Fixed typo in BorderRenderer causing the overwriting of the cache's quad geometry... 66/50166/1
authorChu Hoang <c.hoang@samsung.com>
Mon, 26 Oct 2015 10:17:35 +0000 (10:17 +0000)
committerChu Hoang <c.hoang@samsung.com>
Mon, 26 Oct 2015 10:17:35 +0000 (10:17 +0000)
Change-Id: I4acb48dfc074727b5ec1d8a0b9f4b68854730e8f

dali-toolkit/internal/controls/renderers/border/border-renderer.cpp

index ad46c2f..3284d07 100644 (file)
@@ -134,7 +134,7 @@ void BorderRenderer::InitializeRenderer( Renderer& renderer )
   if( !geometry )
   {
     geometry =  CreateBorderGeometry();
-    mFactoryCache.SaveGeometry( RendererFactoryCache::QUAD_GEOMETRY, geometry );
+    mFactoryCache.SaveGeometry( RendererFactoryCache::BORDER_GEOMETRY, geometry );
   }
 
   Shader shader = mFactoryCache.GetShader( RendererFactoryCache::BORDER_SHADER );