PROPERTIES_H
-#ifndef DALI_TOOLKIT_VISUAL_PROPERTIES_DEVEL_H
-#define DALI_TOOLKIT_VISUAL_PROPERTIES_DEVEL_H
+#ifndef DALI_TOOLKIT_DEVEL_API_VISUALS_VISUAL_PROPERTIES_DEVEL_H
+#define DALI_TOOLKIT_DEVEL_API_VISUALS_VISUAL_PROPERTIES_DEVEL_H
/*
* Copyright (c) 2016 Samsung Electronics Co., Ltd.
*/
enum Type
{
- BORDER = Dali::Toolkit::Visual::BORDER,
- COLOR = Dali::Toolkit::Visual::COLOR,
- GRADIENT = Dali::Toolkit::Visual::GRADIENT,
- IMAGE = Dali::Toolkit::Visual::IMAGE,
- MESH = Dali::Toolkit::Visual::MESH,
+ BORDER = Dali::Toolkit::Visual::BORDER,
+ COLOR = Dali::Toolkit::Visual::COLOR,
+ GRADIENT = Dali::Toolkit::Visual::GRADIENT,
+ IMAGE = Dali::Toolkit::Visual::IMAGE,
+ MESH = Dali::Toolkit::Visual::MESH,
PRIMITIVE = Dali::Toolkit::Visual::PRIMITIVE,
WIREFRAME = Dali::Toolkit::Visual::WIREFRAME,
- TEXT = Dali::Toolkit::Visual::WIREFRAME + 1, ///< Renders text.
+
+ TEXT = WIREFRAME + 1, ///< Renders text.
+};
+
+namespace Property
+{
+
+enum Type
+{
+ TYPE = Dali::Toolkit::Visual::Property::TYPE,
+ SHADER = Dali::Toolkit::Visual::Property::SHADER,
+
+ /**
+ * @brief The transform used by the visual.
+ * @details Name "transform", type Property::Map.
+
+ * @note Optional.
+ * @see DevelVisual::Transform::Property
+ */
+ TRANSFORM = SHADER+1//Dali::Toolkit::Visual::Property::SHADER+1
+};
+
+} //namespace Property
+
+namespace Transform
+{
+
+namespace Property
+{
+
+enum Type
+{
+ /**
+ * @brief Offset of the visual. It can be either relative (percentage of the parent)
+ * or absolute (in world units).
+ * @details Name "offset", type Property::VECTOR2
+ */
+ OFFSET,
+
+ /**
+ * @brief Size of the visual. It can be either relative (percentage of the parent)
+ * or absolute (in world units).
+ * @details Name "size", type Property::VECTOR2
+ */
+ SIZE,
+
+ /**
+ * @brief The origin of the visual within its control area.
+ * @details Name "origin", type Align::Type (Property::INTEGER) or Property::STRING.
+ * @see Toolkit::Align
+ */
+ ORIGIN,
+
+ /**
+ * @brief The anchor-point of the visual
+ * @details Name "anchorPoint", type Align::Type (Property::INTEGER) or Property::STRING.
+ * @see Toolkit::Align
+ */
+ ANCHOR_POINT,
+
+ /**
+ * @brief Indicates which components of the offset and size are relative
+ * (percentage of the parent) or absolute (in world units).
+ * 0 indicates the component is relative, and 1 absolute.
