| Property | String | Type | Description | Default Value | Range |
|---------------------------------------------------------------|-------------------|:------------------:|-----------------------------------------------------------------------------------------------------------------|:-------------------------------------------------------:|:------------------------------:|
| Dali::Toolkit::PrimitiveVisual::Property::SHAPE | shape | INTEGER or STRING | The specific shape to render. [More info](@ref shape-details) | Dali::Toolkit::PrimitiveVisual::Shape::SPHERE, "SPHERE" | [See list](@ref shape-details) |
-| Dali::Toolkit::PrimitiveVisual::Property::COLOR | shapeColor | VECTOR4 | The color of the shape. | (0.5, 0.5, 0.5, 1.0) | 0.0 - 1.0 for each |
+| Dali::Toolkit::PrimitiveVisual::Property::MIX_COLOR | mixColor | VECTOR4 | The color of the shape. | (0.5, 0.5, 0.5, 1.0) | 0.0 - 1.0 for each |
| Dali::Toolkit::PrimitiveVisual::Property::SLICES | slices | INTEGER | The number of slices as you go around the shape. [More info](@ref slices-details) | 128 | 1 - 255 |
| Dali::Toolkit::PrimitiveVisual::Property::STACKS | stacks | INTEGER | The number of stacks as you go down the shape. [More info](@ref stacks-details) | 128 | 1 - 255 |
| Dali::Toolkit::PrimitiveVisual::Property::SCALE_TOP_RADIUS | scaleTopRadius | FLOAT | The scale of the radius of the top circle of a conical frustrum. | 1.0 | ≥ 0.0 |
map[ Visual::Property::TYPE ] = Dali::Toolkit::Visual::PRIMITIVE;
map[ PrimitiveVisual::Property::SHAPE ] = PrimitiveVisual::Shape::SPHERE;
-map[ PrimitiveVisual::Property::COLOR ] = Vector4( 1.0, 0.5, 0.0, 1.0 );
+map[ PrimitiveVisual::Property::MIX_COLOR ] = Vector4( 1.0, 0.5, 0.0, 1.0 );
control.SetProperty( Control::Property::BACKGROUND, map );
~~~
map[ Visual::Property::TYPE ] = Dali::Toolkit::Visual::PRIMITIVE;
map[ PrimitiveVisual::Property::SHAPE ] = PrimitiveVisual::Shape::CONICAL_FRUSTRUM;
-map[ PrimitiveVisual::Property::COLOR ] = Vector4( 1.0, 0.5, 0.0, 1.0 );
+map[ PrimitiveVisual::Property::MIX_COLOR ] = Vector4( 1.0, 0.5, 0.0, 1.0 );
map[ PrimitiveVisual::Property::SCALE_TOP_RADIUS ] = 1.0f;
map[ PrimitiveVisual::Property::SCALE_BOTTOM_RADIUS ] = 1.5f;
map[ PrimitiveVisual::Property::SCALE_HEIGHT ] = 3.0f;
map[ Visual::Property::TYPE ] = Dali::Toolkit::Visual::PRIMITIVE;
map[ PrimitiveVisual::Property::SHAPE ] = PrimitiveVisual::Shape::BEVELLED_CUBE;
-map[ PrimitiveVisual::Property::COLOR ] = Vector4( 1.0, 0.5, 0.0, 1.0 );
+map[ PrimitiveVisual::Property::MIX_COLOR ] = Vector4( 1.0, 0.5, 0.0, 1.0 );
map[ PrimitiveVisual::Property::BEVEL_PERCENTAGE ] = 0.4f;
control.SetProperty( Control::Property::BACKGROUND, map );