mCore->ProcessEvents();
}
-void TestApplication::DoUpdate(uint32_t intervalMilliseconds, const char* location)
+void TestApplication::DoUpdate(uint32_t intervalMilliseconds, const char* location, bool uploadOnly)
{
if(GetUpdateStatus() == 0 &&
mRenderStatus.NeedsUpdate() == false &&
uint32_t nextVSyncTime = mLastVSyncTime + intervalMilliseconds;
float elapsedSeconds = static_cast<float>(intervalMilliseconds) * 0.001f;
- mCore->Update(elapsedSeconds, mLastVSyncTime, nextVSyncTime, mStatus, false, false);
+ mCore->Update(elapsedSeconds, mLastVSyncTime, nextVSyncTime, mStatus, false, false, uploadOnly);
GetRenderController().Initialize();
mLastVSyncTime = nextVSyncTime;
}
-bool TestApplication::Render(uint32_t intervalMilliseconds, const char* location)
+bool TestApplication::Render(uint32_t intervalMilliseconds, const char* location, bool uploadOnly)
{
- DoUpdate(intervalMilliseconds, location);
+ DoUpdate(intervalMilliseconds, location, uploadOnly);
// Reset the status
mRenderStatus.SetNeedsUpdate(false);
mRenderStatus.SetNeedsPostRender(false);
- mCore->PreRender(mRenderStatus, false /*do not force clear*/, false /*do not skip rendering*/);
- mCore->RenderScene(mRenderStatus, mScene, true /*render the off-screen buffers*/);
- mCore->RenderScene(mRenderStatus, mScene, false /*render the surface*/);
- mCore->PostRender(false /*do not skip rendering*/);
+ mCore->PreRender(mRenderStatus, false /*do not force clear*/);
+ if(!uploadOnly)
+ {
+ mCore->RenderScene(mRenderStatus, mScene, true /*render the off-screen buffers*/);
+ mCore->RenderScene(mRenderStatus, mScene, false /*render the surface*/);
+ }
+ mCore->PostRender();
mFrame++;
{
DoUpdate(intervalMilliseconds, location);
- mCore->PreRender(mRenderStatus, false /*do not force clear*/, false /*do not skip rendering*/);
+ mCore->PreRender(mRenderStatus, false /*do not force clear*/);
mCore->PreRender(mScene, damagedRects);
return mStatus.KeepUpdating() || mRenderStatus.NeedsUpdate();
{
mCore->RenderScene(mRenderStatus, mScene, true /*render the off-screen buffers*/);
mCore->RenderScene(mRenderStatus, mScene, false /*render the surface*/, clippingRect);
- mCore->PostRender(false /*do not skip rendering*/);
+ mCore->PostRender();
mFrame++;
bool TestApplication::RenderOnly()
{
// Update Time values
- mCore->PreRender(mRenderStatus, false /*do not force clear*/, false /*do not skip rendering*/);
+ mCore->PreRender(mRenderStatus, false /*do not force clear*/);
mCore->RenderScene(mRenderStatus, mScene, true /*render the off-screen buffers*/);
mCore->RenderScene(mRenderStatus, mScene, false /*render the surface*/);
- mCore->PostRender(false /*do not skip rendering*/);
+ mCore->PostRender();
mFrame++;
void ProcessEvent(const Integration::Event& event);
void SendNotification();
- bool Render(uint32_t intervalMilliseconds = DEFAULT_RENDER_INTERVAL, const char* location = NULL);
+ bool Render(uint32_t intervalMilliseconds = DEFAULT_RENDER_INTERVAL, const char* location = NULL, bool uploadOnly = false);
bool PreRenderWithPartialUpdate(uint32_t intervalMilliseconds, const char* location, std::vector<Rect<int>>& damagedRects);
bool RenderWithPartialUpdate(std::vector<Rect<int>>& damagedRects, Rect<int>& clippingRect);
uint32_t GetUpdateStatus();
}
private:
- void DoUpdate(uint32_t intervalMilliseconds, const char* location = NULL);