+ * @details Name "offsetSizeMode", type Property::VECTOR4
+ */
+ OFFSET_SIZE_MODE
};
+} //namespace Property
+
+} // namespace Transform
+
} // namespace DevelVisual
} // namespace Toolkit
} // namespace Dali
-#endif // DALI_TOOLKIT_VISUAL_PROPERTIES_DEVEL_H
+#endif // DALI_TOOLKIT_DEVEL_API_VISUALS_VISUAL_PROPERTIES_DEVEL_H
// INTERNAL INCLUDES
#include <dali-toolkit/devel-api/controls/gaussian-blur-view/gaussian-blur-view.h>
#include <dali-toolkit/devel-api/controls/bloom-view/bloom-view.h>
-#include <dali-toolkit/devel-api/visual-factory/devel-visual-properties.h>
+#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
#include <dali-toolkit/internal/controls/gaussian-blur-view/gaussian-blur-view-impl.h>
namespace Dali
Property::Map customShader;
customShader[ Toolkit::Visual::Shader::Property::FRAGMENT_SHADER ] = BLOOM_EXTRACT_FRAGMENT_SOURCE;
Property::Map visualMap;
- visualMap.Insert( Toolkit::VisualProperty::SHADER, customShader );
+ visualMap.Insert( Toolkit::DevelVisual::Property::SHADER, customShader );
mBloomExtractImageView.SetProperty( Toolkit::ImageView::Property::IMAGE, visualMap );
// set GaussianBlurView to blur our extracted bloom
mCompositeImageView.SetImage( mRenderTargetForRenderingChildren );
// Create shader used to composite bloom and original image to output render target
customShader[ Toolkit::Visual::Shader::Property::FRAGMENT_SHADER ] = COMPOSITE_FRAGMENT_SOURCE;
- visualMap[ Toolkit::VisualProperty::SHADER ] = customShader;
+ visualMap[ Toolkit::DevelVisual::Property::SHADER ] = customShader;
mCompositeImageView.SetProperty( Toolkit::ImageView::Property::IMAGE, visualMap );
TextureSet textureSet = mCompositeImageView.GetRendererAt(0).GetTextures();
TextureSetImage( textureSet, 1u, mBlurExtractTarget );
#include <dali/public-api/object/property-map.h>
// INTERNAL INCLUDES
-#include <dali-toolkit/devel-api/visual-factory/devel-visual-properties.h>
+#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
#define DALI_COMPOSE_SHADER(STR) #STR
customShader[ Toolkit::Visual::Shader::Property::FRAGMENT_SHADER ] = fragmentShader;
Property::Map map;
- map[ Toolkit::VisualProperty::SHADER ] = customShader;
+ map[ Toolkit::DevelVisual::Property::SHADER ] = customShader;
return map;
}
#include <dali-toolkit/public-api/controls/text-controls/text-label.h>
#include <dali-toolkit/public-api/controls/image-view/image-view.h>
#include <dali-toolkit/public-api/visuals/color-visual-properties.h>
-#include <dali-toolkit/devel-api/visual-factory/devel-visual-properties.h>
+#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
#include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
Toolkit::Visual::Base visual;
Property::Map map;
- map[ Toolkit::VisualProperty::TYPE ] = Toolkit::Visual::COLOR;
+ map[ Toolkit::DevelVisual::Property::TYPE ] = Toolkit::Visual::COLOR;
map[ Toolkit::ColorVisual::Property::MIX_COLOR ] = color;
visual = visualFactory.CreateVisual( map );
#include <dali/integration-api/debug.h>
// INTERNAL INCLUDES
-#include <dali-toolkit/devel-api/visual-factory/devel-visual-properties.h>
+#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
// TODO:
// pixel format / size - set from JSON
horizFragmentShaderStringStream << GAUSSIAN_BLUR_FRAGMENT_SOURCE;
Property::Map source;
source[ Toolkit::Visual::Shader::Property::FRAGMENT_SHADER ] = horizFragmentShaderStringStream.str();
- mCustomShader[ Toolkit::VisualProperty::SHADER ] = source;
+ mCustomShader[ Toolkit::DevelVisual::Property::SHADER ] = source;
//////////////////////////////////////////////////////
// Create actors
// INTERNAL INCLUDES
#include <dali-toolkit/public-api/controls/image-view/image-view.h>
-#include <dali-toolkit/devel-api/visual-factory/devel-visual-properties.h>
+#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
