-int UtcDaliImageVisualJpgAlphaMask(void)
-{
- ToolkitTestApplication application;
- tet_infoline( "Request image visual with a Property::Map containing 24 bit image and an Alpha mask" );
-
- VisualFactory factory = VisualFactory::Get();
- DALI_TEST_CHECK( factory );
-
- Property::Map propertyMap;
- propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
- propertyMap.Insert( ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME );
- propertyMap.Insert( ImageVisual::Property::ALPHA_MASK_URL, TEST_MASK_IMAGE_FILE_NAME );
-
- Visual::Base visual = factory.CreateVisual( propertyMap );
- DALI_TEST_CHECK( visual );
-
- Property::Map testMap;
- visual.CreatePropertyMap( testMap );
- DALI_TEST_EQUALS( *testMap.Find( ImageVisual::Property::ALPHA_MASK_URL ), Property::Value( TEST_MASK_IMAGE_FILE_NAME ), TEST_LOCATION );
-
- // For tesing the LoadResourceFunc is called, a big image size should be set, so the atlasing is not applied.
- // Image with a size smaller than 512*512 will be uploaded as a part of the atlas.
-
- TestGlAbstraction& gl = application.GetGlAbstraction();
- TraceCallStack& textureTrace = gl.GetTextureTrace();
- textureTrace.Enable( true );
-
- DummyControl actor = DummyControl::New();
- DummyControlImpl& dummyImpl = static_cast< DummyControlImpl& >( actor.GetImplementation() );
- dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
-
- actor.SetSize( 200.f, 200.f );
- DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
- DALI_TEST_EQUALS( actor.IsResourceReady(), false, TEST_LOCATION );
-
- Stage::GetCurrent().Add( actor );
- application.SendNotification();
- application.Render();
-
- DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 3 ), true, TEST_LOCATION );
-
- application.SendNotification();
- application.Render();
-
- DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
- DALI_TEST_EQUALS( textureTrace.FindMethod( "BindTexture" ), true, TEST_LOCATION );
- DALI_TEST_EQUALS( actor.IsResourceReady(), true, TEST_LOCATION );
-
- // Should not be pre-multiplied
- Renderer renderer = actor.GetRendererAt( 0 );
- Property::Value value = renderer.GetProperty( Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA );
-
- bool enable;
- DALI_TEST_CHECK( value.Get( enable ) );
- DALI_TEST_CHECK( !enable );
-
- int srcFactorRgb = renderer.GetProperty<int>( Renderer::Property::BLEND_FACTOR_SRC_RGB );
- int destFactorRgb = renderer.GetProperty<int>( Renderer::Property::BLEND_FACTOR_DEST_RGB );
- int srcFactorAlpha = renderer.GetProperty<int>( Renderer::Property::BLEND_FACTOR_SRC_ALPHA );
- int destFactorAlpha = renderer.GetProperty<int>( Renderer::Property::BLEND_FACTOR_DEST_ALPHA );
- DALI_TEST_CHECK( srcFactorRgb == BlendFactor::SRC_ALPHA );
- DALI_TEST_CHECK( destFactorRgb == BlendFactor::ONE_MINUS_SRC_ALPHA );
- DALI_TEST_CHECK( srcFactorAlpha == BlendFactor::ONE );
- DALI_TEST_CHECK( destFactorAlpha == BlendFactor::ONE_MINUS_SRC_ALPHA );
-
- // Make a new visual with the same image
- Visual::Base newVisual = factory.CreateVisual( propertyMap );
- DALI_TEST_CHECK( newVisual );
-
- DummyControl newActor = DummyControl::New();
- DummyControlImpl& newDummyImpl = static_cast< DummyControlImpl& >( newActor.GetImplementation() );
- newDummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, newVisual );
-
- newActor.SetSize( 200.f, 200.f );
- DALI_TEST_EQUALS( newActor.GetRendererCount(), 0u, TEST_LOCATION );
- DALI_TEST_EQUALS( newActor.IsResourceReady(), false, TEST_LOCATION );
-
- Stage::GetCurrent().Add( newActor );
-
- application.SendNotification();
- application.Render();
-
- DALI_TEST_EQUALS( newActor.GetRendererCount(), 1u, TEST_LOCATION );
- DALI_TEST_EQUALS( textureTrace.FindMethod( "BindTexture" ), true, TEST_LOCATION );
- DALI_TEST_EQUALS( newActor.IsResourceReady(), true, TEST_LOCATION );
-
- // Should not be pre-multiplied
- renderer = newActor.GetRendererAt( 0 );
- value = renderer.GetProperty( Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA );
- DALI_TEST_CHECK( value.Get( enable ) );
- DALI_TEST_CHECK( !enable );
-
- srcFactorRgb = renderer.GetProperty<int>( Renderer::Property::BLEND_FACTOR_SRC_RGB );
- destFactorRgb = renderer.GetProperty<int>( Renderer::Property::BLEND_FACTOR_DEST_RGB );
- srcFactorAlpha = renderer.GetProperty<int>( Renderer::Property::BLEND_FACTOR_SRC_ALPHA );
- destFactorAlpha = renderer.GetProperty<int>( Renderer::Property::BLEND_FACTOR_DEST_ALPHA );
- DALI_TEST_CHECK( srcFactorRgb == BlendFactor::SRC_ALPHA );
- DALI_TEST_CHECK( destFactorRgb == BlendFactor::ONE_MINUS_SRC_ALPHA );
- DALI_TEST_CHECK( srcFactorAlpha == BlendFactor::ONE );
- DALI_TEST_CHECK( destFactorAlpha == BlendFactor::ONE_MINUS_SRC_ALPHA );
-
- dummyImpl.UnregisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1 );
- DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
-
- END_TEST;
-}
-