+ void DoUpdate(uint32_t intervalMilliseconds, const char* location = NULL, bool uploadOnly = false);
protected:
TestPlatformAbstraction mPlatformAbstraction;
#include <dali-toolkit/devel-api/image-loader/texture-manager.h>
#include <dali-toolkit/devel-api/styling/style-manager-devel.h>
#include <dali-toolkit/devel-api/visual-factory/visual-base.h>
+#include <dali-toolkit/devel-api/visuals/animated-image-visual-actions-devel.h>
#include <dali-toolkit/devel-api/visuals/image-visual-actions-devel.h>
#include <dali-toolkit/devel-api/visuals/image-visual-properties-devel.h>
#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
// resolution: 50*50, frame count: 4, frame delay: 0.2 second for each frame
const char* TEST_GIF_FILE_NAME = TEST_RESOURCE_DIR "/anim.gif";
-const char* TEST_VECTOR_IMAGE_FILE_NAME = TEST_RESOURCE_DIR "/insta_camera.json";
+const char* TEST_SVG_FILE_NAME = TEST_RESOURCE_DIR "/svg1.svg";
+const char* TEST_ANIMATED_VECTOR_IMAGE_FILE_NAME = TEST_RESOURCE_DIR "/insta_camera.json";
void TestUrl(ImageView imageView, const std::string url)
{
ImageView imageView = ImageView::New();
Property::Map imageMap;
imageMap.Add(Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE);
- imageMap.Add(Toolkit::ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME); // 249x169 image
+ imageMap.Add(Toolkit::ImageVisual::Property::URL, TEST_ANIMATED_VECTOR_IMAGE_FILE_NAME); // 249x169 image
imageView.SetProperty(Toolkit::ImageView::Property::IMAGE, imageMap);
imageView.SetProperty(Actor::Property::SIZE, Vector2(600, 600));
DALI_TEST_EQUALS(gResourceReadySignalCounter, expectResourceReadySignalCounter, TEST_LOCATION);
END_TEST;
-}
\ No newline at end of file
+}
+
+int UtcDaliImageViewCheckVariousCaseSendOnResourceReadySignal(void)
+{
+ tet_infoline("Test signal handler various case.");
+
+ ToolkitTestApplication application;
+
+ auto TestResourceReadyUrl = [&application](int eventTriggerCount, bool isSynchronous, bool loadSuccess, const std::string& url, const std::string& mask, const char* location) {
+ gResourceReadySignalCounter = 0;
+
+ Property::Map map;
+ map[Toolkit::ImageVisual::Property::URL] = url;
+ if(!mask.empty())
+ {
+ map[Toolkit::ImageVisual::Property::ALPHA_MASK_URL] = mask;
+ }
+ map[Toolkit::ImageVisual::Property::SYNCHRONOUS_LOADING] = isSynchronous;
+
+ ImageView imageView = ImageView::New();
+ imageView[Toolkit::ImageView::Property::IMAGE] = map;
+ imageView[Actor::Property::SIZE] = Vector2(100.0f, 200.0f);
+ imageView.ResourceReadySignal().Connect(&OnSimpleResourceReadySignal);
+
+ application.GetScene().Add(imageView);
+ application.SendNotification();
+ application.Render();
+
+ // Wait for loading
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(eventTriggerCount), true, location);
+
+ tet_printf("test %s [sync:%d] signal fired\n", url.c_str(), isSynchronous ? 1 : 0);
+ DALI_TEST_EQUALS(gResourceReadySignalCounter, 1, location);
+ DALI_TEST_EQUALS(imageView.GetVisualResourceStatus(Toolkit::ImageView::Property::IMAGE), loadSuccess ? Toolkit::Visual::ResourceStatus::READY : Toolkit::Visual::ResourceStatus::FAILED, TEST_LOCATION);
+
+ imageView.Unparent();
+ };
+
+ auto TestAuxiliaryResourceReadyUrl = [&application](bool isSynchronous, bool loadSuccess, const std::string& url, const std::string& auxiliaryUrl, const char* location) {