#include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
#include <dali-toolkit/internal/visuals/visual-string-constants.h>
#include <dali-toolkit/internal/visuals/visual-base-impl.h>
{
transformMap.Clear();
transformMap
- .Add( Toolkit::Visual::DevelProperty::Transform::Property::OFFSET, Vector2(0.0f, 0.0f) )
- .Add( Toolkit::Visual::DevelProperty::Transform::Property::SIZE, Vector2(1.0f, 1.0f) )
- .Add( Toolkit::Visual::DevelProperty::Transform::Property::ORIGIN, Toolkit::Align::CENTER )
- .Add( Toolkit::Visual::DevelProperty::Transform::Property::ANCHOR_POINT, Toolkit::Align::CENTER )
- .Add( Toolkit::Visual::DevelProperty::Transform::Property::OFFSET_SIZE_MODE, Vector4::ZERO );
+ .Add( Toolkit::DevelVisual::Transform::Property::OFFSET, Vector2(0.0f, 0.0f) )
+ .Add( Toolkit::DevelVisual::Transform::Property::SIZE, Vector2(1.0f, 1.0f) )
+ .Add( Toolkit::DevelVisual::Transform::Property::ORIGIN, Toolkit::Align::CENTER )
+ .Add( Toolkit::DevelVisual::Transform::Property::ANCHOR_POINT, Toolkit::Align::CENTER )
+ .Add( Toolkit::DevelVisual::Transform::Property::OFFSET_SIZE_MODE, Vector4::ZERO );
}
map = value.GetMap();
if( map )
{
- Property::Value* shaderValue = map->Find( Toolkit::VisualProperty::SHADER, CUSTOM_SHADER );
+ Property::Value* shaderValue = map->Find( Toolkit::DevelVisual::Property::SHADER, CUSTOM_SHADER );
// set image only if property map contains image information other than custom shader
if( map->Count() > 1u || !shaderValue )
{
#include <dali-toolkit/public-api/visuals/border-visual-properties.h>
#include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
#include <dali-toolkit/internal/visuals/visual-factory-impl.h>
-#include <dali-toolkit/devel-api/visual-factory/devel-visual-properties.h>
+#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
namespace Dali
{
Toolkit::VisualFactory visualFactory = Toolkit::VisualFactory::Get();
Property::Map map;
- map[ Toolkit::VisualProperty::TYPE ] = Toolkit::Visual::BORDER;
+ map[ Toolkit::DevelVisual::Property::TYPE ] = Toolkit::Visual::BORDER;
map[ Toolkit::BorderVisual::Property::COLOR ] = Color::WHITE;
map[ Toolkit::BorderVisual::Property::SIZE ] = IMAGE_BORDER_INDENT;
Toolkit::Visual::Base borderVisual = visualFactory.CreateVisual( map );
*/
// INTERNAL INCLUDES
-#include <dali-toolkit/devel-api/visual-factory/devel-visual-properties.h>
+#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
#define DALI_COMPOSE_SHADER(STR) #STR
customShader[ Toolkit::Visual::Shader::Property::VERTEX_SHADER ] = vertexSource;
customShader[ Toolkit::Visual::Shader::Property::FRAGMENT_SHADER ] = fragmentSource;
- map[ Toolkit::VisualProperty::SHADER ] = customShader;
+ map[ Toolkit::DevelVisual::Property::SHADER ] = customShader;
return map;
}
#include <dali/public-api/object/property-map.h>
// INTERNAL INCLUDES
-#include <dali-toolkit/devel-api/visual-factory/devel-visual-properties.h>
+#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
#include <dali-toolkit/internal/controls/page-turn-view/page-turn-effect.h>
using namespace Dali;
customShader[ Toolkit::Visual::Shader::Property::SUBDIVIDE_GRID_X ] = 20;
customShader[ Toolkit::Visual::Shader::Property::SUBDIVIDE_GRID_Y ] = 20;
- map[ Toolkit::VisualProperty::SHADER ] = customShader;
+ map[ Toolkit::DevelVisual::Property::SHADER ] = customShader;
return map;
}
#include <dali/integration-api/debug.h>
// INTERNAL INCLUDES
-#include <dali-toolkit/devel-api/visual-factory/devel-visual-properties.h>
+#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
#include <dali-toolkit/internal/controls/page-turn-view/page-turn-effect.h>
#include <dali-toolkit/internal/controls/page-turn-view/page-turn-book-spine-effect.h>
#include <dali-toolkit/internal/visuals/visual-factory-cache.h>
