void ImageView::OnStageConnection( int depth )
{
+ Control::OnStageConnection( depth );
+
if( mRenderer )
{
CustomActor self = Self();
CustomActor self = Self();
mRenderer.SetOffStage( self );
}
+
+ Control::OnStageDisconnection();
}
void Model3dView::OnStageConnection( int depth )
{
+ Control::OnStageConnection( depth );
+
CustomActor self = Self();
self.AddRenderer( mRenderer );
void PageTurnView::OnStageConnection( int depth )
{
+ Control::OnStageConnection( depth );
+
SetupShadowView();
mTurningPageLayer.Raise();
}
SetSpineEffect( mPanActor, mIsTurnBack[mPanActor] );
}
+
+ Control::OnStageDisconnection();
}
void PageTurnView::SetPageSize( const Vector2& pageSize )
void ScrollView::OnStageConnection( int depth )
{
+ ScrollBase::OnStageConnection( depth );
+
DALI_LOG_SCROLL_STATE("[0x%X]", this);
if ( mSensitive )
DALI_LOG_SCROLL_STATE("[0x%X]", this);
StopAnimation();
+
+ ScrollBase::OnStageDisconnection();
}
ScrollView::~ScrollView()