+ gResourceReadySignalCounter = 0;
+
+ Property::Map map;
+ map[Toolkit::ImageVisual::Property::URL] = url;
+ map[Toolkit::DevelImageVisual::Property::AUXILIARY_IMAGE] = auxiliaryUrl;
+ map[Toolkit::DevelImageVisual::Property::AUXILIARY_IMAGE_ALPHA] = 0.5f;
+ map[Toolkit::ImageVisual::Property::SYNCHRONOUS_LOADING] = isSynchronous;
+
+ ImageView imageView = ImageView::New();
+ imageView.SetProperty(Toolkit::ImageView::Property::IMAGE, map);
+ imageView.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 200.0f));
+ imageView.ResourceReadySignal().Connect(&OnSimpleResourceReadySignal);
+ application.GetScene().Add(imageView);
+
+ application.SendNotification();
+ application.Render();
+
+ if(!isSynchronous)
+ {
+ // Wait for loading
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(2), true, location);
+ }
+
+ tet_printf("test %s [sync:%d] signal fired\n", url.c_str(), isSynchronous ? 1 : 0);
+ DALI_TEST_EQUALS(gResourceReadySignalCounter, 1, location);
+ DALI_TEST_EQUALS(imageView.GetVisualResourceStatus(Toolkit::ImageView::Property::IMAGE), loadSuccess ? Toolkit::Visual::ResourceStatus::READY : Toolkit::Visual::ResourceStatus::FAILED, TEST_LOCATION);
+
+ imageView.Unparent();
+ };
+
+ // Case 1 : asynchronous loading
+ tet_printf("Test invalid single simple image Asynchronous\n");
+
+ // Test normal case
+ TestResourceReadyUrl(1, 0, 1, gImage_600_RGB, "", TEST_LOCATION);
+ TestResourceReadyUrl(1, 0, 1, TEST_SVG_FILE_NAME, "", TEST_LOCATION); // 1 rasterize
+ TestResourceReadyUrl(1, 0, 1, TEST_BROKEN_IMAGE_L, "", TEST_LOCATION);
+
+ TestResourceReadyUrl(2, 0, 1, TEST_GIF_FILE_NAME, "", TEST_LOCATION); // 2 image loading - batch size
+ TestResourceReadyUrl(1, 0, 1, TEST_ANIMATED_VECTOR_IMAGE_FILE_NAME, "", TEST_LOCATION); // 1 rasterize
+
+ TestResourceReadyUrl(3, 0, 1, gImage_600_RGB, gImage_34_RGBA, TEST_LOCATION); // 2 image loading + 1 applymask
+
+ TestAuxiliaryResourceReadyUrl(0, 1, TEST_BROKEN_IMAGE_L, gImage_34_RGBA, TEST_LOCATION);
+
+ // Test broken case
+ TestResourceReadyUrl(1, 0, 0, "invalid.jpg", "", TEST_LOCATION);
+ TestResourceReadyUrl(0, 0, 0, "invalid.svg", "", TEST_LOCATION); // 0 rasterize
+ TestResourceReadyUrl(1, 0, 0, "invalid.9.png", "", TEST_LOCATION);
+ TestResourceReadyUrl(1, 0, 0, "invalid.gif", "", TEST_LOCATION); // 1 image loading
+ TestResourceReadyUrl(0, 0, 0, "invalid.json", "", TEST_LOCATION); // 0 rasterize
+
+ TestResourceReadyUrl(2, 0, 0, "invalid.jpg", "invalid.png", TEST_LOCATION); // 2 image loading
+ TestResourceReadyUrl(2, 0, 1, gImage_600_RGB, "invalid.png", TEST_LOCATION); // 2 image loading
+ TestResourceReadyUrl(2, 0, 0, "invalid.jpg", gImage_34_RGBA, TEST_LOCATION); // 2 image loading
+
+ TestAuxiliaryResourceReadyUrl(0, 0, "invalid.9.png", "invalid.png", TEST_LOCATION);
+ TestAuxiliaryResourceReadyUrl(0, 1, TEST_BROKEN_IMAGE_L, "invalid.png", TEST_LOCATION);
+ TestAuxiliaryResourceReadyUrl(0, 0, "invalid.9.png", gImage_34_RGBA, TEST_LOCATION);
+
+ // Case 2 : Synchronous loading
+ tet_printf("Test invalid single simple image Synchronous\n");
+
+ // Test normal case
+ TestResourceReadyUrl(0, 1, 1, gImage_600_RGB, "", TEST_LOCATION);
+ TestResourceReadyUrl(0, 1, 1, TEST_SVG_FILE_NAME, "", TEST_LOCATION); // synchronous rasterize
+ TestResourceReadyUrl(0, 1, 1, TEST_BROKEN_IMAGE_L, "", TEST_LOCATION);