Shader PageTurnView::CreateShader( const Property::Map& shaderMap )
{
Shader shader;
- Property::Value* shaderValue = shaderMap.Find( Toolkit::VisualProperty::SHADER, CUSTOM_SHADER );
+ Property::Value* shaderValue = shaderMap.Find( Toolkit::DevelVisual::Property::SHADER, CUSTOM_SHADER );
Property::Map shaderSource;
if( shaderValue && shaderValue->Get( shaderSource ) )
{
#include <dali/integration-api/debug.h>
// INTERNAL INCLUDES
-#include <dali-toolkit/devel-api/visual-factory/devel-visual-properties.h>
+#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
#include <dali-toolkit/internal/controls/shadow-view/shadow-view-impl.h>
#include <dali-toolkit/internal/filters/blur-two-pass-filter.h>
customShader[ Toolkit::Visual::Shader::Property::HINTS ] = Shader::Hint::OUTPUT_IS_TRANSPARENT;
- mShadowVisualMap[ Toolkit::VisualProperty::SHADER ] = customShader;
+ mShadowVisualMap[ Toolkit::DevelVisual::Property::SHADER ] = customShader;
// Create render targets needed for rendering from light's point of view
mSceneFromLightRenderTarget = FrameBufferImage::New( stageSize.width, stageSize.height, Pixel::RGBA8888 );
#include <dali/devel-api/images/texture-set-image.h>
// INTERNAL INCLUDES
-#include <dali-toolkit/devel-api/visual-factory/devel-visual-properties.h>
+#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
namespace Dali
{
Property::Map customShader;
customShader[ Toolkit::Visual::Shader::Property::FRAGMENT_SHADER ] = fragmentSource.str();
Property::Map visualMap;
- visualMap.Insert( Toolkit::VisualProperty::SHADER, customShader );
+ visualMap.Insert( Toolkit::DevelVisual::Property::SHADER, customShader );
mActorForInput.SetProperty( Toolkit::ImageView::Property::IMAGE, visualMap );
mActorForHorz.SetProperty( Toolkit::ImageView::Property::IMAGE, visualMap );
// Set up blend-two-image custom shader
customShader[ Toolkit::Visual::Shader::Property::FRAGMENT_SHADER ] = BLEND_TWO_IMAGES_FRAGMENT_SOURCE;
- visualMap[ Toolkit::VisualProperty::SHADER ] = customShader;
+ visualMap[ Toolkit::DevelVisual::Property::SHADER ] = customShader;
mActorForBlending.SetProperty( Toolkit::ImageView::Property::IMAGE, visualMap );
mRootActor.Add( mActorForInput );
// INTERNAL INCLUDES
#include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
-#include <dali-toolkit/devel-api/visual-factory/devel-visual-properties.h>
+#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
#include <dali-toolkit/internal/visuals/visual-base-impl.h>
#include <dali-toolkit/internal/visuals/visual-factory-impl.h>
Property::Map customShader;
customShader[ Toolkit::Visual::Shader::Property::FRAGMENT_SHADER ] = EMBOSS_FRAGMENT_SOURCE;
Property::Map visualMap;
- visualMap.Insert( Toolkit::VisualProperty::SHADER, customShader );
+ visualMap.Insert( Toolkit::DevelVisual::Property::SHADER, customShader );
// create actor to render input with applied emboss effect
mActorForInput1 = Toolkit::ImageView::New(mInputImage);
#include <dali/public-api/render-tasks/render-task-list.h>
// INTERNAL INCLUDES
-#include <dali-toolkit/devel-api/visual-factory/devel-visual-properties.h>
+#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
namespace Dali
{
Property::Map customShader;
customShader[ Toolkit::Visual::Shader::Property::FRAGMENT_SHADER ] = SPREAD_FRAGMENT_SOURCE;
Property::Map visualMap;
- visualMap.Insert( Toolkit::VisualProperty::SHADER, customShader );
+ visualMap.Insert( Toolkit::DevelVisual::Property::SHADER, customShader );
// set SPREAD custom shader
mActorForInput.SetProperty( Toolkit::ImageView::Property::IMAGE, visualMap );
// INTERNAL INCLUDES
#include <dali-toolkit/public-api/visuals/border-visual-properties.h>
-#include <dali-toolkit/devel-api/visual-factory/devel-visual-properties.h>
+#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
