{
}
-void ShadowView::OnStageConnection()
-{
- // TODO: can't call this here, since SetImage() calls fail to connect images to stage, since parent chain not fully on stage yet
- // Need to fix the stage connection so this callback can be used arbitrarily. At that point we can simplify the API by removing the need for Activate() / Deactivate()
- //Activate();
-}
-
-void ShadowView::OnStageDisconnection()
-{
- // TODO: can't call this here, since SetImage() calls fails similarly to above
- // Need to fix the stage connection so this callback can be used arbitrarily. At that point we can simplify the API by removing the need for Activate() / Deactivate()
- //Deactivate();
-}
-
void ShadowView::ConstrainCamera()
{
if( mPointLight && mShadowPlane )
virtual void OnInitialize();
virtual void OnSizeSet(const Vector3& targetSize);
- virtual void OnStageConnection();
- virtual void OnStageDisconnection();
/**
* Constrain the camera actor to the position of the point light, pointing