+
+ TestResourceReadyUrl(1, 1, 1, TEST_GIF_FILE_NAME, "", TEST_LOCATION); // first frame image loading sync + second frame image loading async
+ TestResourceReadyUrl(0, 1, 1, TEST_ANIMATED_VECTOR_IMAGE_FILE_NAME, "", TEST_LOCATION); // synchronous rasterize
+
+ TestResourceReadyUrl(0, 1, 1, gImage_600_RGB, gImage_34_RGBA, TEST_LOCATION);
+
+ TestAuxiliaryResourceReadyUrl(1, 1, TEST_BROKEN_IMAGE_L, gImage_34_RGBA, TEST_LOCATION);
+
+ // Test broken case
+ TestResourceReadyUrl(0, 1, 0, "invalid.jpg", "", TEST_LOCATION);
+ TestResourceReadyUrl(0, 1, 0, "invalid.svg", "", TEST_LOCATION); // 0 rasterize
+ TestResourceReadyUrl(0, 1, 0, "invalid.9.png", "", TEST_LOCATION);
+ TestResourceReadyUrl(0, 1, 0, "invalid.gif", "", TEST_LOCATION);
+ TestResourceReadyUrl(0, 1, 0, "invalid.json", "", TEST_LOCATION); // 0 rasterize
+
+ TestResourceReadyUrl(0, 1, 0, "invalid.jpg", "invalid.png", TEST_LOCATION);
+ TestResourceReadyUrl(0, 1, 1, gImage_600_RGB, "invalid.png", TEST_LOCATION);
+ TestResourceReadyUrl(0, 1, 0, "invalid.jpg", gImage_34_RGBA, TEST_LOCATION);
+
+ TestAuxiliaryResourceReadyUrl(1, 0, "invalid.9.png", "invalid.png", TEST_LOCATION);
+ TestAuxiliaryResourceReadyUrl(1, 1, TEST_BROKEN_IMAGE_L, "invalid.png", TEST_LOCATION);
+ TestAuxiliaryResourceReadyUrl(1, 0, "invalid.9.png", gImage_34_RGBA, TEST_LOCATION);
+
+ END_TEST;
+}
/*
-* Copyright (c) 2021 Samsung Electronics Co., Ltd.
+* Copyright (c) 2022 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
case Dali::Pixel::DEPTH_FLOAT:
case Dali::Pixel::DEPTH_STENCIL:
case Dali::Pixel::R11G11B10F:
+ case Dali::Pixel::CHROMINANCE_U:
+ case Dali::Pixel::CHROMINANCE_V:
{
DALI_LOG_ERROR("Pixel format not compatible.\n");
byteOffset = 0;
SHAPE_TEXT |
GET_GLYPH_METRICS);
+ const OperationsMask sizeOperations = static_cast<OperationsMask>(LAYOUT | ALIGN | REORDER);
+
// Set the update info to relayout the whole text.
TextUpdateInfo& textUpdateInfo = impl.mTextUpdateInfo;
if((0 == textUpdateInfo.mNumberOfCharactersToAdd) &&
textUpdateInfo.mParagraphCharacterIndex = 0u;
textUpdateInfo.mRequestedNumberOfCharacters = model->mLogicalModel->mText.Count();
- // This is to keep Index to the first character to be updated.
- // Then restore it after calling Clear method.
- auto updateInfoCharIndexBackup = textUpdateInfo.mCharacterIndex;
-
// Get a reference to the pending operations member
OperationsMask& operationsPending = impl.mOperationsPending;
- // Layout the text for the new width.
- // Apply the pending operations, requested operations and the only once operations.
- // Then remove onlyOnceOperations
- operationsPending = static_cast<OperationsMask>(operationsPending | requestedOperationsMask | onlyOnceOperations);
-
- // Make sure the model is up-to-date before layouting
- impl.UpdateModel(static_cast<OperationsMask>(operationsPending & ~UPDATE_LAYOUT_SIZE));
-
// Store the actual control's size to restore later.
const Size actualControlSize = visualModel->mControlSize;
- DoRelayout(impl,
- requestedControllerSize,
- static_cast<OperationsMask>(operationsPending & ~UPDATE_LAYOUT_SIZE),
- calculatedLayoutSize);
+ // Whether the text control is editable
+ const bool isEditable = NULL != impl.mEventData;
- // Clear the update info. This info will be set the next time the text is updated.