#include <dali-toolkit/internal/visuals/visual-factory-impl.h>
#include <dali-toolkit/internal/visuals/visual-factory-cache.h>
#include <dali-toolkit/internal/visuals/visual-string-constants.h>
void BorderVisual::DoCreatePropertyMap( Property::Map& map ) const
{
map.Clear();
- map.Insert( VisualProperty::TYPE, Toolkit::Visual::BORDER );
+ map.Insert( DevelVisual::Property::TYPE, Toolkit::Visual::BORDER );
map.Insert( Toolkit::BorderVisual::Property::COLOR, mBorderColor );
map.Insert( Toolkit::BorderVisual::Property::SIZE, mBorderSize );
map.Insert( Toolkit::BorderVisual::Property::ANTI_ALIASING, mAntiAliasing );
//INTERNAL INCLUDES
#include <dali-toolkit/public-api/visuals/color-visual-properties.h>
-#include <dali-toolkit/devel-api/visual-factory/devel-visual-properties.h>
+#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
#include <dali-toolkit/internal/visuals/visual-factory-impl.h>
#include <dali-toolkit/internal/visuals/visual-factory-cache.h>
#include <dali-toolkit/internal/visuals/visual-string-constants.h>
void ColorVisual::DoCreatePropertyMap( Property::Map& map ) const
{
map.Clear();
- map.Insert( Toolkit::VisualProperty::TYPE, Toolkit::Visual::COLOR );
+ map.Insert( Toolkit::DevelVisual::Property::TYPE, Toolkit::Visual::COLOR );
map.Insert( Toolkit::ColorVisual::Property::MIX_COLOR, mMixColor );
}
// INTERNAL INCLUDES
#include <dali-toolkit/public-api/visuals/gradient-visual-properties.h>
-#include <dali-toolkit/devel-api/visual-factory/devel-visual-properties.h>
+#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
#include <dali-toolkit/internal/visuals/visual-factory-impl.h>
#include <dali-toolkit/internal/visuals/visual-factory-cache.h>
#include <dali-toolkit/internal/visuals/visual-string-constants.h>
void GradientVisual::DoCreatePropertyMap( Property::Map& map ) const
{
map.Clear();
- map.Insert( Toolkit::VisualProperty::TYPE, Toolkit::Visual::GRADIENT );
+ map.Insert( Toolkit::DevelVisual::Property::TYPE, Toolkit::Visual::GRADIENT );
map.Insert( Toolkit::GradientVisual::Property::UNITS, mGradient->GetGradientUnits() );
map.Insert( Toolkit::GradientVisual::Property::SPREAD_METHOD, mGradient->GetSpreadMethod() );
// INTERNAL HEADER
#include <dali-toolkit/public-api/visuals/image-visual-properties.h>
-#include <dali-toolkit/devel-api/visual-factory/devel-visual-properties.h>
+#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
#include <dali-toolkit/internal/visuals/visual-factory-impl.h>
#include <dali-toolkit/internal/visuals/visual-factory-cache.h>
#include <dali-toolkit/internal/visuals/visual-base-impl.h>
void BatchImageVisual::DoCreatePropertyMap( Property::Map& map ) const
{
map.Clear();
- map.Insert( Toolkit::VisualProperty::TYPE, Toolkit::Visual::IMAGE );
+ map.Insert( Toolkit::DevelVisual::Property::TYPE, Toolkit::Visual::IMAGE );
if( !mImageUrl.empty() )
{
// INTERNAL HEADER
#include <dali-toolkit/public-api/visuals/image-visual-properties.h>
-#include <dali-toolkit/devel-api/visual-factory/devel-visual-properties.h>
+#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
#include <dali-toolkit/internal/visuals/visual-string-constants.h>
#include <dali-toolkit/internal/visuals/visual-factory-impl.h>
#include <dali-toolkit/internal/visuals/visual-factory-cache.h>
void ImageVisual::DoCreatePropertyMap( Property::Map& map ) const
{
map.Clear();
- map.Insert( Toolkit::VisualProperty::TYPE, Toolkit::Visual::IMAGE );
+ map.Insert( Toolkit::DevelVisual::Property::TYPE, Toolkit::Visual::IMAGE );
bool sync = IsSynchronousResourceLoading();
map.Insert( SYNCHRONOUS_LOADING, sync );
#include <fstream>
//INTERNAL INCLUDES
-#include <dali-toolkit/devel-api/visual-factory/devel-visual-properties.h>
+#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
