Change the precision of size and uSize from mediumP to highP 43/243243/5
authorSunghyun Kim <scholb.kim@samsung.com>
Fri, 4 Sep 2020 07:14:04 +0000 (16:14 +0900)
committersunghyun kim <scholb.kim@samsung.com>
Mon, 21 Sep 2020 03:02:28 +0000 (03:02 +0000)
When I checked the value of uSize and size set in the application, the
multiplication of these values could result in INF number if shader uses
mediump (fp16).

To avoid this problem, i change the precision of size and uSize from mediumP to highP

Change-Id: Iaa3e6f4427cfbf82a2ca59f0c5628f746ebdbb80


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