- textUpdateInfo.Clear();
+ if(!isEditable)
+ {
+ impl.UpdateModel(onlyOnceOperations);
- //TODO: Refactor "DoRelayout" and extract common code of size calculation without modifying attributes of mVisualModel,
- //TODO: then calculate GlyphPositions. Lines, Size, Layout for Natural-Size
- //TODO: and utilize the values in OperationsPending and TextUpdateInfo without changing the original one.
- //TODO: Also it will improve performance because there is no need todo FullRelyout on the next need for layouting.
+ DoRelayout(impl,
+ requestedControllerSize,
+ static_cast<OperationsMask>(onlyOnceOperations | requestedOperationsMask),
+ calculatedLayoutSize);
- // FullRelayoutNeeded should be true because DoRelayout is MAX_FLOAT, MAX_FLOAT.
- // By this no need to take backup and restore it.
- textUpdateInfo.mFullRelayoutNeeded = true;
+ textUpdateInfo.Clear();
+ textUpdateInfo.mClearAll = true;
- // Restore mCharacterIndex. Because "Clear" set it to the maximum integer.
- // The "CalculateTextUpdateIndices" does not work proprely because the mCharacterIndex will be greater than mPreviousNumberOfCharacters.
- // Which apply an assumption to update only the last paragraph. That could cause many of out of index crashes.
- textUpdateInfo.mCharacterIndex = updateInfoCharIndexBackup;
+ // Do not do again the only once operations.
+ operationsPending = static_cast<OperationsMask>(operationsPending & ~onlyOnceOperations);
+ }
+ else
+ {
+ // This is to keep Index to the first character to be updated.
+ // Then restore it after calling Clear method.
+ auto updateInfoCharIndexBackup = textUpdateInfo.mCharacterIndex;
- // Do not do again the only once operations.
- operationsPending = static_cast<OperationsMask>(operationsPending & ~onlyOnceOperations);
+ // Layout the text for the new width.
+ // Apply the pending operations, requested operations and the only once operations.
+ // Then remove onlyOnceOperations
+ operationsPending = static_cast<OperationsMask>(operationsPending | requestedOperationsMask | onlyOnceOperations);
- // Do the size related operations again.
+ // Make sure the model is up-to-date before layouting
+ impl.UpdateModel(static_cast<OperationsMask>(operationsPending & ~UPDATE_LAYOUT_SIZE));
- const OperationsMask sizeOperations = static_cast<OperationsMask>(LAYOUT |
- ALIGN |
- REORDER);
+ DoRelayout(impl,
+ requestedControllerSize,
+ static_cast<OperationsMask>(operationsPending & ~UPDATE_LAYOUT_SIZE),
+ calculatedLayoutSize);
+
+ // Clear the update info. This info will be set the next time the text is updated.
+ textUpdateInfo.Clear();
+ //TODO: Refactor "DoRelayout" and extract common code of size calculation without modifying attributes of mVisualModel,
+ //TODO: then calculate GlyphPositions. Lines, Size, Layout for Natural-Size
+ //TODO: and utilize the values in OperationsPending and TextUpdateInfo without changing the original one.
+ //TODO: Also it will improve performance because there is no need todo FullRelyout on the next need for layouting.
+
+ // FullRelayoutNeeded should be true because DoRelayout is MAX_FLOAT, MAX_FLOAT.
+ // By this no need to take backup and restore it.
+ textUpdateInfo.mFullRelayoutNeeded = true;
+
+ // Restore mCharacterIndex. Because "Clear" set it to the maximum integer.
+ // The "CalculateTextUpdateIndices" does not work proprely because the mCharacterIndex will be greater than mPreviousNumberOfCharacters.
+ // Which apply an assumption to update only the last paragraph. That could cause many of out of index crashes.
+ textUpdateInfo.mCharacterIndex = updateInfoCharIndexBackup;
+ }
+
+ // Do the size related operations again.
operationsPending = static_cast<OperationsMask>(operationsPending | sizeOperations);
// Restore the actual control's size.