#include <dali-toolkit/internal/visuals/visual-base-data-impl.h>
#include <dali-toolkit/internal/visuals/visual-string-constants.h>
void MeshVisual::DoCreatePropertyMap( Property::Map& map ) const
{
map.Clear();
- map.Insert( Toolkit::VisualProperty::TYPE, Toolkit::Visual::MESH );
+ map.Insert( Toolkit::DevelVisual::Property::TYPE, Toolkit::Visual::MESH );
map.Insert( Toolkit::MeshVisual::Property::OBJECT_URL, mObjectUrl );
map.Insert( Toolkit::MeshVisual::Property::MATERIAL_URL, mMaterialUrl );
map.Insert( Toolkit::MeshVisual::Property::TEXTURES_PATH, mTexturesPath );
// INTERNAL INCLUDES
#include <dali-toolkit/public-api/visuals/image-visual-properties.h>
-#include <dali-toolkit/devel-api/visual-factory/devel-visual-properties.h>
+#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
#include <dali-toolkit/internal/visuals/npatch-loader.h>
#include <dali-toolkit/internal/visuals/visual-factory-impl.h>
#include <dali-toolkit/internal/visuals/visual-factory-cache.h>
void NPatchVisual::DoCreatePropertyMap( Property::Map& map ) const
{
map.Clear();
- map.Insert( Toolkit::VisualProperty::TYPE, Toolkit::Visual::IMAGE );
+ map.Insert( Toolkit::DevelVisual::Property::TYPE, Toolkit::Visual::IMAGE );
map.Insert( Toolkit::ImageVisual::Property::URL, mImageUrl );
map.Insert( Toolkit::ImageVisual::Property::BORDER_ONLY, mBorderOnly );
}
#include <dali/devel-api/scripting/scripting.h>
// INTERNAL INCLUDES
-#include <dali-toolkit/devel-api/visual-factory/devel-visual-properties.h>
+#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
#include <dali-toolkit/internal/visuals/visual-base-data-impl.h>
#include <dali-toolkit/internal/visuals/visual-string-constants.h>
void PrimitiveVisual::DoCreatePropertyMap( Property::Map& map ) const
{
map.Clear();
- map.Insert( Toolkit::VisualProperty::TYPE, Toolkit::Visual::PRIMITIVE );
+ map.Insert( Toolkit::DevelVisual::Property::TYPE, Toolkit::Visual::PRIMITIVE );
map.Insert( Toolkit::PrimitiveVisual::Property::SHAPE, mPrimitiveType );
map.Insert( Toolkit::PrimitiveVisual::Property::MIX_COLOR, mColor );
map.Insert( Toolkit::PrimitiveVisual::Property::SLICES, mSlices );
// INTERNAL INCLUDES
#include <dali-toolkit/public-api/visuals/image-visual-properties.h>
-#include <dali-toolkit/devel-api/visual-factory/devel-visual-properties.h>
+#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
#include <dali-toolkit/third-party/nanosvg/nanosvg.h>
#include <dali-toolkit/internal/visuals/svg/svg-rasterize-thread.h>
#include <dali-toolkit/internal/visuals/image/image-visual.h>
void SvgVisual::DoCreatePropertyMap( Property::Map& map ) const
{
map.Clear();
- map.Insert( Toolkit::VisualProperty::TYPE, Toolkit::Visual::IMAGE );
+ map.Insert( Toolkit::DevelVisual::Property::TYPE, Toolkit::Visual::IMAGE );
if( !mImageUrl.empty() )
{
map.Insert( Toolkit::ImageVisual::Property::URL, mImageUrl );
#include <dali-toolkit/internal/visuals/text/text-visual.h>
// INTERNAL HEADER
-#include <dali-toolkit/devel-api/visual-factory/devel-visual-properties.h>
#include <dali-toolkit/devel-api/visuals/text-visual-properties.h>
#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
#include <dali-toolkit/devel-api/controls/control-depth-index-ranges.h>
Property::Value value;
map.Clear();
- map.Insert( Toolkit::VisualProperty::TYPE, Toolkit::DevelVisual::TEXT );
+ map.Insert( Toolkit::DevelVisual::Property::TYPE, Toolkit::DevelVisual::TEXT );
std::string text;
mController->GetText( text );
{
case Property::Key::INDEX:
{
- if( Toolkit::VisualProperty::TYPE != keyValue.first.indexKey ) // Toolkit::VisualProperty::TYPE is not a TextVisual's property.
+ if( Toolkit::DevelVisual::Property::TYPE != keyValue.first.indexKey ) // Toolkit::DevelVisual::Property::TYPE is not a TextVisual's property.
