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Change the precision of size and uSize from mediumP to highP
43/243243/5
author
Sunghyun Kim
<scholb.kim@samsung.com>
Fri, 4 Sep 2020 07:14:04 +0000
(16:14 +0900)
committer
sunghyun kim
<scholb.kim@samsung.com>
Mon, 21 Sep 2020 03:02:28 +0000
(
03:02
+0000)
When I checked the value of uSize and size set in the application, the
multiplication of these values could result in INF number if shader uses
mediump (fp16).
To avoid this problem, i change the precision of size and uSize from mediumP to highP
Change-Id: Iaa3e6f4427cfbf82a2ca59f0c5628f746ebdbb80
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