}
}
-bool ImageVisual::IsResourceReady() const
-{
- return (mImpl->mResourceStatus == Toolkit::Visual::ResourceStatus::READY ||
- mImpl->mResourceStatus == Toolkit::Visual::ResourceStatus::FAILED);
-}
-
void ImageVisual::UpdateShader()
{
if(mImpl->mRenderer)
void OnSetTransform() override;
/**
- * @copydoc Visual::Base::IsResourceReady
- */
- bool IsResourceReady() const override;
-
- /**
* @copydoc Visual::Base::UpdateShader
*/
void UpdateShader() override;
auto preMultiplyOnLoading = TextureManager::MultiplyOnLoad::LOAD_WITHOUT_MULTIPLY;
mAuxiliaryPixelBuffer = textureManager.LoadPixelBuffer(mAuxiliaryUrl, Dali::ImageDimensions(), FittingMode::DEFAULT, SamplingMode::BOX_THEN_LINEAR, synchronousLoading, this, true, preMultiplyOnLoading);
- // If synchronousLoading is true, we can check the auxiliaryResource's statue now.
+ // If synchronousLoading is true, we can check the auxiliaryResource's status now.
if(synchronousLoading)
{
mAuxiliaryResourceStatus = mAuxiliaryPixelBuffer ? Toolkit::Visual::ResourceStatus::READY : Toolkit::Visual::ResourceStatus::FAILED;
}
}
-bool NPatchVisual::IsResourceReady() const
-{
- return (mImpl->mResourceStatus == Toolkit::Visual::ResourceStatus::READY ||
- mImpl->mResourceStatus == Toolkit::Visual::ResourceStatus::FAILED);
-}
-
void NPatchVisual::DoCreatePropertyMap(Property::Map& map) const
{
map.Clear();
*/
void OnSetTransform() override;
- /**
- * @copydoc Visual::Base::IsResourceReady
- */
- bool IsResourceReady() const override;
-
private:
/**
* Loads the NPatch image and the Auxiliary image if needed
}
}
-bool SvgVisual::IsResourceReady() const
-{
- return (mImpl->mResourceStatus == Toolkit::Visual::ResourceStatus::READY ||
- mImpl->mResourceStatus == Toolkit::Visual::ResourceStatus::FAILED);
-}
-
void SvgVisual::UpdateShader()
{
if(mImpl->mRenderer)
#define DALI_TOOLKIT_INTERNAL_SVG_VISUAL_H
/*
- * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
void OnSetTransform() override;
/**
- * @copydoc Visual::Base::IsResourceReady
- */
- bool IsResourceReady() const override;
-
- /**
* @copydoc Visual::Base::UpdateShader
*/
void UpdateShader() override;
bool Visual::Base::IsResourceReady() const
{
- return (mImpl->mResourceStatus == Toolkit::Visual::ResourceStatus::READY);
+ return (mImpl->mResourceStatus == Toolkit::Visual::ResourceStatus::READY ||
+ mImpl->mResourceStatus == Toolkit::Visual::ResourceStatus::FAILED);
}
bool Visual::Base::IsSynchronousLoadingRequired() const
void ResourceReady(Toolkit::Visual::ResourceStatus resourceStatus);
/**
- * @brief Called when the visuals resources are loaded / ready
- * @return true if ready, false otherwise
+ * @brief Called when the visuals resources are loaded / ready or failed (mean, broken image ready)
+ * @return true if ready or failed (mean, broken image ready), false otherwise
*/
virtual bool IsResourceReady() const;
{
const unsigned int TOOLKIT_MAJOR_VERSION = 2;
const unsigned int TOOLKIT_MINOR_VERSION = 1;
-const unsigned int TOOLKIT_MICRO_VERSION = 18;
+const unsigned int TOOLKIT_MICRO_VERSION = 19;
const char* const TOOLKIT_BUILD_DATE = __DATE__ " " __TIME__;
#ifdef DEBUG_ENABLED
Name: dali2-toolkit
Summary: Dali 3D engine Toolkit
-Version: 2.1.18
+Version: 2.1.19
Release: 1
Group: System/Libraries
License: Apache-2.0 and BSD-3-Clause and MIT