{
SetProperty( keyValue.first.indexKey, keyValue.second );
}
#include <dali/integration-api/debug.h>
// INTERNAL INCLUDES
-#include <dali-toolkit/devel-api/visual-factory/devel-visual-properties.h>
+#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
#include <dali-toolkit/internal/visuals/visual-string-constants.h>
namespace Dali
customShader.Insert( Toolkit::Visual::Shader::Property::HINTS, static_cast< int >( mHints ) );
}
- map.Insert( Toolkit::VisualProperty::SHADER, customShader );
+ map.Insert( Toolkit::DevelVisual::Property::SHADER, customShader );
}
}
for( Property::Map::SizeType i(0); i<map.Count(); ++i )
{
KeyValuePair keyValue = map.GetKeyValue( i );
- if( keyValue.first == Toolkit::Visual::DevelProperty::Transform::Property::OFFSET )
+ if( keyValue.first == Toolkit::DevelVisual::Transform::Property::OFFSET )
{
keyValue.second.Get( mOffset );
}
- else if( keyValue.first == Toolkit::Visual::DevelProperty::Transform::Property::SIZE )
+ else if( keyValue.first == Toolkit::DevelVisual::Transform::Property::SIZE )
{
keyValue.second.Get( mSize );
}
- else if( keyValue.first == Toolkit::Visual::DevelProperty::Transform::Property::ORIGIN )
+ else if( keyValue.first == Toolkit::DevelVisual::Transform::Property::ORIGIN )
{
Toolkit::Align::Type align(Toolkit::Align::CENTER);
if( Scripting::GetEnumerationProperty< Toolkit::Align::Type >( keyValue.second, ALIGN_TABLE, ALIGN_TABLE_COUNT, align ) )
mOrigin = align;
}
}
- else if( keyValue.first == Toolkit::Visual::DevelProperty::Transform::Property::ANCHOR_POINT )
+ else if( keyValue.first == Toolkit::DevelVisual::Transform::Property::ANCHOR_POINT )
{
Toolkit::Align::Type align(Toolkit::Align::CENTER);
if( Scripting::GetEnumerationProperty< Toolkit::Align::Type >( keyValue.second, ALIGN_TABLE, ALIGN_TABLE_COUNT, align ) )
mAnchorPoint = align;
}
}
- else if( keyValue.first == Toolkit::Visual::DevelProperty::Transform::Property::OFFSET_SIZE_MODE )
+ else if( keyValue.first == Toolkit::DevelVisual::Transform::Property::OFFSET_SIZE_MODE )
{
keyValue.second.Get( mOffsetSizeMode );
}
void Internal::Visual::Base::Impl::Transform::GetPropertyMap( Property::Map& map ) const
{
map.Clear();
- map.Add( Toolkit::Visual::DevelProperty::Transform::Property::OFFSET, mOffset )
- .Add( Toolkit::Visual::DevelProperty::Transform::Property::SIZE, mSize )
- .Add( Toolkit::Visual::DevelProperty::Transform::Property::ORIGIN, mOrigin )
- .Add( Toolkit::Visual::DevelProperty::Transform::Property::ANCHOR_POINT, mAnchorPoint )
- .Add( Toolkit::Visual::DevelProperty::Transform::Property::OFFSET_SIZE_MODE, mOffsetSizeMode );
+ map.Add( Toolkit::DevelVisual::Transform::Property::OFFSET, mOffset )
+ .Add( Toolkit::DevelVisual::Transform::Property::SIZE, mSize )
+ .Add( Toolkit::DevelVisual::Transform::Property::ORIGIN, mOrigin )
+ .Add( Toolkit::DevelVisual::Transform::Property::ANCHOR_POINT, mAnchorPoint )
+ .Add( Toolkit::DevelVisual::Transform::Property::OFFSET_SIZE_MODE, mOffsetSizeMode );
}
void Internal::Visual::Base::Impl::Transform::RegisterUniforms( Dali::Renderer renderer, Toolkit::Direction::Type direction )
#include <dali/integration-api/debug.h>
//INTERNAL HEARDER
-#include <dali-toolkit/devel-api/visual-factory/devel-visual-properties.h>
+#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
#include <dali-toolkit/internal/visuals/visual-base-data-impl.h>
#include <dali-toolkit/internal/visuals/visual-string-constants.h>
void Visual::Base::SetProperties( const Property::Map& propertyMap )
{
- Property::Value* customShaderValue = propertyMap.Find( VisualProperty::SHADER, CUSTOM_SHADER );
+ Property::Value* customShaderValue = propertyMap.Find( DevelVisual::Property::SHADER, CUSTOM_SHADER );
