Property::Index propertyActorFocusable = actor.GetPropertyIndex(ACTOR_FOCUSABLE);
if(propertyActorFocusable == Property::INVALID_INDEX)
{
- propertyActorFocusable = actor.RegisterProperty(ACTOR_FOCUSABLE, true);
+ propertyActorFocusable = actor.RegisterProperty( ACTOR_FOCUSABLE, true, Property::READ_WRITE );
}
if(order == 0)
Property::Index propertyIsFocusGroup = actor.GetPropertyIndex(IS_FOCUS_GROUP);
if(propertyIsFocusGroup == Property::INVALID_INDEX)
{
- actor.RegisterProperty(IS_FOCUS_GROUP, isFocusGroup);
+ actor.RegisterProperty( IS_FOCUS_GROUP, isFocusGroup, Property::READ_WRITE );
}
else
{
Property::Index propertyActorFocusable = actor.GetPropertyIndex(ACTOR_FOCUSABLE);
if(propertyActorFocusable == Property::INVALID_INDEX)
{
- actor.RegisterProperty(ACTOR_FOCUSABLE, focusable);
+ actor.RegisterProperty( ACTOR_FOCUSABLE, focusable, Property::READ_WRITE );
}
else
{
Property::Index propertyIsFocusGroup = actor.GetPropertyIndex(IS_FOCUS_GROUP_PROPERTY_NAME);
if(propertyIsFocusGroup == Property::INVALID_INDEX)
{
- actor.RegisterProperty(IS_FOCUS_GROUP_PROPERTY_NAME, isFocusGroup);
+ actor.RegisterProperty(IS_FOCUS_GROUP_PROPERTY_NAME, isFocusGroup, Property::READ_WRITE );
}
else
{