Merge "Dont register accessibility and keyboard focus properties as scene graph prope...
authorKimmo Hoikka <kimmo.hoikka@samsung.com>
Wed, 10 Jun 2015 16:39:11 +0000 (09:39 -0700)
committerGerrit Code Review <gerrit@review.vlan103.tizen.org>
Wed, 10 Jun 2015 16:39:11 +0000 (09:39 -0700)
dali-toolkit/internal/focus-manager/accessibility-focus-manager-impl.cpp
dali-toolkit/internal/focus-manager/keyboard-focus-manager-impl.cpp

index 728bd42..0be65d3 100644 (file)
@@ -190,7 +190,7 @@ void AccessibilityFocusManager::SetFocusOrder(Actor actor, const unsigned int or
     Property::Index propertyActorFocusable = actor.GetPropertyIndex(ACTOR_FOCUSABLE);
     if(propertyActorFocusable == Property::INVALID_INDEX)
     {
-      propertyActorFocusable = actor.RegisterProperty(ACTOR_FOCUSABLE, true);
+      propertyActorFocusable = actor.RegisterProperty( ACTOR_FOCUSABLE, true, Property::READ_WRITE );
     }
 
     if(order == 0)
@@ -511,7 +511,7 @@ void AccessibilityFocusManager::SetFocusGroup(Actor actor, bool isFocusGroup)
     Property::Index propertyIsFocusGroup = actor.GetPropertyIndex(IS_FOCUS_GROUP);
     if(propertyIsFocusGroup == Property::INVALID_INDEX)
     {
-      actor.RegisterProperty(IS_FOCUS_GROUP, isFocusGroup);
+      actor.RegisterProperty( IS_FOCUS_GROUP, isFocusGroup, Property::READ_WRITE );
     }
     else
     {
@@ -654,7 +654,7 @@ void AccessibilityFocusManager::SetFocusable(Actor actor, bool focusable)
     Property::Index propertyActorFocusable = actor.GetPropertyIndex(ACTOR_FOCUSABLE);
     if(propertyActorFocusable == Property::INVALID_INDEX)
     {
-      actor.RegisterProperty(ACTOR_FOCUSABLE, focusable);
+      actor.RegisterProperty( ACTOR_FOCUSABLE, focusable, Property::READ_WRITE );
     }
     else
     {
index 19573e8..5be38ac 100644 (file)
@@ -397,7 +397,7 @@ void KeyboardFocusManager::SetAsFocusGroup(Actor actor, bool isFocusGroup)
     Property::Index propertyIsFocusGroup = actor.GetPropertyIndex(IS_FOCUS_GROUP_PROPERTY_NAME);
     if(propertyIsFocusGroup == Property::INVALID_INDEX)
     {
-      actor.RegisterProperty(IS_FOCUS_GROUP_PROPERTY_NAME, isFocusGroup);
+      actor.RegisterProperty(IS_FOCUS_GROUP_PROPERTY_NAME, isFocusGroup, Property::READ_WRITE );
     }
     else
     {