if( customShaderValue )
{
Property::Map shaderMap;
}
}
- Property::Value* transform = propertyMap.Find( Toolkit::Visual::DevelProperty::TRANSFORM, TRANSFORM );
+ Property::Value* transform = propertyMap.Find( DevelVisual::Property::TRANSFORM, TRANSFORM );
if( transform )
{
Property::Map map;
Property::Map transform;
mImpl->mTransform.GetPropertyMap( transform );
- map.Insert( Toolkit::Visual::DevelProperty::TRANSFORM, transform );
+ map.Insert( DevelVisual::Property::TRANSFORM, transform );
}
void Visual::Base::EnablePreMultipliedAlpha( bool preMultipled )
// INTERNAL INCLUDES
#include <dali-toolkit/public-api/visuals/image-visual-properties.h>
-#include <dali-toolkit/devel-api/visual-factory/devel-visual-properties.h>
#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
#include <dali-toolkit/internal/visuals/border/border-visual.h>
#include <dali-toolkit/internal/visuals/color/color-visual.h>
}
else
{
- Property::Value* typeValue = propertyMap.Find( Toolkit::VisualProperty::TYPE, VISUAL_TYPE );
+ Property::Value* typeValue = propertyMap.Find( Toolkit::DevelVisual::Property::TYPE, VISUAL_TYPE );
Toolkit::DevelVisual::Type visualType = Toolkit::DevelVisual::IMAGE; // Default to IMAGE type.
if( typeValue )
{
#include "wireframe-visual.h"
// INTERNAL INCLUDES
-#include <dali-toolkit/devel-api/visual-factory/devel-visual-properties.h>
+#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
#include <dali-toolkit/internal/visuals/visual-factory-impl.h>
#include <dali-toolkit/internal/visuals/visual-factory-cache.h>
#include <dali-toolkit/internal/visuals/visual-string-constants.h>
void WireframeVisual::DoCreatePropertyMap( Property::Map& map ) const
{
map.Clear();
- map.Insert( Toolkit::VisualProperty::TYPE, Toolkit::Visual::WIREFRAME );
+ map.Insert( Toolkit::DevelVisual::Property::TYPE, Toolkit::Visual::WIREFRAME );
}
void WireframeVisual::InitializeRenderer()
#include <dali-toolkit/public-api/styling/style-manager.h>
#include <dali-toolkit/public-api/visuals/color-visual-properties.h>
#include <dali-toolkit/devel-api/controls/control-depth-index-ranges.h>
-#include <dali-toolkit/devel-api/visual-factory/devel-visual-properties.h>
+#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
#include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
#include <dali-toolkit/devel-api/focus-manager/keyinput-focus-manager.h>
#include <dali-toolkit/internal/styling/style-manager-impl.h>
{
propertyMap.Clear();
propertyMap
- .Add( Toolkit::Visual::DevelProperty::Transform::Property::OFFSET, Vector2(0.0f, 0.0f) )
- .Add( Toolkit::Visual::DevelProperty::Transform::Property::SIZE, Vector2(1.0f, 1.0f) )
- .Add( Toolkit::Visual::DevelProperty::Transform::Property::ORIGIN, Toolkit::Align::CENTER )
- .Add( Toolkit::Visual::DevelProperty::Transform::Property::ANCHOR_POINT, Toolkit::Align::CENTER )
- .Add( Toolkit::Visual::DevelProperty::Transform::Property::OFFSET_SIZE_MODE, Vector4::ZERO );
+ .Add( Toolkit::DevelVisual::Transform::Property::OFFSET, Vector2(0.0f, 0.0f) )
+ .Add( Toolkit::DevelVisual::Transform::Property::SIZE, Vector2(1.0f, 1.0f) )
+ .Add( Toolkit::DevelVisual::Transform::Property::ORIGIN, Toolkit::Align::CENTER )
+ .Add( Toolkit::DevelVisual::Transform::Property::ANCHOR_POINT, Toolkit::Align::CENTER )
+ .Add( Toolkit::DevelVisual::Transform::Property::OFFSET_SIZE_MODE, Vector4::ZERO );
}
/**
{
mImpl->mBackgroundColor = color;
Property::Map map;
- map[ Toolkit::VisualProperty::TYPE ] = Toolkit::Visual::COLOR;
+ map[ Toolkit::DevelVisual::Property::TYPE ] = Toolkit::Visual::COLOR;
map[ Toolkit::ColorVisual::Property::MIX_COLOR ] = color;
SetBackground( map );